4003 lines
100 KiB
YAML
4003 lines
100 KiB
YAML
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name: le Voyageur Étranger
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sourceId: Compendium.foundryvtt-reve-de-dragon.voyageurs.Jas7Wr22jSllfkin
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items:
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name: Acrobatie
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||
description: >-
|
||
<p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
|
||
générale, toutes les performances d’agilité spécialisées.</p>
|
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|
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<p> </p>
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- _id: TAKRb9CdMUhs9dd4
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name: Alchimie
|
||
type: competence
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flags:
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system:
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||
description: >-
|
||
<p>Connaissance des recettes et préparations alchimiques.
|
||
Identification, élaboration, des solutions diverses, breuvages, poudres,
|
||
onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
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<p> </p>
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- _id: lt9VC7PkX4Faiduq
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name: Arbalète
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type: competence
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||
sort: 300000
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||
flags:
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pick-up-stix:
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pick-up-stix:
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owner: UWQQ2s39vUgquVpk
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effects: []
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system:
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||
description: <p>Utilisation de tous les types d’arbalètes.</p>
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||
descriptionmj: ''
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base: -8
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categorie: tir
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- _id: tVbFkKSN4n0RSrFU
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name: Arc
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||
type: competence
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||
sort: 400000
|
||
flags:
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pick-up-stix:
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||
pick-up-stix:
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owner: UWQQ2s39vUgquVpk
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effects: []
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system:
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description: |-
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<p>Utilisation de tous les types d’arcs.</p>
|
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<p> </p>
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descriptionmj: ''
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||
default_diffLibre: 0
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categorie: tir
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defaut_carac: tir
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||
- _id: rwsHwIDszSIPBkrO
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name: Armes d'hast
|
||
type: competence
|
||
sort: 500000
|
||
flags:
|
||
pick-up-stix:
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||
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owner: UWQQ2s39vUgquVpk
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||
effects: []
|
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system:
|
||
description: >-
|
||
<p>Utilisation de toutes les piques, vouges, hallebardes, toujours
|
||
maniées à deux mains, pour attaquer.</p>
|
||
|
||
<p> </p>
|
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descriptionmj: ''
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||
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default_diffLibre: 0
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base: -6
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categorie: melee
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defaut_carac: melee
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- _id: GIIQm22Q4bBsmxpE
|
||
name: Astrologie
|
||
type: competence
|
||
sort: 600000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
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owner: UWQQ2s39vUgquVpk
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||
effects: []
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system:
|
||
description: >-
|
||
<p>Connaissance des étoiles et de leur signification symbolique.
|
||
Calculer les nombres astraux gouvernant la chance de
|
||
chaque individu. S’orienter aux étoiles (voir Astrologie,
|
||
p155).</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -3
|
||
default_diffLibre: 0
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||
categorie: connaissance
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- _id: PmwXYvmutlyQEonB
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||
name: Botanique
|
||
type: competence
|
||
sort: 700000
|
||
flags:
|
||
pick-up-stix:
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||
pick-up-stix:
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owner: UWQQ2s39vUgquVpk
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img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
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||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Identification des espèces végétales et de leurs propriétés. Permet
|
||
de savoir si une plante connue pousse dans un milieu donné. Recherche de
|
||
cette plante.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 1
|
||
default_diffLibre: 0
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base: -11
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categorie: connaissance
|
||
xp: 0
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defaut_carac: vue
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niveau_archetype: 0
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xp_sort: 0
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folder: null
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ownership:
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coreVersion: '12.331'
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_key: '!actors.items!Jas7Wr22jSllfkin.PmwXYvmutlyQEonB'
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||
- _id: SJE3ghtswQwP1dIy
|
||
name: Bouclier
|
||
type: competence
|
||
sort: 800000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
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owner: UWQQ2s39vUgquVpk
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||
img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
|
||
effects: []
|
||
system:
|
||
description: |-
|
||
<p>Utilisation de toutes les sortes de bouclierpour parer.</p>
