Fix merges

This commit is contained in:
sladecraven 2022-06-11 08:58:10 +02:00
commit e3b067c532
29 changed files with 7359 additions and 311 deletions

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changelog.md Normal file
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# 0.21.0.0
# 0.21.1.0
Alignement sur SWADE v1.1.X et traductions de clés manquantes
# 0.21.0.0
Alignement sur SWADE v1.1.X
# 0.20.0.3
Repository migration
# 0.20.0.1
Migration of the the module,change of the module owner
Corrections sur le manifest

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fr.json
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{
"SWADE.CommunityCharSheet": "Ancienne fiche de personnage",
"SWADE.CommunityNPCSheet": "Fiche de PNJ communautaire",
"SWADE.CommunityVicSheet": "Fiche de véhicule communautaire",
"SWADE.CommunityItemSheet": "Fiche d'objet communautaire",
"SWADE.Expand": "Agrandir",
"SWADE.OfficialSheet": "Fiche officielle Savage Worlds par Pinnacle",
"SWADE.ModHint": "Assurez-vous que votre modificateur inclut un + ou un -",
"ACTOR.TypeCharacter": "Personnage",
"ACTOR.TypeNpc": "PNJ",
"ACTOR.TypeVehicle": "Véhicule",
"ITEM.TypeAbility": "Capacité",
"ITEM.TypeArmor": "Armure",
"ITEM.TypeEdge": "Atout",
"ITEM.TypeGear": "Équipement",
"ITEM.TypeHindrance": "Handicap",
"ITEM.TypePower": "Pouvoir",
"ITEM.TypeShield": "Bouclier",
"ITEM.TypeSkill": "Compétence",
"ITEM.TypeWeapon": "Arme",
"SWADE.About": "Description",
"SWADE.ActionCard": "Carte d'action",
"SWADE.Actions": "Actions",
"SWADE.ActionsEffects": "Actions et Effets",
"SWADE.Actors": "Personnages",
"SWADE.Add": "Ajout",
"SWADE.AddBenny": "Ajouter un Jeton",
"SWADE.Addi": "Additionel",
"SWADE.AddStats": "Caractéristiques additionelles",
"ITEM.TypeArmor": "Armure",
"ITEM.TypeShield": "Bouclier",
"ITEM.TypeGear": "Équipement",
"ITEM.TypeEdge": "Atout",
"ITEM.TypeHindrance": "Handicap",
"ITEM.TypeSkill": "Compétence",
"ITEM.TypePower": "Pouvoir",
"ITEM.TypeAbility": "Capacité",
"CARD.TypeAdventure":" Cartes d'aventure",
"CARD.TypePoker":" Cartes de Poker",
"SWADE.Name": "Nom",
"SWADE.Tough": "Résistance",
"SWADE.Race": "Espèce",
"SWADE.Pace": "Allure",
"SWADE.Running": "Course",
"SWADE.RunningDie": "Dé de course",
"SWADE.RollRun": "Cliquez pour courir",
"SWADE.Adv": "Progressions",
"SWADE.Aiming": "Viser",
"SWADE.All": "Tous",
"SWADE.AllBenniesRefresh": "Réinitialiser tous les Jetons",
"SWADE.AltSkill": "Comp. alternative",
"SWADE.Ammo": "Munitions",
"SWADE.AmmoManagement": "Gestion des munitions",
"SWADE.AmmoManagementDesc": "Quand l'option est activée, et si c'est applicable, les actions soustraient des munitions du chargeur de votre arme. Les cartes d'objet ont aussi un nouveau bouton recharger et vous ne pourrez pas faire d'attaque si vous n'avez pas assez de munitions.",
"SWADE.Rank": "Rang",
