2021-01-18 22:05:02 +01:00
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import { SoSCardDeck } from "./sos-card-deck.js";
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2021-01-17 22:09:01 +01:00
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import { SoSUtility } from "./sos-utility.js";
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2021-01-21 17:16:01 +01:00
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import { SoSFlipDialog } from "./sos-flip-dialog.js";
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2021-01-17 22:09:01 +01:00
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/* -------------------------------------------- */
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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* @extends {Actor}
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*/
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export class SoSActor extends Actor {
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/* -------------------------------------------- */
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/**
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* Override the create() function to provide additional SoS functionality.
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*
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* This overrided create() function adds initial items
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* Namely: Basic skills, money,
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*
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* @param {Object} data Barebones actor data which this function adds onto.
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* @param {Object} options (Unused) Additional options which customize the creation workflow.
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*
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*/
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static async create(data, options) {
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// Case of compendium global import
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if (data instanceof Array) {
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return super.create(data, options);
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}
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// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
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if (data.items) {
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let actor = super.create(data, options);
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return actor;
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}
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2021-01-31 17:23:14 +01:00
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data.items = [];
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let compendiumName = "foundryvtt-shadows-over-sol.skills";
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if ( compendiumName ) {
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let skills = await SoSUtility.loadCompendium(compendiumName);
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data.items = data.items.concat( skills );
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}
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compendiumName = "foundryvtt-shadows-over-sol.consequences";
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if ( compendiumName ) {
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let consequences = await SoSUtility.loadCompendium(compendiumName)
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data.items = data.items.concat(consequences);
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}
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2021-01-17 22:09:01 +01:00
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return super.create(data, options);
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}
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/* -------------------------------------------- */
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2021-01-18 22:05:02 +01:00
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async prepareData() {
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2021-01-17 22:09:01 +01:00
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super.prepareData();
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2021-03-12 17:12:14 +01:00
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this.checkDeck();
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2021-01-18 22:05:02 +01:00
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this.controlScores();
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}
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2021-02-16 22:04:59 +01:00
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2021-03-12 17:12:14 +01:00
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/* -------------------------------------------- */
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checkDeck() {
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if ( !this.cardDeck && this.hasPlayerOwner ) {
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this.cardDeck = new SoSCardDeck();
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this.cardDeck.initCardDeck( this, this.data.data.internals.deck );
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}
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if ( !this.hasPlayerOwner ) {
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this.cardDeck = game.system.sos.gmDeck.GMdeck;
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console.log("DECK : ", this.cardDeck);
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}
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}
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2021-02-16 22:04:59 +01:00
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/* -------------------------------------------- */
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getDeckSize() {
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return this.cardDeck.getDeckSize();
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}
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2021-01-18 22:05:02 +01:00
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/* -------------------------------------------- */
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getEdgesCard( ) {
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let edgesCard = duplicate(this.cardDeck.data.cardEdge);
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for (let edge of edgesCard) {
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edge.path = `systems/foundryvtt-shadows-over-sol/img/cards/${edge.cardName}.webp`
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}
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return edgesCard;
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}
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/* -------------------------------------------- */
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2021-01-31 17:39:37 +01:00
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resetDeckFull( ) {
