2021-03-09 02:02:34 +01:00

533 lines
19 KiB
JavaScript

/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { RdDUtility } from "./rdd-utility.js";
import { HtmlUtility } from "./html-utility.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDBonus } from "./rdd-bonus.js";
import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
import { RdDCarac } from "./rdd-carac.js";
/* -------------------------------------------- */
export class RdDActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
RdDUtility.initAfficheContenu();
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
width: 640,
//height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editCaracComp: false,
showCompNiveauBase: false,
montrerArchetype: false
});
}
/* -------------------------------------------- */
async getData() {
// Partie commune
let sheetData = await super.getData();
sheetData.items = Misc.classify(sheetData.items);
RdDUtility.filterItemsPerTypeForSheet(sheetData);
sheetData.options.isGM = game.user.isGM;
sheetData.carac = sheetData.data.data.carac
// la taille est la taille: on ne peut pas l'utiliser pour un jet
sheetData.carac.taille.isTaille = true;
sheetData.competences = (sheetData.items.competence??[]).concat(sheetData.items.competencecreature??[]);
if (sheetData.actor.type == 'creature') return sheetData; // Shortcut
/* -- partie spécifique aux personnages -- */
const competences = sheetData.competences;
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
sheetData.items.arme = sheetData.items.arme ?? [];
sheetData.competenceByCategory = Misc.classify(competences, comp => comp.data.categorie);
sheetData.calc = {
comptageArchetype: RdDItemCompetence.computeResumeArchetype(competences),
competenceXPTotal: RdDItemCompetence.computeTotalXP(competences),
caracTotal: RdDCarac.computeTotal(sheetData.carac, sheetData.data.data.beaute),
// Mise à jour de l'encombrement total et du prix de l'équipement
encTotal: await sheetData.actor.computeEncombrementTotalEtMalusArmure(),
prixTotalEquipement: await sheetData.actor.computePrixTotalEquipement(),
surprise: RdDBonus.find(sheetData.actor.getSurprise(false)).descr,
surEncombrementMessage: (sheetData.data.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : "",
fatigue: {
malus: RdDUtility.calculMalusFatigue(sheetData.data.data.sante.fatigue.value, sheetData.data.data.sante.endurance.max),
html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(sheetData.data.data.sante.fatigue.value, sheetData.data.data.sante.endurance.max).html() + "</table>"
},
resumeBlessures: sheetData.actor.computeResumeBlessure(sheetData.data.data.blessures),
};
competences.forEach(it => it.visible = this.isCompetenceAffichable(it));
RdDItemCompetence.setLevelUp(competences);
RdDCarac.setLevelUp(sheetData.carac);
sheetData.armes = duplicate(sheetData.items.arme);
RdDItemArme.computeNiveauArmes(sheetData.armes, competences);
RdDItemArme.ajoutCorpsACorps(sheetData.armes, competences, sheetData.carac);
sheetData.esquive = RdDItemCompetence.getEsquive(competences);
sheetData.armes = RdDCombatManager.finalizeArmeList(sheetData.armes, competences, sheetData.carac);
sheetData.data.data.compteurs.chance.isChance = true;
sheetData.tmr = {
sortsReserve: sheetData.data.data.reve.reserve.list,
rencontres: sheetData.data.data.reve.rencontre.list,
caseSpeciales: sheetData.items.casetmr
}
RdDUtility.buildArbreDeConteneur(this, sheetData);
sheetData.subacteurs = {
vehiculesList: sheetData.actor.buildVehiculesList(),
montures: sheetData.actor.buildMonturesList(),
suivants: sheetData.actor.buildSuivantsList()
}
// conserver la liste des armes
this.armesList = sheetData.armes;
return sheetData;
}
computeNiveauArme(armes, competences) {
for (const arme of armes) {
const compArme = competences.find(it => it.name == arme.data.competence);
arme.data.niveau = compArme?.data.niveau ?? -8;
}
}
isCompetenceAffichable(competence) {
return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
}
/* -------------------------------------------- */
async _onDrop(event) {
let toSuper = await RdDUtility.processItemDropEvent(this, event);
if (toSuper) {
super._onDrop(event);
}
}
/* -------------------------------------------- */
async createEmptyTache() {
await this.object.createEmbeddedDocuments('Item', [{ name: 'Nouvelle tache', type: 'tache' }], { renderSheet: true });
}
/* -------------------------------------------- */
async creerObjet() {
let itemType = $("#creer-equipement").val();
await this.object.createEmbeddedDocuments('Item', [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true });
}
/* -------------------------------------------- */
async selectObjetType() {
let itemType = ["objet", "arme", "armure", "conteneur", "herbe", "ingredient", "livre", "potion", "munition", "monnaie"];
let options = `<span class="competence-label">Selectionnez le type d'équipement</span><select id="creer-equipement">`;
for (let typeName of itemType) {
options += `<option value="${typeName}"> ${typeName}</option>`
}
options += '</select>';
let d = new Dialog({
title: "Créer un équipement",
content: options,
buttons: {
one: {
icon: '<i class="fas fa-check"></i>',
label: "Créer l'objet",
callback: () => this.creerObjet()
}
}
});
d.render(true);
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
html.find('.show-hide-competences').click((event) => {