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 3
|
||
default_diffLibre: 0
|
||
base: -6
|
||
categorie: melee
|
||
xp: 0
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||
defaut_carac: melee
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niveau_archetype: 0
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xp_sort: 0
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ownership:
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coreVersion: '12.331'
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_key: '!actors.items!Jas7Wr22jSllfkin.SJE3ghtswQwP1dIy'
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||
- _id: tvIGIPaEJZBaySil
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||
name: Bricolage
|
||
type: competence
|
||
sort: 900000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
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owner: UWQQ2s39vUgquVpk
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img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>L’art d’être inventif avec ses doigts, pour de petits
|
||
aménagements ou réparations. Ne peut en aucun cas se substituer aux
|
||
compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
|
||
utilisé quand l’usage de ces compétences n’est pas pertinent.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 0
|
||
default_diffLibre: 0
|
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base: -4
|
||
categorie: generale
|
||
xp: 0
|
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defaut_carac: dexterite
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niveau_archetype: 0
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xp_sort: 0
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ownership:
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- _id: LE4nA119la5cd0bC
|
||
name: Chant
|
||
type: competence
|
||
sort: 1000000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
|
||
owner: UWQQ2s39vUgquVpk
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
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||
effects: []
|
||
system:
|
||
description: |-
|
||
<p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -2
|
||
default_diffLibre: 0
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||
base: -4
|
||
categorie: generale
|
||
xp: 0
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defaut_carac: ouie
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niveau_archetype: 0
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xp_sort: 0
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ownership:
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- _id: FqLWG6xjISKMLPiX
|
||
name: Charpenterie
|
||
type: competence
|
||
sort: 1100000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
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owner: UWQQ2s39vUgquVpk
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||
img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>C’est au sens large le travail du bois, charpenterie, menuiserie,
|
||
ébénisterie. Évaluer la qualité, solidité, d’une structure de
|
||
bois.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -8
|
||
default_diffLibre: 0
|
||
base: -8
|
||
categorie: particuliere
|
||
xp: 0
|
||
defaut_carac: dexterite
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niveau_archetype: 0
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xp_sort: 0
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folder: null
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ownership:
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default: 0
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_key: '!actors.items!Jas7Wr22jSllfkin.FqLWG6xjISKMLPiX'
|
||
- _id: BlG2YPATIbnY3m9P
|
||
name: Chirurgie
|
||
type: competence
|
||
sort: 1200000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
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owner: UWQQ2s39vUgquVpk
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
|
||
d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins
|
||
et soins complets sur toutes les blessures, et par extension, pour
|
||
tous les actes de secourisme et de réanimation.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -1
|
||
default_diffLibre: 0
|
||
base: -11
|
||
categorie: specialisee
|
||
xp: 0
|
||
defaut_carac: dexterite
|
||
niveau_archetype: 0
|
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xp_sort: 0
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folder: null
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ownership:
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default: 0
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|
||
- _id: 2JLK5e97WbTM5WxX
|
||
name: Comédie
|
||
type: competence
|
||
sort: 1300000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
|
||
owner: UWQQ2s39vUgquVpk
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
|
||
mimer, conter. Peut aussi servir à simuler, mystifier.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -8
|
||
default_diffLibre: 0
|
||
base: -8
|
||
categorie: particuliere
|
||
xp: 0
|
||
defaut_carac: apparence
|
||
niveau_archetype: 0
|
||
xp_sort: 0
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folder: null
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ownership:
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||
- _id: zO7Av9hJ2vdJiPgI
|
||
name: Commerce
|
||
type: competence
|
||
sort: 1400000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
|
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owner: UWQQ2s39vUgquVpk
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
|
||
Savoir</p>
|
||
|
||
<p>jusqu’où l’on peut marchander (lequel marchandage doit être fait
|
||
en jeu de rôle</p>
|
||
|
||
<p>par le joueur lui-même).</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -3
|
||
default_diffLibre: 0
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base: -8
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pick-up-stix:
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system:
|
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description: >-
|
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<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
|
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principes de base du combat de mêlée. Corps à corps permet de se
|
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battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
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coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
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<p> </p>
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system:
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description: >-
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<p>Sprinter le plus vite possible, ou courir sur de longues distances en
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<p> </p>
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flags:
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pick-up-stix:
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system:
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description: >-
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<p>Identifier les saveurs culinaires, les épices et les aromates.
