2489 lines
66 KiB
YAML
2489 lines
66 KiB
YAML
_id: I8Q3Aj4ZUrsU4yBg
|
||
name: Kanaillou
|
||
type: personnage
|
||
sort: 100001
|
||
img: systems/foundryvtt-reve-de-dragon/icons/invocations/kanaillou.webp
|
||
items:
|
||
- _id: zyNYa3hYtrOcF2jA
|
||
name: Acrobatie
|
||
type: competence
|
||
sort: 100000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
|
||
générale, toutes les performances d’agilité spécialisées.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -11
|
||
categorie: specialisee
|
||
xp: 0
|
||
defaut_carac: agilite
|
||
niveau_archetype: 0
|
||
xp_sort: 0
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||
folder: null
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||
ownership:
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||
default: 0
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||
_stats:
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||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.zyNYa3hYtrOcF2jA'
|
||
- _id: TAKRb9CdMUhs9dd4
|
||
name: Alchimie
|
||
type: competence
|
||
sort: 200000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Connaissance des recettes et préparations alchimiques.
|
||
Identification, élaboration, des solutions diverses, breuvages, poudres,
|
||
onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -11
|
||
categorie: connaissance
|
||
xp: 0
|
||
defaut_carac: intellect
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
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||
default: 0
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||
_stats:
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||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
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||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.TAKRb9CdMUhs9dd4'
|
||
- _id: lt9VC7PkX4Faiduq
|
||
name: Arbalète
|
||
type: competence
|
||
sort: 300000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
|
||
effects: []
|
||
system:
|
||
description: <p>Utilisation de tous les types d’arbalètes.</p>
|
||
descriptionmj: ''
|
||
niveau: -8
|
||
default_diffLibre: 0
|
||
base: -8
|
||
categorie: tir
|
||
xp: 0
|
||
defaut_carac: tir
|
||
niveau_archetype: 0
|
||
xp_sort: 0
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||
folder: null
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||
ownership:
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||
default: 0
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_stats:
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||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
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||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.lt9VC7PkX4Faiduq'
|
||
- _id: tVbFkKSN4n0RSrFU
|
||
name: Arc
|
||
type: competence
|
||
sort: 400000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
|
||
effects: []
|
||
system:
|
||
description: |-
|
||
<p>Utilisation de tous les types d’arcs.</p>
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -8
|
||
default_diffLibre: 0
|
||
base: -8
|
||
categorie: tir
|
||
xp: 0
|
||
defaut_carac: tir
|
||
niveau_archetype: 0
|
||
xp_sort: 0
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||
folder: null
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||
ownership:
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||
default: 0
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_stats:
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||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.tVbFkKSN4n0RSrFU'
|
||
- _id: rwsHwIDszSIPBkrO
|
||
name: Armes d'hast
|
||
type: competence
|
||
sort: 500000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Utilisation de toutes les piques, vouges, hallebardes, toujours
|
||
maniées à deux mains, pour attaquer.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -6
|
||
default_diffLibre: 0
|
||
base: -6
|
||
categorie: melee
|
||
xp: 0
|
||
defaut_carac: melee
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
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||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.rwsHwIDszSIPBkrO'
|
||
- _id: GIIQm22Q4bBsmxpE
|
||
name: Astrologie
|
||
type: competence
|
||
sort: 600000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Connaissance des étoiles et de leur signification symbolique.
