v10 compatibility
This commit is contained in:
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e52b62a314
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1f0506f5c2
@ -335,7 +335,7 @@ export class SoSActor extends Actor {
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totalWounds: this.system.scores.wound.value
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totalWounds: this.system.scores.wound.value
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}
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}
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let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-character-death.html', woundData );
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let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-character-death.html', woundData );
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ChatMessage.create( { content: html, whisper: [ChatMessage.getWhisperRecipients(this.name), ChatMessage.getWhisperRecipients("GM") ] } );
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ChatMessage.create( { content: html, whisper: ChatMessage.getWhisperRecipients(this.name).concat(ChatMessage.getWhisperRecipients("GM") ) } )
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}
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}
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}
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}
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@ -369,7 +369,7 @@ export class SoSActor extends Actor {
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totalWounds: this.system.scores.wound.value
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totalWounds: this.system.scores.wound.value
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}
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}
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let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-damage-consequence.html', woundData );
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let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-damage-consequence.html', woundData );
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ChatMessage.create( { content: html, whisper: ChatMessage.getWhisperRecipients(this.name).concat(ChatMessage.getWhisperRecipients("GM")) } );
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ChatMessage.create( { content: html, whisper: ChatMessage.getWhisperRecipients(this.name).concat(ChatMessage.getWhisperRecipients("GM")) } )
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this.checkDeath();
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this.checkDeath();
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}
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}
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@ -399,7 +399,7 @@ export class SoSActor extends Actor {
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async applyWounds( flipData ) {
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async applyWounds( flipData ) {
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if ( flipData.damageStatus == 'no_damage') {
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if ( flipData.damageStatus == 'no_damage') {
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let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-nodamage-taken.html', flipData );
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let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-nodamage-taken.html', flipData );
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ChatMessage.create( { content: html, whisper: [ChatMessage.getWhisperRecipients(this.name), ChatMessage.getWhisperRecipients("GM") ] } );
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ChatMessage.create( { content: html, whisper: ChatMessage.getWhisperRecipients(this.name).concat(ChatMessage.getWhisperRecipients("GM")) } );
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return;
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return;
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}
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}
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@ -437,7 +437,7 @@ export class SoSActor extends Actor {
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flipData.currentWounds = sumWound;
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flipData.currentWounds = sumWound;
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flipData.totalWounds = this.system.scores.wound.value;
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flipData.totalWounds = this.system.scores.wound.value;
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let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-damage-taken.html', flipData );
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let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-damage-taken.html', flipData );
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ChatMessage.create( { content: html, whisper: [ChatMessage.getWhisperRecipients(this.name), ChatMessage.getWhisperRecipients("GM") ] } );
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ChatMessage.create( { content: html, whisper: ChatMessage.getWhisperRecipients(this.name).concat(ChatMessage.getWhisperRecipients("GM")) } );
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this.checkDeath();
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this.checkDeath();
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}
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}
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@ -8,23 +8,27 @@ export class SoSCombat extends Combat {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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requestActions() {
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requestActions() {
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if ( game.user.isGM && !this.actionsRequested) {
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if (game.user.isGM && !this.actionsRequested) {
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console.log("REQUEST ACTIONS !!!");
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console.log("REQUEST ACTIONS !!!")
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this.actionsRequested = true;
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this.actionsRequested = true;
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this.phaseSetup = {}; // Reset each new round/update
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this.phaseSetup = {}; // Reset each new round/update
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for( let combatant of this.combatants) {
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for (let combatant of this.combatants) {
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this.setInitiative(combatant._id, -1 ); // Reset init
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this.setInitiative(combatant.id, -1); // Reset init
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let uniq = randomID(16);
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let uniq = randomID(16)
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const name = combatant.actor ? combatant.actor.name : combatant.name;
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const name = combatant.actor ? combatant.actor.name : combatant.name;
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if ( combatant.players[0]) {
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if (combatant.players && combatant.players[0]) {
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// A player controls this combatant -> message !
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// A player controls this combatant -> message !