|
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Exécuter, inventer une recette. Faire griller un gibier sur un feu
|
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de camp n’est généralement pas de la cuisine, mais de la
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simple survie.</p>
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<p> </p>
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name: Dague
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flags:
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pick-up-stix:
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pick-up-stix:
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effects: []
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system:
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description: |-
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||
<p>Pour utiliser les Dagues et les Couteaux en combat</p>
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<p> </p>
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flags:
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pick-up-stix:
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description: <p>Utilisation de la dague en lancer.</p>
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name: Danse
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flags:
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pick-up-stix:
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pick-up-stix:
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effects: []
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system:
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description: >-
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<p>Être capable de danser en mesure, de danser harmonieusement avec une
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personne</p>
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<p>ou un groupe, de charmer un public par une exhibition.</p>
|
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<p> </p>
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flags:
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pick-up-stix:
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pick-up-stix:
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system:
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description: >-
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<p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
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quelqu’un, mais</p>
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<p>également savoir faire un schéma, une carte, un plan, aux proportions
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exactes.</p>
|
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<p> </p>
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name: Discrétion
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flags:
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pick-up-stix:
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pick-up-stix:
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img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
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system:
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description: >-
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<p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
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fondre dans</p>
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|
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<p>l’anonymat, se cacher.</p>
|
||
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<p> </p>
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name: Ecriture
|
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flags:
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pick-up-stix:
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pick-up-stix:
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system:
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description: >-
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<p>Lire et écrire. Savoir composer un texte, un poème.
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Connaissance générale des langues anciennes.</p>
|
||
|
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<p> </p>
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name: Epée à 1 main
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type: competence
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flags:
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pick-up-stix:
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pick-up-stix:
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effects: []
|
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system:
|
||
description: >-
|
||
<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
|
||
principes de base du combat de mêlée. Corps à corps permet de se
|
||
battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
|
||
coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
|
||
|
||
<p> </p>
|
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name: Epée à 2 mains
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flags:
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effects: []
|
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system:
|
||
description: >-
|
||
<p>Ces compétences permettent l’utilisation des sept types d’épées de
|
||
Rêve de Dragon pour attaquer ou parer.</p>
|
||
|
||
<p> </p>
|
||
|
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<p> </p>
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descriptionmj: ''
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name: Equitation
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type: competence
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flags:
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pick-up-stix:
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pick-up-stix:
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img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
|
||
effects: []
|
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system:
|
||
description: >-
|
||
<p>Monter à cheval, et, d’une manière générale, connaissance des
|
||
chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon :
|
||
aligates, zyglutes, etc.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
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|
||
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name: Escalade
|
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type: competence
|
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sort: 2700000
|
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flags:
|
||
pick-up-stix:
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pick-up-stix:
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owner: UWQQ2s39vUgquVpk
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img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
|
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effects: []
|
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system:
|
||
description: >-
|
||
<p>Escalader des obstacles, grimper à la corde, à un arbre, le long
|
||
d’une paroi.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
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name: Esquive
|
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type: competence
|
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sort: 2800000
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flags:
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pick-up-stix:
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pick-up-stix:
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owner: UWQQ2s39vUgquVpk
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img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
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effects: []
|
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system:
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description: >-
|
||
<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
|
||
principes de base du combat de mêlée. Corps à corps permet de se
|
||
battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
|
||
coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
|
||
|
||
<p> </p>
|
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pick-up-stix:
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effects: []
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system:
|
||
description: |-
|
||
<p>Utilisation de tous les types de fléaux, pour attaquer.</p>
|
||
<p> </p>
|
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|
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name: Fouet
|
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flags:
|
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pick-up-stix:
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||
pick-up-stix:
