foundryvtt-reve-de-dragon/packs/humanoides.db
Vincent Vandemeulebrouck c9dc847440 Migration des monnaies par nom
Vu que dans les migrations précédentes, le "cout" avait une valeur
(pas undefined), les migrations ont échoué
2022-12-17 17:26:39 +01:00

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Hormis leur petite taille, ils sont de morphologie humaine. Les hommes (Gnomes) sont barbus de tr&egrave;s bonne heure, et un individu ras&eacute; est une rare excentricit&eacute;. Les femmes (Gnomesses) ne se coupent jamais les cheveux, qu&rsquo;elles nattent ordinairement. Une chevelure de Gnomesse d&eacute;nou&eacute;e lui descend souvent plus bas que les chevilles. Tous sont robustes et particuli&egrave;rement adroits de leurs mains. Ils ont g&eacute;n&eacute;ralement les cheveux et les yeux clairs. Les Gnomes des cit&eacute;s humaines parlent couramment la langue du voyage.</p>\n<h1>Moeurs</h1>\n<p>Les Gnomes sont, selon la l&eacute;gende, les plus anciens des humano&iuml;des. On leur attribue la d&eacute;couverte des gemmes, assimil&eacute;e &agrave; celle de la magie, d&eacute;couverte qui provoqua le premier grand cauchemar des Dragons et leur r&eacute;veil. Une partie d&rsquo;entre eux vit maintenant dans des cit&eacute;s troglodytes ou souterraines, d&rsquo;acc&egrave;s quasiment impossible pour qui n&rsquo;est pas explicitement invit&eacute;. Ils y d&eacute;fendent farouchement leur culture et leurs traditions. Une autre partie s&rsquo;est d&eacute;racin&eacute;e et vit avec les Humains dans certaines cit&eacute;s humaines. Sociables quoique discrets et peu bavards, ils pratiquement l&rsquo;artisanat, excellant notamment en Orf&egrave;vrerie, M&eacute;tallurgie, Serrurerie et Alchimie. Nombre d&rsquo;entre eux sont haut-r&ecirc;vants ; et l&rsquo;on en trouve aussi parmi les voyageurs.</p>\n<h1>Combat</h1>\n<p>Quoique d&rsquo;un naturel peu vindicatif, les Gnomes savent se battre courageusement s&rsquo;il le faut, compensant leur manque de puissance par une bonne escrime. Leur arme de pr&eacute;dilection est une petite &eacute;p&eacute;e, forg&eacute;e par eux-m&ecirc;mes, et justement appel&eacute;e &eacute;p&eacute;e gnome. 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Comme tous les humano&iuml;des, ils sont n&eacute;anmoins bip&egrave;des et verticaux, avec des bras pourvus de mains. Ils sont en moyenne plus petits que les Humains, mais plus grands que les Gnomes. Leur langage tient plus du veau que de la tortue et ressemble &agrave; des meuglements tristes et &eacute;touff&eacute;s. Ils ne parlent que rarement la langue du voyage.</p>\n<h1>Moeurs</h1>\n<p>Les Tortemoques vivent en soci&eacute;t&eacute;s tr&egrave;s organis&eacute;es, avec un roi et une reine. Leurs lieux d&rsquo;&eacute;lection sont les mar&eacute;cages bord&eacute;s de falaises o&ugrave; des grottes ramifi&eacute;es abritent leur colonie. Dans les marais, ils p&ecirc;chent le zomar qui, appr&ecirc;t&eacute; en soupe, est &agrave; la fois leur plat national et leur presque unique raison de vivre. Ils ne pratiquent que peu d&rsquo;artisanat et ignorent l&rsquo;usage du fer. Quelques-uns pratiquent le haut-r&ecirc;ve. Tortemoques m&acirc;les et femelles (au premier coup d&rsquo;oeil, on ne voit pas la diff&eacute;rence) vivent nus, prot&eacute;g&eacute;s par leur carapace naturelle, &agrave; l&rsquo;exception d&rsquo;un