"SWADE.Inv": "Inventaire",
"SWADE.Summary": "Résumé",
"SWADE.Pow": "Pouvoirs",
"SWADE.Wildcard": "Joker",
"SWADE.Extra": "Extra",
"SWADE.Bennies": "Jetons",
"SWADE.TraitMod": "Mod. Trait",
"SWADE.SkillTest": "Jet de compétence",
"SWADE.AttributeTest": "Jet d'attribut",
"SWADE.Attributes": "Attributs",
"SWADE.Derived": "Caractéristiques dérivées",
"SWADE.AttrAgi": "Agilité",
"SWADE.AttrSma": "Intellect",
"SWADE.AnimalSmarts": "Intellect animal",
"SWADE.AttrSpr": "Âme",
"SWADE.AttrStr": "Force",
"SWADE.AttrVig": "Vigueur",
"SWADE.Tweaks": "Ajustements",
"SWADE.AttrAgiShort": "Agi",
"SWADE.AttrSmaShort": "Int",
"SWADE.AttrSprShort": "Âme",
"SWADE.AttrStrShort": "For",
"SWADE.AttrVigShort": "Vig",
"SWADE.Skills": "Compétences",
"SWADE.Unskilled": "Non entraîné",
"SWADE.LinkAttr": "Attribut lié",
"SWADE.Die": "Dé",
"SWADE.WildDie": "Dé Joker",
"SWADE.Modifiers": "Modificateurs",
"SWADE.Modifier": "Modificateur",
"SWADE.BenniesSpend": "Dépenser un jeton",
"SWADE.BenniesGive": "Donner un jeton",
"SWADE.BenniesRefresh": "Réinitialiser les jetons",
"SWADE.AllBenniesRefresh": "Réinitialiser tous les jetons",
"SWADE.BenniesRefreshMessage": "Les jetons ont été réinitialisés !",
"SWADE.BenniesRefreshAllMessage": "Tous les Jjetons ont été réinitialisés !",
"SWADE.BenniesGMRefreshMessage": "Les jetons du MJ ont été réinitialisés !",
"SWADE.BenniesAddMessage": "a obtenu un nouveau jeton !",
"SWADE.BenniesGMAddMessage": "Le MJ a obtenu un nouveau jeton !",
"SWADE.BenniesSpendMessage": "dépense un jeton",
"SWADE.BenniesMax": "Réinitialisation des jetons",
"SWADE.EditSkill": "Modifier compétence",
"SWADE.EdEdge": "Modifier Atout",
"SWADE.EdHind": "Modifier Handicap",
"SWADE.Ed": "Modifier",
"SWADE.Del": "Supprimer",
"SWADE.Arcane": "Arcanes",
"SWADE.All": "Tous",
"SWADE.HasPowers": "A des pouvoirs",
"SWADE.Weapons": "Armes",
"SWADE.MeleeWeapons": "Armes de contact",
"SWADE.RangedWeapons": "Armes à distance",
"SWADE.Range._name": "Portée",
"SWADE.Armors": "Armures",
"SWADE.Shields": "Boucliers",
"SWADE.Biography": "Historique",
"SWADE.Shaken": "Secoué",
"SWADE.Distr": "Distrait",
"SWADE.Vuln": "Vulnérable",
"SWADE.Stunned": "Sonné",
"SWADE.Entangled": "Entravé",
"SWADE.Bound": "Immobilisé",
"SWADE.Aiming": "Viser",
"SWADE.Berserk": "Enragé",
"SWADE.Defending": "Défense totale",
"SWADE.Flying": "En vol",
"SWADE.Holding": "En attente",
"SWADE.Frightened": "Effrayé",
"SWADE.Encumbered": "Encombré",
"SWADE.Prone": "À terre",
"SWADE.BleedingOut": "Hémorragie",
"SWADE.Diseased": "Malade",
"SWADE.HeartAttack": "Arrêt cardiaque",
"SWADE.OnFire": "En feu",
"SWADE.Poisoned": "Empoisonné",
"SWADE.Cover.Shield": "Couvert de bouclier",
"SWADE.CoverShield": "Couvert de bouclier",
"SWADE.Reach": "Allonge",
"SWADE.Torch": "Torche",
"SWADE.Invisible": "Invisible",
"SWADE.Smite": "Frappe",
