Manage GM cards
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packs/injuries.db
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packs/injuries.db
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{"_id":"2ZUnK7mjIeizobUM","name":"Stunning","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"h06","description":"<p>Stunning: There was something about that attack the character wasn’t expecting, and it's left her stunned and reevaluating the situation. This increases the target's Stun consequence two severities.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"name":"Debilitated","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"c09","description":"<p>Debilitated: Every wound makes it harder to go on, sapping the character’s strength and vigor. This increases the target's Fatigue consequence two severities.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[],"_id":"5mH7KTHX3PTgyf0K"}
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{"_id":"6VVhw27n93JauM51","name":"Dazing Strike","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"h04","description":"<p>Dazing Strike: The sudden attack leaves the character hit and a bit dazed from the pain. This increases the target's Dazed consequence a severity.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"_id":"7S0f1aAU3edBJ7qR","name":"Jolt of Pain","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"h02","description":"<p>Jolt of Pain: The attack sends a jolt of pain throughout the character’s body, stunning her momentarily and leaving her unable to act. This increases the target's Stun consequence a severity.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"name":"Shattered Leg","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"c13","description":"<p>Shattered Leg: The attack shatters the character’s leg, snapping it in several locations and rendering it useless until haled. This prevents her from walking, rending most move actions ineffective Severity: Critical. Duration: Until major surgery to fix.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[],"_id":"84bdeqdlDvtJZ2aS"}
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{"_id":"8uHSZ69e0tQcpaOO","name":"Stumble Backward","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"s04","description":"<p>Stumble Backward: The shock of the blast sends the character stumbling backward a couple meters. This increases the target’s Spin consequence a severity.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"_id":"Abn2WpLIuQAxF7Ti","name":"Black Joker","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"jb","description":"<p>Draw two cards and the attacker takes her choice of the two results.</p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"_id":"BbbI7e52tz31HRaP","name":"Broken Nose","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"s09","description":"<p>Broken Nose: The blow slams into the character’s face, snapping her nose and smearing blood down her front. She takes a -2 penalty to Charisma actions. Severity: Severe. Duration: Until minor surgery to fix.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"name":"Makeshift Phlebotomy","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"c10","description":"<p>Makeshift Phlebotomy: The wound leaves the character losing blood—a lot of it. It's so very red, and there's so very much of it. This increases the target's Bleeding consequence two severities.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[],"_id":"CIK9W5jd6AXVGXt0"}
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{"name":"Popped Eye","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"c11","description":"<p>Popped Eye: The attack splatters one of the character’s eyes, which is smeared down her face like some sort of jam. Additionally, the attack does quite a number on the rest of her head as well. This gives a -2 penalty to all mental actions. Severity: CriticalDuration: Until replacement or regrowth therapy.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[],"_id":"CWPlZ4zgvshlp9Oq"}
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{"name":"Vital Hit","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"d05","description":"<p>Vital Hit: The hit has struck some particularly vital part of the character’s anatomy. Double the damage rating dealt by the attack, just as with the Vital Hit critical effect (see page 130).</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[],"_id":"D8QoB97lR45hwsyJ"}
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{"name":"Bloody Face","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"d03","description":"<p>Bloody Face: The force of the blow causes the character’s face to be struck, leaving a bloody smear across her nose and mouth. She takes a -1 penalty to all Charisma actions. Severity: Light. Duration: Until the end of next round.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[],"_id":"D8vIxrcheDOiFHm5"}
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{"_id":"DqG35qxxI6AKVm1i","name":"Concussion","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"h12","description":"<p>Concussion: The attack tears through the character, sending waves and shock and pain throughout her body, as your head reels, trying to cope with the wounds. This increases the target's the Stun (critical) consequence.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"_id":"HaOqMkLXCYpSYdEb","name":"Winded","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"s01","description":"<p>Winded: The blow knocks the wind out of the character. She gains 1 fewer AP next round. Severity: Light. Duration: Until the end of the next round.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"name":"Overwhelmed","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"c08","description":"<p>Overwhelmed: The violence around the character and pain in her system overwhelms her mental faculties. This increases the target's Stun consequence three severities.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[],"_id":"HiHGTf5odQfAUHLp"}