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||
effects: []
|
||
system:
|
||
description: <p>Utilisation du fouet.</p>
|
||
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||
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|
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categorie: lancer
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|
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|
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flags:
|
||
pick-up-stix:
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||
pick-up-stix:
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||
effects: []
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system:
|
||
description: |-
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||
<p>Utilisation de la fronde giratoire.</p>
|
||
<p> </p>
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||
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|
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name: Hache à 1 main
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||
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flags:
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pick-up-stix:
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pick-up-stix:
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effects: []
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system:
|
||
description: >-
|
||
<p>Ces deux compétences permettent l’utilisation des hachettes, cognées
|
||
et haches de bataille, pour attaquer.</p>
|
||
|
||
<p> </p>
|
||
|
||
<p> </p>
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||
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||
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||
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- _id: F97wHYDsQ5UyvJnb
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||
name: Hache à 2 mains
|
||
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|
||
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|
||
flags:
|
||
pick-up-stix:
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||
pick-up-stix:
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||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Ces deux compétences permettent l’utilisation des hachettes, cognées
|
||
et haches de bataille, pour attaquer.</p>
|
||
|
||
<p> </p>
|
||
|
||
<p> </p>
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||
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categorie: melee
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defaut_carac: melee
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ownership:
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- _id: neuzZG2C5C0IJ1yk
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name: Javelot
|
||
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||
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flags:
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||
pick-up-stix:
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pick-up-stix:
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|
||
effects: []
|
||
system:
|
||
description: |-
|
||
<p>Utilisation de la lance courte ou de la javeline en lancer.</p>
|
||
<p> </p>
|
||
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|
||
niveau: -8
|
||
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|
||
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- _id: 3VSMRwMYpOi83wgE
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name: Jeu
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||
type: competence
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flags:
|
||
pick-up-stix:
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||
pick-up-stix:
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||
img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
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||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
|
||
meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
|
||
|
||
<p> </p>
|
||
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||
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||
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||
categorie: specialisee
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xp: 0
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defaut_carac: intellect
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- _id: owCW3nZDvlJy1kCT
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name: Jonglerie
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|
||
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|
||
flags:
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||
pick-up-stix:
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||
pick-up-stix:
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effects: []
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system:
|
||
description: >-
|
||
<p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
|
||
jongleur.</p>
|
||
|
||
<p> </p>
|
||
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||
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name: Lance
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|
||
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|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
|
||
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||
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|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Utilisation en mêlée de la lance courte et de la javeline, pour
|
||
attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
|
||
|
||
<p> </p>
|
||
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||
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|
||
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|
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||
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system:
|
||
description: >-
|
||
<p>Connaissance des légendes et des faits du passé. Légendes tient lieu
|
||
d’histoire.</p>
|
||
|
||
<p> </p>
|
||
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||
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|
||
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|
||
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|
||
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|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
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|
||
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|
||
system:
|
||
description: >-
|
||
<p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
|
||
solidité d’une struc-</p>
|
||
|
||
<p>ture maçonnée.</p>
|
||
|
||
<p> </p>
|
||
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||
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|
||
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||
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|
||
system:
|
||
description: >-
|
||
<p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
|
||
de conserver la peau, préparation au tannage, tannage. Évaluer la
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||
qualité, la solidité, d’un travail de cuir.</p>
|
||
|
||
<p> </p>
|
||
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||
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|
||
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||
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|
||
flags:
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||
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||
pick-up-stix:
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img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Ces compétences permettent l’utilisation des masses, gourdins,
|
||
bâtons, pour attaquer, voire parer.</p>
|
||
|
||
<p> </p>
|
||
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|
||
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|
||
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||
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name: Masse à 2 mains
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type: competence
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||
sort: 4200000
|
||
flags:
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pick-up-stix:
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pick-up-stix:
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img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Ces compétences permettent l’utilisation des masses, gourdins,
|
||
bâtons, pour attaquer, voire parer.</p>
|
||
|
||
<p> </p>
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<p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
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<p> </p>
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flags:
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system:
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description: >-
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<p>C’est au sens large le travail du métal, et principalement du fer.