"SWADE.Armor": "Armure",
"SWADE.Protection": "protection",
"SWADE.Dmg": "Dégâts",
"SWADE.DmgOver": "Remplacement des dégâts",
"SWADE.Rng": "Portée",
"SWADE.Ap": "PA",
"SWADE.APLong": "Pénétration d'armure",
"SWADE.Arcane": "Arcanes",
"SWADE.ArcBack": "Arcanes",
"SWADE.Armor": "Armure",
"SWADE.Armors": "Armures",
"SWADE.Arms": "Bras",
"SWADE.AttrAgi": "Agilité",
"SWADE.AttrAgiShort": "Agi",
"SWADE.Attributes": "Attributs",
"SWADE.AttributeTest": "Jet d'Attribut",
"SWADE.AttrSma": "Intellect",
"SWADE.AttrSmaShort": "Int",
"SWADE.AttrSpr": "Âme",
"SWADE.AttrSprShort": "Âme",
"SWADE.AttrStr": "Force",
"SWADE.AttrStrShort": "For",
"SWADE.AttrVig": "Vigueur",
"SWADE.AttrVigShort": "Vig",
"SWADE.AutoCalc": "Calculs automatiques",
"SWADE.AutoCalcParry": "Calculer la Parade automatiquement, bouclier inclus",
"SWADE.AutoInit": "Initiative automatique",
"SWADE.AutoInitDesc": "Pioche automatiquement l'initiative à chaque tour",
"SWADE.AutoLink": "Lier automatiquement les Jokers",
"SWADE.AutoLinkDesc": "Les Joker PNJ auront leur pion lié lorsque leur statut sera basculé d'Extra à Joker",
"SWADE.AutoReload": "Rechargement auto.",
"SWADE.Bennies": "Jetons",
"SWADE.BenniesAddMessage": "a obtenu un nouveau Jeton !",
"SWADE.BenniesGive": "Donner un Jeton",
"SWADE.BenniesGMAddMessage": "Le MJ a obtenu un nouveau Jeton !",
"SWADE.BenniesGMRefreshMessage": "Les Jetons du MJ ont été réinitialisés !",
"SWADE.BenniesMax": "Réinitialisation des Jetons",
"SWADE.BenniesRefresh": "Réinitialiser les Jetons",
"SWADE.BenniesRefreshAllMessage": "Tous les Jetons ont été réinitialisés !",
"SWADE.BenniesRefreshMessage": "Les Jetons ont été réinitialisés !",
"SWADE.BenniesSpend": "Dépenser un Jeton",
"SWADE.BenniesSpendMessage": "dépense un Jeton",
"SWADE.Berserk": "Enragé",
"SWADE.Biography": "Historique",
"SWADE.BleedingOut": "Hémorragie",
"SWADE.Bound": "Immobilisé",
"SWADE.Cancel": "Annuler",
"SWADE.CardSound": "Son de pioche de carte",
"SWADE.CardSoundDesc": "Joue un son lorsque l'Initiative est piochée",
"SWADE.Cargo": "Cargaison",
"SWADE.CargoWeight": "Poids cargaison",
"SWADE.CarryWeight": "Encombrement",
"SWADE.Class": "Classification",
"SWADE.CommunityCharSheet": "Ancienne fiche de personnage",
"SWADE.CommunityItemSheet": "Fiche d'objet communautaire",
"SWADE.CommunityNPCSheet": "Fiche de PNJ communautaire",
"SWADE.CommunityVicSheet": "Fiche de véhicule communautaire",
"SWADE.Cone": "Gabarit de cône",
"SWADE.ConfigInit": "Configurer l'Initiative",
"SWADE.Conv": "Conviction",
"SWADE.ConvictionActivate": "Fait appel à sa Conviction !",
"SWADE.ConvictionActive": "Conviction active",
"SWADE.ConvictionEnd": "vacille dans sa Conviction",
"SWADE.ConvictionExtend": "Voulez-vous maintenir votre Conviction ?",
"SWADE.Cover": "Couvert",
"SWADE.CoverShield": "Couvert de bouclier",
