Fixed a bug where if shock is erroneously set to 0, script loops forever #14

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tmtabor merged 1 commits from spelling into master 2021-02-27 08:41:08 +01:00
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@ -233,7 +233,7 @@ export class SoSUtility extends Entity {
}
let dr = flipData.target.actor.data.data.scores.dr.value;
let shock = flipData.target.actor.data.data.scores.shock.value;
let shock = flipData.target.actor.data.data.scores.shock.value || 1;
let defenseCritical = flipData.target.actor.data.data.scores.defense.critical;
flipData.damageStatus = 'apply_damage';