619 lines
22 KiB
JavaScript
619 lines
22 KiB
JavaScript
import { ChatUtility } from "../chat-utility.js";
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import { SYSTEM_SOCKET_ID } from "../constants.js";
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import { Monnaie } from "../item-monnaie.js";
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import { Misc } from "../misc.js";
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import { RdDAudio } from "../rdd-audio.js";
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import { RdDUtility } from "../rdd-utility.js";
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import { SystemCompendiums } from "../settings/system-compendiums.js";
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export class RdDBaseActor extends Actor {
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static getDefaultImg(itemType) {
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return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
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}
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/* -------------------------------------------- */
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static init() {
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Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
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Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id));
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Hooks.on("deleteItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onDeleteItem(item, options, id));
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Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
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}
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static onSocketMessage(sockmsg) {
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switch (sockmsg.msg) {
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case "msg_remote_actor_call":
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return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
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case "msg_reset_nombre_astral":
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console.log("RESET ASTRAL", game.user.character);
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game.user.character.resetNombreAstral();
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return;
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}
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}
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static remoteActorCall(callData, userId = undefined) {
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userId = userId ?? Misc.firstConnectedGMId();
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if (userId == game.user.id) {
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RdDBaseActor.onRemoteActorCall(callData, userId);
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return false;
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}
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else {
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game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: callData, userId: userId });
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return true;
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}
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}
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static onRemoteActorCall(callData, userId) {
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if (userId == game.user.id) {
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const actor = game.actors.get(callData?.actorId);
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if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
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const args = callData.args;
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console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
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actor[callData.method](...args);
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}
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}
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}
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static getParentActor(document) {
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return document?.parent instanceof Actor ? document.parent : undefined
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}
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/**
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* Cet methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
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* compétences et monnaies.
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*
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* @param {Object} actorData template d'acteur auquel ajouter des informations.
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* @param {Object} options optionspour customiser la création
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*/
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static async create(actorData, options) {
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// import depuis un compendium
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if (actorData instanceof Array) {
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return super.create(actorData, options);
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}
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// Création d'un acteur avec des items (uniquement en cas de duplication): pas besoin d'ajouter d'items
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if (actorData.items) {
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return await super.create(actorData, options);
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}
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actorData.items = [];
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if (actorData.type == "personnage") {
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const competences = await SystemCompendiums.getCompetences(actorData.type);
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actorData.items = actorData.items.concat(competences.map(i => i.toObject()))
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.concat(Monnaie.monnaiesStandard());
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}
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else if (actorData.type == "commerce") {
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actorData.items = actorData.items.concat(Monnaie.monnaiesStandard());
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}
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return super.create(actorData, options);
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}
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constructor(docData, context = {}) {
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if (!context.rdd?.ready) {
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mergeObject(context, { rdd: { ready: true } });
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const ActorConstructor = game.system.rdd.actorClasses[docData.type];
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if (ActorConstructor) {
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if (!docData.img) {
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docData.img = ActorConstructor.defaultIcon;
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}
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return new ActorConstructor(docData, context);
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}
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}
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super(docData, context);
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}
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isCreatureEntite() { return this.type == 'creature' || this.type == 'entite'; }
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isCreature() { return this.type == 'creature'; }
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isEntite() { return this.type == 'entite'; }
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isPersonnage() { return this.type == 'personnage'; }
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isVehicule() { return this.type == 'vehicule'; }
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getItem(id, type = undefined) {
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const item = this.items.get(id);
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if (type == undefined || (item?.type == type)) {
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return item;
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}
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return undefined;
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}
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listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
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filterItems(filter, type = undefined) { return this.listItems(type)?.filter(filter) ?? []; }
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findItemLike(idOrName, type) {
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return this.getItem(idOrName, type)
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?? Misc.findFirstLike(idOrName, this.listItems(type), { description: Misc.typeName('Item', type) });
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}
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getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
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recompute() { }
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/* -------------------------------------------- */
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async onPreUpdateItem(item, change, options, id) { }
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async onCreateItem(item, options, id) { }
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async onDeleteItem(item, options, id) { }
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async onUpdateActor(update, options, actorId) { }
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async onTimeChanging(oldTimestamp, newTimestamp) {
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this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp))
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.forEach(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp))
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}