|
||
Calculer les nombres astraux gouvernant la chance de
|
||
chaque individu. S’orienter aux étoiles (voir Astrologie,
|
||
p155).</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -11
|
||
categorie: connaissance
|
||
xp: 0
|
||
defaut_carac: vue
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.GIIQm22Q4bBsmxpE'
|
||
- _id: PmwXYvmutlyQEonB
|
||
name: Botanique
|
||
type: competence
|
||
sort: 700000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Identification des espèces végétales et de leurs propriétés. Permet
|
||
de savoir si une plante connue pousse dans un milieu donné. Recherche de
|
||
cette plante.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -11
|
||
categorie: connaissance
|
||
xp: 0
|
||
defaut_carac: vue
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.PmwXYvmutlyQEonB'
|
||
- _id: SJE3ghtswQwP1dIy
|
||
name: Bouclier
|
||
type: competence
|
||
sort: 800000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
|
||
effects: []
|
||
system:
|
||
description: |-
|
||
<p>Utilisation de toutes les sortes de bouclierpour parer.</p>
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -6
|
||
default_diffLibre: 0
|
||
base: -6
|
||
categorie: melee
|
||
xp: 0
|
||
defaut_carac: melee
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.SJE3ghtswQwP1dIy'
|
||
- _id: tvIGIPaEJZBaySil
|
||
name: Bricolage
|
||
type: competence
|
||
sort: 900000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>L’art d’être inventif avec ses doigts, pour de petits
|
||
aménagements ou réparations. Ne peut en aucun cas se substituer aux
|
||
compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
|
||
utilisé quand l’usage de ces compétences n’est pas pertinent.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -4
|
||
categorie: generale
|
||
xp: 0
|
||
defaut_carac: dexterite
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.tvIGIPaEJZBaySil'
|
||
- _id: LE4nA119la5cd0bC
|
||
name: Chant
|
||
type: competence
|
||
sort: 1000000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
|
||
effects: []
|
||
system:
|
||
description: |-
|
||
<p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -4
|
||
categorie: generale
|
||
xp: 0
|
||
defaut_carac: ouie
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.LE4nA119la5cd0bC'
|
||
- _id: FqLWG6xjISKMLPiX
|
||
name: Charpenterie
|
||
type: competence
|
||
sort: 1100000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>C’est au sens large le travail du bois, charpenterie, menuiserie,
|
||
ébénisterie. Évaluer la qualité, solidité, d’une structure de
|
||
bois.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -8
|
||
categorie: particuliere
|
||
xp: 0
|
||
defaut_carac: dexterite
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.FqLWG6xjISKMLPiX'
|
||
- _id: BlG2YPATIbnY3m9P
|
||
name: Chirurgie
|
||
type: competence
|
||
sort: 1200000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
|
||
d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins
|
||
et soins complets sur toutes les blessures, et par extension, pour
|
||
tous les actes de secourisme et de réanimation.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -11
|
||
categorie: specialisee
|
||
xp: 0
|
||
defaut_carac: dexterite
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.BlG2YPATIbnY3m9P'
|
||
- _id: 2JLK5e97WbTM5WxX
|
||
name: Comédie
|
||
type: competence
|
||
sort: 1300000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
|
||
mimer, conter. Peut aussi servir à simuler, mystifier.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -8
|
||
categorie: particuliere
|
||
xp: 0
|
||
defaut_carac: apparence
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.2JLK5e97WbTM5WxX'
|
||
- _id: zO7Av9hJ2vdJiPgI
|
||
name: Commerce
|
||
type: competence
|
||
sort: 1400000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
|
||
Savoir</p>
|
||
|
||
<p>jusqu’où l’on peut marchander (lequel marchandage doit être fait
|
||
en jeu de rôle</p>
|
||
|
||
<p>par le joueur lui-même).</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -8
|
||
categorie: particuliere
|
||
xp: 0
|
||
defaut_carac: intellect
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.zO7Av9hJ2vdJiPgI'
|
||
- _id: 8Uj41cL5Qlxxy675
|
||
name: Corps à corps
|
||
type: competence
|
||
sort: 1500000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
|
||
principes de base du combat de mêlée. Corps à corps permet de se
|
||
battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
|
||
coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -6
|
||
default_diffLibre: 0
|
||
base: -6
|
||
categorie: melee
|
||
xp: 0
|
||
defaut_carac: melee
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.8Uj41cL5Qlxxy675'
|
||
- _id: Jz4AZdDlSjsyoUsm
|
||
name: Course
|
||
type: competence
|
||
sort: 1600000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Sprinter le plus vite possible, ou courir sur de longues distances en
|
||
ménageant son souffle.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -4
|
||
categorie: generale
|
||
xp: 0
|
||
defaut_carac: agilite
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.Jz4AZdDlSjsyoUsm'
|
||
- _id: 3qRzl3nhLZNsoDsI
|
||
name: Cuisine
|
||
type: competence
|
||
sort: 1700000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Identifier les saveurs culinaires, les épices et les aromates.