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Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
|
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qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
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<p> </p>
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name: Musique
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system:
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description: >-
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<p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
|
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à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
|
||
|
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<p> </p>
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name: Natation
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flags:
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<p>Nager, plonger.</p>
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<p> </p>
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name: Navigation
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flags:
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system:
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description: >-
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<p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
|
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de la mer, de ses courants (voir Navigation, p325).</p>
|
||
|
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<p> </p>
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flags:
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system:
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description: >-
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<p>Travail et connaissance des métaux précieux : or, argent, cuivre,
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étain, et par extension des pierres et perles précieuses. Évaluer
|
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la taille et la pureté d’une gemme, le prix d’un bijou.</p>
|
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|
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<p> </p>
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name: Pickpocket
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flags:
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flags:
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effects: []
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system:
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description: >-
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<p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
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chute en la transformant en saut.</p>
|
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|
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<p> </p>
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system:
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description: >-
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<p>L’art d’être galant, de paraître attirant. Permet les conquêtes
|
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amoureuses.</p>
|
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|
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<p> </p>
|
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type: competence
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sort: 5200000
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flags:
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system:
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description: >-
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<p>Compréhension des mécaniques et mécanismes, et plus particulièrement
|
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des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
|
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le désarmer, le crocheter.</p>
|
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|
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<p> </p>
|
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name: Survie en Cité
|
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|
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|
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flags:
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system:
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description: >-
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<p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
|
||
s’orienter intuitivement dans le dédale d’une cité inconnue, et en
|
||
déceler les dangers : coupeurs de bourse, escrocs, tout autant que
|
||
patrouilles de gardes. Savoir à qui s’adresser.</p>
|
||
|
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<p> </p>
|
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|
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name: Survie en Désert
|
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type: competence
|
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sort: 5400000
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flags:
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pick-up-stix:
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effects: []
|
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system:
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description: >-
|
||
<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
|
||
forêt, trouver une grotte pour s’abriter en montagne demande Survie en
|
||
montagne. Survie en extérieur tient lieu de survie spécifique pour les
|
||
plaines et collines non boisées.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
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niveau: -8
|
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|
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xp: 0
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- _id: ue5iDSm2f4efQDWO
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name: Survie en Extérieur
|
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type: competence
|
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sort: 5500000
|
||
flags:
|
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pick-up-stix:
|
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pick-up-stix:
|
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owner: UWQQ2s39vUgquVpk
|
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img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
|
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effects: []
|
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system:
|
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description: >-
|
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<p>Se sentir à son aise dans la nature, hors de toute civilisation,
|
||
s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
|
||
trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
|
||
l’accommoder sur un feu de braise. Quand un milieu particulier devient
|
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déterminant, utiliser à la place une des 6 survies spécifiques.</p>
|
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descriptionmj: ''
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niveau: 3
|
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xp: 0
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name: Survie en Forêt
|
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type: competence
|
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sort: 5600000
|
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flags:
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pick-up-stix:
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effects: []
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system:
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description: >-
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
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plaines et collines non boisées.</p>
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description: >-
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
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description: >-
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
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description: >-
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
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description: >-
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
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<p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
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anomalie, de</p>
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<p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
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combat, par</p>
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<p>exemple. Indispensable pour monter sérieusement la garde.</p>
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||
derivee: true
|
||
protection:
|
||
type: number
|
||
value: 0
|
||
label: Protection naturelle
|
||
derivee: false
|
||
hautrevant:
|
||
type: string
|
||
value: ''
|
||
label: Haut rêvant
|
||
derivee: true
|
||
malusarmure:
|
||
type: number
|
||
value: 0
|
||
label: Malus Armure
|
||
derivee: true
|
||
reve:
|
||
reve:
|
||
max: '12'
|
||
value: 12
|
||
label: Points de Rêve actuels
|
||
thanatosused: false
|
||
seuil:
|
||
max: 0
|
||
value: 12
|
||
label: Seuil de Rêve
|
||
tmrpos:
|
||
coord: A1
|
||
label: Position TMR
|
||
cache: false
|
||
refoulement:
|
||
value: 0
|
||
label: Points de Refoulement
|
||
queues:
|
||
list: []
|
||
souffles:
|
||
list: []
|
||
tetes:
|
||
list: []
|
||
ombres:
|
||
list: []
|
||
reserve:
|
||
list: []
|
||
rencontre:
|
||
list: []
|
||
compteurs:
|
||
sust:
|
||
value: 0
|
||
label: Sust.
