224 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			224 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/**
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 * Extend the basic ActorSheet with some very simple modifications
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 * @extends {ActorSheet}
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 */
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import { SoSUtility } from "./sos-utility.js";
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/* -------------------------------------------- */
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export class SoSActorSheet extends ActorSheet {
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  /** @override */
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  static get defaultOptions() {
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    return mergeObject(super.defaultOptions, {
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      classes: ["sos", "sheet", "actor"],
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      template: "systems/foundryvtt-shadows-over-sol/templates/actor-sheet.html",
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      width: 640,
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      height: 720,
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      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
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      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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      editStatSkill: false
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    });
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  }
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  /* -------------------------------------------- */
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  async getData() {
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    const objectData = this.object
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    let formData = {
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      title: this.title,
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      id: objectData.id,
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      type: objectData.type,
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      img: objectData.img,
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      name: objectData.name,
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      editable: this.isEditable,
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      cssClass: this.isEditable ? "editable" : "locked",
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      data: foundry.utils.deepClone(this.object.system),
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      effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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      history:  await TextEditor.enrichHTML(this.object.system.history, {async: true}),
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      notes:  await TextEditor.enrichHTML(this.object.system.notes, {async: true}),
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      gmnotes:  await TextEditor.enrichHTML(this.object.system.gmnotes, {async: true}),
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      limited: this.object.limited,
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      options: this.options,
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      owner: this.document.isOwner
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    };
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    this.actor.checkDeck();
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    formData.edgecard = this.actor.getEdgesCard();
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    formData.deckSize = this.actor.getDeckSize();
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    formData.skills   = this.actor.items.filter( item => item.type == 'skill').sort( (a, b) =>  { 
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      if ( a.name > b.name ) return 1;
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        return -1;
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      });
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    formData.skill1 = formData.skills.slice(0, Math.ceil(formData.skills.length/2) )
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    formData.skill2 = formData.skills.slice(Math.ceil(formData.skills.length/2), formData.skills.length )
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    formData.consequences = this.actor.items.filter( item => item.type == 'consequence').sort( (a, b) =>  { 
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      if ( a.name > b.name ) return 1;
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      return -1;
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    });
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    formData.gears  = this.actor.items.filter( item => item.type == 'gear').concat( this.actor.items.filter( item => item.type == 'container') );
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    // Build the gear tree
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    formData.gearsRoot = formData.gears.filter(item => item.system.containerid == "");
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    for ( let container of formData.gearsRoot) {      
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      if ( container.type == 'container') {
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        container.data.contains = []
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        container.data.containerEnc = 0;
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        for (let gear of formData.gears) {
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          console.log("GEAR", gear, container)
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          if ( gear.system.containerid == container.id) {
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            container.data.contains.push( gear )
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            if ( !gear.system.neg && !gear.system.software ) {
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              container.system.containerEnc += (gear.system.big > 0) ? gear.system.big : 1;
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            }
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          }
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        }
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      }
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    }
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    formData.weapons    = this.actor.items.filter( item => item.type == 'weapon');
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    formData.armors     = this.actor.items.filter( item => item.type == 'armor');
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    formData.totalEncumbrance = SoSUtility.computeEncumbrance(this.actor.items);
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    formData.wounds     = duplicate(this.actor.system.wounds);
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    formData.isGM       = game.user.isGM;
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    formData.currentWounds = this.actor.computeCurrentWounds();
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    formData.totalWounds = this.actor.system.scores.wound.value;
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    formData.subcultureList = this.actor.items.filter( item => item.type == 'subculture');
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    if ( formData.subculture != "" ) { // background.subculture contains the main subculture ID
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      formData.mainSubculture = formData.subcultureList.find( subc => subc._id == this.actor.system.subculture);
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    }
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    formData.languageList  = this.actor.items.filter( item => item.type == 'language');
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    formData.weaknessList  = this.actor.items.filter( item => item.type == 'weakness');
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    formData.geneline      = this.actor.items.find( item => item.type == 'geneline');
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    formData.editStatSkill =  this.options.editStatSkill;
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    console.log("stats", formData);
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    return formData;
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  }
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  /* -------------------------------------------- */
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  /** @override */
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  activateListeners(html) {
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    super.activateListeners(html);
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    //HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
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    // Everything below here is only needed if the sheet is editable
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    if (!this.options.editable) return;
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    // Update Inventory Item