|
||
Exécuter, inventer une recette. Faire griller un gibier sur un feu
|
||
de camp n’est généralement pas de la cuisine, mais de la
|
||
simple survie.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -4
|
||
categorie: generale
|
||
xp: 0
|
||
defaut_carac: odoratgout
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.3qRzl3nhLZNsoDsI'
|
||
- _id: XZNm5W8nTe8aCG61
|
||
name: Dague
|
||
type: competence
|
||
sort: 1800000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
|
||
effects: []
|
||
system:
|
||
description: |-
|
||
<p>Pour utiliser les Dagues et les Couteaux en combat</p>
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -6
|
||
default_diffLibre: 0
|
||
base: -6
|
||
categorie: melee
|
||
xp: 0
|
||
defaut_carac: melee
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.XZNm5W8nTe8aCG61'
|
||
- _id: thJy5AN0qePmfpJu
|
||
name: Dague de jet
|
||
type: competence
|
||
sort: 1900000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
|
||
effects: []
|
||
system:
|
||
description: <p>Utilisation de la dague en lancer.</p>
|
||
descriptionmj: ''
|
||
niveau: -8
|
||
default_diffLibre: 0
|
||
base: -8
|
||
categorie: lancer
|
||
xp: 0
|
||
defaut_carac: lancer
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.thJy5AN0qePmfpJu'
|
||
- _id: LhP3Y0qCBHNp2atl
|
||
name: Danse
|
||
type: competence
|
||
sort: 2000000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Être capable de danser en mesure, de danser harmonieusement avec une
|
||
personne</p>
|
||
|
||
<p>ou un groupe, de charmer un public par une exhibition.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -4
|
||
categorie: generale
|
||
xp: 0
|
||
defaut_carac: agilite
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.LhP3Y0qCBHNp2atl'
|
||
- _id: OVcZE4kfiPYEOzgm
|
||
name: Dessin
|
||
type: competence
|
||
sort: 2100000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
|
||
quelqu’un, mais</p>
|
||
|
||
<p>également savoir faire un schéma, une carte, un plan, aux proportions
|
||
exactes.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -4
|
||
categorie: generale
|
||
xp: 0
|
||
defaut_carac: tir
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.OVcZE4kfiPYEOzgm'
|
||
- _id: 94P55yZfeipCGbsr
|
||
name: Discrétion
|
||
type: competence
|
||
sort: 2200000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
|
||
fondre dans</p>
|
||
|
||
<p>l’anonymat, se cacher.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -4
|
||
categorie: generale
|
||
xp: 0
|
||
defaut_carac: agilite
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.94P55yZfeipCGbsr'
|
||
- _id: qmIpUeedvjC8nGF1
|
||
name: Écriture
|
||
type: competence
|
||
sort: 2300000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Lire et écrire. Savoir composer un texte, un poème.
|
||
Connaissance générale des langues anciennes.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -11
|
||
categorie: connaissance
|
||
xp: 0
|
||
defaut_carac: intellect
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.qmIpUeedvjC8nGF1'
|
||
- _id: fPhPcCP3sbS6mfbS
|
||
name: Épée à 1 main
|
||
type: competence
|
||
sort: 2400000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
|
||
principes de base du combat de mêlée. Corps à corps permet de se
|
||
battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
|
||
coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -6
|
||
default_diffLibre: 0
|
||
base: -6
|
||
categorie: melee
|
||
xp: 0
|
||
defaut_carac: melee
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.fPhPcCP3sbS6mfbS'
|
||
- _id: MLIEbxSJHkY1m3No
|
||
name: Épée à 2 mains
|
||
type: competence
|
||
sort: 2500000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Ces compétences permettent l’utilisation des sept types d’épées de
|
||
Rêve de Dragon pour attaquer ou parer.</p>
|
||
|
||
<p> </p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -6
|
||
default_diffLibre: 0
|
||
base: -6
|
||
categorie: melee
|
||
xp: 0
|
||
defaut_carac: melee
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.MLIEbxSJHkY1m3No'
|
||
- _id: F5iQNrZSeJsfyTnV
|
||
name: Équitation
|
||
type: competence
|
||
sort: 2600000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Monter à cheval, et, d’une manière générale, connaissance des
|
||
chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon :
|
||
aligates, zyglutes, etc.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -8
|
||
categorie: particuliere
|
||
xp: 0
|
||
defaut_carac: agilite
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.F5iQNrZSeJsfyTnV'
|
||
- _id: gECPPcn6j3B3sWTS
|
||
name: Escalade
|
||
type: competence
|
||
sort: 2700000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Escalader des obstacles, grimper à la corde, à un arbre, le long
|
||
d’une paroi.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -4
|
||
categorie: generale
|
||
xp: 0
|
||
defaut_carac: force
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.gECPPcn6j3B3sWTS'
|
||
- _id: oFje22fZF1FaCQhN
|
||
name: Esquive
|
||
type: competence
|
||
sort: 2800000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
|
||
principes de base du combat de mêlée. Corps à corps permet de se
