{{log "handlebar actor-sheet" this}}
{{!-- Sheet Header --}}

{{!-- Sheet Tab Navigation --}} {{!-- Sheet Body --}}
{{!-- Carac Tab --}}
lock/unlock{{#if data.editStatSkill}}Lock{{else}}Unlock{{/if}}
    {{#each data.stats as |stat key|}} {{#if stat.isLevelUp}}
  • {{localize 'STAT.levelUp'}} {{else}}
  • {{/if}} {{localize stat.label}}
  • {{/each}}
    {{#each data.scores as |score key|}}
  • {{localize score.label}} {{#if (eq key 'defense')}} {{/if}} {{#if (eq key 'edge')}} {{/if}}
  • {{/each}}

Current deck size : {{data.deckSize}} cards

Reset full deck and edges Draw a new Edge card Reset deck only (ie after a Joker)

Edge cards :

{{#each data.edgecard as |card key|}} {{/each}}
{{!-- Skills Tab --}}
Skills
    {{#each data.skill1 as |skill key|}} {{#if skill.data.isLevelUp}}
  • {{else}}
  • {{/if}} {{#if skill.data.isLevelUp}} {{skill.name}} {{else}} {{skill.name}} {{/if}}
  • {{/each}}
    {{#each data.skill2 as |skill key|}} {{#if skill.data.isLevelUp}}
  • {{else}}
  • {{/if}} {{#if skill.data.isLevelUp}} {{skill.name}} {{else}} {{skill.name}} {{/if}}
  • {{/each}}
{{!-- Consequences Tab --}}
lock/unlock{{#if data.editStatSkill}}Lock{{else}}Unlock{{/if}}

Wounds & Conséquences

  • Wounds :

  • Light :
  • Moderate :
  • Severe :
  • Critical :
  • Total : {{data.currentWounds}} / {{data.totalWounds}}
    {{#each data.consequences as |conseq key|}}
  • {{conseq.name}}
  • {{/each}}
{{!-- Gears Tab --}}

Total Encumbrance : {{data.totalEncumbrance}} / {{data.stats.strength.value}}

Weapons

Armors

Equipment/Gears

{{!-- Biography Tab --}}

Biography :

{{editor content=data.history target="data.history" button=true owner=owner editable=editable}}

Notes :

{{editor content=data.notes target="data.notes" button=true owner=owner editable=editable}}

{{>"systems/foundryvtt-shadows-over-sol/templates/editor-notes-gm.html"}}