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2021-01-19 22:54:53 +01:00
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this.cardDeck.shuffleDeck();
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2021-01-21 17:16:01 +01:00
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this.cardDeck.drawEdge( this.data.data.scores.edge.value );
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2021-01-19 22:54:53 +01:00
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this.saveDeck();
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}
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2021-01-31 17:39:37 +01:00
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/* -------------------------------------------- */
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drawNewEdge( ) {
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this.cardDeck.drawEdge( 1 );
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this.saveDeck();
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}
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2021-02-11 00:07:13 +01:00
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2021-02-16 23:01:42 +01:00
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/* -------------------------------------------- */
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discardEdge( cardName ) {
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this.cardDeck.discardEdge( cardName );
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this.saveDeck();
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}
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2021-01-31 17:39:37 +01:00
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/* -------------------------------------------- */
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2021-02-11 00:07:13 +01:00
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resetDeck( ) {
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this.cardDeck.resetDeck();
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this.saveDeck();
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2021-01-31 17:39:37 +01:00
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}
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2021-02-11 00:07:13 +01:00
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2021-01-19 22:54:53 +01:00
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/* -------------------------------------------- */
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saveDeck( ) {
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let deck = { deck: duplicate(this.cardDeck.data.deck),
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2021-03-08 22:46:33 +01:00
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discard: duplicate(this.cardDeck.data.discard),
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cardEdge: duplicate(this.cardDeck.data.cardEdge)
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}
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if ( this.hasPlayerOwner ) {
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this.update( { 'data.internals.deck': deck });
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} else {
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game.settings.set("foundryvtt-shadows-over-sol", "gmDeck", deck );
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}
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2021-01-17 22:09:01 +01:00
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}
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/* -------------------------------------------- */
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2021-01-18 22:05:02 +01:00
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getDefense( ) {
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return this.data.data.scores.defense;
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}
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/* -------------------------------------------- */
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computeDefense() {
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2021-03-12 17:12:14 +01:00
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return { value: Math.ceil((this.data.data.stats.speed.value + this.data.data.stats.perception.value + this.data.data.stats.dexterity.value) / 2) + this.data.data.scores.defense.bonusmalus,
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critical: this.data.data.stats.speed.value + this.data.data.stats.perception.value + this.data.data.stats.dexterity.value + this.data.data.scores.defense.bonusmalus
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2021-01-18 22:05:02 +01:00
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}
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}
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/* -------------------------------------------- */
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getEdge( ) {
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return this.data.data.scores.edge.value;
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}
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/* -------------------------------------------- */
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getEncumbrance( ) {
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return this.data.data.scores.encumbrance.value;
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}
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2021-03-12 17:12:14 +01:00
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computeEncumbrance( ) {
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return this.data.data.stats.strength.value + this.data.data.scores.encumbrance.bonusmalus;
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}
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2021-01-18 22:05:02 +01:00
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/* -------------------------------------------- */
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computeEdge( ) {
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2021-03-12 17:12:14 +01:00
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return Math.ceil( (this.data.data.stats.intelligence.value + this.data.data.stats.charisma.value) / 2) + this.data.data.scores.edge.bonusmalus;
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2021-01-18 22:05:02 +01:00
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}
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/* -------------------------------------------- */
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getShock( ) {
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return this.data.data.scores.shock.value;
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}
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computeShock() {
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2021-03-12 17:12:14 +01:00
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return Math.ceil( this.data.data.stats.endurance.value + this.data.data.stats.determination.value + this.data.data.scores.dr.value) + this.data.data.scores.shock.bonusmalus;
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2021-01-18 22:05:02 +01:00
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}