|
||
battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
|
||
coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -6
|
||
default_diffLibre: 0
|
||
base: -6
|
||
categorie: melee
|
||
xp: 0
|
||
defaut_carac: derobee
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.oFje22fZF1FaCQhN'
|
||
- _id: r79VAGS1fRUm4oAd
|
||
name: Fléau
|
||
type: competence
|
||
sort: 2900000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
|
||
effects: []
|
||
system:
|
||
description: |-
|
||
<p>Utilisation de tous les types de fléaux, pour attaquer.</p>
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -6
|
||
default_diffLibre: 0
|
||
base: -6
|
||
categorie: melee
|
||
xp: 0
|
||
defaut_carac: melee
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.r79VAGS1fRUm4oAd'
|
||
- _id: vIQVQxUeiw36hztI
|
||
name: Fouet
|
||
type: competence
|
||
sort: 3000000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
|
||
effects: []
|
||
system:
|
||
description: <p>Utilisation du fouet.</p>
|
||
descriptionmj: ''
|
||
niveau: -8
|
||
default_diffLibre: 0
|
||
base: -8
|
||
categorie: lancer
|
||
xp: 0
|
||
defaut_carac: lancer
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.vIQVQxUeiw36hztI'
|
||
- _id: iNXKIfaETtgSGA0S
|
||
name: Fronde
|
||
type: competence
|
||
sort: 3100000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
|
||
effects: []
|
||
system:
|
||
description: |-
|
||
<p>Utilisation de la fronde giratoire.</p>
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -8
|
||
default_diffLibre: 0
|
||
base: -8
|
||
categorie: tir
|
||
xp: 0
|
||
defaut_carac: tir
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.iNXKIfaETtgSGA0S'
|
||
- _id: wEfuLImdNX4BSXVi
|
||
name: Hache à 1 main
|
||
type: competence
|
||
sort: 3200000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Ces deux compétences permettent l’utilisation des hachettes, cognées
|
||
et haches de bataille, pour attaquer.</p>
|
||
|
||
<p> </p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -6
|
||
default_diffLibre: 0
|
||
base: -6
|
||
categorie: melee
|
||
xp: 0
|
||
defaut_carac: melee
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.wEfuLImdNX4BSXVi'
|
||
- _id: F97wHYDsQ5UyvJnb
|
||
name: Hache à 2 mains
|
||
type: competence
|
||
sort: 3300000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Ces deux compétences permettent l’utilisation des hachettes, cognées
|
||
et haches de bataille, pour attaquer.</p>
|
||
|
||
<p> </p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -6
|
||
default_diffLibre: 0
|
||
base: -6
|
||
categorie: melee
|
||
xp: 0
|
||
defaut_carac: melee
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.F97wHYDsQ5UyvJnb'
|
||
- _id: neuzZG2C5C0IJ1yk
|
||
name: Javelot
|
||
type: competence
|
||
sort: 3400000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
|
||
effects: []
|
||
system:
|
||
description: |-
|
||
<p>Utilisation de la lance courte ou de la javeline en lancer.</p>
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -8
|
||
default_diffLibre: 0
|
||
base: -8
|
||
categorie: lancer
|
||
xp: 0
|
||
defaut_carac: lancer
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.neuzZG2C5C0IJ1yk'
|
||
- _id: 3VSMRwMYpOi83wgE
|
||
name: Jeu
|
||
type: competence
|
||
sort: 3500000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
|
||
meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
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base: -11
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categorie: specialisee
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|
||
- _id: owCW3nZDvlJy1kCT
|
||
name: Jonglerie
|
||
type: competence
|
||
sort: 3600000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
|
||
jongleur.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
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||
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||
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|
||
- _id: zPTXua2Kq6TeBTTZ
|
||
name: Lance
|
||
type: competence
|
||
sort: 3700000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Utilisation en mêlée de la lance courte et de la javeline, pour
|
||
attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -6
|
||
default_diffLibre: 0
|
||
base: -6
|
||
categorie: melee
|
||
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||
defaut_carac: melee
|
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||
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||
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|
||
- _id: i3wMVkXObzlDVZTG
|
||
name: Légendes
|
||
type: competence
|
||
sort: 3800000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Connaissance des légendes et des faits du passé. Légendes tient lieu
|
||
d’histoire.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
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|
||
default_diffLibre: 0
|
||
base: -11
|
||
categorie: connaissance
|
||
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||
defaut_carac: intellect
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||
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||
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||
