/* -------------------------------------------- */ import { SoSCombat } from "./sos-combat.js"; import { SoSDialogCombatActions } from "./sos-dialog-combat-actions.js"; /* -------------------------------------------- */ const severity2malus = { "none": 0, "light": -1, "moderate": -2, "severe": -3, "critical": -4}; /* -------------------------------------------- */ const severity2bonus = { "none": 0, "light": 1, "moderate": 2, "severe": 3, "critical": 4}; /* -------------------------------------------- */ export class SoSUtility { /* -------------------------------------------- */ static async preloadHandlebarsTemplates() { const templatePaths = [ 'systems/foundryvtt-shadows-over-sol/templates/actor-sheet.html', 'systems/foundryvtt-shadows-over-sol/templates/editor-notes-gm.html', 'systems/foundryvtt-shadows-over-sol/templates/stat-option-list.html', 'systems/foundryvtt-shadows-over-sol/templates/stat-name-list.html', 'systems/foundryvtt-shadows-over-sol/templates/item-sheet.html', 'systems/foundryvtt-shadows-over-sol/templates/item-geneline-sheet.html', 'systems/foundryvtt-shadows-over-sol/templates/item-subculture-sheet.html', 'systems/foundryvtt-shadows-over-sol/templates/item-weapon-sheet.html', 'systems/foundryvtt-shadows-over-sol/templates/item-commongear-sheet.html', 'systems/foundryvtt-shadows-over-sol/templates/dialog-flip.html' ] return loadTemplates(templatePaths); } /* -------------------------------------------- */ static fillRange (start, end) { return Array(end - start + 1).fill().map((item, index) => start + index); } /* -------------------------------------------- */ static onSocketMesssage( msg ) { if( !game.user.isGM ) return; // Only GM if (msg.name == 'msg_declare_actions' ) { let combat = game.combats.get( msg.data.combatId); // Get the associated combat combat.setupActorActions( msg.data ); } else if (msg.name == 'msg_close_action') { game.combat.closeAction( msg.data.uniqId ); } else if (msg.name == 'msg_request_defense') { SoSUtility.applyDamage( msg.data ); } else if (msg.name == 'msg_reaction_cover') { SoSUtility.reactionCover( msg.data.uniqId ); } else if (msg.name == 'msg_reaction_melee') { SoSUtility.reactionMelee( msg.data.uniqId ); } else if (msg.name == 'msg_reaction_hit') { SoSUtility.reactionHit( msg.data.uniqId ); } } /* -------------------------------------------- */ static data(it) { if (it instanceof Actor || it instanceof Item || it instanceof Combatant) { return it.data; } return it; } /* -------------------------------------------- */ static templateData(it) { return SoSUtility.data(it)?.data ?? {} } /* -------------------------------------------- */ static async loadCompendiumData(compendium) { const pack = game.packs.get(compendium); return await pack?.getDocuments() ?? []; } /* -------------------------------------------- */ static async loadCompendium(compendium, filter = item => true) { let compendiumData = await SoSUtility.loadCompendiumData(compendium); return compendiumData.filter(filter); } /* -------------------------------------------- */ static async loadCompendiumNames(compendium) { const pack = game.packs.get(compendium); let competences; await pack.getIndex().then(index => competences = index); return competences; } /* -------------------------------------------- */ /*static async loadCompendium(compendium, filter = item => true) { let compendiumItems = await SoSUtility.loadCompendiumNames(compendium); const pack = game.packs.get(compendium); let list = []; for (let compendiumItem of compendiumItems) { await pack.getEntity(compendiumItem.id).then(it => { const item = it.data; if (filter(item)) { list.push(item); } }); }; return list; }*/ /* -------------------------------------------- */ static updateCombat(combat, round, diff, id) { combat.requestActions(); } /* -------------------------------------------- */ static async openDeclareActions( event) { event.preventDefault(); let round = event.currentTarget.attributes['data-round'].value; let combatantId = event.currentTarget.attributes['data-combatant-id'].value; let combatId = event.currentTarget.attributes['data-combat-id'].value; let uniqId = event.currentTarget.attributes['data-uniq-id'].value; let d = await SoSDialogCombatActions.create( combatId, combatantId, round, uniqId ); d.render(true); } /* -------------------------------------------- */ static getConsequenceMalus(severity) { return severity2malus[severity] ?? 0; } /* -------------------------------------------- */ static getConsequenceBonus(severity) { return severity2bonus[severity] ?? 