"SWADE.CreateInitChat": "Créer un message dans le chat pour l'Initiative",
"SWADE.Crew": "Équipage requis",
"SWADE.CurPP": "Pt de pouvoir actuels",
"SWADE.Curr": "Actuel",
"SWADE.Currency": "Argent",
"SWADE.CurrentBennies": "Jetons actuels",
"SWADE.Defending": "Défense totale",
"SWADE.Del": "Supprimer",
"SWADE.Derived": "Caractéristiques dérivées",
"SWADE.Desc": "Description",
"SWADE.Details": "Détails",
"SWADE.DiceConf": "Configuration des dés",
"SWADE.DiceConfDesc": "Configurer les options pour l'intégration SWADE/Dice So Nice",
"SWADE.DiceConfLabel": "Ouvrir la Configuration des dés",
"SWADE.Die": "Dé",
"SWADE.Diseased": "Malade",
"SWADE.Distr": "Distrait",
"SWADE.Dmg": "Dégâts",
"SWADE.DmgModUni": "Modificateur de dégâts (universel)",
"SWADE.DmgOver": "Remplacement des dégâts",
"SWADE.DSNNone": "- Aucun -",
"SWADE.Dur": "Durée",
"SWADE.Ed": "Modifier",
"SWADE.EdEdge": "Modifier Atout",
"SWADE.Edges": "Atouts",
"SWADE.EdgesHindrances": "Atouts et Handicaps",
"SWADE.EdHind": "Modifier Handicap",
"SWADE.EditSkill": "Modifier Compétence",
"SWADE.Effects": "Effets actifs",
"SWADE.EnableBennyNotify": "Notifications des Jetons",
"SWADE.EnableBennyNotifyDesc": "Affiche des messages dans le chat lorsque les Jetons sont modifiés.",
"SWADE.EnableConv": "Activer la Conviction",
"SWADE.EnableConvDesc": "Active la règle d'univers Conviction",
"SWADE.Enabled": "Activé",
"SWADE.EnableWoundPace": "Ajuster l'Allure avec les Blessures",
"SWADE.EnableWoundPaceDesc": "Quand l'option est activée, l'Allure est automatiquement affectée par les Blessures",
"SWADE.Encumbered": "Encombré",
"SWADE.Entangled": "Entravé",
"SWADE.Eqd": "Éqpé",
"SWADE.Equippable": "Équipable",
"SWADE.Equipped": "Équipé",
"SWADE.Expand": "Agrandir",
"SWADE.Extra": "Extra",
"SWADE.Fatigue": "Fatigue",
"SWADE.FatigueMax": "Fatigue max.",
"SWADE.Flying": "En Vol",
"SWADE.Formula": "Formule",
"SWADE.FreeReroll": "Relance gratuite",
"SWADE.Frightened": "Effrayé",
"SWADE.General": "Général",
"SWADE.GM": "Meneur de Jeu",
"SWADE.GmBennies": "Jetons du MJ",
"SWADE.GmBenniesDesc": "Détermine combien de Jetons le MJ reçoit après une réinitialisation",
"SWADE.GrantsPowers": "Accorde des pouvoirs",
"SWADE.GroupRoll": "Jet de groupe",
"SWADE.Handling": "Manœuvrabilité",
"SWADE.HasMaxValue": "A une valeur max.",
"SWADE.HasPowers": "A des pouvoirs",
"SWADE.Head": "Tête",
"SWADE.HeartAttack": "Arrêt cardiaque",
"SWADE.Hesitant": "Hésitant",
"SWADE.HideNpcItemChatCards": "Cacher les cartes du chat d'objets des PNJ",
"SWADE.HideNpcItemChatCardsDesc": "Quand l'option est activée, les cartes du chat d'objets des PNJ sont automatiquement envoyées en message privé à tous les Meneurs de Jeu au lieu d'être envoyées en chat public",
"SWADE.HideWC": "Cache le Joker des PNJ",
"SWADE.HideWCDesc": "Ne montre pas le signe Joker aux joueurs pour les PNJ",