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
this.render(true);
});
html.find('.show-hide-archetype').click((event) => {
this.options.montrerArchetype = !this.options.montrerArchetype;
this.render(true);
});
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Gestion du bouton lock/unlock
html.find('.lock-unlock-sheet').click((event) => {
this.options.editCaracComp = !this.options.editCaracComp;
this.render(true);
});
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
const item = this.object.items.get(li.data("item-id"));
item.sheet.render(true);
});
// Update Inventory Item
html.find('.rencontre-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
const rencontreKey = li.data("item-id");
this.object.deleteTMRRencontre(rencontreKey);
});
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
RdDUtility.confirmerSuppression(this, li);
});
html.find('.subacteur-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
RdDUtility.confirmerSuppressionSubacteur(this, li);
});
html.find('.encaisser-direct').click(ev => {
this.object.encaisser();
});
html.find('.remise-a-neuf').click(ev => {
if (game.user.isGM) {
this.object.remiseANeuf();
ev.preventDefault();
}
});
html.find('#creer-tache').click(ev => {
this.createEmptyTache();
});
html.find('#creer-un-objet').click(ev => {
this.selectObjetType();
});
html.find('#nettoyer-conteneurs').click(ev => {
this.object.nettoyerConteneurs();
});
// Blessure control
html.find('.blessure-control').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let btype = li.data("blessure-type");
let index = li.data('blessure-index');
let active = $(ev.currentTarget).data('blessure-active');
//console.log(btype, index, active);
this.object.manageBlessureFromSheet(btype, index, active).then(this.render(true));
});
// Blessure data
html.find('.blessures-soins').change(ev => {
const li = $(ev.currentTarget).parents(".item");
let btype = li.data('blessure-type');
let index = li.data('blessure-index');
let psoins = li.find('input[name=premiers_soins]').val();
let pcomplets = li.find('input[name=soins_complets]').val();
let jours = li.find('input[name=jours]').val();
let loc = li.find('input[name=localisation]').val();
//console.log(btype, index, psoins, pcomplets, jours, loc);
this.object.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then(this.render(true));
});
// Equip Inventory Item
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.object.equiperObjet(li.data("item-id"));
});
// Roll Carac
html.find('.carac-label a').click((event) => {
let caracName = event.currentTarget.attributes.name.value;
this.object.rollCarac(caracName.toLowerCase());
});
html.find('.chance-actuelle').click((event) => {
this.object.rollCarac('chance-actuelle');
});
html.find('.chance-appel').click((event) => {
this.object.rollAppelChance();
});
html.find('.jet-astrologie').click((event) => {
this.object.astrologieNombresAstraux();
});
// Roll Skill
html.find('.competence-label a').click((event) => {
let compName = event.currentTarget.text;
this.object.rollCompetence(compName);
});
html.find('.tache-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let tacheId = li.data('item-id');
this.object.rollTache(tacheId);
});
html.find('.meditation-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let meditationId = li.data('item-id');
this.object.rollMeditation(meditationId);
});
html.find('.chant-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let chantId = li.data('item-id');
this.object.rollChant(chantId);
});
html.find('.danse-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let danseId = li.data('item-id');
this.object.rollDanse(danseId);
});
html.find('.musique-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let musiqueId = li.data('item-id');
this.object.rollMusique(musiqueId);
});
html.find('.oeuvre-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let oeuvreId = li.data('item-id');
this.object.rollOeuvre(oeuvreId);
});
html.find('.jeu-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let jeuId = li.data('item-id');
this.object.rollJeu(jeuId);
});
html.find('.recettecuisine-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let recetteId = li.data('item-id');
this.object.rollRecetteCuisine(recetteId);
});
html.find('.subacteur-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let actorId = li.data('actor-id');
let actor = game.actors.get(actorId);
if (actor) {
actor.sheet.render(true);
}
});
// Points de reve actuel
html.find('.ptreve-actuel a').click((event) => {
this.object.rollCarac('reve-actuel');
});
// Roll Weapon1
html.find('.arme-label a').click((event) => {
let armeName = event.currentTarget.text;
let competenceName = event.currentTarget.attributes['data-competence-name'].value;
this.object.rollArme(competenceName, armeName);
});
// Initiative pour l'arme
html.find('.arme-initiative a').click((event) => {
let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.object.data._id);
if (combatant) {
let armeName = event.currentTarget.attributes['data-arme-name'].value;
let arme = this.armesList.find(a => a.name == armeName);
RdDCombatManager.rollInitiativeCompetence(combatant._id, arme);
} else {
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
}
});
// Display TMR, visuualisation
html.find('.visu-tmr').click((event) => {
