d25c6b7f1c
Le bouton "Montrer les TMR" devient "Cacher les TMR"/"Montrer les TMR" selon qu'elles sont visibles ou pas Lors de l'utilisation d'une terre d'attache, c'un changeur ou de la connaissance du fleuve, le demi-rêve redevient visible
38 lines
1.4 KiB
HTML
38 lines
1.4 KiB
HTML
{{#if options.isGM}}
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<li class="item flexrow">
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<span>
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<a class="chat-card-button forcer-tmr-aleatoire">Ré-insertion aléatoire (ie TMR cachée)</a>
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</span>
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<span>
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<a class="chat-card-button afficher-tmr">
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{{#if hautreve.cacheTMR}}Montrer les TMR{{else}}Cacher les TMR{{/if}}
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</a>
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</span>
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</li>
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{{/if}}
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<li class="item flexrow">
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<span class="competence-label flex-shrink">Demi rêve :
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{{#if options.isGM}}
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{{caseTmr-label system.reve.tmrpos.coord}}
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</span><span>
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<input class="competence-value" type="text" name="system.reve.tmrpos.coord" value="{{system.reve.tmrpos.coord}}" data-dtype="String"/>
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{{else if hautreve.cacheTMR}}
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{{caseTmr-type system.reve.tmrpos.coord}}
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</span><span>
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??
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{{else}}
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{{caseTmr-label system.reve.tmrpos.coord}}
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</span><span>
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{{system.reve.tmrpos.coord}}
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{{/if}}
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</span>
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</li>
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html"}}
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<hr>
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-signes-draconiques.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-rencontres.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts-reserve.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-meditations.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-casestmr.html"}}
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