import { SoSUtility } from "./sos-utility.js"; /* -------------------------------------------- */ const NB_POKER_CARD = 54; const IDX2CARDFAMILY = ['c', 'd', 'h', 's']; /* -------------------------------------------- */ export class SoSCardDeck { /* -------------------------------------------- */ initCardDeck(actor, savedDeck = undefined ) { this.data = {}; this.data.deck = []; this.data.discard = []; this.data.cardState = []; this.data.cardEdge = []; if ( savedDeck.deck && savedDeck.deck.length > 0 ) { this.data.deck = duplicate(savedDeck.deck); } if ( savedDeck.discard && savedDeck.discard.length > 0 ) { this.data.discard = duplicate(savedDeck.discard); } if ( savedDeck.cardEdge && savedDeck.cardEdge.length > 0 ) { this.data.cardEdge = duplicate(savedDeck.cardEdge); } this.data.actor = actor; if ( this.data.deck.length == 0 && this.data.discard.length == 0) { this.shuffleDeck(); } } /* -------------------------------------------- */ shuffleDeck() { this.cleanCardList(); // Randomize deck while (this.data.deck.length != NB_POKER_CARD) { let idx = new Roll("1d54").roll( {async:false} ).total; if (!this.data.cardState[idx - 1]) { if (idx == 53) { // Red Joker this.data.deck.push( { cardName: 'jr' } ); } else if (idx == 54) { // Black Joker this.data.deck.push({ cardName: 'jb' }); } else { let familyIdx = idx % 4; let cardIdx = String( (idx % 13) + 1); cardIdx = (cardIdx.length < 2) ? "0"+cardIdx: cardIdx; let cardName = IDX2CARDFAMILY[familyIdx] + cardIdx; this.data.deck.push( { cardName: cardName } ); } this.data.cardState[idx - 1] = true; } } } /* -------------------------------------------- */ resetDeck() { let newdeck = duplicate(this.data.deck).concat( duplicate (this.data.discard)); this.data.discard = []; // Reinit discard pile this.data.deck = []; let decklen = newdeck.length; let cardState = []; for (let i = 0; i card.cardName != cardName); this.data.cardEdge = newEdge; // New edge list this.data.discard.push( { cardName: cardName }); // And push in the discard pile } /* -------------------------------------------- */ drawEdge( edgeNumber = 1 ) { for (let i=0; i card.cardName == cardName); // Get the card let newEdge = this.data.cardEdge.filter(card => card.cardName != cardName); // Remove used card this.data.cardEdge = newEdge; return card; } /* -------------------------------------------- */ getCardValue( cardName ) { console.log(cardName); if (cardName[0] == 'j' ) return 0; // Joker case let parsed = cardName.match( /\w(\d\d)/i ); let value = Number( parsed[1] ); if ( value > 10 ) value -= 10; return value; } /* -------------------------------------------- */ isCardFace(cardName) { if (cardName[0] == 'j' ) return false; // Joker case let parsed = cardName.match( /\w(\d\d)/i ); let value = Number( parsed[1] ); return (value > 10) ? true : false; } /* -------------------------------------------- */ setJoker( flipData ) { console.log("THIS IS A JOKER !!!!"); flipData.cardSlot[0].total = 0; flipData.cardSlot[0].card1Path = `systems/foundryvtt-shadows-over-sol/img/cards/${flipData.cardSlot[0].card1.cardName}.webp`; flipData.isJoker = true; } /* -------------------------------------------- */ isJoker( cardName) { return cardName[0] == 'j'; } /* -------------------------------------------- */ async doFlipFromDeckOrEdge( flipData ) { flipData.cardSlot = [ { total: 0}]; flipData.isTrump = false; flipData.isJoker = false; flipData.fullTrump = false; if ( flipData.edgeLuck ) { flipData.cardOrigin == "Deck"; // Force Deck } // Select card origin if ( flipData.cardOrigin == "Deck") { flipData.cardSlot[0].card1 = this.drawFromDeck(); } else { flipData.cardSlot[0].card1 = this.getFromEdge( flipData.edgeName ); } let cardsuit = this.getCardSuit(flipData.cardSlot[0].card1.cardName); if ( cardsuit == 'joker' ) { this.setJoker( flipData ); } else { //console.log("First card : ", flipData.cardSlot[0].card1); // Face check for first card flipData.cardSlot[0].value1 = this.getCardValue(flipData.cardSlot[0].card1.cardName); flipData.cardSlot[0].isFace1 = this.isCardFace(flipData.cardSlot[0].card1.cardName); flipData.cardSlot[0].card1Path = `systems/foundryvtt-shadows-over-sol/img/cards/${flipData.cardSlot[0].card1.cardName}.webp`; flipData.cardSlot[0].card2 = false; if ( flipData.cardSlot[0].isFace1 ) { flipData.cardSlot[0].card2 = this.drawFromDeck(); flipData.isJoker = this.isJoker(flipData.cardSlot[0].card2.cardName); flipData.cardSlot[0].value2 = this.getCardValue(flipData.cardSlot[0].card2.cardName); flipData.cardSlot[0].isFace2 = this.isCardFace(flipData.cardSlot[0].card2.cardName); flipData.cardSlot[0].card2Path = `systems/foundryvtt-shadows-over-sol/img/cards/${flipData.cardSlot[0].card2.cardName}.webp`; } else { flipData.cardSlot[0].value2 = 0; // Safe init } flipData.cardSlot[0].total = flipData.cardSlot[0].value1 + flipData.cardSlot[0].value2; // Trump check flipData.cardSlot[0].cardsuit = cardsuit; if ( !flipData.isJoker && ( cardsuit == flipData.stat.cardsuit || flipData.edgeLuck) ) { // This is a trump ! flipData.cardSlot[1] = { total: 0 }; flipData.isTrump = true; flipData.cardSlot[1].card1 = this.drawFromDeck(); flipData.isJoker = this.isJoker(flipData.cardSlot[1].card1.cardName); flipData.cardSlot[1].card1Path = `systems/foundryvtt-shadows-over-sol/img/cards/${flipData.cardSlot[1].card1.cardName}.webp`; flipData.cardSlot[1].cardsuit = this.getCardSuit(flipData.cardSlot[1].card1.cardName); flipData.cardSlot[1].value1 = this.getCardValue(flipData.cardSlot[1].card1.cardName); flipData.cardSlot[1].isFace1 = this.isCardFace(flipData.cardSlot[1].card1.cardName); if ( !flipData.isJoker && flipData.cardSlot[1].isFace1 ) { flipData.cardSlot[1].card2 = this.drawFromDeck(); flipData.isJoker = this.isJoker(flipData.cardSlot[1].card2.cardName); flipData.cardSlot[1].value2 = this.getCardValue(flipData.cardSlot[1].card2.cardName); flipData.cardSlot[1].isFace2 = this.isCardFace(flipData.cardSlot[1].card2.cardName); flipData.cardSlot[1].card2Path = `systems/foundryvtt-shadows-over-sol/img/cards/${flipData.cardSlot[1].card2.cardName}.webp`; } else { flipData.cardSlot[1].value2 = 0; // Safe init } if ( flipData.cardSlot[1].cardsuit == cardsuit ) { flipData.fullTrump = true; } flipData.cardSlot[1].total = flipData.cardSlot[1].value1 + flipData.cardSlot[1].value2; } } // Card Total flipData.cardTotal = flipData.cardSlot[0].total; flipData.cardSlotIndex = 0; if ( flipData.fullTrump ) { flipData.cardTotal = flipData.cardSlot[0].total + flipData.cardSlot[1].total; } else if (flipData.isTrump) { if (flipData.cardSlot[0].total > flipData.cardSlot[1].total ) { flipData.cardSlotIndex = 0; flipData.cardTotal = flipData.cardSlot[0].total; } else { flipData.cardSlotIndex = 0; flipData.cardTotal = flipData.cardSlot[1].total; } } // Compute final result and compare if ( flipData.mode == 'stat' || flipData.mode == 'weapon' ) { flipData.baseScore = flipData.stat.value + flipData.malusConsequence + flipData.bonusConsequence + flipData.woundMalus; } else if (flipData.mode == 'skill') { flipData.baseScore = Math.floor(flipData.stat.value/2) + flipData.skill.data.value + flipData.malusConsequence + flipData.bonusConsequence + flipData.woundMalus; } flipData.finalScore = flipData.baseScore + flipData.cardTotal + Number(flipData.modifier); flipData.magnitude = flipData.finalScore - flipData.tn; flipData.result = (flipData.magnitude >= 0) ? "Success": "Failure"; //console.log(flipData); this.data.actor.saveDeck(); flipData.alias = this.data.actor.name; let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-flip.html', flipData); ChatMessage.create( { content: html }); if ( flipData.mode == 'weapon' && flipData.magnitude >= 0 && !flipData.isJoker) { // Success this.processWeapon( flipData ); } if (flipData.isJoker) { // Critical mismatch ! // TODO } } /* -------------------------------------------- */ async processWeapon( flipData ) { flipData.damageCardsuit = flipData.cardSlot[flipData.cardSlotIndex].cardsuit; let damageKey = 'damage_'+ flipData.damageCardsuit; flipData.damageString = flipData.weapon.data[damageKey]; if (flipData.damageString.includes('Str') ) { let damageRegexp = flipData.damageString.match( /Str([\d])?\+?([\d])?([LMSC])/i ); flipData.damageValue = (flipData.actor.data.data.stats.strength.value * Number(damageRegexp[1]?damageRegexp[1]:1)) + Number(damageRegexp[2]?damageRegexp[2]:0); flipData.damageSeverity = damageRegexp[3]; } else { let damageRegexp = flipData.damageString.match( /(\d*)([LMSC])/i ); flipData.damageValue = damageRegexp[1]; flipData.damageSeverity = damageRegexp[2]; } // Now process damage if ( flipData.target) { if ( game.user.isGM ) { // Direct access SoSUtility.applyDamage( flipData ); } else { game.socket.emit("system.foundryvtt-shadows-over-sol", { msg: "msg_request_defense", data: flipData } ); } } else { let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-damage-only.html', flipData ); ChatMessage.create( { content: html }); } } /* -------------------------------------------- */ getDeckHTML( ) { return ""; } /* -------------------------------------------- */ getEdgeHTML( ) { let html = ""; for (let edge of this.data.cardEdge) { html += `` } return html; } /* -------------------------------------------- */ getEdgeHTMLForFlip( ) { let html = ""; for (let edge of this.data.cardEdge) { html += `` } return html; } /* -------------------------------------------- */ getDiscardTopHTML( ) { let html = ""; console.log( "DISCARD: ", this.data.discard ); if ( this.data.discard.length > 0) { let card = this.data.discard[this.data.discard.length-1]; html = ``; } return html; } }