First flip management
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@ -18,7 +18,7 @@
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"STATS.physical": "physical",
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"STATS.physical": "physical",
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"STATS.mental": "mental",
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"STATS.mental": "mental",
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"STATS.strength": "Strength",
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"STATS.strength": "Strength",
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"STATS.dexterity": "Dextrity",
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"STATS.dexterity": "Dexterity",
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"STATS.speed": "Speed",
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"STATS.speed": "Speed",
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"STATS.endurance": "Endurance",
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"STATS.endurance": "Endurance",
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"STATS.intelligence": "Intelligence",
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"STATS.intelligence": "Intelligence",
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@ -75,6 +75,11 @@ export class SoSActorSheet extends ActorSheet {
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let statName = event.currentTarget.attributes.name.value;
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let statName = event.currentTarget.attributes.name.value;
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this.actor.rollStat(statName);
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this.actor.rollStat(statName);
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});
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});
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html.find('.skill-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const skill = this.actor.getOwnedItem(li.data("item-id"));
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this.actor.rollSkill(skill);
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});
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html.find('.edge-draw').click((event) => {
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html.find('.edge-draw').click((event) => {
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this.actor.resetDeck();
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this.actor.resetDeck();
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this.render(true);
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this.render(true);
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@ -141,7 +141,8 @@ export class SoSActor extends Actor {
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mode: 'stat',
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mode: 'stat',
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stat: duplicate(this.data.data.stats[statKey]),
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stat: duplicate(this.data.data.stats[statKey]),
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actor: this,
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actor: this,
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modifierList: SoSUtility.fillRange(-10, +10)
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modifierList: SoSUtility.fillRange(-10, +10),
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tnList: SoSUtility.fillRange(6, 20)
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}
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}
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let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/dialog-flip.html', flipData);
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let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/dialog-flip.html', flipData);
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new SoSFlipDialog(flipData, html).render(true);
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new SoSFlipDialog(flipData, html).render(true);
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@ -150,4 +151,17 @@ export class SoSActor extends Actor {
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//let result = this.cardDeck.doFlipStat( duplicate(this.data.data.stat[statKey]) );
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//let result = this.cardDeck.doFlipStat( duplicate(this.data.data.stat[statKey]) );
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}
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}
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/* -------------------------------------------- */
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async rollSkill( skill ) {
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let flipData = {
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mode: 'skill',
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statList: duplicate(this.data.data.stats),
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skill: duplicate(skill),
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actor: this,
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modifierList: SoSUtility.fillRange(-10, +10),
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tnList: SoSUtility.fillRange(6, 20)
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}
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let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/dialog-flip.html', flipData);
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new SoSFlipDialog(flipData, html).render(true);
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}
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}
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}
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@ -71,24 +71,145 @@ export class SoSCardDeck {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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doFlipFromDeck( ) {
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getCardSuit( cardName ) {
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let card = this.data.deck.pop();
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if ( cardName[0] == 'c') return 'club';
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this.data.discard.push( card );
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if ( cardName[0] == 'd') return 'diamond';
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console.log("CARD IS : ", card, this.data.deck.length );
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if ( cardName[0] == 'h') return 'hearth';
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if ( cardName[0] == 's') return 'spade';
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if ( cardName[0] == 'j') return 'joker';
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}
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}
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/* -------------------------------------------- */
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drawFromDeck() {
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let card = this.data.deck.pop();
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this.data.discard.push( card );
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return card;
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}
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/* -------------------------------------------- */
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getFromEdge( cardName) {
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let card = this.data.cardEdge.find( card => card.cardName == cardName); // Get the card
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let newEdge = this.data.cardEdge.filter(card => card.cardName != cardName); // Remove used card
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this.data.cardEdge = newEdge;