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/* -------------------------------------------- */
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getFortune() {
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return Monnaie.getFortune(this.itemTypes['monnaie']);
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}
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/* -------------------------------------------- */
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async monnaieIncDec(id, value) {
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let monnaie = this.getMonnaie(id);
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if (monnaie) {
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const quantite = Math.max(0, monnaie.system.quantite + value);
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await this.updateEmbeddedDocuments('Item', [{ _id: monnaie.id, 'system.quantite': quantite }]);
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}
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}
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computePrixTotalEquipement() {
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return this.items.filter(it => it.isInventaire())
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.filter(it => !it.isMonnaie())
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.map(it => it.valeurTotale())
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.reduce(Misc.sum(), 0);
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}
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async payerSols(depense) {
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depense = Number(depense);
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if (depense == 0) {
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return;
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}
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let fortune = this.getFortune();
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console.log("payer", game.user.character, depense, fortune);
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let msg = "";
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if (fortune >= depense) {
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await Monnaie.optimiserFortune(this, fortune - depense);
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msg = `Vous avez payé <strong>${depense} Sols</strong>, qui ont été soustraits de votre argent.`;
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RdDAudio.PlayContextAudio("argent"); // Petit son
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} else {
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msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
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}
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let message = {
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: msg
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};
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ChatMessage.create(message);
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}
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async depenserSols(sols) {
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let reste = this.getFortune() - Number(sols);
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if (reste >= 0) {
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await Monnaie.optimiserFortune(this, reste);
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}
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return reste;
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}
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async ajouterSols(sols, fromActorId = undefined) {
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sols = Number(sols);
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if (sols == 0) {
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return;
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}
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if (sols < 0) {
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ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`);
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return;
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}
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if (fromActorId && !game.user.isGM) {
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RdDBaseActor.remoteActorCall({
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userId: Misc.connectedGMOrUser(),
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actorId: this.id,
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method: 'ajouterSols', args: [sols, fromActorId]
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});
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}
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else {
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const fromActor = game.actors.get(fromActorId)
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await Monnaie.optimiserFortune(this, sols + this.getFortune());
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RdDAudio.PlayContextAudio("argent"); // Petit son
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ChatMessage.create({
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
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});
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}
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}
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/* -------------------------------------------- */
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getQuantiteDisponible(item) {
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return item?.isService() ? undefined : item?.getQuantite();
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}
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/* -------------------------------------------- */
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async achatVente(achat) {
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if (achat.vendeurId == achat.acheteurId) {
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ui.notifications.info("Inutile de se vendre à soi-même");
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return;
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}
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if (!Misc.isUniqueConnectedGM()) {
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RdDBaseActor.remoteActorCall({
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actorId: achat.vendeurId ?? achat.acheteurId,
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method: 'achatVente',
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args: [achat]
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});
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return;
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}
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const cout = Number(achat.prixTotal ?? 0);
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const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
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const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
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const vente = achat.vente;
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const quantite = (achat.choix.nombreLots ?? 1) * (vente.tailleLot);
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const itemVendu = vendeur?.getItem(vente.item._id);
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if (!this.verifierQuantite(vendeur, itemVendu, quantite)) {
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ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
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return
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}
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if (acheteur && !acheteur.verifierFortune(cout)) {
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ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
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return;
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}
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await this.decrementerVente(vendeur, itemVendu, quantite, cout);
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if (acheteur) {
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await acheteur.depenserSols(cout);
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const createdItemId = await acheteur.creerQuantiteItem(vente.item, quantite);
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await acheteur.consommerNourritureAchetee(achat, vente, createdItemId);
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}
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if (cout > 0) {
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RdDAudio.PlayContextAudio("argent");
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}
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const chatAchatItem = duplicate(vente);
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chatAchatItem.quantiteTotal = quantite;
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ChatMessage.create({
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user: achat.userId,
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speaker: { alias: (acheteur ?? vendeur).name },
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
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});
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if (!vente.quantiteIllimite) {
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if (vente.quantiteNbLots <= achat.choix.nombreLots) {
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ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
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}
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else if (achat.chatMessageIdVente) {
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vente["properties"] = itemVendu.getProprietes();
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vente.quantiteNbLots -= achat.choix.nombreLots;
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vente.jsondata = JSON.stringify(vente.item);
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const messageVente = game.messages.get(achat.chatMessageIdVente);
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messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente) });
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messageVente.render(true);
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}
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}
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}