petit bonnet fait d&rsquo;&eacute;cailles de zomar dont il se couvrent le chef. Se montrer devant ses cong&eacute;n&egrave;res sans son bonnet est d&rsquo;une ind&eacute;cence scandaleuse et choquante. Durant les relations amoureuses, m&ecirc;me, certaines Tortemoques femelles r&eacute;pugnent &agrave; retirer leur bonnet devant leur partenaire. Les Tortemoques sont &agrave; la fois craintifs et trouillards, et dot&eacute;s d&rsquo;un sens de l&rsquo;honneur hypertrophi&eacute;. Face &agrave; une agression, ils se mettent &agrave; chialer comme des veaux, mais, tout en s&rsquo;inondant de larmes, ne s&rsquo;en battent pas moins jusqu&rsquo;&agrave; la mort.</p>\n<h1>Combat</h1>\n<p>Les Tortemoques utilisent la lance courte &agrave; pointe de pierre, un bouclier l&eacute;ger de cuir et d&rsquo;&eacute;caille, ainsi que la fronde. 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D&rsquo;une taille l&eacute;g&egrave;rement inf&eacute;rieure &agrave; la moyenne humaine, ils ont le corps recouvert d&rsquo;&eacute;cailles, h&eacute;riss&eacute; de piquants aux coudes et aux genoux. Leur t&ecirc;te mi-reptilienne, mi-batracienne, a un front cornu et une large bouche fendue jusqu&rsquo;aux oreilles, avec des l&egrave;vres adipeuses, molles et pendantes. En plein jour, leurs yeux globuleux se prot&egrave;gent de la lumi&egrave;re en se recouvrant d&rsquo;une membrane blanch&acirc;tre, ce qui ne les emp&ecirc;che pas de voir. On pourrait les prendre pour des animaux s&rsquo;ils n&rsquo;avaient un langage et n&rsquo;utilisaient armes et v&ecirc;tements. Ces derniers consistent sommairement en lambeaux de toile, rares fruits de leurs pillages, dont ils se drapent les hanches. Les femelles (les Sagouines) se piquent davantage de coquetterie et recouvrent leur cr&acirc;ne &eacute;cailleux de perruques de ficelle tress&eacute;e&nbsp; ; elles aiment &eacute;galement farder de rouge la membrane protectrice de leurs yeux. &Agrave; part cela, rien ne les distingue nettement des m&acirc;les. Les deux exhalent une odeur atroce d&rsquo;urine et de moisi. Ils ignorent la langue du voyage.</p>\n<h1>Moeurs</h1>\n<p>Les Sagouins sont un fl&eacute;au identique aux Groins. Ils d&eacute;ferlent, ravagent, d&eacute;truisent. Toutefois, &agrave; la diff&eacute;rence de ceux-ci, ils ne pillent pas pour le butin ni pour la luxure. Ils d&eacute;vastent tout par principe, d&eacute;truire &eacute;tant un but en soi. L&rsquo;or les laisse indiff&eacute;rents. Apr&egrave;s avoir massacr&eacute; un village entier, ils n&rsquo;emportent parfois que quelques morceaux de tissu pour renouveler leur pagne, tandis que les Sagouines se disputent la ficelle. Quittant les lieux de leur besogne, ils tirent derri&egrave;re eux le cadavre d&rsquo;un homme ou d&rsquo;une femme. Ils ne le d&eacute;voreront que quand il sera amplement putr&eacute;fi&eacute;.</p>\n<h1>Combat</h1>\n<p>Les Sagouins se battent &agrave; la sagouine, une sorte de fl&eacute;au &agrave; trois cha&icirc;nes termin&eacute;es par des crochets barbel&eacute;s, et parent au bouclier moyen. Leur morphologie leur vaut une protection naturelle de 3 points.