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{"_id":"IEHRrXwqFZUkKblM","name":"Broken Toes","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"h07","description":"<p>Broken Toes: The attack blows into the character’s foot, crushing her toes and snapping bones with sickening pops. She has a -1 penalty to Speed actions and halher movement. Severity: Moderate. Duration: Until minor surgery to fix.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"name":"Thunderstruck","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"d08","description":"<p>Thunderstruck: The blow lands on the character’s head, sending her vision spinning and her ears ringing. She takes a -2 penalty to all Perception actions. Severity: Severe. Duration: Until minor surgery to fix.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[],"_id":"IPV3FLsZBcq1rBhl"}
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{"_id":"Ii0FLfbiDKwZSeld","name":"Numb Arm","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"s02","description":"<p>Numb Arm: The attack glances off one of the character’s arms, leaving it numb andtingly. Actions made with that arm next round are at a -2 penalty.</p>\n<p>Severity: Light.</p>\n<p>Duration: Until the end of the next round.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"_id":"OdypZ29JC7IHaAPx","name":"Broken Rib","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"s08","description":"<p>Broken Rib: The attack slams into the character’s ribs with a sickening crunching sound. At least one of her ribs snaps, leaving her in nauseating pain. She takes a -2 penalty to all Strength actions. Severity: Severe. Duration: Until minor surgery to fix.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"_id":"OjYxHD6HI1bZfWZP","name":"Herniating Entrails","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"s10","description":"<p>Herniating Entrails: The attack tears open the target’s abdomen, allowing her entrails to bulge out. Needless to say, the pain is considerable. She takes a -2 penalty to all Endurance actions. Severity: Severe. Duration: Until minor surgery to fix.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"_id":"P6VcDOHmNLigPOCX","name":"Makeshift Lobotomy","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"s13","description":"<p>Makeshift Lobotomy: The attack rips the character’s skull asunder, tearing away gaping chunks of bone and some precious brain-meats. At least one of her eyes is dangling by a thread from the bleeding mass of flesh that was once her face. This gives it a -4 penalty on all social actions, as well as a -4 penalty on all sensory actions. Short of major surgery, your face will forever be a monstrous ruin. Severity: Critical. Duration: Until major surgery to fix.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"_id":"PQE5atcEtpueRmzb","name":"Red Joker","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"jr","description":"<p>Draw two cards and the attacker takes her choice of the two results.</p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"name":"Snapped Arm","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"c12","description":"<p>Snapped Arm: The attack snaps the character’s arm like a twig and now it hangs lifeless at her side. No actions can be performed with the arm until it heals, and all two-handed actions are at -4. Severity: Critical. Duration: Until major surgery to fix.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[],"_id":"QrPOPbJqgYHHFZgw"}
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{"_id":"RTkY0Yfi90gv5HEz","name":"Momentarily Blinded","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"s03","description":"<p>Momentarily Blinded: Light from the attack or a blow to the head leaves the character blinded next round. Severity: Light. Duration: Until the end of the next round.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"_id":"RqL6LsglGIXb2O4Z","name":"Split Skull","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"h09","description":"<p>Split Skull: The blow cracks the character’s skull, causing bleeding, swelling and a terrible headache. She takes a -2 penalty to all Intelligence actions. Severity: Severe. Duration: Until minor surgery to fix.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"_id":"SqUQ118myvq0Zg8I","name":"Distraction","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"d06","description":"<p>Distraction: The pain of attack causes the character to lose focus. Any wait reaction she has active is immediately lost.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"_id":"T7uVvIfrXmQKcuNh","name":"Exhausted","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"s07","description":"<p>Exhausted: The attack has left the character pained and exhausted, unable to carry on with the vigor she was able to muster before. This increases the target’s Fatigue consequence a severity.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"_id":"V6gYpmP6IOPer9FL","name":"Wobbly Leg","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"h01","description":"<p>Wobbly Leg: The attack glances off one of the character’s knees, leaving the leg wobbly and numb. Actions made with that leg next round are at a -2 penalty, and the distance of movement is halved. Severity: Light. Duration: Until the end of the next round.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"name":"Lost Opportunity","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"c07","description":"<p>Lost Opportunity: The pain hinders the character’s ability to perform. If she has an unspent AP, she immediately loses one. Otherwise, if the player has an action declared, she must cancel one of her choice.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[],"_id":"VcHrC9a3qkdclPP5"}