"SWADE.Hindrances": "Handicaps",
"SWADE.HitLocations": "Localisation",
"SWADE.Holding": "En attente",
"SWADE.IgnWounds": "Ignorer les Blessures",
"SWADE.ImprovedLevelHeaded": "Sang-froid",
"SWADE.Incap": "Incapacité",
"SWADE.InclArmor": "Calcule automatiquement la Résistance, armure incluse",
"SWADE.Init": "Initiative",
"SWADE.InitDraw": "pioche son Initiative !",
"SWADE.Inv": "Inventaire",
"SWADE.Invisible": "Invisible",
"SWADE.Item": "Objet",
"SWADE.Items": "Objets",
"SWADE.JokersWild": "Un joker, c'est fou !",
"SWADE.JokersWildDesc": "Donner un Jeton à tous les PJ lorsque l'un d'entre eux tire un joker",
"SWADE.Label": "Label",
"SWADE.LBT": "Grand gabarit",
"SWADE.Legs": "Jambes",
"SWADE.LevelHeaded": "Tête froide",
"SWADE.LinkAttr": "Attribut lié",
"SWADE.RoF": "CdT",
"SWADE.Mag": "Coups",
"SWADE.MajHind": "Handicap Majeur",
"SWADE.Major": "(Majeur)",
"SWADE.ManCheck": "Jet de Manœuvre",
"SWADE.Max": "Max.",
"SWADE.MaxCargo": "Encombrement max. cargaison",
"SWADE.MaxMods": "Mods Maximums",
"SWADE.MaxPP": "Pt de pouvoir max.",
"SWADE.MBT": "Gabarit moyen",
"SWADE.MeleeWeapons": "Armes de contact",
"SWADE.Minor": "(Mineur)",
"SWADE.MinStr": "Force min.",
"SWADE.MinStrLong": "Force minimale",
"SWADE.MinStrShort": "For min.",
"SWADE.Misc": "Divers",
"SWADE.Mod": "Modificateur",
"SWADE.ModHint": "Assurez-vous que votre modificateur inclut un + ou un -",
"SWADE.Mods": "Mods",
"SWADE.ModSlots": "Emplacements de Mods",
"SWADE.Name": "Nom",
"SWADE.NaturalArmor": "Armure naturelle",
"SWADE.NoAmmoSet": "Il n'y a pas de munitions affectées",
"SWADE.NoBennies": "Vous n'avez plus de Jetons !",
"SWADE.NoCardsLeft": "Il n'y a plus assez de cartes dans le paquet !",
"SWADE.NotEnoughAmmo": "Vous n'avez pas assez de munitions pour effectuer cette action !",
"SWADE.NotEnoughAmmoToReload": "Il n'y a pas assez de munitions pour une recharge complète",
"SWADE.Notes": "Notes",
"SWADE.NPCAmmoFromInventory": "Les PNJ utilisent les munitions de l'inventaire",
"SWADE.OfficialSheet": "Fiche officielle Savage Worlds par Pinnacle",
"SWADE.Ok": "Ok",
"SWADE.OldCard": "Ancienne carte",
"SWADE.OnFire": "En feu",
"SWADE.Operator": "Conducteur",
"SWADE.OpSkill": "Compétence de manœuvre",
"SWADE.OutOfControl": "Hors de contrôle",
"SWADE.Pace": "Allure",
"SWADE.Parry": "Parade",
"SWADE.ParryBase": "Compétence liée à la Parade",
"SWADE.ParryBaseDesc": "Le nom de la Compétence qui sera utilisée pour calculer la Parade du personnage",
"SWADE.Passengers": "Passagers",
"SWADE.PCAmmoFromInventory": "Les PJ utilisent les munitions de l'inventaire",
"SWADE.PCAmmoFromInventoryDesc": "Quand l'option est activée, il est possible de marquer un objet « Équipement » comme munitions. Il sera utilisé pour recharger l'arme.",
"SWADE.PickACard": "Piocher une carte",
"SWADE.Poisoned": "Empoisonné",