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async decrementerVente(vendeur, itemVendu, quantite, cout) {
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if (vendeur) {
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await vendeur.ajouterSols(cout);
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await vendeur.decrementerQuantiteItem(itemVendu, quantite);
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}
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}
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verifierFortune(cout) {
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return this.getFortune() >= cout;
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}
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verifierQuantite(vendeur, item, quantiteTotal) {
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const disponible = vendeur?.getQuantiteDisponible(item);
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return disponible == undefined || disponible >= quantiteTotal;
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}
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async consommerNourritureAchetee(achat, vente, createdItemId) {
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if (achat.choix.consommer && vente.item.type == 'nourritureboisson' && createdItemId != undefined) {
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achat.choix.doses = achat.choix.nombreLots;
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await this.consommerNourritureboisson(createdItemId, achat.choix, vente.actingUserId);
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}
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}
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async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) {
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if (item.isService()) {
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return;
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}
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let resteQuantite = (item.system.quantite ?? 1) - quantite;
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if (resteQuantite <= 0) {
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if (options.supprimerSiZero) {
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await this.deleteEmbeddedDocuments("Item", [item.id]);
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}
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else {
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await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': 0 }]);
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}
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if (resteQuantite < 0) {
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ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`)
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}
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}
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else if (resteQuantite > 0) {
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await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]);
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}
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}
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async creerQuantiteItem(item, quantite) {
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if (this.canReceive(item)) {
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const isItemEmpilable = "quantite" in item.system;
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const baseItem = {
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type: item.type,
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img: item.img,
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name: item.name,
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system: mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined })
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};
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const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
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const items = await this.createEmbeddedDocuments("Item", newItems);
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return items.length > 0 ? items[0].id : undefined;
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}
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}
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/* -------------------------------------------- */
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async computeEncTotal() {
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if (!this.pack) {
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this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0);
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return this.encTotal;
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}
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return 0;
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}
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async createItem(type, name = undefined) {
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if (!name) {
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name = 'Nouveau ' + Misc.typeName('Item', type);
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}
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await this.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
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}
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canReceive(item) {
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return false;
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}
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async processDropItem(params) {
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const targetActorId = this.id;
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const sourceActorId = params.sourceActorId;
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const itemId = params.itemId;
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const destId = params.destId;
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const srcId = params.srcId;
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if (sourceActorId && sourceActorId != targetActorId) {
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console.log("Moving objects", sourceActorId, targetActorId, itemId);
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this.moveItemsBetweenActors(itemId, sourceActorId);
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return false;
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}
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let result = true;
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const item = this.getItem(itemId);
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if (item?.isInventaire('all') && sourceActorId == targetActorId) {
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// rangement
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if (srcId != destId && itemId != destId) { // déplacement de l'objet
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const src = this.getItem(srcId);
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const dest = this.getItem(destId);
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const cible = this.getContenantOrParent(dest);
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const [empilable, message] = item.isInventaireEmpilable(dest);
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if (empilable) {
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await dest.empiler(item)
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result = false;
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}
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// changer de conteneur
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else if (!cible || this.conteneurPeutContenir(cible, item)) {
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await this.enleverDeConteneur(item, src, params.onEnleverConteneur);
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await this.ajouterDansConteneur(item, cible, params.onAjouterDansConteneur);
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if (message && !dest.isConteneur()) {
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ui.notifications.info(cible
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? `${message}<br>${item.name} a été déplacé dans: ${cible.name}`
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: `${message}<br>${item.name} a été sorti du conteneur`);
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}
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}
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}
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}
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await this.computeEncTotal();
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return result;
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}
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getContenantOrParent(dest) {
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if (!dest || dest.isConteneur()) {
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return dest;
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}
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return this.getContenant(dest);
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}
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getContenant(item) {
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return this.itemTypes['conteneur'].find(it => it.system.contenu.includes(item.id));
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}
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/* -------------------------------------------- */
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conteneurPeutContenir(dest, item) {
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if (!dest) {
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return true;
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}
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if (!dest.isConteneur()) {
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return false;
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}
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const destData = dest
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if (this._isConteneurContenu(item, dest)) {
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ui.notifications.warn(`Impossible de déplacer un conteneur parent (${item.name}) dans un de ses contenus ${destData.name} !`);
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return false; // Loop detected !