|
||
isInput: true
|
||
eau:
|
||
value: 0
|
||
label: Eau
|
||
isInput: true
|
||
moral:
|
||
value: 0
|
||
label: Moral
|
||
isInput: true
|
||
exaltation:
|
||
value: 0
|
||
label: Exaltation
|
||
isInput: true
|
||
dissolution:
|
||
value: 0
|
||
label: Dissolution
|
||
isInput: true
|
||
chance:
|
||
value: 11
|
||
max: '11'
|
||
label: Chance
|
||
isInput: true
|
||
destinee:
|
||
value: 0
|
||
label: Destinée
|
||
isInput: true
|
||
voyage:
|
||
value: 0
|
||
label: Voyage
|
||
isInput: true
|
||
etat:
|
||
value: 0
|
||
label: Etat général
|
||
ethylisme:
|
||
value: 1
|
||
label: Ethylisme
|
||
isInput: true
|
||
nb_doses: 0
|
||
jet_moral: false
|
||
stress:
|
||
value: 0
|
||
label: Stress
|
||
isStress: true
|
||
isInput: true
|
||
experience:
|
||
value: 0
|
||
label: Experience
|
||
isInput: true
|
||
surenc:
|
||
value: 0
|
||
label: Sur-encombrement
|
||
sommeil:
|
||
nouveaujour: false
|
||
date:
|
||
indexDate: -1
|
||
indexMinute: 0
|
||
insomnie: false
|
||
moral: ''
|
||
heures: 0
|
||
metier: ''
|
||
biographie: >-
|
||
<p>Ce modèle vient d’un rêve lointain.</p>
|
||
|
||
<p>Il est à son aise dans les forêts et les marais, où
|
||
sa discrétion en fait un bon chasseur.</p>
|
||
|
||
<p>Il connaît assez bien les plantes et les animaux.</p>
|
||
|
||
<p>Adroit et agile, c’est aussi un bon combattant. Il manie la lance
|
||
et tire à la fronde.</p>
|
||
|
||
<p>En revanche, il connaît mal la vie citadine et est totalement
|
||
illettré.</p>
|
||
notes: Notes
|
||
notesmj: Notes du MJ
|
||
race: Humain
|
||
yeux: ''
|
||
cheveux: ''
|
||
taille: ''
|
||
poids: 61 kg
|
||
heure: couronne
|
||
sexe: Féminin
|
||
age: 17 ans
|
||
beaute: '10'
|
||
main: droitier
|
||
experiencelog: []
|
||
subacteurs:
|
||
suivants: []
|
||
montures: []
|
||
vehicules: []
|
||
blessures:
|
||
legeres:
|
||
liste:
|
||
- active: false
|
||
premiers_soins: 0
|
||
soins_complets: 0
|
||
jours: 0
|
||
localisation: ''
|
||
loc: ''
|
||
- active: false
|
||
premiers_soins: 0
|
||
soins_complets: 0
|
||
jours: 0
|
||
localisation: ''
|
||
loc: ''
|
||
- active: false
|
||
premiers_soins: 0
|
||
soins_complets: 0
|
||
jours: 0
|
||
localisation: ''
|
||
loc: ''
|
||
- active: false
|
||
premiers_soins: 0
|
||
soins_complets: 0
|
||
jours: 0
|
||
localisation: ''
|
||
loc: ''
|
||
- active: false
|
||
premiers_soins: 0
|
||
soins_complets: 0
|
||
jours: 0
|
||
localisation: ''