"SWADE.Pow": "Pouvoirs",
"SWADE.Cover._name": "Couvert",
"SWADE.Couvert._name": "Couvert",
"SWADE.Notes": "Notes",
"SWADE.ActionsEffects": "Actions et Effets",
"SWADE.Actions": "Actions",
"SWADE.DmgModUni": "Modificateur de dégâts (universel)",
"SWADE.SkillModUni": "Modificateur de comp. (universel)",
"SWADE.ShotsUsed": "Mun. utilisées",
"SWADE.NaturalArmor": "Armure naturelle",
"SWADE.HitLocations": "Localisation",
"SWADE.Head": "Tête",
"SWADE.Torso": "Torse",
"SWADE.Arms": "Bras",
"SWADE.Legs": "Jambes",
"SWADE.MinStrLong": "Force minimale",
"SWADE.MinStr": "Force min.",
"SWADE.MinStrShort": "For min.",
"SWADE.Desc": "Description",
"SWADE.Special": "Capacités spéciales",
"SWADE.Details": "Détails",
"SWADE.Equippable": "Équipable",
"SWADE.Misc": "Divers",
"SWADE.QuickAccess": "Accès rapide",
"SWADE.Effects": "Effets actifs",
"SWADE.Hindrances": "Handicaps",
"SWADE.MajHind": "Handicap majeur",
"SWADE.Major": "(majeur)",
"SWADE.Minor": "(mineur)",
"SWADE.Edges": "Atouts",
"SWADE.ArcBack": "Arcanes",
"SWADE.Req": "Prérequis",
"SWADE.Conv": "Conviction",
"SWADE.UseConv": "Fait appel à sa conviction !",
"SWADE.Hesitant": "Hésitant",
"SWADE.LevelHeaded": "Tête froide",
"SWADE.ImprovedLevelHeaded": "Sang-froid",
"SWADE.AutoCalc": "Calculs automatiques",
"SWADE.InclArmor": "Calcule automatiquement la résistance, armure incluse",
"SWADE.Label": "Label",
"SWADE.HasMaxValue": "A une valeur max.",
"SWADE.Enabled": "Activé",
"SWADE.Currency": "Argent",
"SWADE.CarryWeight": "Encombrement",
"SWADE.Eqd": "Éqpé",
"SWADE.Equipped": "Équipé",
"SWADE.Unequipped": "Non équipé",
"SWADE.Quantity": "Quantité",
"SWADE.Weight": "Poids",
"SWADE.Price": "Prix",
"SWADE.PP": "Points de pouvoir",
"SWADE.PPShort": "Pt de pouvoir",
"SWADE.Price": "Prix",
"SWADE.Prone": "À terre",
"SWADE.Protection": "protection",
"SWADE.Quantity": "Quantité",
"SWADE.QuickAccess": "Accès rapide",
"SWADE.Race": "Espèce",
"SWADE.RacialAbilities": "Capacités innées",
"SWADE.RangedWeapons": "Armes à distance",
"SWADE.Rank": "Rang",
"SWADE.Reach": "Allonge",
"SWADE.Redraw": "Re-piocher",
"SWADE.Refresh": "Rafraichir cette carte",
"SWADE.Reload": "Recharger",
"SWADE.ReloadSuccess": "L'arme a été rechargée avec succès",
"SWADE.ReloadUnneeded": "Cette arme est déjà complètement chargée",
"SWADE.Req": "Prérequis",
"SWADE.RerollWithBenny": "Relancer avec un Jeton",
"SWADE.Rng": "Portée",
"SWADE.RoF": "CdT",
"SWADE.Roll": "Jeter",
"SWADE.RollExample": "ex. +1d6x= or -2",
"SWADE.RollMode": "Mode de jet",
"SWADE.RollRaise": "Avec Prouesse",
"SWADE.RollRun": "Cliquez pour courir",
"SWADE.Running": "Course",
"SWADE.RunningDie": "Dé de Course",
"SWADE.SBT": "Petit gabarit",
"SWADE.Scale": "Échelle",
"SWADE.SettingConf": "Configuration des règles",
"SWADE.SettingConfDesc": "Ajustez le système pour qu'il s'adapte à l'univers auquel vous jouez",
