/** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ import { SoSUtility } from "./sos-utility.js"; /* -------------------------------------------- */ export class SoSActorSheet extends ActorSheet { /** @override */ static get defaultOptions() { return mergeObject(super.defaultOptions, { classes: ["sos", "sheet", "actor"], template: "systems/foundryvtt-shadows-over-sol/templates/actor-sheet.html", width: 640, //height: 720, tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }], dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }], editStatSkill: false }); } /* -------------------------------------------- */ getData() { let data = super.getData(); data.data.edgecard = this.actor.getEdgesCard(); data.data.skills = this.actor.data.items.filter( item => item.type == 'skill').sort( (a, b) => { if ( a.name > b.name ) return 1; return -1; }); data.data.skill1 = data.data.skills.slice(0, Math.ceil(data.data.skills.length/2) ) data.data.skill2 = data.data.skills.slice(Math.ceil(data.data.skills.length/2), data.data.skills.length ) data.data.subculture = this.actor.data.items.find( item => item.type == 'subculture'); data.data.geneline = this.actor.data.items.find( item => item.type == 'geneline'); data.data.editStatSkill = this.options.editStatSkill; console.log("stats", data); //data.stats = duplicate(this.actor.stats); //data.scores = duplicate(this.actor.scores); return data; } /* -------------------------------------------- */ async _onDrop(event) { super._onDrop(event); } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); //HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; // Update Inventory Item html.find('.item-edit').click(ev => { const li = $(ev.currentTarget).parents(".item"); const item = this.actor.getOwnedItem(li.data("item-id")); item.sheet.render(true); }); // Delete Inventory Item html.find('.item-delete').click(ev => { const li = $(ev.currentTarget).parents(".item"); RdDUtility.confirmerSuppression(this, li); }); html.find('.stat-label a').click((event) => { let statName = event.currentTarget.attributes.name.value; this.actor.rollStat(statName); }); html.find('.skill-label a').click((event) => { const li = $(event.currentTarget).parents(".item"); const skill = this.actor.getOwnedItem(li.data("item-id")); this.actor.rollSkill(skill); }); html.find('.edge-draw').click((event) => { this.actor.resetDeck(); this.render(true); }); html.find('.lock-unlock-sheet').click((event) => { this.options.editStatSkill = !this.options.editStatSkill; this.render(true); }); html.find('.item-link a').click((event) => { const itemId = $(event.currentTarget).data("item-id"); const item = this.actor.getOwnedItem(itemId); item.sheet.render(true); }); } /* -------------------------------------------- */ /** @override */ setPosition(options = {}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; sheetBody.css("height", bodyHeight); return position; } /* -------------------------------------------- */ /** @override */ _updateObject(event, formData) { // Update the Actor return this.object.update(formData); } }