336 lines
13 KiB
JavaScript
336 lines
13 KiB
JavaScript
/* -------------------------------------------- */
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import { SoSCombat } from "./sos-combat.js";
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import { SoSDialogCombatActions } from "./sos-dialog-combat-actions.js";
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/* -------------------------------------------- */
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const severity2malus = { "none": 0, "light": -1, "moderate": -2, "severe": -3, "critical": -4};
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/* -------------------------------------------- */
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const severity2bonus = { "none": 0, "light": 1, "moderate": 2, "severe": 3, "critical": 4};
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/* -------------------------------------------- */
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export class SoSUtility extends Entity {
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates() {
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const templatePaths = [
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'systems/foundryvtt-shadows-over-sol/templates/actor-sheet.html',
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'systems/foundryvtt-shadows-over-sol/templates/editor-notes-gm.html',
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'systems/foundryvtt-shadows-over-sol/templates/stat-option-list.html',
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'systems/foundryvtt-shadows-over-sol/templates/stat-name-list.html',
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'systems/foundryvtt-shadows-over-sol/templates/item-sheet.html',
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'systems/foundryvtt-shadows-over-sol/templates/item-geneline-sheet.html',
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'systems/foundryvtt-shadows-over-sol/templates/item-subculture-sheet.html',
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'systems/foundryvtt-shadows-over-sol/templates/item-weapon-sheet.html',
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'systems/foundryvtt-shadows-over-sol/templates/item-commongear-sheet.html',
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'systems/foundryvtt-shadows-over-sol/templates/dialog-flip.html'
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]
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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static fillRange (start, end) {
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return Array(end - start + 1).fill().map((item, index) => start + index);
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}
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/* -------------------------------------------- */
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onSocketMesssage( msg ) {
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if( !game.user.isGM ) return; // Only GM
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if (msg.name == 'msg_declare_actions' ) {
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let combat = game.combats.get( msg.data.combatId); // Get the associated combat
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combat.setupActorActions( msg.data );
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} else if (msg.name == 'msg_close_action') {
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game.combat.closeAction( msg.data.uniqId );
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} else if (msg.name == 'msg_request_defense') {
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SoSUtility.applyDamage( msg.data );
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} else if (msg.name == 'msg_reaction_cover') {
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SoSUtility.reactionCover( msg.data.uniqId );
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} else if (msg.name == 'msg_reaction_melee') {
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SoSUtility.reactionMelee( msg.data.uniqId );
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} else if (msg.name == 'msg_reaction_hit') {
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SoSUtility.reactionHit( msg.data.uniqId );
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}
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}
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/* -------------------------------------------- */
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static async loadCompendiumNames(compendium) {
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const pack = game.packs.get(compendium);
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let competences;
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await pack.getIndex().then(index => competences = index);
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return competences;
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}
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/* -------------------------------------------- */
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static async loadCompendium(compendium, filter = item => true) {
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let compendiumItems = await SoSUtility.loadCompendiumNames(compendium);
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const pack = game.packs.get(compendium);
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let list = [];
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for (let compendiumItem of compendiumItems) {
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await pack.getEntity(compendiumItem._id).then(it => {
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const item = it.data;
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if (filter(item)) {
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list.push(item);
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}
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});
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};
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return list;
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}
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/* -------------------------------------------- */
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static updateCombat(combat, round, diff, id) {
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combat.requestActions();
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}
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/* -------------------------------------------- */
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static async openDeclareActions( event) {
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event.preventDefault();
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let round = event.currentTarget.attributes['data-round'].value;
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let combatantId = event.currentTarget.attributes['data-combatant-id'].value;
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let combatId = event.currentTarget.attributes['data-combat-id'].value;
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let uniqId = event.currentTarget.attributes['data-uniq-id'].value;
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let d = await SoSDialogCombatActions.create( combatId, combatantId, round, uniqId );
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d.render(true);
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}
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/* -------------------------------------------- */
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static getConsequenceMalus(severity) {
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return severity2malus[severity] ?? 0;
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}
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/* -------------------------------------------- */
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static getConsequenceBonus(severity) {
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return severity2bonus[severity] ?? 0;
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}
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/* -------------------------------------------- */
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static computeEncumbrance( items) {
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let trappings = items.filter( item => item.type == 'gear' || item.type == 'armor' || item.type == 'weapon' );
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let sumEnc = 0;
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for (let object of trappings) {
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if ( (!object.data.worn) && (!object.data.neg) && (!object.data.containerid || object.data.containerid == "") ) {
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sumEnc += (object.big > 0) ? object.big : 1;
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}
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}
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return sumEnc;
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}
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/* -------------------------------------------- */
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static closeAction(event) {
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let uniqId = event.currentTarget.attributes['data-uniq-id'].value;
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// Delete message !