"SWADE.SettingConfLabel": "Ouvrir la Configuration des règles",
"SWADE.Shaken": "Secoué",
"SWADE.Shields": "Boucliers",
"SWADE.ShotsUsed": "Mun. utilisées",
"SWADE.ShowBennyAnimation": "Montrer l'animation du Jeton",
"SWADE.ShowBennyAnimationDesc": "Joue une animation en dépensant un jeton. Seulement disponible si Dice So Nice! est installé",
"SWADE.SitMod": "Modificateur de situation",
"SWADE.Size": "Taille",
"SWADE.SkillModUni": "Modificateur de comp. (universel)",
"SWADE.Skills": "Compétences",
"SWADE.SkillTest": "Jet de Compétence",
"SWADE.Smite": "Frappe",
"SWADE.Special": "Capacités spéciales",
"SWADE.SpecialAbilities": "Capacités spéciales",
"SWADE.SpecialAbility": "Capacité spéciale",
"SWADE.Status": "Statut",
"SWADE.Stunned": "Sonné",
"SWADE.Subtype": "Sous-type",
"SWADE.Summary": "Résumé",
"SWADE.Topspeed": "Vitesse Max",
"SWADE.Torch": "Torche",
"SWADE.Torso": "Torse",
"SWADE.Tough": "Résistance",
"SWADE.TraitMod": "Mod. Trait",
"SWADE.CurPP": "Pt de pouvoir actuels",
"SWADE.MaxPP": "Pt de pouvoir max.",
"SWADE.Dur": "Durée",
"SWADE.Trap": "Aspect",
"SWADE.Trapping": "Aspects",
"SWADE.Tweaks": "Ajustements",
"SWADE.Unequipped": "Non équipé",
"SWADE.Unskilled": "Non entraîné",
"SWADE.UseConv": "Fait appel à sa Conviction !",
"SWADE.VehicleAmmoFromInventory": "Les véhicules utilisent les munitions de l'inventaire",
"SWADE.VehicleEdges": "Atouts du véhicule",
"SWADE.VehicleEdgesDesc": "Le véhicule utilise des Atouts et des Handicaps",
"SWADE.VehicleMod": "Mod de véhicule",
"SWADE.VehicleMods": "Mods du véhicules",
"SWADE.VehicleModsDesc": "Le véhicule a des emplacements de mods",
"SWADE.Vehicles": "Véhicules",
"SWADE.Vehicular": "Arme de véhicule",
"SWADE.Vuln": "Vulnérable",
"SWADE.Weapons": "Armes",
"SWADE.Weight": "Poids",
"SWADE.WildCard": "Joker",
"SWADE.WildDie": "Dé Joker",
"SWADE.WildDiePreset": "Thème du dé Joker",
"SWADE.WildDiePresetDesc": "Sélectionnez un thème DSN pour votre dé Joker. Sélectionnez « Personnalisé » si vous voulez créer le vôtre ou « Aucun » si vous ne voulez pas que votre dé Joker soit différent. Gardez à l'esprit que pour le moment, il n'y a que vous qui puissiez voir votre dé Joker personnalisé. Les autres joueurs le verrons différemment.",
"SWADE.Wound": "Blessure",
"SWADE.Wounds": "Blessures",
"SWADE.WoundsMax": "Blessures max.",
"SWADE.Wrecked": "Épave"
"SWADE.Fatigue": "Fatigue",
"SWADE.FatigueMax": "Fatigue max.",
"SWADE.Incap": "Incapacité",
"SWADE.Init": "Initiative",
"SWADE.InitDraw": "pioche son initiative !",
"SWADE.JokersWild": "Un joker, c'est fou !",
"SWADE.General": "Général",
"SWADE.Addi": "Additionel",
"SWADE.Status": "Statut",
"SWADE.Handling": "Manœuvrabilité",
"SWADE.Topspeed": "Vitesse max",
"SWADE.OutOfControl": "Hors de contrôle",
"SWADE.Wrecked": "Épave",
"SWADE.Item": "Objet",
"SWADE.Cargo": "Cargaison",
