28427bc7c7
Fix de l'initiative des compétences de créatures * armes naturelles en général * lancer pour les pierres lancées des Glous et Mariols La catégorie de parade: remplace l'utilisation de "isparade" Migration autoimatique des items du monde Modification des compendiums
40 lines
299 KiB
Plaintext
40 lines
299 KiB
Plaintext
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Il possède quatre pattes en plus de ses ailes, et il parle, semblant connaître toutes les langues. Il a au demeurant l’apparence d’un gros faisan au plumage multicolore, et sa chair est réputée délectable.</p>\n<h1>Mœurs</h1>\n<p>À en croire Paranos le Moindre (il n’en rate jamais une, celui-là), l’oiseau-oracle sait non seulement s’exprimer dans toutes les langues, mais il dit toujours la vérité, proférant de véritables oracles, d’où son nom. Il peut répondre de façon assez claire sur le présent ou le passé; en ce qui concerne le futur, ses réponses sont souvent obscures. L’oiseau-oracle ne tolère qu’une seule question et ne fournit qu’une seule réponse. Si on ne lui pose pas de question, il montre des signes d’impatience, l’air de dire: \"Allez- vous vous décider à m’interroger, oui ou non ? Si vous croyez que c’est par hasard que je suis là ! J’ai parcouru un long chemin jusqu’à vous, et je n’ai pas que ça à faire !...\" Et si on ne lui pose décidément aucune question, il reprend son vol et on ne le revoit plus. Paranos affirme par ailleurs que tuer un oiseau-oracle porte une terrible malchance.</p>","race":"","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"15","niveau":"+5"}},"competencecreature[0]]":{"data":{"dommages":"+0"}}},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"prototypeToken":{"flags":{},"name":"Oiseau-oracle","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"alpha":1,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"color":null,"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/creatures/oiseau-oracle.svg","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663623574837,"modifiedTime":1663624762155,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"31XA4x5Yk04TGUHR","name":"Zyglute","type":"creature","img":"systems/foundryvtt-reve-de-dragon/icons/creatures/zyglute.svg","items":[{"_id":"os88Rsp7mBkahqmh","name":"Bec","type":"competencecreature","sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.webp","effects":[],"folder":null,"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":9,"iscombat":true,"isparade":false,"ispossession":false,"dommages":0,"description":"","descriptionmj":"","categorie":"melee","isnaturelle":true},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":null,"modifiedTime":1663623736874,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":11,"iscombat":false,"isparade":false,"ispossession":false,"dommages":0,"description":"","descriptionmj":""},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":9,"iscombat":false,"isparade":false,"ispossession":false,"dommages":0,"description":"","descriptionmj":""},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":9,"iscombat":false,"isparade":false,"ispossession":false,"dommages":0,"description":"","descriptionmj":""},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":null,"sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.animaux.31XA4x5Yk04TGUHR"}},"system":{"carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"12","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"12","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"9","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"4","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"7","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":12,"value":12,"label":"Vie","derivee":false},"endurance":{"type":"number","max":24,"value":24,"label":"Endurance","derivee":false},"sonne":{"value":false,"round":-1,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/36","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"12","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"0","label":"Protection","derivee":false},"malusarmure":{"value":"0"}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"<h1>Description</h1>\n<p>La zyglute est un grand échassier de la taille d’une autruche, dotée de trois pattes parallèles et de deux minuscules ailes qui ne lui servent qu’à voleter. Son bec est arrondi et plat comme celui d’un canard, dont elle possède le cri. Ses plumes sont gris noir, sauf celles de sa queue qui sont d’un splendide rouge vermillon pailleté d’argent.