Fixed a bug where if shock is erroneously set to 0, script loops forever #14
@ -233,7 +233,7 @@ export class SoSUtility extends Entity {
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}
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let dr = flipData.target.actor.data.data.scores.dr.value;
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let shock = flipData.target.actor.data.data.scores.shock.value;
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let shock = flipData.target.actor.data.data.scores.shock.value || 1;
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let defenseCritical = flipData.target.actor.data.data.scores.defense.critical;
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flipData.damageStatus = 'apply_damage';
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