v10/v11 compat
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@ -64,12 +64,12 @@ export class SoSActorSheet extends ActorSheet {
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formData.gearsRoot = formData.gears.filter(item => item.system.containerid == "");
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for ( let container of formData.gearsRoot) {
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if ( container.type == 'container') {
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container.data.contains = []
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container.data.containerEnc = 0;
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container.system.contains = []
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container.system.containerEnc = 0;
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for (let gear of formData.gears) {
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console.log("GEAR", gear, container)
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if ( gear.system.containerid == container.id) {
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container.data.contains.push( gear )
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container.system.contains.push( gear )
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if ( !gear.system.neg && !gear.system.software ) {
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container.system.containerEnc += (gear.system.big > 0) ? gear.system.big : 1;
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}
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@ -1,24 +0,0 @@
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html.find('.item .item-name h4').click(event => this._onItemSummary(event));
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/**
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* Handle toggling of an item from the Actor sheet
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* @private
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*/
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_onItemSummary(event) {
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event.preventDefault();
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let li = $(event.currentTarget).parents(".item"),
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item = this.actor.getOwnedItem(li.data("item-id"));
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// Toggle summary
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if (item.data.data.description !== undefined && item.data.data.description !== null){
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if ( li.hasClass("expanded") ) {
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let summary = li.children(".item-summary");
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summary.slideUp(200, () => summary.remove());
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} else {
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let div = $(`<div class="item-summary">${item.data.data.description}</div>`);
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li.append(div.hide());
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div.slideDown(200);
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}
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li.toggleClass("expanded");
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}
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}
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@ -247,7 +247,7 @@ export class SoSCardDeck {
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if ( flipData.mode == 'stat' || flipData.mode == 'weapon' ) {
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flipData.baseScore = flipData.stat.value + flipData.malusConsequence + flipData.bonusConsequence + flipData.woundMalus;
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} else if (flipData.mode == 'skill') {
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flipData.baseScore = Math.floor(flipData.stat.value/2) + flipData.skill.data.value + flipData.malusConsequence + flipData.bonusConsequence + flipData.woundMalus;
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flipData.baseScore = Math.floor(flipData.stat.value/2) + flipData.skill.system.value + flipData.malusConsequence + flipData.bonusConsequence + flipData.woundMalus;
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}
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flipData.finalScore = flipData.baseScore + flipData.cardTotal + Number(flipData.modifier);
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flipData.magnitude = flipData.finalScore - flipData.tn;
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@ -272,10 +272,10 @@ export class SoSCardDeck {
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async processWeapon( flipData ) {
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flipData.damageCardsuit = flipData.cardSlot[flipData.cardSlotIndex].cardsuit;
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let damageKey = 'damage_'+ flipData.damageCardsuit;
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flipData.damageString = flipData.weapon.data[damageKey];
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flipData.damageString = flipData.weapon.system[damageKey];
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if (flipData.damageString.includes('Str') ) {
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let damageRegexp = flipData.damageString.match( /Str([\d])?\+?([\d])?([LMSC])/i );
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flipData.damageValue = (flipData.actor.data.data.stats.strength.value * Number(damageRegexp[1]?damageRegexp[1]:1)) + Number(damageRegexp[2]?damageRegexp[2]:0);
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flipData.damageValue = (flipData.actor.system.stats.strength.value * Number(damageRegexp[1]?damageRegexp[1]:1)) + Number(damageRegexp[2]?damageRegexp[2]:0);
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flipData.damageSeverity = damageRegexp[3];
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} else {
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let damageRegexp = flipData.damageString.match( /(\d*)([LMSC])/i );
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@ -16,7 +16,7 @@ export class SoSCombat extends Combat {
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this.setInitiative(combatant.id, -1); // Reset init
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let uniq = randomID(16)
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const name = combatant.actor ? combatant.actor.name : combatant.name;
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if (combatant.players && combatant.players[0]) {
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if (combatant.players && combatant.players[0] ) {
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// A player controls this combatant -> message !