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}
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// Calculer le total actuel des contenus
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let encContenu = this.getRecursiveEnc(dest) - Number(destData.system.encombrement);
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let newEnc = this.getRecursiveEnc(item); // Calculer le total actuel du nouvel objet
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// Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
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if (Number(destData.system.capacite) < encContenu + newEnc) {
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ui.notifications.warn(
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`Le conteneur ${dest.name} a une capacité de ${destData.system.capacite}, et contient déjà ${encContenu}.
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Impossible d'y ranger: ${item.name} d'encombrement ${newEnc}!`);
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return false;
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}
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return true;
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}
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/* -------------------------------------------- */
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_isConteneurContenu(item, conteneur) {
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if (item?.isConteneur()) { // Si c'est un conteneur, il faut vérifier qu'on ne le déplace pas vers un sous-conteneur lui appartenant
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for (let id of item.system.contenu) {
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let subObjet = this.getItem(id);
|
|
if (subObjet?.id == conteneur.id) {
|
|
return true; // Loop detected !
|
|
}
|
|
if (subObjet?.isConteneur()) {
|
|
return this._isConteneurContenu(subObjet, conteneur);
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
/* -------------------------------------------- */
|
|
getRecursiveEnc(objet) {
|
|
if (!objet) {
|
|
return 0;
|
|
}
|
|
const tplData = objet.system;
|
|
if (objet.type != 'conteneur') {
|
|
return Number(tplData.encombrement) * Number(tplData.quantite);
|
|
}
|
|
const encContenus = tplData.contenu.map(idContenu => this.getRecursiveEnc(this.getItem(idContenu)));
|
|
return encContenus.reduce(Misc.sum(), 0)
|
|
+ Number(tplData.encombrement) /* TODO? Number(tplData.quantite) -- on pourrait avoir plusieurs conteneurs...*/
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** Ajoute un item dans un conteneur, sur la base
|
|
* de leurs ID */
|
|
async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
|
|
if (!conteneur) {
|
|
// TODO: afficher
|
|
item.estContenu = false;
|
|
}
|
|
else if (conteneur.isConteneur()) {
|
|
item.estContenu = true;
|
|
await this.updateEmbeddedDocuments('Item', [{
|
|
_id: conteneur.id,
|
|
'system.contenu': [...conteneur.system.contenu, item.id]
|
|
}]);
|
|
onAjouterDansConteneur(item.id, conteneur.id);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** Fonction de remise à plat de l'équipement (ie vide les champs 'contenu') */
|
|
async nettoyerConteneurs() {
|
|
RdDConfirm.confirmer({
|
|
settingConfirmer: "confirmation-vider",
|
|
content: `<p>Etes vous certain de vouloir vider tous les conteneurs ?</p>`,
|
|
title: 'Vider les conteneurs',
|
|
buttonLabel: 'Vider',
|
|
onAction: async () => {
|
|
const corrections = [];
|
|
for (let item of this.items) {