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{"name":"Crushed Hand","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"d12","description":"<p>Crushed Hand: The attack crushes the character’s hand, twisting it in ways it was not meant to bend. Bones are broken and it's left a bloody mess. She cannot use that hand until it is healed. Severity: Critical. Duration: Until major surgery to fix.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[],"_id":"WFwAbxcjOBQ7WoTI"}
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{"_id":"ZW02wolEOyn0njV6","name":"Mortal Wound","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"h13","description":"<p>Mortal Wound: The attack ripped through the character’s guts, rending vital organs and major arteries into useless bloody giblets. While the target is not dead yet, saving her is beyond the ability of modern medicine. Starting next round and every round thereafter, the character should, draw a card at the end of her turn. If it's a joker, she has finally bled out. Severity: Critical. Duration: Until death.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"_id":"ZxP1X4AuiPqtTMtm","name":"One-armed","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"s11","description":"<p>One-armed: The blow tears away the target’s arm like pulled pork from the bone, leaving the limb twisted, ruined and several meters away. You will never enjoy your natural arm again—at least not in a functional state. Severity: Critical. Duration: Until arm replacement or regrowth treatment.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"_id":"a4qOgh3iX927mMK7","name":"One-legged","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"s12","description":"<p>One-legged: The attack literally twists the character’s leg away from her body, cracking bone and ripping sinew. She falls down, her ruined leg trapped beneath her. She will never walk on it again, although with major surgery she may still gain a new one. Severity: Critical. Duration: Until leg replacement or regrowth treatment.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"name":"Seeing Stars","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"c03","description":"<p>Seeing Stars: The force of the attack whips your head backward, leaving your senses reeling. She takes a -1 penalty to all Perception actions. Severity: Light. Duration: Until the end of the next round.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[],"_id":"an1J1HgdsgBuPbAw"}
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{"_id":"bsUsBhTW2y5u2XIh","name":"Bloody Gash","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"s05","description":"<p>Bloody Gash: The attack has opened up a bloody gash in the character’s body, ripping away skin and exposing the flesh underneath. It bleeds profusely. This increases the target’s Bleeding consequence a severity.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"_id":"cKwsGa5rthCdQ1Du","name":"Face Down","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"h05","description":"<p>Face Down: The force of the blow sends the character reeling, slamming her face- first into the ground. This increases the target's Spin consequence two severities.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"_id":"dLYH7jy1dPLfSX7R","name":"Twisted Back","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"h08","description":"<p>Twisted Back: The character twists with the blow, spraining her back with a worrying crunching sound as the attack rips into her. She takes a -2 penalty to all Dexterity actions. Severity: Severe. Duration: Until minor surgery to fix.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"name":"Guard Down","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"c04","description":"<p>Guard Down: The will to survive momentarily saps the character’s willpower in other areas. She takes a -1 penalty to all Determination actions. Severity: Light. Duration: Until the end of the next round.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[],"_id":"fCf5wSpI5fBHXyXN"}
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{"_id":"gCw6BIXbK8xVqmfQ","name":"Trauma Response","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"h11","description":"<p>Trauma Response: The character’s mental response to the attack leaves her with the sense that she is trapped in a dream. This increases the target's Dazed (critical) consequence.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"name":"Broken Fingers","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"d10","description":"<p>Broken Fingers: The attack squarely strikes the character’s hand and she feels one or more of her fingers break. She drops anything she is holding in that hand, and her mangled fingers are at unnatural angles. She has a -2 penalty on actions involving that hand. Severity: Severe. Duration: Until minor surgery to fix.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[],"_id":"gLs37vyBY6S2trc3"}
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{"_id":"hKfZuQAAwjZMupsp","name":"Broken Foot","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"h10","description":"<p>Broken Foot: The blow crumples the character’s foot like wet paper, leaving it a broken lump. She has a -2 penalty to Speed actions and half her movement. Severity: Severe. Duration: Until major surgery to fix.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"name":"Shell-shocked","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"d09","description":"<p>Shell-shocked: The attack connects with the character’s head, leaving her in a vulner- able state of shock. She takes a -2 penalty to all Determination actions. Severity: Severe. Duration: Until minor surgery to fix.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[],"_id":"kgesIoCPuKEeMfgG"}