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return card;
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}
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/* -------------------------------------------- */
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getCardValue( cardName ) {
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console.log(cardName);
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let parsed = cardName.match( /\w(\d\d)/i );
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let value = Number( parsed[1] );
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if ( value > 10 ) value -= 10;
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return value;
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}
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/* -------------------------------------------- */
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isCardFace(cardName) {
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let parsed = cardName.match( /\w(\d\d)/i );
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let value = Number( parsed[1] );
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return (value > 10) ? true : false;
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}
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/* -------------------------------------------- */
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async doFlipFromDeckOrEdge( flipData ) {
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flipData.cardSlot = [ { total: 0}];
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flipData.isTrump = false;
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flipData.isJoker = false;
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flipData.fullTrump = false;
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// Select card origin
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if ( flipData.cardOrigin == "Deck") {
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flipData.cardSlot[0].card1 = this.drawFromDeck();
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} else {
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flipData.cardSlot[0].card1 = this.getFromEdge( flipData.edgeName );
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}
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let cardsuit = this.getCardSuit(flipData.cardSlot[0].card1.cardName);
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if ( cardsuit == 'joker' ) {
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console.log("THIS IS A JOKER !!!!");
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flipData.cardSlot[0].total = 0;
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flipData.cardSlot[0].isJoker = true;
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flipData.cardSlot[0].card1Path = `systems/foundryvtt-shadows-over-sol/img/cards/${flipData.cardSlot[0].card1.cardName}.webp`;
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} else {
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console.log("First card : ", flipData.cardSlot[0].card1);
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// Face check for first card
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flipData.cardSlot[0].value1 = this.getCardValue(flipData.cardSlot[0].card1.cardName);
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flipData.cardSlot[0].isFace1 = this.isCardFace(flipData.cardSlot[0].card1.cardName);
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flipData.cardSlot[0].card1Path = `systems/foundryvtt-shadows-over-sol/img/cards/${flipData.cardSlot[0].card1.cardName}.webp`;
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flipData.cardSlot[0].card2 = false;
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if ( flipData.cardSlot[0].isFace1 ) {
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flipData.cardSlot[0].card2 = this.drawFromDeck();
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flipData.cardSlot[0].value2 = this.getCardValue(flipData.cardSlot[0].card2.cardName);
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flipData.cardSlot[0].isFace2 = this.isCardFace(flipData.cardSlot[0].card2.cardName);
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flipData.cardSlot[0].card2Path = `systems/foundryvtt-shadows-over-sol/img/cards/${flipData.cardSlot[0].card2.cardName}.webp`;
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} else {
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flipData.cardSlot[0].value2 = 0; // Safe init
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}
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flipData.cardSlot[0].total = flipData.cardSlot[0].value1 + flipData.cardSlot[0].value2;
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// Trump check
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flipData.cardSlot[0].cardsuit = cardsuit;
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if ( cardsuit == flipData.stat.cardsuit ) {
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// This is a trump !
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flipData.cardSlot[1] = { total: 0 };
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flipData.isTrump = true;
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flipData.cardSlot[1].card1 = this.drawFromDeck();
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flipData.cardSlot[1].card1Path = `systems/foundryvtt-shadows-over-sol/img/cards/${flipData.cardSlot[1].card1.cardName}.webp`;
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flipData.cardSlot[1].cardsuit = this.getCardSuit(flipData.cardSlot[1].card1.cardName);
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flipData.cardSlot[1].value1 = this.getCardValue(flipData.cardSlot[1].card1.cardName);
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flipData.cardSlot[1].isFace1 = this.isCardFace(flipData.cardSlot[1].card1.cardName);
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if ( flipData.cardSlot[1].isFace1 ) {
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flipData.cardSlot[1].card2 = this.drawFromDeck();
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flipData.cardSlot[1].value2 = this.getCardValue(flipData.cardSlot[1].card2.cardName);
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flipData.cardSlot[1].isFace2 = this.isCardFace(flipData.cardSlot[1].card2.cardName);
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flipData.cardSlot[1].card2Path = `systems/foundryvtt-shadows-over-sol/img/cards/${flipData.cardSlot[1].card2.cardName}.webp`;
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} else {
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flipData.cardSlot[1].value2 = 0; // Safe init
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}
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if ( flipData.cardSlot[1].cardsuit == cardsuit ) {
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flipData.fullTrump = true;
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}
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flipData.cardSlot[1].total = flipData.cardSlot[1].value1 + flipData.cardSlot[1].value2;
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}
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}
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// Card Total
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flipData.cardTotal = flipData.cardSlot[0].total;
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if ( flipData.fullTrump ) {
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flipData.cardTotal = flipData.cardSlot[0].total + flipData.cardSlot[1].total;
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} else if (flipData.isTrump) {
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flipData.cardTotal = (flipData.cardSlot[0].total > flipData.cardSlot[1].total) ? flipData.cardSlot[0].total : flipData.cardSlot[1].total;