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ChatMessage.create({
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content: `New round ! Click on the button below to declare the actions of ${name} for round ${this.round} !<br>
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@ -122,7 +122,7 @@ export class SoSUtility {
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let trappings = items.filter( item => item.type == 'gear' || item.type == 'armor' || item.type == 'weapon' );
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let sumEnc = 0;
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for (let object of trappings) {
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if ( (!object.data.worn) && (!object.data.neg) && (!object.data.software) && (!object.data.implant) && (!object.data.containerid || object.data.containerid == "") ) {
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if ( (!object.system.worn) && (!object.system.neg) && (!object.system.software) && (!object.system.implant) && (!object.system.containerid || object.system.containerid == "") ) {
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sumEnc += (object.big > 0) ? object.big : 1;
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}
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}
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@ -275,20 +275,20 @@ export class SoSUtility {
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}
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// DR management
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let armor = flipData.target.actor.data.items.find( item => item.type == 'armor' && item.data.worn);
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flipData.armorDR = armor ? armor.data.dr : 0;
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flipData.armorGel = armor ?armor.data.gel : 0;
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flipData.armorReflect = armor ? armor.data.reflect : 0;
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let dr = flipData.target.actor.data.data.scores.dr.value + flipData.armorDR;
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if (flipData.weapon.data.category == 'ballistic') {
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let armor = flipData.target.actor.system.items.find( item => item.type == 'armor' && item.system.worn);
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flipData.armorDR = armor ? armor.system.dr : 0;
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flipData.armorGel = armor ?armor.system.gel : 0;
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flipData.armorReflect = armor ? armor.system.reflect : 0;
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let dr = flipData.target.actor.system.scores.dr.value + flipData.armorDR;
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if (flipData.weapon.system.category == 'ballistic') {
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dr += flipData.armorGel;
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}
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if (flipData.weapon.data.category == 'laser') {
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if (flipData.weapon.system.category == 'laser') {
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dr += flipData.armorReflect;
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}
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let shock = flipData.target.actor.data.data.scores.shock.value || 1;
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let defenseCritical = flipData.target.actor.data.data.scores.defense.critical;
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let shock = flipData.target.actor.system.scores.shock.value || 1;
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let defenseCritical = flipData.target.actor.system.scores.defense.critical;
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flipData.damageStatus = 'apply_damage';
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flipData.targetShock = shock;
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@ -341,17 +341,17 @@ export class SoSUtility {
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// Is target able to dodge ??
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let defender = game.actors.get( flipData.target.actor._id);
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flipData.coverConsequence = defender.data.items.find( item => item.type == 'consequence' && item.name == 'Cover');
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flipData.APavailable = game.combat.getAPFromActor( defender.data._id );
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flipData.coverConsequence = defender.items.find( item => item.type == 'consequence' && item.name == 'Cover');
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flipData.APavailable = game.combat.getAPFromActor( defender._id );
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console.log("FLIPDATE : ", flipData);
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if ( !flipData.isReaction && flipData.APavailable > 0) {
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if ( (flipData.weapon.data.category == 'melee' ) || ( (flipData.weapon.data.category == 'laser' || flipData.weapon.data.category == 'ballistic') &&
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flipData.coverConsequence.data.severity != 'none') ) {
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flipData.coverSeverityLevel = this.getConsequenceSeverityLevel( flipData.coverConsequence.data.severity ) * 2;
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if ( (flipData.weapon.system.category == 'melee' ) || ( (flipData.weapon.system.category == 'laser' || flipData.weapon.system.category == 'ballistic') &&
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flipData.coverConsequence.system.severity != 'none') ) {
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flipData.coverSeverityLevel = this.getConsequenceSeverityLevel( flipData.coverConsequence.system.severity ) * 2;
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flipData.coverSeverityFlag = (flipData.coverSeverityLevel > 0);
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flipData.isMelee = (flipData.weapon.data.category == 'melee' );
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let melee = defender.data.items.find( item => item.type == 'skill' && item.name == 'Melee');
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flipData.defenderMelee = melee.data.value;
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flipData.isMelee = (flipData.weapon.system.category == 'melee' );
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let melee = defender.items.find( item => item.type == 'skill' && item.name == 'Melee');
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flipData.defenderMelee = melee.system.value;
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flipData.uniqId = randomID(16);
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this.registry[flipData.uniqId] = flipData;
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let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-damage-request-dodge.html', flipData );
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@ -4,7 +4,7 @@
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"description": "Shadows over Sol for FoundryVTT",
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"url": "https://www.uberwald.me/gitea/public/foundryvtt-shadows-over-sol/",
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"license": "LICENSE.txt",
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"version": "11.0.0",
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"version": "11.0.1",
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"compatibility": {
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"minimum": "10",
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"verified": "10",
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@ -109,7 +109,7 @@
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],
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"socket": true,
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"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-shadows-over-sol/raw/branch/v10/system.json",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-shadows-over-sol/archive/foundryvtt-shadows-over-sol-11.0.0.zip",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-shadows-over-sol/archive/foundryvtt-shadows-over-sol-11.0.1.zip",
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"gridDistance": 5,
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"gridUnits": "ft"
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}
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