118 lines
3.6 KiB
JavaScript
118 lines
3.6 KiB
JavaScript
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/**
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* RdD system
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* Author: LeRatierBretonnien
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* Software License: GNU GPLv3
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*/
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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// Import Modules
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import { SoSActor } from "./actor.js";
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import { SoSItemSheet } from "./item-sheet.js";
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import { SoSActorSheet } from "./actor-sheet.js";
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import { SoSUtility } from "./rdd-utility.js";
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import { SoSTokenHud } from "./rdd-token-hud.js";
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import { SoSCommands } from "./rdd-commands.js";
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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/************************************************************************************/
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const _patch_initiative = () => {
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Combat.prototype.rollInitiative = async function (
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ids,
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formula = undefined,
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messageOptions = {}
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) {
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}
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}
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/************************************************************************************/
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Hooks.once("init", async function () {
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console.log(`Initializing Shadows over Sol System`);
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// preload handlebars templates
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SoSUtility.preloadHandlebarsTemplates();
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// Create useful storage space
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game.system.sos = { TMRUtility: TMRUtility }
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/* -------------------------------------------- */
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// Set an initiative formula for the system
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CONFIG.Combat.initiative = {
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formula: "1+(1d6/10)",
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decimals: 2
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};
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/* -------------------------------------------- */
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game.socket.on("system.foundryvtt-shadows-over-sol", data => {
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SoSUtility.onSocketMesssage(data);
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});
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/* -------------------------------------------- */
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// Define custom Entity classes
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CONFIG.Actor.entityClass = SoSActor;
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CONFIG.SoS = {
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}
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/* -------------------------------------------- */
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("foundryvtt-reve-de-dragon", SoSActorSheet, { types: ["character"], makeDefault: true });
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("foundryvtt-reve-de-dragon", SoSItemSheet, { makeDefault: true });
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// Patch the initiative formula
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_patch_initiative();
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});
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/* -------------------------------------------- */
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function welcomeMessage() {
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ChatUtility.removeMyChatMessageContaining('<div id="welcome-message-sos">');
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ChatMessage.create({
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user: game.user._id,
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whisper: [game.user._id],
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content: `<div id="welcome-message-sos"><span class="rdd-roll-part">Welcome !</div>
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` });
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}
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.once("ready", function () {
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// User warning
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if (!game.user.isGM && game.user.character == undefined) {
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ui.notifications.info("Warning ! You are not linked to any actor !");
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ChatMessage.create({
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content: "<b>WARNING</b> Player " + game.user.name + " is not linked to an actor !",
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user: game.user._id
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});
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}
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welcomeMessage();
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});
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.on("chatMessage", (html, content, msg) => {
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if (content[0] == '/') {
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let regExp = /(\S+)/g;
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let commands = content.toLowerCase().match(regExp);
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if (game.system.sos.commands.processChatCommand(commands, content, msg)) {
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return false;
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}
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}
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return true;
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});
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/* -------------------------------------------- */
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Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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RdDUtility.pushInitiativeOptions(html, options);
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}
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)
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