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}
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// Compute final result and compare
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if ( flipData.mode == 'stat' ) {
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flipData.baseScore = flipData.stat.value;
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} else if (flipData.mode == 'skill') {
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flipData.baseScore = Math.floor(flipData.stat.value/2) + flipData.skill.data.value;
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}
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flipData.finalScore = flipData.baseScore + flipData.cardTotal + Number(flipData.modifier);
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flipData.magnitude = flipData.finalScore - flipData.tn;
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flipData.result = (flipData.magnitude >= 0) ? "Success": "Failure";
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console.log(flipData);
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this.data.actor.saveDeck();
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flipData.alias = this.data.actor.name;
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let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-flip.html', flipData);
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ChatMessage.create( { content: html });
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getDeckHTML( ) {
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getDeckHTML( ) {
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return "<img class='view-deck flip-card' src='systems/foundryvtt-shadows-over-sol/img/cards/card_back.webp' />";
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return "<a class='view-deck'><img class='flip-card deck-card' src='systems/foundryvtt-shadows-over-sol/img/cards/card_back.webp' /></a>";
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getEdgeHTML( ) {
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getEdgeHTML( ) {
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let html = "";
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let html = "";
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for (let edge of this.data.cardEdge) {
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for (let edge of this.data.cardEdge) {
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html += `<img class='view-discard flip-card' src='systems/foundryvtt-shadows-over-sol/img/cards/${edge.cardName}.webp' />`
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html += `<a class='view-edge'><img class='flip-card edge-card' data-edge-card='${edge.cardName}' src='systems/foundryvtt-shadows-over-sol/img/cards/${edge.cardName}.webp' /></a>`
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}
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}
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return html;
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return html;
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}
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}
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@ -7,7 +7,7 @@ export class SoSFlipDialog extends Dialog {
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title: 'Flip Dialog',
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title: 'Flip Dialog',
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content: html,
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content: html,
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buttons: {
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buttons: {
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'flip-close': { label: 'Flip and Close', callback: html => this.onFlipClose() }
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'flip-close': { label: 'Cancel and Close', callback: html => this.onFlipClose() }
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},
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},
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default: 'flip'
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default: 'flip'
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};
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};
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@ -18,7 +18,7 @@ export class SoSFlipDialog extends Dialog {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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onFlipClose( ) {
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onFlipClose( ) {
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this.close();
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -27,11 +27,22 @@ export class SoSFlipDialog extends Dialog {
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$('.view-deck').remove();
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$('.view-deck').remove();
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$("#view-deck").append(await flipData.actor.cardDeck.getDeckHTML());
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$("#view-deck").append(await flipData.actor.cardDeck.getDeckHTML());
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$('.view-discard').remove();
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$("#view-discard").append(await flipData.actor.cardDeck.getDiscardTopHTML());
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$('.view-edge').remove();
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$('.view-edge').remove();
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$("#view-edge").append(await flipData.actor.cardDeck.getEdgeHTML());
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$("#view-edge").append(await flipData.actor.cardDeck.getEdgeHTML());
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$('.edge-card').click((event) => {
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let flipData = duplicate(this.flipData);
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flipData.modifier = $('#modifier').val();
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flipData.tn = $('#tn').val();
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flipData.edgeName = event.currentTarget.attributes['data-edge-card'].value;
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flipData.cardOrigin = "Edge";
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if ( flipData.mode == 'skill') {
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flipData.stat = duplicate( flipData.statList[ $('#statSelect').val() ] );
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}
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this.flipData.actor.cardDeck.doFlipFromDeckOrEdge(flipData);
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this.onFlipClose();
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});
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -53,11 +64,21 @@ export class SoSFlipDialog extends Dialog {
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// Setup everything onload
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// Setup everything onload
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$(function () { onLoad(); });
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$(function () { onLoad(); });
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html.find('#do-flip-deck').click((event) => {
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html.find('.class-view-deck').click((event) => {
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dialog.flipData.actor.cardDeck.doFlipFromDeck();
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let flipData = duplicate(this.flipData);
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dialog.updateFlip( dialog.flipData);
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flipData.modifier = html.find('#modifier').val();
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flipData.tn = html.find('#tn').val();