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ChatMessage.create( { content: `New round ! Click on the button below to declare the actions of ${name} for round ${this.round} !<br>
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ChatMessage.create({
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<a class='chat-card-button' id='button-declare-actions' data-uniq-id='${uniq}' data-combatant-id='${combatant._id}' data-combat-id='${this._id}' data-round='${this.round}'>Declare actions</a>`,
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content: `New round ! Click on the button below to declare the actions of ${name} for round ${this.round} !<br>
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whisper: [ combatant.players[0].data._id] } );
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<a class='chat-card-button' id='button-declare-actions' data-uniq-id='${uniq}' data-combatant-id='${combatant.id}' data-combat-id='${this.id}' data-round='${this.round}'>Declare actions</a>`,
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whisper: [combatant.players[0].id]
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});
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} else {
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} else {
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ChatMessage.create( { content: `New round ! Click on the button below to declare the actions of ${name} for round ${this.round} !<br>
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ChatMessage.create({
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<a class='chat-card-button' id='button-declare-actions' data-uniq-id='${uniq}' data-combatant-id='${combatant._id}' data-combat-id='${this._id}' data-round='${this.round}'>Declare actions</a>`,
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content: `New round ! Click on the button below to declare the actions of ${name} for round ${this.round} !<br>
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whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
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<a class='chat-card-button' id='button-declare-actions' data-uniq-id='${uniq}' data-combatant-id='${combatant.id}' data-combat-id='${this.id}' data-round='${this.round}'>Declare actions</a>`,
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whisper: ChatMessage.getWhisperRecipients("GM"),
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});
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}
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}
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}
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}
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}
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}
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@ -39,7 +43,7 @@ export class SoSCombat extends Combat {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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gotoNextTurn() {
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gotoNextTurn() {
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this.phaseNumber -= 1;
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this.phaseNumber -= 1;
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if ( this.phaseNumber <= 0) {
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if (this.phaseNumber <= 0) {
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this.applyConsequences();
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this.applyConsequences();
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this.nextRound(); // Auto-switch to next round
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this.nextRound(); // Auto-switch to next round
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} else {
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} else {
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@ -49,46 +53,51 @@ export class SoSCombat extends Combat {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async nextTurn() {
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async nextTurn() {
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console.log("Going to phase !", this.phaseNumber );
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console.log("Going to phase !", this.phaseNumber);
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// Get all actions for this phase
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// Get all actions for this phase
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let phaseIndex = this.phaseNumber - 1;
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let phaseIndex = this.phaseNumber - 1;
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let actionList = [];
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let actionList = [];
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let actionMsg = `<h4>Actions for phase ${this.phaseNumber}</h4>`;
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let actionMsg = `<h4>Actions for phase ${this.phaseNumber}</h4>`;
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for (let combatantId in this.phaseSetup ) {
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for (let combatantId in this.phaseSetup) {
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let actionData = this.phaseSetup[combatantId];
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let actionData = this.phaseSetup[combatantId];
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if ( actionData.phaseArray[phaseIndex].name != 'No Action' ) {
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if (actionData.phaseArray[phaseIndex].name != 'No Action') {
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let combatant = this.combatants.find( comb => comb._id == actionData.combatantId);
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let combatant = this.combatants.find(comb => comb._id == actionData.combatantId);
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const name = combatant.actor ? combatant.actor.data.name : combatant.name;
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const name = combatant.actor ? combatant.actor.name : combatant.name;
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actionList.push( { combatant: combatant,
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actionList.push({
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combatant: combatant,
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action: actionData.phaseArray[phaseIndex],
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action: actionData.phaseArray[phaseIndex],
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isDone: false
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isDone: false
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});
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});
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actionMsg += `<br>${name} is going to : ${actionData.phaseArray[phaseIndex].name}`;
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actionMsg += `<br>${name} is going to : ${actionData.phaseArray[phaseIndex].name}`;
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}
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}
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}
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}
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if ( actionList.length == 0) {
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if (actionList.length == 0) {
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actionMsg += "<br>No actions for the phase !";
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actionMsg += "<br>No actions for the phase !";
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this.gotoNextTurn();
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this.gotoNextTurn();
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}
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}
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// Display a nice message
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// Display a nice message
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ChatMessage.create( { content: actionMsg });
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ChatMessage.create({ content: actionMsg });
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// Now push specific messages
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// Now push specific messages
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for ( let action of actionList) {
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for (let action of actionList) {
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let uniq = randomID(16);
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let uniq = randomID(16);
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action.uniqId = uniq; // Easy tracking with chat messages
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action.uniqId = uniq; // Easy tracking with chat messages
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const name = action.combatant.actor ? action.combatant.actor.data.name : action.combatant.name;
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const name = action.combatant.actor ? action.combatant.actor.name : action.combatant.name;
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if ( action.combatant.players[0]) {
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if (action.combatant.players[0]) {
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// A player controls this combatant -> message !
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// A player controls this combatant -> message !
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ChatMessage.create( { content: `Phase ${this.phaseNumber} ! ${name} must perform a <strong>${action.action.name}</strong> action.
