#130 Ajout invocations

This commit is contained in:
sladecraven 2021-01-17 22:09:01 +01:00
parent 7e4f51f7ee
commit f9e0afdc67
4 changed files with 182 additions and 2 deletions

54
module/actor.js Normal file
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import { SoSUtility } from "./sos-utility.js";
/* -------------------------------------------- */
/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
* @extends {Actor}
*/
export class SoSActor extends Actor {
/* -------------------------------------------- */
/**
* Override the create() function to provide additional SoS functionality.
*
* This overrided create() function adds initial items
* Namely: Basic skills, money,
*
* @param {Object} data Barebones actor data which this function adds onto.
* @param {Object} options (Unused) Additional options which customize the creation workflow.
*
*/
static async create(data, options) {
// Case of compendium global import
if (data instanceof Array) {
return super.create(data, options);
}
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
if (data.items) {
let actor = super.create(data, options);
return actor;
}
return super.create(data, options);
}
/* -------------------------------------------- */
prepareData() {
super.prepareData();
const actorData = this.data;
}
/* -------------------------------------------- */
/**
* Prepare Character type specific data
*/
async _prepareCharacterData(actorData) {
// Initialize empty items
}
}

117
module/sos-main.js Normal file
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/**
* RdD system
* Author: LeRatierBretonnien
* Software License: GNU GPLv3
*/
/* -------------------------------------------- */
/* -------------------------------------------- */
// Import Modules
import { SoSActor } from "./actor.js";
import { SoSItemSheet } from "./item-sheet.js";
import { SoSActorSheet } from "./actor-sheet.js";
import { SoSUtility } from "./rdd-utility.js";
import { SoSTokenHud } from "./rdd-token-hud.js";
import { SoSCommands } from "./rdd-commands.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
/************************************************************************************/
const _patch_initiative = () => {
Combat.prototype.rollInitiative = async function (
ids,
formula = undefined,
messageOptions = {}
) {
}
}
/************************************************************************************/
Hooks.once("init", async function () {
console.log(`Initializing Shadows over Sol System`);
// preload handlebars templates
SoSUtility.preloadHandlebarsTemplates();
// Create useful storage space
game.system.sos = { TMRUtility: TMRUtility }
/* -------------------------------------------- */
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "1+(1d6/10)",
decimals: 2
};
/* -------------------------------------------- */
game.socket.on("system.foundryvtt-shadows-over-sol", data => {
SoSUtility.onSocketMesssage(data);
});
/* -------------------------------------------- */
// Define custom Entity classes
CONFIG.Actor.entityClass = SoSActor;
CONFIG.SoS = {
}
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("foundryvtt-reve-de-dragon", SoSActorSheet, { types: ["character"], makeDefault: true });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("foundryvtt-reve-de-dragon", SoSItemSheet, { makeDefault: true });
// Patch the initiative formula
_patch_initiative();
});
/* -------------------------------------------- */
function welcomeMessage() {
ChatUtility.removeMyChatMessageContaining('<div id="welcome-message-sos">');
ChatMessage.create({
user: game.user._id,
whisper: [game.user._id],
content: `<div id="welcome-message-sos"><span class="rdd-roll-part">Welcome !</div>
` });
}
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("ready", function () {
// User warning
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Warning ! You are not linked to any actor !");
ChatMessage.create({
content: "<b>WARNING</b> Player " + game.user.name + " is not linked to an actor !",
user: game.user._id
});
}
welcomeMessage();
});
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.toLowerCase().match(regExp);
if (game.system.sos.commands.processChatCommand(commands, content, msg)) {
return false;
}
}
return true;
});
/* -------------------------------------------- */
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
RdDUtility.pushInitiativeOptions(html, options);
}
)

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module/sos-utility.js Normal file
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export class SoSUtility {
/* -------------------------------------------- */
static async preloadHandlebarsTemplates() {
const templatePaths = [
]
}
}

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}
},
"background": {
"history": "Histoire personnelle...",
"history": "",
"notes": "Notes",
"gmnotes": "Notes du MJ",
"gmnotes": "GM notes",
"eyes": "",
"hair": "",
"weight": "",