</p>\n<p>&nbsp;</p>\n<h2>Prohib&eacute;es</h2>\n<p>Com&eacute;die / Commerce / &Eacute;quitation / Musique / Pickpocket / Survie cit&eacute; / Jeu / Navigation / Orf&egrave;vrerie / Serrurerie / toutes connaissances y compris le Draconic</p>","notesmj":"Notes du MJ","race":"Sagouin","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Sagouin","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/sagouin-t.webp","tint":null,"scaleX":1.2,"scaleY":1.2,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808343646,"modifiedTime":1671294136204,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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Ils ont g&eacute;n&eacute;ralement la peau bl&ecirc;me ou ros&acirc;tre, recouverte de soies p&acirc;les, les yeux minuscules, et de grandes oreilles tombantes comme celles des porcs. Certaines races ont le museau plus allong&eacute;, le poil plus sombre, les canines d&eacute;passant de la bouche, et tiennent davantage du sanglier. Lourds, trapus, costauds, les Groins ont tout de la brute. Les femmes (les Grouines) ne se distinguent des m&acirc;les que par leur &eacute;norme paire de mamelles et un volumineux post&eacute;rieur. Ils ont un langage &agrave; base de couinements, mais parlent tous la langue du voyage, qu&rsquo;ils &eacute;corchent de barbarismes et de syntaxe approximative.</p>\n<h1>Moeurs</h1>\n<p>Les Groins sont brutaux, m&eacute;chants, querelleurs, sales, vulgaires, lubriques, souvent l&acirc;ches, et (heureusement) plut&ocirc;t stupides. Aussi nombreux que fr&eacute;quents (leur r&ecirc;ve d&rsquo;origine doit &ecirc;tre surpeupl&eacute;), ils ne cessent de d&eacute;ferler en bandes de pillards, massacrant les animaux, incendiant les maisons, et violant les femmes. Apr&egrave;s la tuerie, la fornication est ce qu&rsquo;ils aiment le plus, et les femmes humaines les excitent tout particuli&egrave;rement. Ne reconnaissant que la loi du plus fort, ils acceptent temporairement pour chef celui qui cogne le mieux. Avides, ils aiment ce qui brille, mais leur ignorance et leur imb&eacute;cillit&eacute; leur font souvent pr&eacute;f&eacute;rer le toc et le tape-&agrave;l&rsquo;oeil &agrave; la valeur r&eacute;elle.</p>\n<h1>Combat</h1>\n<p>Quoique pouvant utiliser toutes les armes, les Groins ont rarement des armes de tir ou de lancer. Ils sont le plus souvent arm&eacute;s d&rsquo;une grouine, une masse lourde qu&rsquo;ils bricolent eux-m&ecirc;mes en la renfor&ccedil;ant de clous et de ferrailles tordues. Ils parent au bouclier moyen, et sont prot&eacute;g&eacute;s de bric et de broc de morceaux d&rsquo;armures d&eacute;penaill&eacute;es valant pour 2 points de protection.</p>\n<p>&nbsp;</p>\n<h2>Prohib&eacute;es</h2>\n<p>Orf&egrave;vrerie / Serrurerie / toutes connaissances y compris le Draconic</p>","notesmj":"Notes du MJ","race":"Groin","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Groin","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/groin_t.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808343654,"modifiedTime":1671294136197,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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Ils vivent de chasse et de p&ecirc;che, se v&ecirc;tant de cuir et de peaux. Ce qui les fait craindre et ha&iuml;r, c&rsquo;est qu&rsquo;ils d&eacute;vorent leurs proies encore vivantes. On dit qu&rsquo;ils aiment la viande &laquo;<em>hurlante</em>&raquo; et qu&rsquo;ils sont anthropophages. En r&eacute;alit&eacute;, manger de la chair morte est tout aussi impensable que r&eacute;pugnant pour un Ogre, il pr&eacute;f&eacute;rerait se contenter de ronger des racines. Et en ce qui concerne les quelques enfants humains qu&rsquo;il leur arrive de d&eacute;vorer, en toute honn&ecirc;tet&eacute; de coeur et d&rsquo;esprit, ils ne voient pas la diff&eacute;rence avec un agneau. &laquo;<em>C&rsquo;est gentil aussi, un agneau, et c&rsquo;est bon aussi...