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||
ownership:
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||
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|
||
coreVersion: '12.331'
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_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.i3wMVkXObzlDVZTG'
|
||
- _id: dwGVDTUJYP9FcmWM
|
||
name: Maçonnerie
|
||
type: competence
|
||
sort: 3900000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
|
||
solidité d’une struc-</p>
|
||
|
||
<p>ture maçonnée.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -8
|
||
categorie: particuliere
|
||
xp: 0
|
||
defaut_carac: vue
|
||
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||
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||
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||
ownership:
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||
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||
systemId: foundryvtt-reve-de-dragon
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||
systemVersion: 12.0.22
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||
coreVersion: '12.331'
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||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.dwGVDTUJYP9FcmWM'
|
||
- _id: XYMQBxFKSs2nPW0J
|
||
name: Maroquinerie
|
||
type: competence
|
||
sort: 4000000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
|
||
de conserver la peau, préparation au tannage, tannage. Évaluer la
|
||
qualité, la solidité, d’un travail de cuir.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -11
|
||
categorie: specialisee
|
||
xp: 0
|
||
defaut_carac: dexterite
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||
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||
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||
ownership:
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||
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||
systemVersion: 12.0.22
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||
coreVersion: '12.331'
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||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.XYMQBxFKSs2nPW0J'
|
||
- _id: cMHm3gQr9rUp4iPK
|
||
name: Masse à 1 main
|
||
type: competence
|
||
sort: 4100000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Ces compétences permettent l’utilisation des masses, gourdins,
|
||
bâtons, pour attaquer, voire parer.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -6
|
||
default_diffLibre: 0
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||
base: -6
|
||
categorie: melee
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||
xp: 0
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||
defaut_carac: melee
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||
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||
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||
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||
ownership:
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||
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||
coreVersion: '12.331'
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_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.cMHm3gQr9rUp4iPK'
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||
- _id: BMAloiSbDKOu3b4C
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||
name: Masse à 2 mains
|
||
type: competence
|
||
sort: 4200000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Ces compétences permettent l’utilisation des masses, gourdins,
|
||
bâtons, pour attaquer, voire parer.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -6
|
||
default_diffLibre: 0
|
||
base: -6
|
||
categorie: melee
|
||
xp: 0
|
||
defaut_carac: melee
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||
niveau_archetype: 0
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||
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||
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||
ownership:
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||
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||
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||
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||
systemVersion: 12.0.22
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||
coreVersion: '12.331'
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||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.BMAloiSbDKOu3b4C'
|
||
- _id: XK2TlYnhR8FlDaEi
|
||
name: Médecine
|
||
type: competence
|
||
sort: 4300000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
|
||
effects: []
|
||
system:
|
||
description: |-
|
||
<p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -11
|
||
categorie: connaissance
|
||
xp: 0
|
||
defaut_carac: intellect
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
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||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.XK2TlYnhR8FlDaEi'
|
||
- _id: CHyk96ypxMrg8VXh
|
||
name: Métallurgie
|
||
type: competence
|
||
sort: 4400000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>C’est au sens large le travail du métal, et principalement du fer.