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/* -------------------------------------------- */
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getWound( ) {
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return this.data.data.scores.wound.value;
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}
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computeWound() {
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2021-03-12 17:41:13 +01:00
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return Math.ceil( (this.data.data.stats.strength.value + this.data.data.stats.endurance.value) / 2) + this.data.data.scores.wound.bonusmalus;
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2021-01-18 22:05:02 +01:00
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}
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2021-02-09 23:32:55 +01:00
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2021-03-12 20:57:41 +01:00
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/* -------------------------------------------- */
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getSkillExperience( skillName ) {
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return this.data.items.filter( item => item.type == 'skillexperience' && item.data.skill == skillName);
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}
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2021-02-09 23:32:55 +01:00
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/* -------------------------------------------- */
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async wornObject( itemID) {
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let item = this.getOwnedItem(itemID);
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if (item && item.data.data) {
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let update = { _id: item._id, "data.worn": !item.data.data.worn };
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await this.updateEmbeddedEntity("OwnedItem", update);
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}
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}
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/* -------------------------------------------- */
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async equipObject(itemID) {
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let item = this.getOwnedItem(itemID);
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if (item && item.data.data) {
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let update = { _id: item._id, "data.equiped": !item.data.data.equiped };
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await this.updateEmbeddedEntity("OwnedItem", update);
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}
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}
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2021-01-18 22:05:02 +01:00
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/* -------------------------------------------- */
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async controlScores() {
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// Defense check
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let defenseData = this.getDefense();
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let newDefenseData = this.computeDefense();
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if ( defenseData.value != newDefenseData.value || defenseData.critical != newDefenseData.critical) {
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await this.update( {'data.scores.defense': newDefenseData});
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}
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// Edge check
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if ( this.getEdge() != this.computeEdge() ) {
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await this.update( {'data.scores.edge.value': this.computeEdge()});
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}
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// Encumbrance
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if ( this.getEncumbrance() != this.data.data.stats.strength.value ) {
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2021-03-12 17:12:14 +01:00
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await this.update( {'data.scores.encumbrance.value': this.computeEncumbrance() });
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2021-01-18 22:05:02 +01:00
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}
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// Shock
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if ( this.getShock() != this.computeShock() ) {
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await this.update( {'data.scores.shock.value': this.computeShock() });
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}
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// Wounds
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if ( this.getWound() != this.computeWound() ) {
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await this.update( {'data.scores.wound.value': this.computeWound() });
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}
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}
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2021-02-16 21:14:13 +01:00
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/* -------------------------------------------- */
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async updateWound(woundName, value) {
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let wounds = duplicate(this.data.data.wounds)
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wounds[woundName] = value;
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await this.update( { 'data.wounds': wounds } );
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}
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2021-02-09 23:32:55 +01:00
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/* -------------------------------------------- */
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async updateSkill(skillName, value) {
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let skill = this.data.items.find( item => item.name == skillName);
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if (skill) {
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const update = { _id: skill._id, 'data.value': value };
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const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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async updateSkillExperience(skillName, value) {
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let skill = this.data.items.find( item => item.name == skillName);
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if (skill) {
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const update = { _id: skill._id, 'data.xp': value };
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const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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getApplicableConsequences( ) {
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let consequences = this.data.items.filter( item => item.type == 'consequence' && item.data.severity != 'none');
