135 lines
4.5 KiB
JavaScript
135 lines
4.5 KiB
JavaScript
/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import { SoSUtility } from "./sos-utility.js";
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/* -------------------------------------------- */
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export class SoSActorSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["sos", "sheet", "actor"],
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template: "systems/foundryvtt-shadows-over-sol/templates/actor-sheet.html",
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width: 640,
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//height: 720,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editStatSkill: false
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});
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}
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/* -------------------------------------------- */
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getData() {
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let data = super.getData();
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data.data.edgecard = this.actor.getEdgesCard();
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data.data.skills = this.actor.data.items.filter( item => item.type == 'skill').sort( (a, b) => {
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if ( a.name > b.name ) return 1;
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return -1;
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});
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data.data.skill1 = data.data.skills.slice(0, Math.ceil(data.data.skills.length/2) )
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data.data.skill2 = data.data.skills.slice(Math.ceil(data.data.skills.length/2), data.data.skills.length )
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data.data.consequences = this.actor.data.items.filter( item => item.type == 'consequence').sort( (a, b) => {
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if ( a.name > b.name ) return 1;
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return -1;
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});
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data.data.subculture = this.actor.data.items.find( item => item.type == 'subculture');
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data.data.geneline = this.actor.data.items.find( item => item.type == 'geneline');
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data.data.editStatSkill = this.options.editStatSkill;
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console.log("stats", data);
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//data.stats = duplicate(this.actor.stats);
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//data.scores = duplicate(this.actor.scores);
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return data;
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}
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/* -------------------------------------------- */
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async _onDrop(event) {
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super._onDrop(event);
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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//HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.getOwnedItem(li.data("item-id"));
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item.sheet.render(true);
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});
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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RdDUtility.confirmerSuppression(this, li);
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});
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html.find('.stat-label a').click((event) => {
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let statName = event.currentTarget.attributes.name.value;
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this.actor.rollStat(statName);
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});
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html.find('.skill-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const skill = this.actor.getOwnedItem(li.data("item-id"));
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this.actor.rollSkill(skill);
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});
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html.find('.reset-deck-full').click((event) => {
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this.actor.resetDeckFull();
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this.render(true);
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});
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html.find('.draw-new-edge').click((event) => {
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this.actor.drawNewEdge();
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this.render(true);
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});
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html.find('.reset-deck').click((event) => {
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this.actor.resetDeck();
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this.render(true);
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});
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html.find('.consequence-severity').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const item = this.actor.getOwnedItem(li.data("item-id"));
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let severity = $(event.currentTarget).val();
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this.actor.updateOwnedItem( { _id: item._id, 'data.severity': severity});
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this.render(true);
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});
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html.find('.lock-unlock-sheet').click((event) => {
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this.options.editStatSkill = !this.options.editStatSkill;
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this.render(true);
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});
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html.find('.item-link a').click((event) => {
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const itemId = $(event.currentTarget).data("item-id");
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const item = this.actor.getOwnedItem(itemId);
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item.sheet.render(true);
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});
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options = {}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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sheetBody.css("height", bodyHeight);
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return position;
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}
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/* -------------------------------------------- */
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/** @override */
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_updateObject(event, formData) {
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// Update the Actor
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return this.object.update(formData);
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}
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}
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