|
||
Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
|
||
qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -11
|
||
categorie: specialisee
|
||
xp: 0
|
||
defaut_carac: force
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
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||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.CHyk96ypxMrg8VXh'
|
||
- _id: wefdYe0kvWKioPmk
|
||
name: Musique
|
||
type: competence
|
||
sort: 4500000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
|
||
à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -8
|
||
categorie: particuliere
|
||
xp: 0
|
||
defaut_carac: ouie
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
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|
||
ownership:
|
||
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|
||
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||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
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||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.wefdYe0kvWKioPmk'
|
||
- _id: qBUtHhyjvrg1c34I
|
||
name: Natation
|
||
type: competence
|
||
sort: 4600000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
|
||
effects: []
|
||
system:
|
||
description: |-
|
||
<p>Nager, plonger.</p>
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -11
|
||
categorie: specialisee
|
||
xp: 0
|
||
defaut_carac: force
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||
niveau_archetype: 0
|
||
xp_sort: 0
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||
folder: null
|
||
ownership:
|
||
default: 0
|
||
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||
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|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
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||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.qBUtHhyjvrg1c34I'
|
||
- _id: AXeWswf2Dth9ysvy
|
||
name: Navigation
|
||
type: competence
|
||
sort: 4700000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
|
||
de la mer, de ses courants (voir Navigation, p325).</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -11
|
||
categorie: specialisee
|
||
xp: 0
|
||
defaut_carac: vue
|
||
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|
||
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||
folder: null
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||
ownership:
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||
default: 0
|
||
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||
systemId: foundryvtt-reve-de-dragon
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||
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||
coreVersion: '12.331'
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||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.AXeWswf2Dth9ysvy'
|
||
- _id: PMOjO2CdedH1UTyi
|
||
name: Orfèvrerie
|
||
type: competence
|
||
sort: 4800000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Travail et connaissance des métaux précieux : or, argent, cuivre,
|
||
étain, et par extension des pierres et perles précieuses. Évaluer
|
||
la taille et la pureté d’une gemme, le prix d’un bijou.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -11
|
||
categorie: specialisee
|
||
xp: 0
|
||
defaut_carac: dexterite
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
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||
_stats:
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||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
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||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.PMOjO2CdedH1UTyi'
|
||
- _id: dT5cvI7q1HcrLaT1
|
||
name: Pickpocket
|
||
type: competence
|
||
sort: 4900000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
|
||
effects: []
|
||
system:
|
||
description: <p>Art extrêmement dangereux du vol à la tire.</p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -8
|
||
categorie: particuliere
|
||
xp: 0
|
||
defaut_carac: dexterite
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.dT5cvI7q1HcrLaT1'
|
||
- _id: 9ICvksiNG6Bhm8CE
|
||
name: Saut
|
||
type: competence
|
||
sort: 5000000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
|
||
chute en la transformant en saut.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -4
|
||
categorie: generale
|
||
xp: 0
|
||
defaut_carac: agilite
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
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||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.9ICvksiNG6Bhm8CE'
|
||
- _id: AbM6lJ7DI2UAWLxj
|
||
name: Séduction
|
||
type: competence
|
||
sort: 5100000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>L’art d’être galant, de paraître attirant. Permet les conquêtes
|
||
amoureuses.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 10
|
||
default_diffLibre: 0
|
||
base: -4
|
||
categorie: generale
|
||
xp: 0
|
||
defaut_carac: apparence
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
||
folder: null
|
||
ownership:
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||
default: 0
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_stats:
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systemId: foundryvtt-reve-de-dragon
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||
systemVersion: 12.0.22
|
||
coreVersion: '12.331'
|
||
_key: '!actors.items!I8Q3Aj4ZUrsU4yBg.AbM6lJ7DI2UAWLxj'
|
||
- _id: PMnsXDyeB8w8ZG2k
|
||
name: Serrurerie
|
||
type: competence
|
||
sort: 5200000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Compréhension des mécaniques et mécanismes, et plus particulièrement
|
||
des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
|
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le désarmer, le crocheter.</p>
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<p> </p>
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<p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
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s’orienter intuitivement dans le dédale d’une cité inconnue, et en
|
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déceler les dangers : coupeurs de bourse, escrocs, tout autant que
|
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patrouilles de gardes. Savoir à qui s’adresser.</p>
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<p> </p>
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name: Survie en Désert
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type: competence
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effects: []
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description: >-
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
|
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plaines et collines non boisées.</p>
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<p> </p>
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name: Survie en Extérieur
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type: competence
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effects: []
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system:
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description: >-
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<p>Se sentir à son aise dans la nature, hors de toute civilisation,
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s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
|
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trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
|
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l’accommoder sur un feu de braise. Quand un milieu particulier devient
|
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déterminant, utiliser à la place une des 6 survies spécifiques.</p>
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- _id: PbvubzCxnOSnWLpG
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name: Survie en Forêt
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img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
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effects: []