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if ( flipData.mode == 'skill') {
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console.log("SKILL STAT : ", html.find('#statSelect').val() );
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flipData.stat = duplicate( flipData.statList[ html.find('#statSelect').val() ] );
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}
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flipData.cardOrigin = "Deck";
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flipData.tn = html.find('#tn').val();
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dialog.flipData.actor.cardDeck.doFlipFromDeckOrEdge(flipData);
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dialog.onFlipClose();
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});
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});
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}
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}
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}
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}
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width: 90px;
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width: 90px;
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margin-right: 5px;
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margin-right: 5px;
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}
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}
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.card-icon {
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height: 128px;
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width: 90px !important;
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flex-grow: 1;
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}
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.card-img {
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.card-img {
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height: 128px;
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height: 128px;
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width: 90px;
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width: 90px;
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27
templates/chat-flip.html
Normal file
27
templates/chat-flip.html
Normal file
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<h4>{{alias}} flips a card from {{cardOrigin}}{{#if isTrump}} with a Trump ! {{/if}}</h4>
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<h4>This a {{mode}} {{#if skill}} {{skill.name}} {{/if}} Flip, with {{localize stat.label}} ({{stat.value}} - {{stat.cardsuit}})</h4>
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<table>
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<tr class="flexrow">
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{{#each cardSlot as |slot|}}
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<td class="flexcol">
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<span><img class="chat-icon card-icon" src="{{slot.card1Path}}" /></span>
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{{#if slot.isFace1}}
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<span></span><img class="chat-icon card-icon" src="{{slot.card2Path}}" /></span>
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{{/if}}
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</td>
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{{/each}}
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</tr>
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</table>
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{{#if isJoker}}
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<label>This is a Critical Failure ! You deck has been resetted !</label>
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{{else}}
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<div class="flexcol">
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<label>Card(s) total value : {{cardTotal}}</label>
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<label>Stat/Skill base value : {{baseScore}} </label>
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<label>Modifier : {{numberFormat modifier decimals=0 sign=false}}</label>
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<label>Final result : {{finalScore}} compared to TN {{tn}}</label>
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<label><strong>This is a {{result}} with a magnitude of {{magnitude}}</strong></label>
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</div>
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{{/if}}
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@ -2,18 +2,40 @@
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<h2 class="compdialog" id="statSkillFlip">Flip Dialog !</h2>
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<h2 class="compdialog" id="statSkillFlip">Flip Dialog !</h2>
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<h3 class="compdialog" id="flipSubTitle">
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{{#if (eq mode 'stat')}}
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{{#if (eq mode 'stat')}}
|
||||||
Stat Only Flip : {{localize stat.label}}
|
<h3 class="compdialog" id="flipSubTitle">
|
||||||
{{else}}
|
Stat Only Flip : {{localize stat.label}} ({{stat.value}}, {{stat.cardsuit}})
|
||||||
Skill Flip : {{skill.name}}
|
|
||||||
{{/if}}
|
|
||||||
</h3>
|
</h3>
|
||||||
|
{{else}}
|
||||||
|
<h3 class="compdialog" id="flipSubTitle">
|
||||||
|
Select Stat
|
||||||
|
<select name="stat" id="statSelect" data-dtype="String">
|
||||||
|
{{#select statList}}
|
||||||
|
{{#each statList as |stat key|}}
|
||||||
|
<option value={{key}}>{{localize stat.label}}</option>
|
||||||
|
{{/each}}
|
||||||
|
{{/select}}
|
||||||
|
</select>
|
||||||
|
</h3>
|
||||||
|
<h3 class="compdialog" id="flipSubTitle">
|
||||||
|
Skill Flip : {{skill.name}} ({{skill.data.value}})
|
||||||
|
</h3>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
<section class="sheet-body">
|
<section class="sheet-body">
|
||||||
<div class="tab" data-group="primary">
|
<div class="tab" data-group="primary">
|
||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
<label for="categorie generic-label">Modifier</label>
|
<label for="categorie generic-label">Target Number (TN) : </label>
|
||||||
|
<select name="tn" id="tn" data-dtype="number">
|
||||||
|
{{#select tn}}
|
||||||
|
{{#each tnList as |key|}}
|
||||||
|
<option value={{key}} {{#if (eq key 10)}}selected{{/if}}>{{numberFormat key decimals=0 sign=false}}</option>
|
||||||
|
{{/each}}
|
||||||
|
{{/select}}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
<div class="flexrow">
|
||||||
|
<label for="categorie generic-label">Flip Modifier</label>
|
||||||
<select name="modifier" id="modifier" data-dtype="number">
|
<select name="modifier" id="modifier" data-dtype="number">
|
||||||
{{#select modifier}}
|
{{#select modifier}}
|
||||||
{{#each modifierList as |key|}}
|
{{#each modifierList as |key|}}
|
||||||
@ -22,15 +44,15 @@
|
|||||||
{{/select}}
|
{{/select}}
|
||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
<div id="flowrow">
|
<div id="flexrow">
|
||||||
<span id="view-deck"></span>
|
<label class="generic-label">Click on deck to flip from deck, or click on the relevant Edge card to flip from it!</label>
|
||||||
<span class="generic-label" id="do-flip-deck"><a>Flip from deck !</a></span>
|
|
||||||
</div>
|
</div>
|
||||||
<div id="view-discard">
|
<div id="flexrow">
|
||||||
|
<span class="class-view-deck" id="view-deck"></span>
|
||||||
|
<span class="class-view-edge" id="view-edge"></span>
|
||||||
</div>
|
</div>
|
||||||
<div id="view-edge">
|
<div id="flexrow">
|
||||||
</div>
|
<label class="generic-label"></label>
|
||||||
<div id="view-draw">
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</section>
|
</section>
|
||||||
|
Loading…
Reference in New Issue
Block a user