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return consequences;
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}
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2021-01-18 22:05:02 +01:00
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/* -------------------------------------------- */
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2021-01-21 17:16:01 +01:00
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async rollStat( statKey ) {
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let flipData = {
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mode: 'stat',
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stat: duplicate(this.data.data.stats[statKey]),
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actor: this,
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2021-01-24 23:18:50 +01:00
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modifierList: SoSUtility.fillRange(-10, +10),
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2021-02-09 23:32:55 +01:00
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tnList: SoSUtility.fillRange(6, 20),
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consequencesList: duplicate( this.getApplicableConsequences() ),
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2021-03-12 17:12:14 +01:00
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weaknessList: this.data.items.filter( item => item.type == 'weakness' ),
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2021-02-17 20:45:52 +01:00
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wounds: duplicate( this.data.data.wounds),
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2021-02-16 23:01:42 +01:00
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malusConsequence: 0,
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2021-02-17 22:38:12 +01:00
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bonusConsequence: 0,
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woundMalus: 0
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2021-01-21 17:16:01 +01:00
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}
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let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/dialog-flip.html', flipData);
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new SoSFlipDialog(flipData, html).render(true);
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2021-01-17 22:09:01 +01:00
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}
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2021-01-24 23:18:50 +01:00
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/* -------------------------------------------- */
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async rollSkill( skill ) {
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let flipData = {
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mode: 'skill',
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statList: duplicate(this.data.data.stats),
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2021-02-11 00:07:13 +01:00
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selectedStat: 'strength',
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consequencesList: duplicate( this.getApplicableConsequences() ),
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2021-02-17 20:45:52 +01:00
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wounds: duplicate( this.data.data.wounds),
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2021-03-12 20:57:41 +01:00
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skillExperienceList: this.getSkillExperience( skill.name),
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2021-02-11 00:07:13 +01:00
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skill: duplicate(skill),
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actor: this,
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modifierList: SoSUtility.fillRange(-10, +10),
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tnList: SoSUtility.fillRange(6, 20),
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2021-02-16 23:01:42 +01:00
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malusConsequence: 0,
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2021-02-17 22:38:12 +01:00
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bonusConsequence: 0,
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2021-03-12 20:57:41 +01:00
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woundMalus: 0,
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bonusSkillXP: 0
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2021-02-11 00:07:13 +01:00
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}
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flipData.statList['nostat'] = { label: "No stat (ie defaulting skills)", value: 0, cardsuit: "none" }
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let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/dialog-flip.html', flipData);
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new SoSFlipDialog(flipData, html).render(true);
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}
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/* -------------------------------------------- */
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async rollWeapon( weapon ) {
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let target = SoSUtility.getTarget();
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let skill, selectedStatName;
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if ( weapon.data.data.category == 'ballistic' || weapon.data.data.category == 'laser' ) {
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skill = this.data.items.find( item => item.name == 'Guns');
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selectedStatName = 'dexterity';
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} else if ( weapon.data.data.category == 'melee' ) {
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skill = this.data.items.find( item => item.name == 'Melee');
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selectedStatName = 'dexterity';
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} else if ( weapon.data.data.category == 'grenade' ) {
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skill = this.data.items.find( item => item.name == 'Athletics');
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selectedStatName = 'dexterity';
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}
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let flipData = {
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mode: 'weapon',
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weapon: duplicate(weapon.data),
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statList: duplicate(this.data.data.stats),
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target: target,
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selectedStat: selectedStatName,
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2021-02-09 23:32:55 +01:00
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consequencesList: duplicate( this.getApplicableConsequences() ),
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2021-03-12 20:57:41 +01:00