</p>\n<h1>Mœurs</h1>\n<p>Les zyglutes vivent en colonies nombreuses dans les plaines à tendance marécageuse. Elles se nourrissent de larves et de plantes aquatiques. Craintives, dépourvues d’agressivité, elles sont en général d’une rare stupidité. Nombre d’échassiers se reposent en repliant alternativement une patte; les zyglutes, qui en ont trois, replient les deux pattes extérieures pour se reposer sur la patte centrale\"; puis quand celle-ci est fatiguée à son tour, replient la patte centrale pour se reposer sur les extérieures. Durant le processus, une zyglute sur deux oublie où elle en est avec ses pattes et replie la centrale avant de déployer les autres, avec pour résultat de se casser la figure dans un concert de <em>coin-coin</em> mortifié. Dans certaines régions, la zyglute est domestiquée pour servir de monture. Toutefois, la captivité lui fait perdre les paillettes argentées de sa queue, que seules possèdent les zyglutes sauvages. Ces paillettes entrent dans la composition de certaines préparations alchimiques. La zyglute ne donne des coups de bec qu’acculée en désespoir de cause.</p>\n<p> </p>","race":"","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"9"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"11"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"9"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"9"}},"competencecreature[3]]":{"data":{"dommages":"+0"}}},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"prototypeToken":{"flags":{},"name":"Zyglute","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/creatures/zyglute.svg","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663623574838,"modifiedTime":1663624762161,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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L’exemple ci-après correspond à un bon cheval de selle. Avec un encombrement de 22, il peut porter un cavalier actif de TAILLE 12 (80 kg) + 10 points de matériel divers avant de souffrir ses premiers malus à la course et au saut. La vitesse indiquée correspond à une allure plutôt lente. Contrairement aux autres animaux pour qui la vitesse de base est fixe, le gardien des rêves peut rajouter jusqu’à 3d6 points à la vitesse de course de chaque individu. 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De la femme, elle possède la tête et le buste : chevelure emmêlée, yeux hagards, rictus retroussé sur des dents carnassières, seins maigres et décharnés. Du vautour, elle a les membres : de larges ailes en guise de bras, lui permettant de voler, et des serres en guise de jambes. Son cri est un ricanement rauque et insane.</p>\n<h1>Mœurs</h1>\n<p>Les harpies vivent dans les lieux déshérités, les collines stériles et les désolations, en bandes de 5 à 10 individus. Les harpies sont toujours femelles et leur reproduction est assez mystérieuse. À en croire Paranos le Moindre, elles sont le fruit du viol d’un quauquemaire (entité de cauchemar) sur une femme humaine. Le rejeton dévore sa mère de l’intérieur avant de s’expulser. Maléfiques autant qu’agressives, elles possèdent un pouvoir inné de non agressivité s’appliquant aux humanoïdes. S’agissant d’un pouvoir inné, elles n’ont ni à monter dans les TMR, ni à dépenser de points de rêve. 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Très agile, il est capable de se tenir en position verticale et même de se déplacer uniquement sur ses membres postérieurs, tandis que ses antérieurs se terminent par des pattes très semblables à des mains de singe.</p>\n<h1>Mœurs</h1>\n<p>Social, le mariol vit en bande de plusieurs dizaines d’individus, hantant de préférence les sous-bois clairsemés ou les landes de broussaille. Omnivore avec une préférence pour la chair, voire la charogne, il fabrique des pièges ingénieux sous forme de fosses souvent profondes, au fond planté de pieux aiguisés, recouvertes par un treillis de branchage et de mousse. Le camouflage est si parfait qu’il s’y laisse parfois prendre lui-même. En général, un membre de la bande reste à proximité du piège pour avertir les autres dès qu’une créature s’est laissé prendre. Il le signale par un rire aigu et exaspérant. Car c’est une des particularités les plus énervantes du mariol que son cri ressemble à s’y tromper à un rire de dérision. 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Quoique respirant par des poumons, elle peut tenir sous l’eau plusieurs dizaines de minutes. Sa peau est épaisse, cuireuse. Elle pèse en moyenne 70 kg.