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{"name":"Headache","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"d02","description":"<p>Headache: Blood loss, exhaustion or damage to the character’s nerves leaves her with a momentary splitting headache. She takes a -1 penalty to all Intelligence actions. Severity: Light. Duration: Until the end of next round.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[],"_id":"khJcBCEYADTrnC6e"}
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{"name":"Gushing Blood","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"d11","description":"<p>Gushing Blood: The character’s body is ripped asunder as her bodily fluids pour out like a wave. This increases the target's Bleeding consequence three severities.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[],"_id":"m50Lq8OmBCHWZhQS"}
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{"_id":"n2FgyVDQsbGNHAdJ","name":"Concussive Blow","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"s06","description":"<p>Concussive Blow: The blow just glances off the target’s head, cutting a nasty wound and leaving her dazed. This increases the target’s Dazed consequence two severities.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[]}
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{"name":"Sluggish","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"c02","description":"<p>Sluggish: The shock of the attack ripples throughout the character’s nervous system, momentarily affecting her reaction time. She takes a -1 penalty to all Speed actions. Severity: Light. Duration: Until the end of next round.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[],"_id":"o6NuCCSMIJd8QCM2"}
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{"name":"Shock","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"d04","description":"<p>Shock: Dealing with bodily injury has left her system in a state of shock. She takes a -1 penalty to all Endurance actions. Severity: Light. Duration: Until the end of next round.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[],"_id":"pqmZYfJODCgNr7CS"}
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{"name":"Disarmed","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"c05","description":"<p>Disarmed: The attack hits the arm holding the weapon, causing the character to drop it, just as with the Disarm critical effect (see pages 128 and 130).</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[],"_id":"r5zVdlYvxMUGea0o"}
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{"name":"Spasm","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"c01","description":"<p>Spasm: The pain of the target’s wounds sends spasms throughout her body. She takes a -1 penalty to all Dexterity actions. Severity: Light. Duration: Until the end of the next round.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[],"_id":"sGSH8XGyEWWPcckI"}
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{"name":"Faint","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"d01","description":"<p>Faint: There is a wave of pain and nausea from the wound, leaving the character feeling faint. She takes a -1 penalty to all Strength actions. Severity: Light. Duration: Until the end of next round.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[],"_id":"uN1czNhbnrhlCOCH"}
|
||||
{"name":"Accidental Discharge","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"c06","description":"<p>Accidental Discharge: The blow forces the player character’s hand to twitch and causes her weapon to discharge. If it's a melee weapon, the player draws a card and deals herself damage based on its suit. If it's a ranged weapon, it hits the nearest ally.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[],"_id":"vXg3iDo3hja73DKu"}
|
||||
{"name":"Secondary Wound","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"d07","description":"<p>Secondary Wound: The attack lands upon the character’s body twice, leaving a secondary wound in her flesh. The target gains a Wound (light) consequence in addition to the normal wound.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[],"_id":"ww8AV6bbWy8VHXGI"}
|
||||
{"name":"Spinal Break","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"injury","data":{"card":"d13","description":"<p>Spinal Break: The character’s spine cracks and slightly fractures, causing her to fall prone. She may not stand up or take move actions until the injury heals. Severity: Critical. Duration: Until major surgery to fix.</p>\n<p> </p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/injury_generic.svg","effects":[],"_id":"xZL7aO0xOOZvB2cs"}
|
11
system.json
11
system.json
@ -2,7 +2,7 @@
|
||||
"name": "foundryvtt-shadows-over-sol",
|
||||
"title": "Shadows over Sol",
|
||||
"description": "Shadows over Sol for FoundryVTT",
|
||||
"version": "0.1.4",
|
||||
"version": "0.1.5",
|
||||
"manifestPlusVersion": "1.0.0",
|
||||
"minimumCoreVersion": "0.7.5",
|
||||
"compatibleCoreVersion": "0.7.9",
|
||||
@ -40,6 +40,15 @@
|
||||
"path": "./packs/gears.db",
|
||||
"entity": "Item",
|
||||
"tags" : [ "gear", "weapon", "armor" ]
|
||||
},
|
||||
{
|
||||
"name": "injuries",
|
||||
"label": "Injuries",
|
||||
"system": "foundryvtt-shadows-over-sol",
|
||||
"module": "foundryvtt-shadows-over-sol",
|
||||
"path": "./packs/injuries.db",
|
||||
"entity": "Item",
|
||||
"tags" : [ "injury" ]
|
||||
},
|
||||
{
|
||||
"name": "combat-actions",
|
||||
|
Loading…
Reference in New Issue
Block a user