this.object.displayTMR("visu");
});
// Display TMR, normal
html.find('.monte-tmr').click((event) => {
this.object.displayTMR("normal");
});
// Display TMR, fast
html.find('.monte-tmr-rapide').click((event) => {
this.object.displayTMR("rapide");
});
html.find('.dormir-une-heure').click((event) => {
this.object.dormir(1);
});
html.find('.dormir-chateau-dormant').click((event) => {
this.object.dormirChateauDormant();
});
html.find('.enlever-tous-effets').click((event) => {
this.object.enleverTousLesEffets();
});
// Display info about queue
html.find('.queuesouffle-label a').click((event) => {
let myID = event.currentTarget.attributes['data-item-id'].value;
const item = this.object.items.get(myID);
item.sheet.render(true);
});
// Info sort
html.find('.sort-label a').click((event) => {
let myID = event.currentTarget.attributes['data-id'].value;
const item = this.object.items.get(myID);
item.sheet.render(true);
});
// Info sort
html.find('.case-label a').click((event) => {
let myID = event.currentTarget.attributes['data-id'].value;
const item = this.object.items.get(myID);
item.sheet.render(true);
});
// Display info about queue
html.find('.conteneur-name a').click((event) => {
let myID = event.currentTarget.attributes['data-item-id'].value;
RdDUtility.toggleAfficheContenu(myID);
});
if (this.options.editCaracComp) {
// On carac change
html.find('.carac-value').change((event) => {
let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", "");
this.object.updateCarac(caracName, parseInt(event.target.value));
});
html.find('.carac-xp').change((event) => {
let caracName = event.currentTarget.name.replace(".xp", "").replace("data.carac.", "");
this.object.updateCaracXP(caracName, parseInt(event.target.value));
});
// On competence change
html.find('.competence-value').change((event) => {
let compName = event.currentTarget.attributes.compname.value;
//console.log("Competence changed :", compName);
this.object.updateCompetence(compName, parseInt(event.target.value));
});
// On competence xp change
html.find('.competence-xp').change((event) => {
let compName = event.currentTarget.attributes.compname.value;
this.object.updateCompetenceXP(compName, parseInt(event.target.value));
});
// On competence xp change
html.find('.competence-xp-sort').change((event) => {
let compName = event.currentTarget.attributes.compname.value;
this.object.updateCompetenceXPSort(compName, parseInt(event.target.value));
});
// On competence archetype change
html.find('.competence-archetype').change((event) => {
let compName = event.currentTarget.attributes.compname.value;
this.object.updateCompetenceArchetype(compName, parseInt(event.target.value));
});
}
// On pts de reve change
html.find('.pointsreve-value').change((event) => {
this.object.update({ "data.reve.reve.value": parseInt(event.currentTarget.value) });
});
// On seuil de reve change
html.find('.seuil-reve-value').change((event) => {
console.log("seuil-reve-value", event.currentTarget)
this.object.setPointsDeSeuil(parseInt(event.currentTarget.value));
});
html.find('.attribut-protection-edit').change((event) => {
this.object.updateAttribut(event.currentTarget.attributes.name.value, parseInt(event.target.value));
});
// On stress change
html.find('.compteur-edit').change((event) => {
let fieldName = event.currentTarget.attributes.name.value;
this.object.updateCompteur(fieldName, parseInt(event.target.value));
});
html.find('.ethylisme').change((event) => {
this.object.setEthylisme(parseInt(event.target.value));
});
html.find('.stress-test').click((event) => {
this.object.transformerStress();
});
html.find('.moral-malheureux').click((event) => {
this.object.jetDeMoral('malheureuse');
});
html.find('.moral-neutre').click((event) => {
this.object.jetDeMoral('neutre');
});
html.find('.moral-heureux').click((event) => {
this.object.jetDeMoral('heureuse');
});
html.find('.ethylisme-test').click((event) => {
this.object.ethylismeTest();
});
html.find('.jet-vie').click((event) => {
this.object.jetVie();
});
html.find('.jet-endurance').click((event) => {
this.object.jetEndurance();
});
html.find('.monnaie-plus').click((event) => {
const li = $(event.currentTarget).parents(".item");
this.object.monnaieIncDec(li.data("item-id"), 1);
});
html.find('.monnaie-moins').click((event) => {
const li = $(event.currentTarget).parents(".item");
this.object.monnaieIncDec(li.data("item-id"), -1);
});
html.find('.vie-plus').click((event) => {
this.object.santeIncDec("vie", 1);
});
html.find('.vie-moins').click((event) => {
this.object.santeIncDec("vie", -1);
});
html.find('.endurance-plus').click((event) => {
this.object.santeIncDec("endurance", 1);
});
html.find('.endurance-moins').click((event) => {
this.object.santeIncDec("endurance", -1);
});
html.find('.data-sante-sonne').click((event) => {
this.object.setSonne(event.currentTarget.checked);
});
html.find('.ptreve-actuel-plus').click((event) => {
this.object.reveActuelIncDec(1);
});
html.find('.ptreve-actuel-moins').click((event) => {
this.object.reveActuelIncDec(-1);
});
html.find('.fatigue-plus').click((event) => {
this.object.santeIncDec("fatigue", 1);
});
html.find('.fatigue-moins').click((event) => {
this.object.santeIncDec("fatigue", -1);
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
async _updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
}