</p>\n<h1>Mœurs</h1>\n<p>Les sirènes vivent en eau peu profonde, indifféremment douce ou salée (rivages marins, lacs, marais), en colonies pouvant compter jusqu’à une douzaine d’individus. Elles se nourrissent normalement de poissons et de mollusques, mais la chair humaine est ce qu’elles préfèrent. Pour s’en procurer, elles possèdent deux terribles pouvoirs innés, un chant attractif et une illusion, ce qui fait d’elles l’un des plus meurtriers exemples de créatures thanataires.</p>\n<h1>Chant</h1>\n<p>La sirène a un chant attractif pouvant porter jusqu’à 50 m. Toute personne, homme ou femme, percevant ce chant, même faible et lointain, doit tenter un jet de VOLONTÉ à -3. Sur toute réussite, le personnage est libre de sa décision\"; sur tout échec, il est irrésistiblement attiré vers la source du chant. Quand plusieurs sirènes chantent simultanément, le jet de VOLONTÉ est global pour tous les chants : soit l’on résiste à tous, soit l’on ne résiste à aucun.</p>\n<h1>Illusion</h1>\n<p>La sirène peut lancer sur elle une illusion visuelle faisant croire qu’elle est une jolie fille nue surprise en train de se baigner. L’illusion que donne une sirène est toujours la même, comme programmée une fois pour toutes. Par exemple, une sirène donnant l’illusion d’une fille rousse avec une bouche en cœur, donnera toujours la même illusion, même corps, même visage. Certaines sirènes, plus rarement, donnent des illusions d’hommes. Contrairement aux illusions des Yeux d’Hypnos, l’illusion des sirènes donne lieu à un jet de résistance (standard, r-8). Comme pour les chants, ce JR est global : s’il réussit, toutes les sirènes apparaissent sous leur véritable apparence; s’il échoue, toutes sont perçues sous leur apparence illusoire.</p>\n<h1>Alternatives</h1>\n<p>Si le jet de VOLONTÉ relatif au chant réussit tandis que le JR relatif à l’illusion échoue, le personnage voit des filles au lieu de monstres, mais est libre de ses décisions. En cas de jet de VOLONTÉ échoué mais de JR réussi, les sirènes étant vues sous leur jour véritable, le chant n’a plus aucun effet. Dès qu’un personnage est blessé par une sirène, celle-ci (et toutes les autres) reprennent pour lui, et pour lui seul, leur apparence de monstre (et le chant ne fait plus effet non plus sur lui). Quand un personnage croit s’approcher d’une fille et que la sirène l’agresse, il est considéré en <em>demi-surprise</em>. 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Quoiqu’il possède des traits de ces dernières (résistance à la magie), c’est néanmoins un animal véritable. Énorme, pesant dans les trois tonnes, il ressemble à un gigantesque crapaud, avec une tête de cheval, des ailes de chauve-souris, une peau écailleuse, des griffes comme des dagues et des pointes barbelées sur le dos. Sans véritablement voler, ses ailes lui permettent de se déplacer par bonds pouvant faire jusqu’à 12 m. Sa carapace d’écailles le rend quasiment invulnérable et il résiste automatiquement à tous les sorts d’Hypnos et de Thanatos.</p>\n<h1>Mœurs</h1>\n<p>Le bandersnatch vit dans le profond des cavernes enténébrées, ne sortant chasser que par les nuits sombres et sans lune. Il a pour la lumière une phobie absolue et la moindre clarté le plonge dans des accès de colère démentielle et dévastatrice. Paranos le Moindre, le célèbre zoologue auteur de<em> Nos Ennemies les Bêtes</em>, affirme que la lumière du soleil a le pouvoir de le réduire instantanément en cendres. 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Sa taille est celle d’un homme. Son cri, un hurlement rauque, glace le sang. Ses griffes sont particulièrement puissantes.</p>\n<h1>Mœurs</h1>\n<p>La goule est un charognard ayant une prédilection pour la chair humaine. Elle hante nécropoles, cimetières et champs de bataille, déterrant les cadavres dont elle se nourrit. Paranos le Moindre affirme qu’elle possède la faculté thanataire de pouvoir jeûner des mois entiers, voire des années, en n’absorbant qu’un peu de terre. Cela ne l’empêche pas de désirer ardemment de la chair, bien au contraire. Et si elle est lâche isolée, elle est très agressive en bande. Pour corser le tout, sa morsure inocule un venin qui paralyse.