</em>&raquo;</p>\n<h1>Combat</h1>\n<p>Les Ogres n&rsquo;utilisent quasiment que la lance et le bouclier. Leur force est telle qu&rsquo;ils utilisent la m&ecirc;me lance courte en m&ecirc;l&eacute;e et en lancer en guise de javelot. 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Ils sont dou&eacute;s d&rsquo;une grande force physique et, malgr&eacute; leur difformit&eacute;, d&rsquo;une stup&eacute;fiante agilit&eacute;. Leurs mains sont d&rsquo;&eacute;normes battoirs aux ongles durs comme des griffes. Ils pratiquent la langue du voyage.</p>\n<h1>Moeurs</h1>\n<p>Dr&ocirc;les et Dr&ocirc;lesses vivent en solitaire, ne se rencontrant que bri&egrave;vement pour s&rsquo;accoupler. M&eacute;chants et mesquins, ils d&eacute;testent tout le monde, y compris leurs cong&eacute;n&egrave;res. Ils vivent g&eacute;n&eacute;ralement cach&eacute;s sous les vieux ponts ou &agrave; l&rsquo;entr&eacute;e de b&acirc;timents en ruines, o&ugrave; ils se nourrissent de vermine et de racines, tout juste v&ecirc;tus d&rsquo;un pagne. Ils poss&egrave;dent un pouvoir inn&eacute; qu&rsquo;ils peuvent conserver et utiliser tant qu&rsquo;ils respectent la r&egrave;gle de n&rsquo;agresser personne si la personne respecte elle-m&ecirc;me la condition de jeter une pi&egrave;ce de monnaie (un denier suffit) en disant &laquo;<em>Pour le p&eacute;age !</em>&raquo; ou une formule &eacute;quivalente. Si cette condition n&rsquo;est pas respect&eacute;e, le Dr&ocirc;le s&rsquo;estime offens&eacute;. Si le fauteur est seul ou faible, il cherche &agrave; le tuer ; &agrave; d&eacute;faut, il utilise son pouvoir qui est de lancer le mauvais oeil. Ce pouvoir est l&rsquo;&eacute;quivalent d&rsquo;un sort de Thanatoeil de 10 points (voir <strong>Thanatoeil, p.296</strong>). S&rsquo;agissant d&rsquo;un pouvoir inn&eacute;, le Dr&ocirc;le n&rsquo;a ni &agrave; monter dans les TMR, ni &agrave; d&eacute;penser de points de r&ecirc;ve. En vue d&rsquo;une &eacute;ventuelle annulation, au gardien des r&ecirc;ves de d&eacute;terminer al&eacute;atoirement une n&eacute;cropole.</p>\n<h1>Combat</h1>\n<p>Les Dr&ocirc;les se contentent g&eacute;n&eacute;ralement de leurs &eacute;normes mains (Corps &agrave; corps) qui causent des dommages sur la table des Blessures (et non celle des Coups non mortels). Ils sont parfois arm&eacute;s d&rsquo;une masse lourde ou d&rsquo;une hache. Leur grande r&eacute;sistance physique leur conf&egrave;re une protection naturelle de 2 points.</p>\n<p>&nbsp;</p>\n<h2>Prohib&eacute;es</h2>\n<p>tous les tirs / &Eacute;quitation / Musique / Pickpocket / Survie cit&eacute; / toutes les comp&eacute;tences sp&eacute;cialis&eacute;es sauf Maroquinerie et Natation / toutes les connaissances et le Draconic</p>","notesmj":"Notes du MJ","race":"Drôle","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Drôle","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/drole_t.webp","tint":null,"scaleX":1.3,"scaleY":1.3,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808343668,"modifiedTime":1671294136184,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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Leur