/** * RdD system * Author: LeRatierBretonnien * Software License: GNU GPLv3 */ /* -------------------------------------------- */ /* -------------------------------------------- */ // Import Modules import { SoSActor } from "./actor.js"; import { SoSItemSheet } from "./item-sheet.js"; import { SoSActorSheet } from "./actor-sheet.js"; import { SoSUtility } from "./rdd-utility.js"; //import { SoSTokenHud } from "./rdd-token-hud.js"; //import { SoSCommands } from "./rdd-commands.js"; /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ /************************************************************************************/ const _patch_initiative = () => { Combat.prototype.rollInitiative = async function ( ids, formula = undefined, messageOptions = {} ) { } } /************************************************************************************/ Hooks.once("init", async function () { console.log(`Initializing Shadows over Sol System`); // preload handlebars templates SoSUtility.preloadHandlebarsTemplates(); // Create useful storage space game.system.sos = { TMRUtility: TMRUtility } /* -------------------------------------------- */ // Set an initiative formula for the system CONFIG.Combat.initiative = { formula: "1+(1d6/10)", decimals: 2 }; /* -------------------------------------------- */ game.socket.on("system.foundryvtt-shadows-over-sol", data => { SoSUtility.onSocketMesssage(data); }); /* -------------------------------------------- */ // Define custom Entity classes CONFIG.Actor.entityClass = SoSActor; CONFIG.SoS = { } /* -------------------------------------------- */ // Register sheet application classes Actors.unregisterSheet("core", ActorSheet); Actors.registerSheet("foundryvtt-reve-de-dragon", SoSActorSheet, { types: ["character"], makeDefault: true }); Items.unregisterSheet("core", ItemSheet); Items.registerSheet("foundryvtt-reve-de-dragon", SoSItemSheet, { makeDefault: true }); // Patch the initiative formula _patch_initiative(); }); /* -------------------------------------------- */ function welcomeMessage() { ChatUtility.removeMyChatMessageContaining('
'); ChatMessage.create({ user: game.user._id, whisper: [game.user._id], content: `
Welcome !
` }); } /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ Hooks.once("ready", function () { // User warning if (!game.user.isGM && game.user.character == undefined) { ui.notifications.info("Warning ! You are not linked to any actor !"); ChatMessage.create({ content: "WARNING Player " + game.user.name + " is not linked to an actor !", user: game.user._id }); } welcomeMessage(); }); /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ Hooks.on("chatMessage", (html, content, msg) => { if (content[0] == '/') { let regExp = /(\S+)/g; let commands = content.toLowerCase().match(regExp); if (game.system.sos.commands.processChatCommand(commands, content, msg)) { return false; } } return true; }); /* -------------------------------------------- */ Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDUtility.pushInitiativeOptions(html, options); } )