Fixed a bug where if shock is erroneously set to 0, incSeverity is set to infinity and the script loops forever on line 260.

This commit is contained in:
tmtabor 2021-02-26 13:43:13 -08:00
parent a8578c3aa1
commit 1cd0506d3e

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@ -233,7 +233,7 @@ export class SoSUtility extends Entity {
}
let dr = flipData.target.actor.data.data.scores.dr.value;
let shock = flipData.target.actor.data.data.scores.shock.value;
let shock = flipData.target.actor.data.data.scores.shock.value || 1;
let defenseCritical = flipData.target.actor.data.data.scores.defense.critical;
flipData.damageStatus = 'apply_damage';