seule diff&eacute;rence est d&rsquo;avoir la peau bleue. Leurs muqueuses (l&egrave;vres, langue) sont noires, leurs cheveux sont d&rsquo;un noir bleut&eacute; et leurs yeux d&rsquo;un bleu tendant sur le vert. <br />Bien proportionn&eacute;s, ils sont g&eacute;n&eacute;ralement beaux, une fois admise leur &eacute;trange pigmentation. Leur langage, tr&egrave;s &eacute;volu&eacute;, a des sonorit&eacute;s fluides et musicales ; ils connaissent la langue du voyage tout en feignant de ne pas la comprendre.</p>\n<h1>Moeurs</h1>\n<p>Les Cyans vivent en tribus, elles-m&ecirc;mes compos&eacute;es de clans centr&eacute;s autour d&rsquo;un haut-r&ecirc;vant. Ce sont des nomades. Excellents cavaliers, ils montent souvent des aligates, qu&rsquo;ils &eacute;l&egrave;vent en troupeaux, et vivent sous la tente, pratiquant avec la m&ecirc;me adresse commerce, m&eacute;tallurgie, orf&egrave;vrerie, maroquinerie et pillage. Tous les clans d&rsquo;une m&ecirc;me tribu sont amis, mais les guerres entre tribus ne sont pas rares. Vis &agrave; vis des autres humano&iuml;des et principalement des Humains, qu&rsquo;ils appellent hommes bl&ecirc;mes, les Cyans affichent le m&eacute;pris le plus profond.</p>\n<h2>La m&eacute;moire bleue</h2>\n<p>C&rsquo;est dans leur mental que les Cyans sont les plus inhumains de tous les humano&iuml;des. Ils ont la conscience permanente de n&rsquo;&ecirc;tre r&eacute;ellement qu&rsquo;un r&ecirc;ve et sentent que leur &ecirc;tre v&eacute;ritable se situe au-del&agrave; de leur &eacute;tat actuel, comme s&rsquo;ils avaient une connaissance intuitive de tout leur arch&eacute;type. De ce fait, ils ne redoutent absolument pas la mort. La connaissance intuitive de l&rsquo;arch&eacute;type est parfois si aigu&euml; qu&rsquo;elle en devient intol&eacute;rable, c&rsquo;est ce qu&rsquo;on appelle la m&eacute;moire bleue. Le Cyan ne sait r&eacute;ellement plus qui il est : lui-m&ecirc;me aujourd&rsquo;hui, lui-m&ecirc;me il y a vingt ans, son fils, son fr&egrave;re, son a&iuml;eul ? Pour s&rsquo;en gu&eacute;rir et retrouver sa stabilit&eacute;, il doit voler une partie de la personnalit&eacute; de quelqu&rsquo;un d&rsquo;autre. Pour ce faire, il se fait &nbsp;incruster une gemme dans le front par lehaut-r&ecirc;vant du clan, au moyen d&rsquo;un rituel que les Cyans sont seuls &agrave; conna&icirc;tre. La gemme se met alors &agrave; luire (on dit qu&rsquo;elle est activ&eacute;e) et appelle une certaine caract&eacute;ristique (FORCE, AGILIT&Eacute;, VUE, etc.). <br />La qu&ecirc;te commence.</p>\n<h2>La qu&ecirc;te</h2>\n<p>D&egrave;s que le Cyan se retrouve en pr&eacute;sence d&rsquo;un personnage poss&eacute;dant la caract&eacute;ristique convoit&eacute;e &agrave; un plus haut degr&eacute; que lui, g&eacute;n&eacute;ralement un Humain, le Cyan en a automatiquement conscience et le fait savoir, retrouvant comme par hasard l&rsquo;usage de la langue du voyage : &laquo;Comme ta vue est per&ccedil;ante, homme bl&ecirc;me !