Initial system development
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18
lang/en.json
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18
lang/en.json
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@ -0,0 +1,18 @@
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{
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"SHEET.TabStats": "Stats",
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"SHEET.TabSkills": "Skills",
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"SHEET.TabFight": "Fight",
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"SHEET.TabGears": "Gears",
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"SHEET.TabDescription": "Description",
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"STATS.physical": "physical",
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"STATS.mental": "mental",
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"STATS.strength": "Strength",
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"STATS.dexterity": "Dextrity",
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"STATS.speed": "Speed",
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"STATS.endurance": "Endurance",
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"STATS.intelligence": "Intelligence",
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"STATS.perception": "Perception",
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"STATS.charisma": "Charisma",
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"STATS.determination": "Determination"
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}
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@ -24,6 +24,10 @@ export class SoSActorSheet extends ActorSheet {
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getData() {
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let data = super.getData();
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console.log("stats", data);
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//data.stats = duplicate(this.actor.stats);
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//data.scores = duplicate(this.actor.scores);
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return data;
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}
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@ -37,7 +41,7 @@ export class SoSActorSheet extends ActorSheet {
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activateListeners(html) {
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super.activateListeners(html);
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HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
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//HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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@ -32,7 +32,6 @@ export class SoSActor extends Actor {
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return actor;
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}
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return super.create(data, options);
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}
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@ -11,9 +11,7 @@
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import { SoSActor } from "./actor.js";
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import { SoSItemSheet } from "./item-sheet.js";
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import { SoSActorSheet } from "./actor-sheet.js";
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import { SoSUtility } from "./rdd-utility.js";
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//import { SoSTokenHud } from "./rdd-token-hud.js";
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//import { SoSCommands } from "./rdd-commands.js";
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import { SoSUtility } from "./sos-utility.js";
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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@ -36,7 +34,7 @@ Hooks.once("init", async function () {
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// preload handlebars templates
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SoSUtility.preloadHandlebarsTemplates();
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// Create useful storage space
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game.system.sos = { TMRUtility: TMRUtility }
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game.system.sos = { }
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/* -------------------------------------------- */
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// Set an initiative formula for the system
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@ -59,9 +57,9 @@ Hooks.once("init", async function () {
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/* -------------------------------------------- */
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("foundryvtt-reve-de-dragon", SoSActorSheet, { types: ["character"], makeDefault: true });
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Actors.registerSheet("foundryvtt-shadows-over-sol", SoSActorSheet, { types: ["character"], makeDefault: true });
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("foundryvtt-reve-de-dragon", SoSItemSheet, { makeDefault: true });
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Items.registerSheet("foundryvtt-shadows-over-sol", SoSItemSheet, { makeDefault: true });
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// Patch the initiative formula
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_patch_initiative();
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@ -70,7 +68,7 @@ Hooks.once("init", async function () {
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/* -------------------------------------------- */
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function welcomeMessage() {
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ChatUtility.removeMyChatMessageContaining('<div id="welcome-message-sos">');
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//ChatUtility.removeMyChatMessageContaining('<div id="welcome-message-sos">');
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ChatMessage.create({
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user: game.user._id,
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whisper: [game.user._id],
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@ -112,6 +110,6 @@ Hooks.on("chatMessage", (html, content, msg) => {
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/* -------------------------------------------- */
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Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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RdDUtility.pushInitiativeOptions(html, options);
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//SoS.pushInitiativeOptions(html, options);
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}
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)
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@ -3,11 +3,13 @@ export class SoSUtility {
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates() {
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const templatePaths = [
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/editor-notes-gm.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-shet.html'
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]
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}
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const templatePaths = [
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'systems/foundryvtt-shadows-over-sol/templates/actor-sheet.html',
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'systems/foundryvtt-shadows-over-sol/templates/editor-notes-gm.html',
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'systems/foundryvtt-shadows-over-sol/templates/stat-option-list.html',
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'systems/foundryvtt-shadows-over-sol/templates/item-sheet.html'
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]
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return loadTemplates(templatePaths);
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}
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}
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1371
styles/simple.css
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1371
styles/simple.css
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File diff suppressed because it is too large
Load Diff
16
system.json
16
system.json
@ -2,11 +2,11 @@
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"name": "foundryvtt-shadows-over-sol",
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"title": "Shadows over Sol",
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"description": "Shadows over Sol for FoundryVTT",
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"version": "0.0.1",
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"version": "0.0.4",
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"manifestPlusVersion": "1.0.0",
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"minimumCoreVersion": "0.7.5",
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"compatibleCoreVersion": "0.7.9",
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"templateVersion": 1,