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ChatMessage.create({
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content: `Phase ${this.phaseNumber} ! ${name} must perform a <strong>${action.action.name}</strong> action.
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When done, click on the button below to close the action.
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When done, click on the button below to close the action.
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<a class='chat-card-button' id='button-end-action' data-uniq-id='${uniq}' data-combatant-id='${action.combatant._id}' data-combat-id='${this._id}' data-round='${this.round}'>Action is done !</a>`,
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<a class='chat-card-button' id='button-end-action' data-uniq-id='${uniq}' data-combatant-id='${action.combatant.id}' data-combat-id='${this.id}' data-round='${this.round}'>Action is done !</a>`,
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whisper: [ action.combatant.players[0].data._id] } );
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whisper: [action.combatant.players[0].id]
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});
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} else {
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} else {
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ChatMessage.create( { content: `Phase ${this.phaseNumber} ! ${name} must perform a <strong>${action.action.name}</strong> action.<br>
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ChatMessage.create({
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content: `Phase ${this.phaseNumber} ! ${name} must perform a <strong>${action.action.name}</strong> action.<br>
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When done, click on the button below to close the action.
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When done, click on the button below to close the action.
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<a class='chat-card-button' id='button-end-action' data-uniq-id='${uniq}' data-combatant-id='${action.combatant._id}' data-combat-id='${this._id}' data-round='${this.round}'>Action is done !</a>`,
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<a class='chat-card-button' id='button-end-action' data-uniq-id='${uniq}' data-combatant-id='${action.combatant.id}' data-combat-id='${this.id}' data-round='${this.round}'>Action is done !</a>`,
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whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
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whisper: ChatMessage.getWhisperRecipients("GM")
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});
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}
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}
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}
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}
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// Save for easy access
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// Save for easy access
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@ -96,28 +105,28 @@ export class SoSCombat extends Combat {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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applyConsequences( ) {
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applyConsequences() {
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if (game.user.isGM ) {
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if (game.user.isGM) {
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for( let combatant of this.combatants) {
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for (let combatant of this.combatants) {
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if (!combatant.actor) continue; // Can't check tokens without assigned actors, Maybe print chat message about bleeding happening so that the GM can manually track this?
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if (!combatant.actor) continue; // Can't check tokens without assigned actors, Maybe print chat message about bleeding happening so that the GM can manually track this?
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let bleeding = combatant.actor.data.items.find( item => item.type == 'consequence' && item.name == 'Bleeding');
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let bleeding = combatant.actor.items.find(item => item.type == 'consequence' && item.name == 'Bleeding');
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combatant.actor.applyConsequenceWound( bleeding.data.severity, "bleeding" );
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combatant.actor.applyConsequenceWound(bleeding.system.severity, "bleeding");
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}
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}
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}
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}
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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closeAction( uniqId) {
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closeAction(uniqId) {
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// Delete message !
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// Delete message !
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const toDelete = game.messages.filter(it => it.data.content.includes( uniqId ));
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const toDelete = game.messages.filter(it => it.content.includes(uniqId));
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toDelete.forEach(it => it.delete());
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toDelete.forEach(it => it.delete())
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let action = this.currentActions.find( _action => _action.uniqId == uniqId );
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let action = this.currentActions.find(_action => _action.uniqId == uniqId);
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if (action) {
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if (action) {
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action.isDone = true;
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action.isDone = true;
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let filtered = this.currentActions.filter( _action => action.isDone );
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let filtered = this.currentActions.filter(_action => action.isDone);
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if ( filtered.length == this.currentActions.length) { // All actions closed !
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if (filtered.length == this.currentActions.length) { // All actions closed !