|
|
if (item.estContenu) {
|
|
item.estContenu = undefined;
|
|
}
|
|
if (item.type == 'conteneur' && item.system.contenu.length > 0) {
|
|
corrections.push({ _id: item.id, 'system.contenu': [] });
|
|
}
|
|
}
|
|
if (corrections.length > 0) {
|
|
await this.updateEmbeddedDocuments('Item', corrections);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
buildSubConteneurObjetList(conteneurId, deleteList) {
|
|
let conteneur = this.getItem(conteneurId);
|
|
if (conteneur?.type == 'conteneur') { // Si c'est un conteneur
|
|
for (let subId of conteneur.system.contenu) {
|
|
let subObj = this.getItem(subId);
|
|
if (subObj) {
|
|
if (subObj.type == 'conteneur') {
|
|
this.buildSubConteneurObjetList(subId, deleteList);
|
|
}
|
|
deleteList.push({ id: subId, conteneurId: conteneurId });
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async deleteAllConteneur(itemId, options) {
|
|
let list = [];
|
|
list.push({ id: itemId, conteneurId: undefined }); // Init list
|
|
this.buildSubConteneurObjetList(itemId, list);
|
|
await this.deleteEmbeddedDocuments('Item', list.map(it => it.id), options);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** Supprime un item d'un conteneur, sur la base
|
|
* de leurs ID */
|
|
async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) {
|
|
if (conteneur?.isConteneur()) {
|
|
item.estContenu = false;
|
|
await this.updateEmbeddedDocuments('Item', [{
|
|
_id: conteneur.id,
|
|
'system.contenu': conteneur.system.contenu.filter(id => id != item.id)
|
|
}]);
|
|
onEnleverDeConteneur();
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async moveItemsBetweenActors(itemId, sourceActorId) {
|
|
let itemsList = []
|
|
let sourceActor = game.actors.get(sourceActorId);
|
|
itemsList.push({ id: itemId, conteneurId: undefined }); // Init list
|
|
sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
|
|
|
|
const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id))
|
|
.map(it => duplicate(it))
|
|
.map(it => { it.system.contenu = []; return it; });
|
|
let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate);
|
|
|
|
let itemMap = this._buildMapOldNewId(itemsList, newItems);
|
|
|
|
for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs
|
|
// gestion conteneur/contenu
|
|
if (item.conteneurId) { // l'Objet était dans un conteneur
|
|
let newConteneurId = itemMap[item.conteneurId]; // Get conteneur
|
|
let newConteneur = this.getItem(newConteneurId);
|
|
|
|
let newItemId = itemMap[item.id]; // Get newItem
|
|
|
|
console.log('New conteneur filling!', newConteneur, newItemId, item);
|
|
let contenu = duplicate(newConteneur.system.contenu);
|
|
contenu.push(newItemId);
|
|
await this.updateEmbeddedDocuments('Item', [{ _id: newConteneurId, 'system.contenu': contenu }]);
|
|
}
|
|
}
|
|
for (let item of itemsList) {
|
|
await sourceActor.deleteEmbeddedDocuments('Item', [item.id]);
|
|
}
|
|
}
|
|
|
|
_buildMapOldNewId(itemsList, newItems) {
|
|
let itemMap = {};
|
|
for (let i = 0; i < itemsList.length; i++) {
|
|
itemMap[itemsList[i].id] = newItems[i].id; // Pour garder le lien ancien / nouveau
|
|
}
|
|
return itemMap;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async postActorToChat(modeOverride) {
|
|
let chatData = {
|
|
doctype: 'Actor',
|
|
id: this.id,
|
|
type: this.type,
|
|
img: this.img,
|
|
pack: this.pack,
|
|
name: this.name,
|
|
system: { description: this.system.description }
|
|
}
|
|
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData)
|
|
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
|
|
}
|
|
|
|
|
|
} |