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skillExperienceList: this.getSkillExperience( skill.name),
|
2021-02-17 20:45:52 +01:00
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wounds: duplicate( this.data.data.wounds),
|
2021-01-24 23:18:50 +01:00
|
|
|
skill: duplicate(skill),
|
|
|
|
actor: this,
|
|
|
|
modifierList: SoSUtility.fillRange(-10, +10),
|
2021-02-09 23:32:55 +01:00
|
|
|
tnList: SoSUtility.fillRange(6, 20),
|
2021-02-17 22:38:12 +01:00
|
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|
malusConsequence: 0,
|
|
|
|
bonusConsequence: 0,
|
2021-03-12 20:57:41 +01:00
|
|
|
woundMalus: 0,
|
|
|
|
bonusSkillXP: 0
|
2021-01-24 23:18:50 +01:00
|
|
|
}
|
2021-02-11 00:07:13 +01:00
|
|
|
|
|
|
|
console.log(flipData);
|
|
|
|
|
2021-01-25 11:16:45 +01:00
|
|
|
flipData.statList['nostat'] = { label: "No stat (ie defaulting skills)", value: 0, cardsuit: "none" }
|
2021-01-24 23:18:50 +01:00
|
|
|
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/dialog-flip.html', flipData);
|
|
|
|
new SoSFlipDialog(flipData, html).render(true);
|
|
|
|
}
|
2021-02-15 23:21:53 +01:00
|
|
|
|
2021-02-16 21:14:13 +01:00
|
|
|
/* -------------------------------------------- */
|
|
|
|
async checkDeath( ) {
|
|
|
|
if ( this.data.data.scores.currentwounds.value >= this.data.data.scores.wound.value*2) {
|
|
|
|
let woundData = {
|
|
|
|
name: this.name,
|
|
|
|
wounds: this.data.data.wounds,
|
|
|
|
currentWounds: this.data.data.scores.currentwounds.value,
|
|
|
|
totalWounds: this.data.data.scores.wound.value
|
|
|
|
}
|
|
|
|
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-character-death.html', woundData );
|
|
|
|
ChatMessage.create( { content: html, whisper: [ChatMessage.getWhisperRecipients(this.name), ChatMessage.getWhisperRecipients("GM") ] } );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
computeCurrentWounds( ) {
|
|
|
|
let wounds = this.data.data.wounds;
|
|
|
|
return wounds.light + (wounds.moderate*2) + (wounds.severe*3) + (wounds.critical*4);
|
|
|
|
}
|
|
|
|
|
2021-02-15 23:21:53 +01:00
|
|
|
/* -------------------------------------------- */
|
|
|
|
async applyConsequenceWound( severity, consequenceName) {
|
|
|
|
if ( severity == 'none') return; // Nothing !
|
|
|
|
|
|
|
|
let wounds = duplicate(this.data.data.wounds);
|
|
|
|
if (severity == 'light' ) wounds.light += 1;
|
|
|
|
if (severity == 'moderate' ) wounds.moderate += 1;
|
|
|
|
if (severity == 'severe' ) wounds.severe += 1;
|
|
|
|
if (severity == 'critical' ) wounds.critical += 1;
|
|
|
|
|
|
|
|
let sumWound = wounds.light + (wounds.moderate*2) + (wounds.severe*3) + (wounds.critical*4);
|
|
|
|
let currentWounds = duplicate(this.data.data.scores.currentwounds);
|
|
|
|
currentWounds.value = sumWound;
|
|
|
|
await this.update( { 'data.scores.currentwounds': currentWounds, 'data.wounds': wounds } );
|
|
|
|
|
|
|
|
let woundData = {
|
|
|
|
name: this.name,
|
|
|
|
consequenceName: consequenceName,
|
|
|
|
severity: severity,
|
|
|
|
wounds: wounds,
|
|
|
|
currentWounds: sumWound,
|
|
|
|
totalWounds: this.data.data.scores.wound.value
|
|
|
|
}
|
|
|
|
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-damage-consequence.html', woundData );
|
2021-02-17 22:38:12 +01:00
|
|
|
ChatMessage.create( { content: html, whisper: ChatMessage.getWhisperRecipients(this.name).concat(ChatMessage.getWhisperRecipients("GM")) } );
|
2021-02-16 21:14:13 +01:00
|
|
|
|
|
|
|
this.checkDeath();
|
2021-02-15 23:21:53 +01:00
|
|
|
}
|
|
|
|
|
2021-03-22 21:02:56 +01:00
|
|
|
/* -------------------------------------------- */
|
|
|
|
async addObjectToContainer( itemId, containerId ) {
|
|
|
|
let container = this.data.items.find( item => item._id == containerId && item.type == 'container');
|
|
|
|
let object = this.data.items.find( item => item._id == itemId );
|
|
|
|
if ( container ) {
|
|
|
|
if ( object.type == 'container') {
|
|
|
|
ui.notifications.warn("Only 1 level of container... sorry");
|
|
|
|
return
|
|
|
|
}
|
|
|
|
let alreadyInside = this.data.items.filter( item => item.data.containerid && item.data.containerid == containerId);
|
|
|
|
if ( alreadyInside.length >= container.data.container ) {
|
|
|
|
ui.notifications.warn("Container is already full !");
|
|
|
|
} else {
|
|
|
|
await this.updateOwnedItem( { _id: object._id, 'data.containerid':containerId });
|
|
|
|
}
|
|
|
|
} else if ( object && object.data.containerid) { // remove from container
|
|
|
|
await this.updateOwnedItem( { _id: object._id, 'data.containerid':"" });
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-02-15 23:21:53 +01:00
|
|
|
/* -------------------------------------------- */
|
|
|
|
async applyWounds( flipData ) {
|
2021-03-13 22:33:24 +01:00
|
|
|
if ( flipData.damageStatus == 'no_damage') {
|
|
|
|
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-nodamage-taken.html', flipData );
|
|
|
|
ChatMessage.create( { content: html, whisper: [ChatMessage.getWhisperRecipients(this.name), ChatMessage.getWhisperRecipients("GM") ] } );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2021-02-15 23:21:53 +01:00
|
|
|
let wounds = duplicate(this.data.data.wounds);
|
|
|
|
for (let wound of flipData.woundsList ) {
|
|
|
|
if (wound == 'L' ) wounds.light += 1;
|
|
|
|
if (wound == 'M' ) wounds.moderate += 1;
|
|
|
|
if (wound == 'S' ) wounds.severe += 1;
|
|
|
|
if (wound == 'C' ) wounds.critical += 1;
|
2021-03-13 22:33:24 +01:00
|
|
|
}
|
2021-02-15 23:21:53 +01:00
|
|
|
// Compute total
|
|
|
|
let sumWound = wounds.light + (wounds.moderate*2) + (wounds.severe*3) + (wounds.critical*4);
|
|
|
|
let currentWounds = duplicate(this.data.data.scores.currentwounds);
|
|
|
|
currentWounds.value = sumWound;
|
|
|
|
if ( sumWound >= this.data.data.scores.wound.value) {
|
|
|
|
let bleeding = this.data.items.find( item => item.type == 'consequence' && item.name == 'Bleeding');
|
|
|
|
let newSeverity = SoSUtility.increaseConsequenceSeverity( bleeding.severity );
|
|
|
|
await this.updateOwnedItem( { _id: bleeding._id, 'data.severity': newSeverity});
|
|
|
|
flipData.isBleeding = newSeverity;
|
|
|
|
}
|
2021-03-13 22:33:24 +01:00
|
|
|
// Stun consequence
|
|
|
|
if ( flipData.nbStun > 0) {
|
|
|
|
let stun = this.data.items.find( item => item.type == 'consequence' && item.name == 'Sun');
|
|
|
|
let newSeverity = stun.severity;
|
|
|
|
for(i=0; i<flipData.nbStun; i++) {
|
|
|
|
newSeverity = SoSUtility.increaseConsequenceSeverity( newSeverity );
|
|
|
|
}
|
|
|
|
await this.updateOwnedItem( { _id: stun._id, 'data.severity': newSeverity});
|
|
|
|
flipData.isStun = newSeverity;
|
|
|
|
}
|
2021-02-15 23:21:53 +01:00
|
|
|
await this.update( { 'data.scores.currentwounds': currentWounds, 'data.wounds': wounds } );
|
2021-02-16 21:14:13 +01:00
|
|
|
|
2021-02-15 23:21:53 +01:00
|
|
|
flipData.defenderName = this.name;
|
|
|
|
flipData.wounds = wounds;
|
|
|
|
flipData.currentWounds = sumWound;
|
|
|
|
flipData.totalWounds = this.data.data.scores.wound.value;
|
|
|
|
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-damage-taken.html', flipData );
|
|
|
|
ChatMessage.create( { content: html, whisper: [ChatMessage.getWhisperRecipients(this.name), ChatMessage.getWhisperRecipients("GM") ] } );
|
|
|
|
|
2021-02-16 21:14:13 +01:00
|
|
|
this.checkDeath();
|
2021-02-15 23:21:53 +01:00
|
|
|
}
|
|
|
|
|
2021-01-17 22:09:01 +01:00
|
|
|
}
|