</p>\n<h1 style=\"box-sizing: border-box; user-select: text; color: #191813; font-family: GoudyAcc, sans-serif;\">Venin</h1>\n<table style=\"box-sizing: border-box; user-select: text; width: 395px; color: #191813; font-family: GoudyAcc, sans-serif; height: 65px;\" border=\"1\">\n<tbody style=\"box-sizing: border-box; user-select: text;\">\n<tr style=\"box-sizing: border-box; user-select: text; height: 16px;\">\n<td style=\"box-sizing: border-box; user-select: text; width: 122px; height: 16px;\">Malignité</td>\n<td style=\"box-sizing: border-box; user-select: text; width: 272px; height: 16px;\">6</td>\n</tr>\n<tr style=\"box-sizing: border-box; user-select: text; height: 16px;\">\n<td style=\"box-sizing: border-box; user-select: text; width: 122px; height: 16px;\">Périodicité</td>\n<td style=\"box-sizing: border-box; user-select: text; width: 272px; height: 16px;\">1 round</td>\n</tr>\n<tr style=\"box-sizing: border-box; user-select: text; height: 16px;\">\n<td style=\"box-sizing: border-box; user-select: text; width: 122px; height: 16px;\">Dommages</td>\n<td style=\"box-sizing: border-box; user-select: text; width: 272px; height: 16px;\">1 ligne de fatigue</td>\n</tr>\n<tr style=\"box-sizing: border-box; user-select: text; height: 17px;\">\n<td style=\"box-sizing: border-box; user-select: text; width: 122px; height: 17px;\">Antidotes</td>\n<td style=\"box-sizing: border-box; user-select: text; width: 272px; height: 17px;\">-4 \\ Floume-dhu +16</td>\n</tr>\n</tbody>\n</table>\n<p>La paralysie intervient quand toutes les lignes de fatigue sont pleines et dure 6 heures.</p>\n<p>Le <em>floume-dhu</em> est obtenu en mélangeant en quantités égales gelée de floumette et lait humain (pour une dose\": une demi-mesure de chaque). Puis chauffer le mélange jusqu’à couleur bleu-sangue (-2).</p>","race":"","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"10"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"10"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"10"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"13"}},"competencecreature[3]]":{"data":{"dommages":"+1"}},"competencecreature[4]":{"data":{"carac_value":"10"}},"competencecreature[4]]":{"data":{"dommages":"+0"}}},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"prototypeToken":{"flags":{},"name":"Goule","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"alpha":1,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"color":null,"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"icons/svg/mystery-man.svg","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663623574878,"modifiedTime":1663624762150,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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Dotée du pelage du rat, de sa longue queue nue et annelée, elle se singularise néanmoins par un museau de castor et des yeux bridés.</p>\n<h1>Mœurs</h1>\n<p>La brolute rieuse vit de préférence à l’écart des hommes et de la civilisation, mais sans habitat spécifique. Elle se nourrit de fruits, de champignons et d’œufs qu’elle dérobe habilement aux oiseaux. Ce qui la caractérise essentiellement, c’est que quand elle se sent agressée, elle a le pouvoir de créer une déchirure du rêve violette (déchirure de départ), dont elle est le centre. Le rêve d’arrivée lui est toujours profitable, lui permettant de se tirer d’affaire. Elle doit son nom à ce qu’elle adore rire aux grimaces et autres clowneries qu’on peut lui faire. Pendant ce temps, on peut se concentrer pour tenter de lui communiquer empatiquement l’image d’un lieu où l’on voudrait aller, non un lieu spécifique, mais un type de paysage\": rivage marin, forêt, agglomération urbaine, etc. Au moment où elle est le plus en train de rire, il suffit alors de stresser la brolute, et l’on a une chance que la déchirure créée mène au type d’endroit souhaité. Pour parvenir à la communication empathique, réussir EMPATHIE à -5. La brolute rieuse se distingue de la brolute ordinaire, dite brolute pointue, qui ne rit jamais et ne peut créer de déchirure. Celle-là se contente de chercher à fuir en cas d’agression, ou attaque toutes griffes dehors si elle se sent acculée. Pour la distinguer (visuellement) de la rieuse, réussir VUE/Zoologie à -5. 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Il mesure en moyenne 1 m de haut sur 1m50 de long, et peut peser jusqu’à 50 kg. Doté de mandibules acérées et puissantes, il est redouté pour son venin mortel.</p>\n<h1>Mœurs</h1>\n<p>Le chrasme vit dans les lieux sombres, cavernes et souterrains, où il se nourrit de tout. Paranos le Moindre affirme qu’à défaut d’une meilleure chère, il peut même se sustenter de cailloux. Il déteste la lumière comme son cousin de petite taille, mais a toutefois un comportement différent: au lieu de fuir, il entre dans une rage féroce et se rue sur le porteur de lumière pour le réduire en charpie. 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