0; } /* -------------------------------------------- */ static computeEncumbrance( items) { let trappings = items.filter( item => item.type == 'gear' || item.type == 'armor' || item.type == 'weapon' ); let sumEnc = 0; for (let object of trappings) { if ( (!object.data.worn) && (!object.data.neg) && (!object.data.software) && (!object.data.implant) && (!object.data.containerid || object.data.containerid == "") ) { sumEnc += (object.big > 0) ? object.big : 1; } } return sumEnc; } /* -------------------------------------------- */ static closeAction(event) { let uniqId = event.currentTarget.attributes['data-uniq-id'].value; if ( game.user.isGM ) { game.combat.closeAction( uniqId ); } else { game.socket.emit("system.foundryvtt-shadows-over-sol", { name: "msg_close_action", data: { uniqId: uniqId} } ); } } /* -------------------------------------------- */ static async registerChatCallbacks(html) { html.on("click", '#button-declare-actions', event => { SoSUtility.openDeclareActions( event ); }); html.on("click", '#button-end-action', event => { SoSUtility.closeAction( event ); }); html.on("click", '#button-reaction-cover', event => { let uniqId = event.currentTarget.attributes['data-uniq-id'].value; if ( game.user.isGM ) { SoSUtility.reactionCover( uniqId ); } else { game.socket.emit("system.foundryvtt-shadows-over-sol", { name: "msg_reaction_cover", data: { uniqId: uniqId} } ); } }); html.on("click", '#button-reaction-melee', event => { let uniqId = event.currentTarget.attributes['data-uniq-id'].value; if ( game.user.isGM ) { SoSUtility.reactionMelee( uniqId ); } else { game.socket.emit("system.foundryvtt-shadows-over-sol", { name: "msg_reaction_melee", data: { uniqId: uniqId} } ); } }); html.on("click", '#button-reaction-hit', event => { let uniqId = event.currentTarget.attributes['data-uniq-id'].value; if ( game.user.isGM ) { SoSUtility.reactionHit( uniqId ); } else { game.socket.emit("system.foundryvtt-shadows-over-sol", { name: "msg_reaction_hit", data: { uniqId: uniqId} } ); } }); } /* -------------------------------------------- */ static getTarget() { if (game.user.targets && game.user.targets.size == 1) { for (let target of game.user.targets) { return target; } } return undefined; } /* -------------------------------------------- */ static increaseConsequenceSeverity( severity ) { if ( severity == 'none') return 'light'; if ( severity == 'light') return 'moderate'; if ( severity == 'moderate') return 'severe'; if ( severity == 'severe') return 'critical'; return 'critical'; } /* -------------------------------------------- */ static getConsequenceSeverityLevel( severity) { if ( severity == 'none') return 0; if ( severity == 'light') return 1; if ( severity == 'moderate') return 2; if ( severity == 'severe') return 3; if ( severity == 'critical') return 4; return 0; } /* -------------------------------------------- */ static increaseSeverity( severity ) { if ( severity == 'L') return 'M'; if ( severity == 'M') return 'S'; if ( severity == 'S') return 'C'; if ( severity == 'C') return 'F'; } /* -------------------------------------------- */ static decreaseSeverity( severity ) { if ( severity == 'C') return 'S'; if ( severity == 'S') return 'M'; if ( severity == 'M') return 'L'; if ( severity == 'L') return 'N'; } /* -------------------------------------------- */ static getSeverityLevel( severity) { if ( severity == 'C') return 4; if ( severity == 'S') return 3; if ( severity == 'M') return 2; if ( severity == 'L') return 1; return 0; } /* -------------------------------------------- */ static async confirmDelete(actorSheet, li) { let itemId = li.data("item-id"); let objet = actorSheet.actor.items.find(item => item._id == itemId); let msgTxt = "
Are you sure to delete this item ?"; let buttons = { delete: { icon: '', label: "Yes, delete it", callback: () => { console.log("Delete : ", itemId); actorSheet.actor.deleteOwnedItem(itemId); li.slideUp(200, () => actorSheet.render(false)); } }, cancel: { icon: '', label: "Cancel" } } msgTxt += "
"; let d = new Dialog({ title: "Confirm deletion", content: msgTxt, buttons: buttons, default: "cancel" }); d.render(true); } /* -------------------------------------------- */ static async applyDamage( flipData ) { if (!this.registry) this.registry = {}; if ( flipData.isReaction) { // Check again resut in case of reaction ! flipData.magnitude = flipData.finalScore - flipData.tn; // Update magnitude if ( flipData.magnitude < 0 ) { let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-reaction-result.html', flipData ); ChatMessage.create( { content: html }); return; } } // DR management let armor = flipData.target.actor.data.items.find( item => item.type == 'armor' && item.data.worn); flipData.armorDR = armor ? armor.data.dr : 0; flipData.armorGel = armor ?armor.data.gel : 0; flipData.armorReflect = armor ? armor.data.reflect : 0; let dr = flipData.target.actor.data.data.scores.dr.value + flipData.armorDR; if (flipData.weapon.data.category == 'ballistic') { dr += flipData.armorGel; } if (flipData.weapon.data.category == 'laser') { dr += flipData.armorReflect; } let shock = flipData.target.actor.data.data.scores.shock.value || 1; let defenseCritical = flipData.target.actor.data.data.scores.defense.critical; flipData.damageStatus = 'apply_damage'; flipData.targetShock = shock; flipData.targetDR = dr; flipData.targetCritical = defenseCritical; // DR management if ( flipData.damageValue < dr) { if (flipData.damageValue < dr / 2) { flipData.damageStatus = "no_damage"; flipData.damageReason = "Damage are lesser than DR/2"; } else { flipData.damageSeverity = this.decreaseSeverity(flipData.damageSeverity ); if ( flipData.damageSeverity == 'N') { flipData.damageStatus = "no_damage"; flipData.damageReason = "Severity decreased to nothing"; } } } // Shock management flipData.woundsList = []; flipData.nbStun = 0; if ( flipData.weapon.stun ) { // Stun weapon case if ( flipData.damageValue >= shock ) { flipData.nbStun = Math.floor(flipData.damageValue / shock); } } else { if ( flipData.damageValue >= shock ) { let incSeverity = Math.floor(flipData.damageValue / shock); for (let i=0; i