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    html.find('.item-edit').click(ev => {
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      const li = $(ev.currentTarget).parents(".item");
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      const item = this.actor.items.get(li.data("item-id"));
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      item.sheet.render(true);
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    });
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    html.find('.item-equip').click(ev => {
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      const li = $(ev.currentTarget).parents(".item");
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      const item = this.actor.equipObject( li.data("item-id") );
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      this.render(true);
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    });
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    html.find('.item-worn').click(ev => {
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      const li = $(ev.currentTarget).parents(".item");
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      const item = this.actor.wornObject( li.data("item-id") );
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      this.render(true);
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    });
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    // Delete Inventory Item
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    html.find('.item-delete').click(ev => {
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      const li = $(ev.currentTarget).parents(".item");
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      SoSUtility.confirmDelete(this, li);
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    });
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    html.find('.stat-label a').click((event) => {
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      let statName = event.currentTarget.attributes.name.value;
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      this.actor.rollStat(statName);
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    });
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    html.find('.skill-label a').click((event) => {
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      const li = $(event.currentTarget).parents(".item");
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      const skill = this.actor.items.get(li.data("item-id"));
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      this.actor.rollSkill(skill);
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    });
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    html.find('.weapon-label a').click((event) => {
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      const li = $(event.currentTarget).parents(".item");
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      const weapon = this.actor.items.get(li.data("item-id"));
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      this.actor.rollWeapon(weapon);
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    });
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    html.find('.skill-value').change((event) => {
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      let skillName = event.currentTarget.attributes.skillname.value;
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      //console.log("Competence changed :", skillName);
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      this.actor.updateSkill(skillName, parseInt(event.target.value));
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    });
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    html.find('.skill-xp').change((event) => {
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      let skillName = event.currentTarget.attributes.skillname.value;
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      //console.log("Competence changed :", skillName);
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      this.actor.updateSkillExperience(skillName, parseInt(event.target.value));
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    });
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    html.find('.wound-value').change((event) => {
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      let woundName = event.currentTarget.attributes.woundname.value;
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      //console.log("Competence changed :", skillName);
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      this.actor.updateWound(woundName, parseInt(event.target.value));
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    });    
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    html.find('.reset-deck-full').click((event) => {
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      this.actor.resetDeckFull();
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      this.render(true);
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    });
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    html.find('.draw-new-edge').click((event) => {
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      this.actor.drawNewEdge();
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      this.render(true);
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    });
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    html.find('.reset-deck').click((event) => {
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      this.actor.resetDeck();
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      this.render(true);
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    });
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    html.find('.discard-card').click((event) => {
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      const cardName = $(event.currentTarget).data("discard");
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      this.actor.discardEdge( cardName );
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    });
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    html.find('.consequence-severity').click((event) => {
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      const li = $(event.currentTarget).parents(".item");
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      const item = this.actor.items.get(li.data("item-id"));
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      let severity = $(event.currentTarget).val();
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      this.actor.updateEmbeddedDocuments( "Item", [ { _id: item.id, 'system.severity': severity} ] );
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      this.render(true);
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    });
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    html.find('.lock-unlock-sheet').click((event) => {
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      this.options.editStatSkill = !this.options.editStatSkill;
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      this.render(true);
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    });    
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    html.find('.item-link a').click((event) => {
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      const itemId = $(event.currentTarget).data("item-id");
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      const item = this.actor.getOwnedItem(itemId);
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      item.sheet.render(true);
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    });    
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  }
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  /* -------------------------------------------- */
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  async _onDrop(event) {
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    let toSuper = await SoSUtility.processItemDropEvent(this, event);
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    if ( toSuper) {
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      super._onDrop(event);
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    }
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  }
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  /* -------------------------------------------- */
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  /** @override */
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  setPosition(options = {}) {
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    const position = super.setPosition(options);
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    const sheetBody = this.element.find(".sheet-body");
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    const bodyHeight = position.height - 192;
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    sheetBody.css("height", bodyHeight);
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    return position;
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  }
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  /* -------------------------------------------- */
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  /** @override */
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  _updateObject(event, formData) {
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    // Update the Actor
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    return this.object.update(formData);
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  }
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}
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