&raquo; Puis il doit le tuer de sa propre main. D&egrave;s que sa proie expire, la gemme s&rsquo;&eacute;teint (elle est d&eacute;sactiv&eacute;e) et le Cyan acquiert le niveau de caract&eacute;ristique de sa victime. Si par exemple le Cyan avait 11 en VUE et sa victime 13, le Cyan a maintenant 13. Puis il se retrouve en paix avec lui-m&ecirc;me jusqu&rsquo;&agrave; ce qu&rsquo;il soit &agrave; nouveau aiguillonn&eacute; par la m&eacute;moire bleue. Certains vieux Cyans poss&egrave;dent jusqu&rsquo;&agrave; douze gemmes incrust&eacute;es dans leur front. Les qu&ecirc;tes peuvent demander du temps, et si le Cyan doit tuer sa victime lui-m&ecirc;me, cela ne l&rsquo;emp&ecirc;che pas de se faire accompagner par des membres de son clan. Pour peu qu&rsquo;un haut-r&ecirc;vant non encore en poste puisse se joindre &agrave; eux, l&rsquo;ensemble forme alors un nouveau clan, et c&rsquo;est tout ce clan qui est en qu&ecirc;te.</p>\n<h1>Combat</h1>\n<p>Les Cyans, usuellement prot&eacute;g&eacute;s de cuir souple, combattent &agrave; l&rsquo;&eacute;p&eacute;e cyane, un cimeterre &agrave; l&rsquo;acier bleut&eacute;, et parent au bouclier l&eacute;ger. Les femmes (les Cyanes) ont socialement les m&ecirc;mes droits et devoirs que les hommes et tirent excellemment &agrave; l&rsquo;arc. Les Cyanes sont &eacute;galement sujettes &agrave; la m&eacute;moire bleue et &agrave; la qu&ecirc;te.</p>","notesmj":"Notes du MJ","race":"Cyan","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Cyan","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/cyan_t.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808343675,"modifiedTime":1671294136177,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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Ils ont les mains et les pieds l&eacute;g&egrave;rement palm&eacute;s, dot&eacute;s de griffes r&eacute;tractiles. Aussi &agrave; l&rsquo;aise sur terre que dans l&rsquo;eau, ils respirent au moyen de poumons, mais leur morphologie est telle qu&rsquo;ils peuvent demeurer immerg&eacute;s plusieurs dizaines de minutes avant de devoir reprendre de l&rsquo;air. Leur langage, &eacute;volu&eacute;, a des sonorit&eacute;s nasillardes et chuintantes ; ils parlent parfois la langue du voyage.</p>\n<h1>Moeurs</h1>\n<p>Les Saures ont une culture primitive, mais n&eacute;anmoins raffin&eacute;e et tr&egrave;s organis&eacute;e. Ils fabriquent des objets, connaissent la m&eacute;tallurgie, le textile, la musique et l&rsquo;&eacute;criture et l&rsquo;on trouve m&ecirc;me des haut-r&ecirc;vants parmi eux. Ils vivent au bord de l&rsquo;eau, pr&egrave;s des lacs ou dans les mar&eacute;cages o&ugrave; ils construisent des huttes sur pilotis. Leur alimentation consiste en poisson, mollusques, larves et autres &laquo; <em>fruits de marais</em> &raquo;. Hors de l&rsquo;eau, ils se v&ecirc;tent de longues tuniques de soie moir&eacute;e, qu&rsquo;ils tissent eux-m&ecirc;mes avec le cocon d&rsquo;un insecte qu&rsquo;ils sont seuls &agrave; conna&icirc;tre. La soie saure est magnifique et tr&egrave;s recherch&eacute;e. Tr&egrave;s belliqueux, les Saures ne tol&egrave;rent aucune intrusion sur le territoire qu&rsquo;ils estiment &ecirc;tre le leur et il est tr&egrave;s difficile de commercer avec eux. Expansionnistes, ils sont souvent en guerre pour agrandir leur domaine. Leurs arm&eacute;es sont efficaces et disciplin&eacute;es, parfois mont&eacute;es sur aligates.</p>\n<h1>Combat</h1>\n<p>Lances courtes, javelots, frondes et boucliers sont les armes traditionnelles des Saures. 