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system:
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description: >-
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
|
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
|
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
|
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plaines et collines non boisées.</p>
|
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<p> </p>
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- _id: uGPqmorAYxv1jboC
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name: Survie en Glaces
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type: competence
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sort: 5700000
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img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
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effects: []
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system:
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description: >-
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
|
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plaines et collines non boisées.</p>
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<p> </p>
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- _id: azn3Sm7XYKP78huL
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name: Survie en Marais
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type: competence
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sort: 5800000
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img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
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effects: []
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system:
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description: >-
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
|
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plaines et collines non boisées.</p>
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<p> </p>
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- _id: BzqBOeqS6HvJhqey
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name: Survie en Montagne
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type: competence
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sort: 5900000
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img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
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effects: []
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system:
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description: >-
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
|
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plaines et collines non boisées.</p>
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<p> </p>
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- _id: 6pXxEdeo7xcDvgx0
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name: Survie en Sous-Sol
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type: competence
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sort: 6000000
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img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
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effects: []
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system:
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description: >-
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
|
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plaines et collines non boisées.</p>
|
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|
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<p> </p>
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- _id: w9QubIHdWEUorges
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name: Travestissement
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type: competence
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sort: 6100000
|
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img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
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effects: []
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system:
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description: |-
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<p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
|
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<p> </p>
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- _id: VyAJK54OPjiRt8oH
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name: Vigilance
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type: competence
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|
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img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
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effects: []
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system:
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description: >-
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<p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
|
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anomalie, de</p>
|
||
|
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<p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
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||
combat, par</p>
|
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|
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<p>exemple. Indispensable pour monter sérieusement la garde.</p>
|
||
|
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<p> </p>
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- _id: bt2cR4aE6lIOeg4F
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name: Voie d'Hypnos
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|
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img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
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effects: []
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system:
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description: |-
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<p>Magie d’illusion, suggestion, invocation.</p>
|
||
<p> </p>
|
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name: Voie d'Oniros
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type: competence
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sort: 6400000
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img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
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effects: []
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system:
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description: |-
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<p>Magie s’appliquant au monde inanimé.</p>
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<p> </p>
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- _id: u1Peok1EYkBcVsmN
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name: Voie de Narcos
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type: competence
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sort: 6500000
|
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img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
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effects: []
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system:
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description: <p>Magie d’enchantement.</p>
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- _id: dPlTQzvU3CEg5qKc
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name: Voie de Thanatos
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type: competence
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sort: 6600000
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
|
||
effects: []
|
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system:
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||
description: |-
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<p>Magie noire des forces du cauchemar.</p>