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const toDelete = game.messages.filter(it => it.data.content.includes( uniqId ));
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toDelete.forEach(it => it.delete());
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if ( game.user.isGM ) {
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game.combat.closeAction( uniqId );
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} else {
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game.socket.emit("system.foundryvtt-shadows-over-sol", {
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name: "msg_close_action", data: { uniqId: uniqId} } );
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}
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}
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/* -------------------------------------------- */
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static async registerChatCallbacks(html) {
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html.on("click", '#button-declare-actions', event => {
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SoSUtility.openDeclareActions( event );
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});
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html.on("click", '#button-end-action', event => {
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SoSUtility.closeAction( event );
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});
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html.on("click", '#button-reaction-cover', event => {
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let uniqId = event.currentTarget.attributes['data-uniq-id'].value;
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if ( game.user.isGM ) {
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SoSUtility.reactionCover( uniqId );
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} else {
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game.socket.emit("system.foundryvtt-shadows-over-sol", { name: "msg_reaction_cover", data: { uniqId: uniqId} } );
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}
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});
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html.on("click", '#button-reaction-melee', event => {
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let uniqId = event.currentTarget.attributes['data-uniq-id'].value;
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if ( game.user.isGM ) {
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SoSUtility.reactionMelee( uniqId );
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} else {
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game.socket.emit("system.foundryvtt-shadows-over-sol", { name: "msg_reaction_melee", data: { uniqId: uniqId} } );
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}
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});
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html.on("click", '#button-reaction-hit', event => {
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let uniqId = event.currentTarget.attributes['data-uniq-id'].value;
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if ( game.user.isGM ) {
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SoSUtility.reactionHit( uniqId );
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} else {
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game.socket.emit("system.foundryvtt-shadows-over-sol", { name: "msg_reaction_hit", data: { uniqId: uniqId} } );
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}
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});
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}
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/* -------------------------------------------- */
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static getTarget() {
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if (game.user.targets && game.user.targets.size == 1) {
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for (let target of game.user.targets) {
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return target;
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}
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static increaseConsequenceSeverity( severity ) {
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if ( severity == 'none') return 'light';
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if ( severity == 'light') return 'moderate';
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if ( severity == 'moderate') return 'severe';
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if ( severity == 'severe') return 'critical';
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return 'critical';
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}
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/* -------------------------------------------- */
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static getConsequenceSeverityLevel( severity) {
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if ( severity == 'none') return 0;
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if ( severity == 'light') return 1;
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if ( severity == 'moderate') return 2;
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if ( severity == 'severe') return 3;
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if ( severity == 'critical') return 4;
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return 0;
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}
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/* -------------------------------------------- */
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static increaseSeverity( severity ) {
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if ( severity == 'L') return 'M';
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if ( severity == 'M') return 'S';
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if ( severity == 'S') return 'C';
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if ( severity == 'C') return 'F';
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}
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/* -------------------------------------------- */
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static decreaseSeverity( severity ) {
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if ( severity == 'C') return 'S';
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if ( severity == 'S') return 'M';
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if ( severity == 'M') return 'L';
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if ( severity == 'L') return 'N';
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}
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/* -------------------------------------------- */
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static getSeverityLevel( severity) {
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if ( severity == 'C') return 4;
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if ( severity == 'S') return 3;
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if ( severity == 'M') return 2;
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if ( severity == 'L') return 1;
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return 0;
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}
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/* -------------------------------------------- */
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static async applyDamage( flipData ) {
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if (!this.registry) this.registry = {};
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if ( flipData.isReaction) { // Check again resut in case of reaction !