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Un Fi&egrave;rabras moyen fait 1,90 m de haut pour une t&ecirc;te de 15 cm de diam&egrave;tre ; plac&eacute;s le long du corps, ses bras descendent plus bas que le genou. Le bas du corps est de proportions normales. Les femmes, plus petites, sont morphologiquement l&rsquo;inverse : le haut du corps est normal, y compris la t&ecirc;te, mais cuisses, hanches et fesses sont de proportions &eacute;normes. Hommes et femmes ne sont g&eacute;n&eacute;ralement v&ecirc;tus que d&rsquo;un pagne et de quelques ornements de cuir, les hommes arborant en plus un petit casque &agrave; peine grand comme un bol. Les Fi&egrave;rabras s&rsquo;expriment par grognements et ignorent tout de la langue du voyage.</p>\n<h1>Moeurs</h1>\n<p>Les m&acirc;les ne savent faire que trois choses (qu&rsquo;ils font au demeurant fort bien) : rouler des m&eacute;caniques, engrosser leurs femelles et taper sur tout ce qui bouge. Toutes proportions gard&eacute;es, leurs compagnes sont intellectuellement des surdou&eacute;es. Ce sont elles qui fabriquent les huttes de branchages o&ugrave; ils vivent, tannent les peaux, pratiquent la poterie, etc. Face &agrave; une rencontre de Fi&egrave;rabras, il n&rsquo;y a que deux comportements raisonnables : fuir le plus vite possible ou frapper encore plus fort.</p>\n<h1>Combat</h1>\n<p>Les Fi&egrave;rabras ignorent la subtilit&eacute; des armes de tir ou de jet et ne combattent qu&rsquo;&agrave; la masse lourde tenue &agrave; deux mains.</p>\n<p>&nbsp;</p>\n<h2>Prohib&eacute;es</h2>\n<p>Com&eacute;die / &Eacute;quitation / Ma&ccedil;onnerie / Musique / Pickpocket / Survie cit&eacute; / Navigation / Orf&egrave;vrerie / Serrurerie / toutes connaissances y compris le Draconic</p>","notesmj":"Notes du MJ","race":"Fièrabras","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Fièrabras","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/fierabras_t.webp","tint":null,"scaleX":1.4,"scaleY":1.4,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808343698,"modifiedTime":1671294136187,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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Les hommes (Sylvains) ont l&rsquo;allure de diablotins avec une barbiche au bout du menton et deux petites cornes pointant verticalement en haut du front, parmi la masse de leurs cheveux boucl&eacute;s. Les femmes (Sylvaines) n&rsquo;ont ni barbe ni corne et sont g&eacute;n&eacute;ralement bien proportionn&eacute;es, jolies, adorables petites poup&eacute;es. Les Sylvains ont un langage &agrave; base de gazouillis et ne parlent que tr&egrave;s rarement la langue du voyage.</p>\n<h1>Moeurs</h1>\n<p>Les Sylvains vivent au coeur des for&ecirc;ts, qu&rsquo;ils ne quittent jamais sous peine de d&eacute;p&eacute;rir. Ils construisent de v&eacute;ritables villages suspendus dans les arbres, faits de platesformes et de passerelles. Ils se v&ecirc;tent de fibres v&eacute;g&eacute;tales qu&rsquo;ils tissent et pigmentent eux-m&ecirc;mes. Bons alchimistes, ils parviennent &agrave; obtenir des couleurs &eacute;clatantes avec le suc de certaines fleurs. Leur nourriture est exclusivement v&eacute;g&eacute;tarienne&nbsp; : fruits, fleurs confites, miel. Peuple joyeux et paisible, les Sylvains font perp&eacute;tuellement la f&ecirc;te&nbsp; : chants, danses, musique et mascarades. Les Sylvains adorent leurs Sylvaines, qui le leur rendent, et l&rsquo;amour est probablement pour eux la chose la plus importante. Nombre d&rsquo;entre eux sont haut-r&ecirc;vants, avec une pr&eacute;dilection pour les illusions d&rsquo;Hypnos.