2122a54db7
- permettre plusieurs fenêtres de jets en même temps en éliminant les id dans le html et les jquery sur id pour éviter les interactions - génération de la table par handlebars
80 lines
2.1 KiB
JavaScript
80 lines
2.1 KiB
JavaScript
import { ENTITE_BLURETTE, ENTITE_INCARNE} from "./constants.js";
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/**
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* Extend the base Dialog entity by defining a custom window to perform roll.
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* @extends {Dialog}
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*/
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export class RdDEncaisser extends Dialog {
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/* -------------------------------------------- */
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constructor(html, actor) {
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// Common conf
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let buttons = {};
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if (!actor.isEntite()){
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buttons = {
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"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
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"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
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"sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
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};
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}
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else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])){
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buttons = {
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"cauchemar": { label: "cauchemar", callback: html => this.performEncaisser("cauchemar") }
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}
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}
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let dialogConf = {
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title: "Jet d'Encaissement",
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content: html,
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buttons: buttons,
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default: "mortel"
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}
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let dialogOptions = {
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classes: ["rdd-roll-dialog"],
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width: 320,
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height: 'fit-content'
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}
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// Select proper roll dialog template and stuff
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super(dialogConf, dialogOptions);
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this.actor = actor;
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this.modifier = 0;
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this.encaisserSpecial = "aucun";
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}
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/* -------------------------------------------- */
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performEncaisser(mortalite) {
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this.actor.encaisserDommages({
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dmg: {
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total: Number(this.modifier),
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ajustement: Number(this.modifier),
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encaisserSpecial: this.encaisserSpecial,
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loc: { result: 0, label: "" },
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mortalite: mortalite
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}
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});
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}
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/* -------------------------------------------- */
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activateListeners(html) {
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super.activateListeners(html);
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// Setup everything onload
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$(function () {
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$("#modificateurDegats").val("0");
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});
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html.find('#modificateurDegats').change((event) => {
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this.modifier = event.currentTarget.value; // Update the selected bonus/malus
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});
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html.find('#encaisserSpecial').change((event) => {
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this.encaisserSpecial = event.currentTarget.value; // Update the selected bonus/malus
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});
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}
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}
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