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console.log("Going next turn !!!");
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console.log("Going next turn !!!");
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this.gotoNextTurn();
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this.gotoNextTurn();
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}
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}
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@ -125,22 +134,22 @@ export class SoSCombat extends Combat {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getPhaseRank( actionConf) {
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getPhaseRank(actionConf) {
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for (let i=2; i>=0; i--) {
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for (let i = 2; i >= 0; i--) {
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let action = actionConf.phaseArray[i];
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let action = actionConf.phaseArray[i];
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if (action.name != "No Action") {
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if (action.name != "No Action") {
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return i+1;
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return i + 1;
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}
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}
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}
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}
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return 0;
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return 0;
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getAPFromActor( actorId ) {
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getAPFromActor(actorId) {
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for( let combatant of this.combatants) {
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for (let combatant of this.combatants) {
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//console.log(combatant);
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//console.log(combatant);
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if ( combatant.actor.data._id == actorId ) {
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if (combatant.actor.id == actorId) {
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let phase = this.phaseSetup[combatant._id];
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let phase = this.phaseSetup[combatant.id];
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return phase.remainingAP;
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return phase.remainingAP;
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}
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}
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}
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}
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@ -148,13 +157,13 @@ export class SoSCombat extends Combat {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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decreaseAPFromActor( actorId ) {
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decreaseAPFromActor(actorId) {
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for( let combatant of this.combatants) {
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for (let combatant of this.combatants) {
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//console.log(combatant);
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//console.log(combatant);
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if ( combatant.actor.data._id == actorId ) {
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if (combatant.actor.id == actorId) {
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let phase = this.phaseSetup[combatant._id];
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let phase = this.phaseSetup[combatant.id];
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phase.remainingAP -= 1;
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phase.remainingAP -= 1;
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if ( phase.remainingAP < 0 ) phase.remainingAP = 0;
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if (phase.remainingAP < 0) phase.remainingAP = 0;
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}
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}
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}
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}
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}
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}
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@ -164,26 +173,27 @@ export class SoSCombat extends Combat {
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console.log("Setting combat for phase : ", actionConf, actionConf.uniqId);
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console.log("Setting combat for phase : ", actionConf, actionConf.uniqId);
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// Delete message !
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// Delete message !
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const toDelete = game.messages.filter(it => it.data.content.includes( actionConf.uniqId ));
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const toDelete = game.messages.filter(it => it.content.includes(actionConf.uniqId));
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console.log("MESSAGE : ", toDelete);
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toDelete.forEach(it => it.delete());
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toDelete.forEach(it => it.delete());
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if ( !this.phaseSetup) this.phaseSetup = {}; // Opportunistic init
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if (!this.phaseSetup) this.phaseSetup = {}; // Opportunistic init
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// Keep track
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// Keep track
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this.phaseSetup[actionConf.combatantId] = actionConf;
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this.phaseSetup[actionConf.combatantId] = actionConf;
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console.log( this.combatants );
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console.log(this.combatants);
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//let combatant = this.combatants.find( comb => comb._id == actionConf.combatantId);
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//let combatant = this.combatants.find( comb => comb._id == actionConf.combatantId);
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await this.setInitiative( actionConf.combatantId, this.getPhaseRank( actionConf ) );
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await this.setInitiative(actionConf.combatantId, this.getPhaseRank(actionConf));
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let actionsDone = true
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let actionsDone = true
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for( let combatant of this.combatants) {
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for (let combatant of this.combatants) {
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if ( combatant.initiative == -1 ) actionsDone = false;
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if (combatant.initiative == -1) actionsDone = false;
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}
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}
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if ( actionsDone ) {
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if (actionsDone) {
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this.actionsRequested = false;
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this.actionsRequested = false;
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ChatMessage.create( { content: `Action declaration has been completed ! Now proceeding with actions.`,
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ChatMessage.create({
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whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
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content: `Action declaration has been completed ! Now proceeding with actions.`,
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whisper: ChatMessage.getWhisperRecipients("GM")
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})
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this.phaseNumber = 3;
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this.phaseNumber = 3;
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this.nextTurn();
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this.nextTurn();
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}
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}
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@ -12,7 +12,7 @@ export class SoSDialogCombatActions extends Dialog {
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actionPoints: SoSUtility.fillRange(0, 6),
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actionPoints: SoSUtility.fillRange(0, 6),
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combatId: combatId,
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combatId: combatId,
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combatantId: combatantId,
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combatantId: combatantId,
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combatantsList: combat.data.combatants,
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combatantsList: combat.combatants,
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uniqId: uniqId,
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uniqId: uniqId,
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round: round
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round: round
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}
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}
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@ -60,7 +60,7 @@ export class SoSGMDeck extends Dialog {
|
|||||||
let cardPath = `systems/foundryvtt-shadows-over-sol/img/cards/${card.cardName}.webp`;
|
let cardPath = `systems/foundryvtt-shadows-over-sol/img/cards/${card.cardName}.webp`;
|
||||||
let cardData = { card: card, cardPath: cardPath };
|
let cardData = { card: card, cardPath: cardPath };
|
||||||
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-card.html', cardData );
|
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-card.html', cardData );
|
||||||
ChatMessage.create( { content: html, whisper: [ ChatMessage.getWhisperRecipients("GM") ] });
|
ChatMessage.create( { content: html, whisper: ChatMessage.getWhisperRecipients("GM") } );
|
||||||
//dialog.onFlipClose();
|
//dialog.onFlipClose();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user