</p>\n<h1>Combat</h1>\n<p>Les Sylvains ne chassent pas et ne se battent que contraints et forc&eacute;s. Ils utilisent le javelot en guise de lance de m&ecirc;l&eacute;e, le bouclier l&eacute;ger, tirant parfois d&rsquo;un petit arc. Ils n&rsquo;ont aucune protection.</p>\n<p>&nbsp;</p>\n<h2>Prohib&eacute;es</h2>\n<p>&Eacute;quitation / Ma&ccedil;onnerie / toutes survies sauf for&ecirc;t / Navigation / Serrurerie</p>","notesmj":"Notes du MJ","race":"Sylvain","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Sylvain","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/sylvain_t.webp","tint":null,"scaleX":1.1,"scaleY":1.1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808343705,"modifiedTime":1671294136210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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Leur cr&acirc;ne a une forme l&eacute;g&egrave;rement aplatie, le lobe de leurs oreilles est tr&egrave;s d&eacute;velopp&eacute; ; ils ont des paupi&egrave;res allong&eacute;es et des yeux jaun&acirc;tres. Leur langage ressemble &agrave; un gargouillis, ils ne parlent que rarement la langue du voyage et de fa&ccedil;on tr&egrave;s rudimentaire.</p>\n<h1>Moeurs</h1>\n<p>Sauvages, presque animaux, les Chafouins vivent nus, en bandes d&rsquo;au moins dix individus. Leurs repaires d&rsquo;&eacute;lection sont les ruines, les cavernes et tous les endroits o&ugrave; ils peuvent se cacher. Omnivores, ils se nourrissent de tout, et toute chair, m&ecirc;me humaine, est bonne &agrave; manger.</p>\n<h1>Combat</h1>\n<p>L&acirc;ches et rus&eacute;s, les Chafouins n&rsquo;attaquent jamais de front, mais toujours par surprise et quand le rapport de force est d&rsquo;au moins trois contre un en leur faveur. Rarement arm&eacute;s, sauf parfois d&rsquo;une dague ou d&rsquo;un gourdin, leur technique consiste &agrave; se jeter &agrave; plusieurs sur leur proie pour l&rsquo;&eacute;trangler, certains commen&ccedil;ant d&eacute;j&agrave; &agrave; mordre au passage. Utiliser normalement les r&egrave;gles d&rsquo;Empoignade en n&rsquo;oubliant pas les malus probables dus &agrave; leur petite taille. Il suffit qu&rsquo;un Chafouin totalise 2 points d&rsquo;empoignade non contr&eacute;s pour que sa victime soit virtuellement morte (le round d&rsquo;apr&egrave;s, il lui ouvre la gorge &agrave; coups de dents). Peu dangereux quand on est nombreux et sur ses gardes, les Chafouins sont une menace mortelle lorsqu&rsquo;on est seul ou surpris.</p>\n<p>&nbsp;</p>\n<h2>Prohib&eacute;es</h2>\n<p>toutes comp&eacute;tences de combat sauf Corps &agrave; corps, Dague, Esquive et Masse &agrave; une main / Com&eacute;die / Commerce / &Eacute;quitation / Musique / Chirurgie / Jeu / M&eacute;tallurgie / Navigation / Orf&egrave;vrerie / Serrurerie / Alchimie / Botanique / &Eacute;criture / M&eacute;decine / Zoologie / Draconic</p>","notesmj":"Notes du MJ","race":"Chafouin","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3},"prototypeToken":{"flags":{},"name":"Chafouin","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/chafouin_t.webp","tint":null,"scaleX":1.3,"scaleY":1.3,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808343640,"modifiedTime":1671294136168,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"zACge7QxwyJkC6nD"}