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flipData.magnitude = flipData.finalScore - flipData.tn; // Update magnitude
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if ( flipData.magnitude < 0 ) {
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let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-reaction-result.html', flipData );
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ChatMessage.create( { content: html });
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return;
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}
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}
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let dr = flipData.target.actor.data.data.scores.dr.value;
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let shock = flipData.target.actor.data.data.scores.shock.value;
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let defenseCritical = flipData.target.actor.data.data.scores.defense.critical;
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flipData.damageStatus = 'apply_damage';
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flipData.targetShock = shock;
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flipData.targetDR = dr;
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flipData.targetCritical = defenseCritical;
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// DR management
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if ( flipData.damageValue < dr) {
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if (flipData.damageValue < dr / 2) {
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flipData.damageStatus = "no_damage";
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// TODO : No damage !
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} else {
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flipData.damageSeverity = this.decreaseSeverity(flipData.damageSeverity );
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if ( flipData.damageSeverity == 'N') {
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flipData.damageStatus = "no_damage";
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}
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}
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}
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// Shock management
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flipData.woundsList = [];
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if ( flipData.damageValue >= shock) {
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let incSeverity = Math.floor(flipData.damageValue / shock);
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for (let i=0; i<incSeverity; i++) {
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if ( flipData.damageSeverity == 'C') {
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flipData.woundsList.push( flipData.damageSeverity );
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flipData.damageSeverity = 'L';
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} else {
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flipData.damageSeverity = this.increaseSeverity( flipData.damageSeverity );
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}
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}
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}
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flipData.woundsList.push( flipData.damageSeverity );
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flipData.nbWounds = flipData.woundsList.length;
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// Critical management
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flipData.isCritical = ( flipData.cardTotal >= defenseCritical);
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let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-damage-target.html', flipData );
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ChatMessage.create( { content: html });
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// Is target able to dodge ??
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let defender = game.actors.get( flipData.target.actor._id);
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flipData.coverConsequence = defender.data.items.find( item => item.type == 'consequence' && item.name == 'Cover');
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flipData.APavailable = game.combat.getAPFromActor( defender.data._id );
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console.log("FLIPDATE : ", flipData);
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if ( !flipData.isReaction && flipData.APavailable > 0) {
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if ( (flipData.weapon.data.category == 'melee' ) || ( (flipData.weapon.data.category == 'laser' || flipData.weapon.data.category == 'ballistic') &&
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flipData.coverConsequence.data.severity != 'none') ) {
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flipData.coverSeverityLevel = this.getConsequenceSeverityLevel( flipData.coverConsequence.data.severity ) * 2;
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flipData.coverSeverityFlag = (flipData.coverSeverityLevel > 0);
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flipData.isMelee = (flipData.weapon.data.category == 'melee' );
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let melee = defender.data.items.find( item => item.type == 'skill' && item.name == 'Melee');
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flipData.defenderMelee = melee.data.value;
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flipData.uniqId = randomID(16);
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this.registry[flipData.uniqId] = flipData;
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let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-damage-request-dodge.html', flipData );
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ChatMessage.create( { content: html, whisper: [ChatMessage.getWhisperRecipients(flipData.target.actor.name), ChatMessage.getWhisperRecipients("GM") ] } );
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return; // Wait message response
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}
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}
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flipData.isReaction = false;
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this.takeWounds( flipData);
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}
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/* -------------------------------------------- */
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static reactionCover( uniqId) {
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let flipData = this.registry[uniqId];
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flipData.tn += flipData.coverSeverityLevel;
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flipData.isReaction = true;
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game.combat.decreaseAPFromActor( flipData.target.actor._id );
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SoSUtility.applyDamage( flipData);
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}
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/* -------------------------------------------- */
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static reactionMelee( uniqId) {
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let flipData = this.registry[uniqId];
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flipData.tn += flipData.defenderMelee;
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flipData.isReaction = true;
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game.combat.decreaseAPFromActor( flipData.target.actor._id );
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SoSUtility.applyDamage( flipData);
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}
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/* -------------------------------------------- */
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static reactionHit( uniqId) {
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let flipData = this.registry[uniqId];
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flipData.isReaction = true;
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SoSUtility.takeWounds( flipData);
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}
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/* -------------------------------------------- */
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static takeWounds( flipData ) {
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let defender = game.actors.get( flipData.target.actor._id);
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defender.applyWounds( flipData );
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}
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} |