|
||
<p> </p>
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- _id: c5wursWW03ckpyqn
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name: Zoologie
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sort: 6700000
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img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
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effects: []
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system:
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||
description: >-
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||
<p>Connaissance des espèces animales, de leurs mœurs, leur des
|
||
habitat.</p>
|
||
descriptionmj: ''
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niveau: 10
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- _id: mwlna23r71qyf76u
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name: Denier (étain)
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img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
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- _id: squ5z0f9h8tybcsf
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name: Sou (bronze)
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sort: 6900000
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biographie: >-
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<p style="box-sizing: border-box; user-select: text; color: #191813;
|
||
font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
|
||
text-align: justify; background-color: #f5f5f0;">Le Kanaillou est un petit
|
||
être pouvant se présenter sous de multiples apparences :
|
||
humanoïde masculin ou féminin, créature d’apparence
|
||
bizarre et fantasque. Cette apparence est chaque fois laissée aux
|
||
soins du gardien des rêves et n’a aucune importance
|
||
réelle.</p>
|
||
|
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<p style="box-sizing: border-box; user-select: text; color: #191813;
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||
font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
|
||
text-align: justify; background-color: #f5f5f0;">Le Kanaillou est
|
||
extrêmement bricoleur et possède dans ses mystérieuses
|
||
poches d’insoupçonnables ressources : outils, matériel
|
||
de chirurgie, remèdes, antidotes, etc. Il connaît virtuellement
|
||
toutes les compétences à un niveau très
|
||
élevé. Son défaut est qu’il ne fait jamais rien
|
||
gratuitement et qu’il est exigeant.</p>
|
||
|
||
<p style="box-sizing: border-box; user-select: text; color: #191813;
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||
font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
|
||
text-align: justify; background-color: #f5f5f0;">L’ayant
|
||
invoqué et le Kanaillou se retrouvant devant lui, le
|
||
haut-rêvant lui indique le service qu’il en attend, et le
|
||
Kanaillou propose son prix. Si le haut-rêvant accepte et paie, le
|
||
Kanaillou accomplit la chose demandée, qui peut être
|
||
virtuellement n’importe quoi, à l’exception
|
||
d’utiliser une compétence de combat ou de lancer un sort. Il
|
||
peut par exemple crocheter une serrure, déchiffrer une inscription,
|
||
accomplir des soins, fournir un antidote dont il possède (quel
|
||
heureux hasard !) une fiole dans sa poche, désamorcer un
|
||
piège, etc. Il est toujours censé réussir dans le temps
|
||
le plus bref possible permis par les règles (une blessure critique
|
||
est soignée en 2 rounds).</p>
|
||
|
||
<p style="box-sizing: border-box; user-select: text; color: #191813;
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||
font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
|
||
text-align: justify; background-color: #f5f5f0;">Le prix qu’il demande
|
||
n’est pas forcément de l’argent : ce peut être un
|
||
objet (il a la connaissance infuse de tout ce qui se trouve dans les
|
||
affaires du haut-rêvant), un autre service ou une action bizarre et
|
||
ridicule pouvant concerner le haut-rêvant ou ses compagnons : manger
|
||
son chapeau, jouer à saute-mouton, hurler des gros mots, etc. Il ne
|
||
fait jamais crédit et ne travaille qu’une fois payé.
|
||
Cela fait, il se dématérialise, ne laissant
|
||
d’éventuel souvenir physique que le matériel
|
||
utilisé, des pansements par exemple.</p>
|
||
|
||
<p style="box-sizing: border-box; user-select: text; color: #191813;
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||
font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
|
||
text-align: justify; background-color: #f5f5f0;">Si le haut-rêvant
|
||
refuse son prix, il disparaît. Même chose si on l’agresse,
|
||
à commencer par vouloir lui dérober son matériel. Ses
|
||
caractéristiques sont donc sans importance, et aucune magie n’a
|
||
le temps de faire effet sur lui.</p>
|
||
|
||
<p style="box-sizing: border-box; user-select: text; color: #191813;
|
||
font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
|
||
text-align: justify; background-color: #f5f5f0;">En termes de jeu, le
|
||
Kanaillou est une sorte de joker pouvant être utilisé dans les
|
||
moments les plus cruciaux. C’est de cela que doit juger le gardien des
|
||
rêves pour décider du prix ou du gage exigé. S’il
|
||
estime que les joueurs pourraient fort bien se débrouiller autrement,
|
||
le prix est exorbitant ; s’il estime par contre que seul un Kanaillou
|
||
peut en effet les tirer d’affaire, le prix est plus modique. Mais cela
|
||
ne doit jamais être gratuit. Ce n’est pas pour rien que cette
|
||
invocation est plus facile que les autres : la véritable
|
||
difficulté commence une fois qu’elle est lancée.</p>
|
||
|
||
<p> </p>
|
||
notes: ''
|
||
notesmj: ''
|
||
race: Humain
|
||
yeux: ''
|
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cheveux: ''
|
||
taille: ''
|
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poids: ''
|
||
heure: vaisseau
|
||
sexe: ''
|
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age: '30'
|
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beaute: '10'
|
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main: droitier
|
||
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|
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|
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prototypeToken:
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name: Kanaillou
|
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reverse: false
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luminosity: 0.5
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saturation: 0
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contrast: 0
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negative: false
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priority: 0
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texture:
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offsetX: 0
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fit: contain
|
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alphaThreshold: 0.75
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sight:
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|
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enabled: false
|
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range: 0
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brightness: 1
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visionMode: basic
|
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color: null
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attenuation: 0.1
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saturation: 0
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contrast: 0
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detectionModes: []
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occludable:
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subject:
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texture: null
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_stats:
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systemVersion: 12.0.22
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