2021-02-03 15:33:07 +01:00
|
|
|
import { SoSUtility } from "./sos-utility.js";
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
export class SoSDialogCombatActions extends Dialog {
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
2021-02-04 08:38:59 +01:00
|
|
|
static async create( combatId, combatantId, round, uniqId ) {
|
2021-02-09 23:32:55 +01:00
|
|
|
let combat = game.combats.get( combatId);
|
|
|
|
|
2021-02-03 15:33:07 +01:00
|
|
|
let combatActions = {
|
|
|
|
actionsList: await SoSUtility.loadCompendium( 'foundryvtt-shadows-over-sol.combat-actions' ),
|
|
|
|
actionPoints: SoSUtility.fillRange(0, 6),
|
2021-02-09 23:32:55 +01:00
|
|
|
combatId: combatId,
|
2021-02-04 08:38:59 +01:00
|
|
|
combatantId: combatantId,
|
2021-02-09 23:32:55 +01:00
|
|
|
combatantsList: combat.data.combatants,
|
2021-02-04 08:38:59 +01:00
|
|
|
uniqId: uniqId,
|
2021-02-03 15:33:07 +01:00
|
|
|
round: round
|
|
|
|
}
|
|
|
|
for ( let i=0; i<combatActions.actionsList.length; i++) {
|
|
|
|
if ( combatActions.actionsList[i].name == 'No Action') {
|
|
|
|
combatActions.noActionId = i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//console.log("ACTIONS", combatActions.actionsList );
|
|
|
|
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/dialog-combat-actions.html', combatActions);
|
2021-02-09 23:32:55 +01:00
|
|
|
return new SoSDialogCombatActions(combatActions, html , { width: 640, height: 320} );
|
2021-02-03 15:33:07 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
constructor(combatActions, html, options = {} ) {
|
|
|
|
let dialogConf = {
|
|
|
|
title: "Combat Actions",
|
|
|
|
content: html,
|
|
|
|
buttons: {
|
|
|
|
validate: {
|
|
|
|
icon: '<i class="fas fa-check"></i>',
|
|
|
|
label: "Validate",
|
|
|
|
callback: (html) => { this.validateActions(html) }
|
|
|
|
}
|
|
|
|
},
|
|
|
|
default: "validate"
|
|
|
|
};
|
|
|
|
super(dialogConf, options);
|
|
|
|
|
|
|
|
this.combatActions = combatActions;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
async close() {
|
|
|
|
let ap = Number($('#remain-ap').text());
|
|
|
|
if ( ap >= 0 ) {
|
|
|
|
super.close();
|
|
|
|
|
|
|
|
let action3Index = $('#action3').val();
|
|
|
|
let action3 = duplicate(this.combatActions.actionsList[action3Index]);
|
|
|
|
let action2Index = $('#action2').val();
|
2021-02-04 22:55:57 +01:00
|
|
|
let action2 = duplicate(this.combatActions.actionsList[action2Index]);
|
2021-02-03 15:33:07 +01:00
|
|
|
let action1Index = $('#action1').val();
|
2021-02-04 22:55:57 +01:00
|
|
|
let action1 = duplicate(this.combatActions.actionsList[action1Index]);
|
2021-02-09 23:32:55 +01:00
|
|
|
|
|
|
|
let combatant3Id = $('#combatant3').val();
|
|
|
|
let combatant2Id = $('#combatant2').val();
|
|
|
|
let combatant1Id = $('#combatant1').val();
|
2021-02-04 08:38:59 +01:00
|
|
|
|
|
|
|
let msgdata = {
|
|
|
|
combatId: this.combatActions.combatId,
|
|
|
|
combatantId: this.combatActions.combatantId,
|
|
|
|
uniqId: this.combatActions.uniqId,
|
|
|
|
userId: game.userId,
|
|
|
|
phaseArray: [ action1, action2, action3],
|
2021-02-09 23:32:55 +01:00
|
|
|
targetArray: [ combatant1Id, combatant2Id, combatant3Id],
|
2021-02-04 08:38:59 +01:00
|
|
|
remainingAP: ap
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( game.user.isGM ) {
|
|
|
|
let combat = game.combats.get( this.combatActions.combatId ); // Get the associated combat
|
|
|
|
combat.setupActorActions( msgdata );
|
|
|
|
} else {
|
2021-02-17 22:38:12 +01:00
|
|
|
game.socket.emit("system.foundryvtt-shadows-over-sol", {
|
2021-02-04 08:38:59 +01:00
|
|
|
name: "msg_declare_actions", data: msgdata } );
|
|
|
|
}
|
2021-02-03 15:33:07 +01:00
|
|
|
} else {
|
|
|
|
ui.notifications.warn("Action Points are below 0 ! Please check your phases !");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
validateActions( html ) {
|
2021-02-04 08:38:59 +01:00
|
|
|
|
2021-02-03 15:33:07 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
resetAP() {
|
|
|
|
let maxAP = $('#actionMax').val();
|
|
|
|
$('#remain-ap').text( maxAP);
|
|
|
|
|
|
|
|
$('#action3').val( this.combatActions.noActionId );
|
|
|
|
$('#action2').val( this.combatActions.noActionId );
|
|
|
|
$('#action1').val( this.combatActions.noActionId );
|
|
|
|
$('#action3').prop('disabled', false);
|
|
|
|
$('#action2').prop('disabled', false);
|
|
|
|
$('#action1').prop('disabled', false);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
updateAP( ) {
|
|
|
|
let remainAP = $('#actionMax').val();
|
|
|
|
|
|
|
|
let action3Index = $('#action3').val();
|
|
|
|
if ( this.combatActions.actionsList[action3Index].name != 'No Action') {
|
|
|
|
remainAP -= 3;
|
|
|
|
}
|
|
|
|
|
|
|
|
let action2Index = $('#action2').val();
|
|
|
|
if ( this.combatActions.actionsList[action2Index].name != 'No Action') {
|
|
|
|
remainAP -= 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
let action1Index = $('#action1').val();
|
|
|
|
if ( this.combatActions.actionsList[action1Index].name != 'No Action') {
|
|
|
|
remainAP -= 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
$('#remain-ap').text( remainAP);
|
|
|
|
|
|
|
|
if ( remainAP < 0 ) {
|
|
|
|
$("#remain-ap").addClass("text-red");
|
|
|
|
ui.notifications.warn("No more Action Points ! Please check your phases !");
|
|
|
|
} else {
|
|
|
|
$("#remain-ap").removeClass("text-red");
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
/** @override */
|
|
|
|
activateListeners(html) {
|
|
|
|
super.activateListeners(html);
|
|
|
|
|
|
|
|
html.find('#actionMax').change((event) => {
|
|
|
|
this.resetAP( );
|
|
|
|
});
|
|
|
|
html.find('.action-select').change((event) => {
|
|
|
|
this.updateAP( );
|
|
|
|
});
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|