179 lines
6.6 KiB
JavaScript
179 lines
6.6 KiB
JavaScript
/**
|
|
* Extend the basic ActorSheet with some very simple modifications
|
|
* @extends {ActorSheet}
|
|
*/
|
|
|
|
import { SoSUtility } from "./sos-utility.js";
|
|
|
|
/* -------------------------------------------- */
|
|
export class SoSActorSheet extends ActorSheet {
|
|
|
|
/** @override */
|
|
static get defaultOptions() {
|
|
return mergeObject(super.defaultOptions, {
|
|
classes: ["sos", "sheet", "actor"],
|
|
template: "systems/foundryvtt-shadows-over-sol/templates/actor-sheet.html",
|
|
width: 640,
|
|
height: 720,
|
|
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
|
|
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
|
editStatSkill: false
|
|
});
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getData() {
|
|
let data = super.getData();
|
|
|
|
data.data.edgecard = this.actor.getEdgesCard();
|
|
data.data.deckSize = this.actor.getDeckSize();
|
|
|
|
data.data.skills = this.actor.data.items.filter( item => item.type == 'skill').sort( (a, b) => {
|
|
if ( a.name > b.name ) return 1;
|
|
return -1;
|
|
});
|
|
data.data.skill1 = data.data.skills.slice(0, Math.ceil(data.data.skills.length/2) )
|
|
data.data.skill2 = data.data.skills.slice(Math.ceil(data.data.skills.length/2), data.data.skills.length )
|
|
data.data.consequences = this.actor.data.items.filter( item => item.type == 'consequence').sort( (a, b) => {
|
|
if ( a.name > b.name ) return 1;
|
|
return -1;
|
|
});
|
|
data.data.gears = this.actor.data.items.filter( item => item.type == 'gear');
|
|
data.data.weapons = this.actor.data.items.filter( item => item.type == 'weapon');
|
|
data.data.armors = this.actor.data.items.filter( item => item.type == 'armor');
|
|
data.data.totalEncumbrance = SoSUtility.computeEncumbrance(this.actor.data.items);
|
|
data.data.wounds = duplicate(this.actor.data.data.wounds);
|
|
data.data.isGM = game.user.isGM;
|
|
data.data.currentWounds = this.actor.computeCurrentWounds();
|
|
data.data.totalWounds = this.actor.data.data.scores.wound.value;
|
|
|
|
data.data.subculture = this.actor.data.items.find( item => item.type == 'subculture');
|
|
data.data.geneline = this.actor.data.items.find( item => item.type == 'geneline');
|
|
data.data.editStatSkill = this.options.editStatSkill;
|
|
console.log("stats", data);
|
|
//data.stats = duplicate(this.actor.stats);
|
|
//data.scores = duplicate(this.actor.scores);
|
|
|
|
return data;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _onDrop(event) {
|
|
super._onDrop(event);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** @override */
|
|
activateListeners(html) {
|
|
super.activateListeners(html);
|
|
|
|
//HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
|
|
|
|
// Everything below here is only needed if the sheet is editable
|
|
if (!this.options.editable) return;
|
|
|
|
// Update Inventory Item
|
|
html.find('.item-edit').click(ev => {
|
|
const li = $(ev.currentTarget).parents(".item");
|
|
const item = this.actor.getOwnedItem(li.data("item-id"));
|
|
item.sheet.render(true);
|
|
});
|
|
html.find('.item-equip').click(ev => {
|
|
const li = $(ev.currentTarget).parents(".item");
|
|
const item = this.actor.equipObject( li.data("item-id") );
|
|
this.render(true);
|
|
});
|
|
html.find('.item-worn').click(ev => {
|
|
const li = $(ev.currentTarget).parents(".item");
|
|
const item = this.actor.wornObject( li.data("item-id") );
|
|
this.render(true);
|
|
});
|
|
|
|
// Delete Inventory Item
|
|
html.find('.item-delete').click(ev => {
|
|
const li = $(ev.currentTarget).parents(".item");
|
|
SoSUtility.confirmDelete(this, li);
|
|
});
|
|
|
|
html.find('.stat-label a').click((event) => {
|
|
let statName = event.currentTarget.attributes.name.value;
|
|
this.actor.rollStat(statName);
|
|
});
|
|
html.find('.skill-label a').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const skill = this.actor.getOwnedItem(li.data("item-id"));
|
|
this.actor.rollSkill(skill);
|
|
});
|
|
html.find('.weapon-label a').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const weapon = this.actor.getOwnedItem(li.data("item-id"));
|
|
this.actor.rollWeapon(weapon);
|
|
});
|
|
html.find('.skill-value').change((event) => {
|
|
let skillName = event.currentTarget.attributes.skillname.value;
|
|
//console.log("Competence changed :", skillName);
|
|
this.actor.updateSkill(skillName, parseInt(event.target.value));
|
|
});
|
|
html.find('.skill-xp').change((event) => {
|
|
let skillName = event.currentTarget.attributes.skillname.value;
|
|
//console.log("Competence changed :", skillName);
|
|
this.actor.updateSkillExperience(skillName, parseInt(event.target.value));
|
|
});
|
|
html.find('.wound-value').change((event) => {
|
|
let woundName = event.currentTarget.attributes.woundname.value;
|
|
//console.log("Competence changed :", skillName);
|
|
this.actor.updateWound(woundName, parseInt(event.target.value));
|
|
});
|
|
html.find('.reset-deck-full').click((event) => {
|
|
this.actor.resetDeckFull();
|
|
this.render(true);
|
|
});
|
|
html.find('.draw-new-edge').click((event) => {
|
|
this.actor.drawNewEdge();
|
|
this.render(true);
|
|
});
|
|
html.find('.reset-deck').click((event) => {
|
|
this.actor.resetDeck();
|
|
this.render(true);
|
|
});
|
|
html.find('.discard-card').click((event) => {
|
|
const cardName = $(event.currentTarget).data("discard");
|
|
this.actor.discardEdge( cardName );
|
|
});
|
|
html.find('.consequence-severity').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const item = this.actor.getOwnedItem(li.data("item-id"));
|
|
let severity = $(event.currentTarget).val();
|
|
this.actor.updateOwnedItem( { _id: item._id, 'data.severity': severity});
|
|
this.render(true);
|
|
});
|
|
html.find('.lock-unlock-sheet').click((event) => {
|
|
this.options.editStatSkill = !this.options.editStatSkill;
|
|
this.render(true);
|
|
});
|
|
html.find('.item-link a').click((event) => {
|
|
const itemId = $(event.currentTarget).data("item-id");
|
|
const item = this.actor.getOwnedItem(itemId);
|
|
item.sheet.render(true);
|
|
});
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** @override */
|
|
setPosition(options = {}) {
|
|
const position = super.setPosition(options);
|
|
const sheetBody = this.element.find(".sheet-body");
|
|
const bodyHeight = position.height - 192;
|
|
sheetBody.css("height", bodyHeight);
|
|
return position;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** @override */
|
|
_updateObject(event, formData) {
|
|
// Update the Actor
|
|
return this.object.update(formData);
|
|
}
|
|
}
|