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"templateVersion": 4,
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"author": "LeRatierBretonnien",
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"esmodules": [ "module/sos-main.js" ],
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"styles": ["styles/simple.css"],
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@ -15,11 +15,17 @@
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"packs": [
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],
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"library": false,
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"languages": [],
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"languages": [
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{
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"lang": "en",
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"name": "English",
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"path": "lang/en.json"
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}
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],
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"gridDistance": 5,
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"gridUnits": "ft",
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"primaryTokenAttribute": "attributes.life",
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"secondaryTokenAttribute": "attributes.endurance",
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"primaryTokenAttribute": "",
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"secondaryTokenAttribute": "",
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"socket": true,
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"url": "https://gitlab.com/LeRatierBretonnien/foundryvtt-shadows-over-sol/",
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"manifest": "https://gitlab.com/LeRatierBretonnien/foundryvtt-shadows-over-sol/raw/system.json",
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@ -2,10 +2,6 @@
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"Actor": {
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"types": ["character", "npc"],
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"templates": {
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"description": {
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"description": "Description ...",
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"gmnotes": "GM notes"
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},
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"subactors": {
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"subactors": {
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"followers": [],
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@ -115,11 +111,11 @@
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"eyes": "",
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"hair": "",
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"weight": "",
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"sex": "",
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"corp": "",
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"genre": "",
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"age": 0
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}
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},
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"personnage": {
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"character": {
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"templates": [ "background", "common", "subactors" ]
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},
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"npc": {
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@ -161,4 +157,3 @@
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}
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}
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}
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}
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@ -13,11 +13,11 @@
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{{!-- Sheet Tab Navigation --}}
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<nav class="sheet-tabs tabs" data-group="primary">
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<a class="item" data-tab="stats">Stats</a>
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<a class="item" data-tab="skills">Skills</a>
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<a class="item" data-tab="fight">Fight</a>
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<a class="item" data-tab="gears">Gears</a>
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<a class="item" data-tab="description">Description</a>
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<a class="item" data-tab="stats">{{localize 'SHEET.TabStats'}}</a>
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<a class="item" data-tab="skills">{{localize 'SHEET.TabSkills'}}</a>
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<a class="item" data-tab="fight">{{localize 'SHEET.TabFight'}}</a>
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<a class="item" data-tab="gears">{{localize 'SHEET.TabGears'}}</a>
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<a class="item" data-tab="description">{{localize 'SHEET.TabDescription'}}</a>
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</nav>
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{{!-- Sheet Body --}}
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@ -34,16 +34,20 @@
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{{#each data.stats as |stat key|}}
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{{#if stat.isLevelUp}}
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<li class="stat flexrow xp-level-up" data-attribute="{{key}}">
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<span class="stat-label flexrow tooltip tooltip-nobottom" name="data.stat.{{key}}.label">
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<span class="stat-label flexrow tooltip tooltip-nobottom" name="data.stats.{{key}}.label">
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<span class="tooltiptext ttt-xp">
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{{localize STAT.levelUp}}
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{{localize 'STAT.levelUp'}}
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</span>
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{{else}}
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<li class="stat flexrow list-item" data-attribute="{{key}}">
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{{/if}}
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<a name={{key}}>{{stat.label}}</a></span>
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<input class="stat-value flexrow" type="text" name="data.stat.{{key}}.value" value="{{stat.value}}" data-dtype="Number" {{#unless @root.data.editStatSkill}}disabled{{/unless}} />
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<input class="stat-xp flexrow" type="text" name="data.stat.{{key}}.xp" value="{{stat.xp}}" data-dtype="Number" {{#unless @root.data.editStatSkill}}disabled{{/unless}} />
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<a name={{key}}>{{localize stat.label}}</a></span>
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<select class="stat-value flexrow" type="text" name="data.stats.{{key}}.value" value="{{stat.value}}" data-dtype="Number">
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{{#select stat.value}}
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{{>"systems/foundryvtt-shadows-over-sol/templates/stat-option-list.html"}}
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{{/select}}
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</select>
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<input class="stat-xp flexrow" type="text" name="data.stats.{{key}}.xp" value="{{stat.xp}}" data-dtype="Number" {{#unless @root.data.editStatSkill}}disabled{{/unless}} />
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</li>
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{{/each}}
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</ul>
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11
templates/stat-option-list.html
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11
templates/stat-option-list.html
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<option value="0">0</option>
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<option value="1">1</option>
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<option value="2">2</option>
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<option value="3">3</option>
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<option value="4">4</option>
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<option value="5">5</option>
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<option value="6">6</option>
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<option value="7">7</option>
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<option value="8">8</option>
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<option value="9">9</option>
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<option value="10">10</option>
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