|
||
loc: ''
|
||
graves:
|
||
liste:
|
||
- active: false
|
||
premiers_soins: 0
|
||
soins_complets: 0
|
||
jours: 0
|
||
localisation: ''
|
||
loc: ''
|
||
- active: false
|
||
premiers_soins: 0
|
||
soins_complets: 0
|
||
jours: 0
|
||
localisation: ''
|
||
loc: ''
|
||
critiques:
|
||
liste:
|
||
- active: false
|
||
premiers_soins: 0
|
||
soins_complets: 0
|
||
jours: 0
|
||
localisation: ''
|
||
loc: ''
|
||
argent:
|
||
deniers:
|
||
label: Denier
|
||
value: 0
|
||
enc: 0
|
||
sols:
|
||
label: Sol
|
||
value: 0
|
||
enc: 0
|
||
ownership:
|
||
default: 0
|
||
Q4cUvqxCxMoTJXDL: 3
|
||
prototypeToken:
|
||
flags: {}
|
||
name: le Voyageur Étranger
|
||
displayName: 0
|
||
width: 1
|
||
height: 1
|
||
lockRotation: false
|
||
rotation: 0
|
||
actorLink: false
|
||
disposition: 0
|
||
displayBars: 0
|
||
bar1:
|
||
attribute: sante.vie
|
||
bar2:
|
||
attribute: sante.endurance
|
||
randomImg: false
|
||
light:
|
||
dim: 0
|
||
bright: 0
|
||
angle: 360
|
||
color: null
|
||
alpha: 1
|
||
animation:
|
||
type: null
|
||
speed: 5
|
||
intensity: 5
|
||
reverse: false
|
||
coloration: 1
|
||
attenuation: 0.5
|
||
luminosity: 0.5
|
||
saturation: 0
|
||
contrast: 0
|
||
shadows: 0
|
||
darkness:
|
||
min: 0
|
||
max: 1
|
||
negative: false
|
||
priority: 0
|
||
texture:
|
||
src: systems/foundryvtt-reve-de-dragon/icons/voyageurs/voyageur_etranger.webp
|
||
tint: '#ffffff'
|
||
scaleX: 1
|
||
scaleY: 1
|
||
offsetX: 0
|
||
offsetY: 0
|
||
rotation: 0
|
||
anchorX: 0.5
|
||
anchorY: 0.5
|
||
fit: contain
|
||
alphaThreshold: 0.75
|
||
sight:
|
||
angle: 360
|
||
enabled: false
|
||
range: 0
|
||
brightness: 1
|
||
visionMode: basic
|
||
color: null
|
||
attenuation: 0.1
|
||
saturation: 0
|
||
contrast: 0
|
||
alpha: 1
|
||
detectionModes: []
|
||
appendNumber: false
|
||
prependAdjective: false
|
||
hexagonalShape: 0
|
||
occludable:
|
||
radius: 0
|
||
ring:
|
||
enabled: false
|
||
colors:
|
||
ring: null
|
||
background: null
|
||
effects: 1
|
||
subject:
|
||
scale: 1
|
||
texture: null
|
||
folder: null
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 10.3.16
|
||
coreVersion: '12.331'
|
||
createdTime: 1668808365104
|
||
modifiedTime: 1671294160593
|
||
lastModifiedBy: Hp9ImM4o9YRTSdfu
|
||
compendiumSource: Compendium.foundryvtt-reve-de-dragon.voyageurs.Jas7Wr22jSllfkin
|
||
duplicateSource: null
|
||
_key: '!actors!Jas7Wr22jSllfkin'
|
||
|