"SWADE.MaxCargo": "Encombrement max. cargaison",
"SWADE.CargoWeight": "Poids cargaison",
"SWADE.Mods": "Mods",
"SWADE.ModSlots": "Emplacements de Mods",
"SWADE.MaxMods": "Mods Maximums",
"SWADE.Operator": "Conducteur",
"SWADE.ManCheck": "Jet de manœuvre",
"SWADE.AltSkill": "Comp. alternative",
"SWADE.Class": "Classification",
"SWADE.Vehicular": "Arme de véhicule",
"SWADE.VehicleMod": "Mod de véhicule",
"SWADE.OpSkill": "Compétence de manœuvre",
"SWADE.CardSound": "Son de pioche de carte",
"SWADE.CardSoundDesc": "Joue un son lorsque l'initiative est piochée",
"SWADE.AutoInit": "Initiative automatique",
"SWADE.AutoInitDesc": "Pioche automatiquement l'initiative à chaque tour",
"SWADE.CreateInitChat": "Créer un message dans le chat pour l'initiative",
"SWADE.HideWC": "Cache le Joker des PNJ",
"SWADE.HideWCDesc": "Ne montre pas le signe Joker aux joueurs pour les PNJ",
"SWADE.EnableConv": "Activer la conviction",
"SWADE.EnableConvDesc": "Active la règle d'univers conviction",
"SWADE.EnableWoundPace": "Ajuster l'allure avec les blessures",
"SWADE.EnableWoundPaceDesc": "Quand l'option est activée, l'allure est automatiquement affectée par les blessures",
"SWADE.AutoLink": "Lier automatiquement les jokers",
"SWADE.AutoLinkDesc": "Les Jokers PNJ auront leur pion lié lorsque leur statut sera basculé d'Extra à Joker",
"SWADE.GmBennies": "Jetons du MJ",
"SWADE.GmBenniesDesc": "Détermine combien de jetons le MJ reçoit après une réinitialisation",
"SWADE.EnableBennyNotify": "Notifications des jetons",
"SWADE.EnableBennyNotifyDesc": "Affiche des messages dans le chat lorsque les jetons sont modifiés.",
"SWADE.VehicleMods": "Mods du véhicules",
"SWADE.VehicleModsDesc": "Le véhicule a des emplacements de mods",
"SWADE.VehicleEdges": "Atouts du véhicule",
"SWADE.VehicleEdgesDesc": "Le véhicule utilise des Atouts et des Handicaps",
"SWADE.ShowBennyAnimation": "Montrer l'animation du Jeton",
"SWADE.ShowBennyAnimationDesc": "Joue une animation en dépensant un jeton. Seulement disponible si Dice So Nice! est installé",
"SWADE.WildDiePreset": "Thème du dé joker",
"SWADE.WildDiePresetDesc": "Sélectionnez un thème DSN pour votre dé joker. Sélectionnez « Personnalisé » si vous voulez créer le vôtre ou « Aucun » si vous ne voulez pas que votre dé Joker soit différent. Gardez à l'esprit que pour le moment, il n'y a que vous qui puissiez voir votre dé Joker personnalisé. Les autres joueurs le verrons différemment.",
"SWADE.AmmoManagement": "Gestion des munitions",
"SWADE.AmmoManagementDesc": "Quand l'option est activée, et si c'est applicable, les actions soustraient des munitions du chargeur de votre arme. Les cartes d'objet ont aussi un nouveau bouton recharger et vous ne pourrez pas faire d'attaque si vous n'avez pas assez de munitions.",
"SWADE.PCAmmoFromInventory": "Les PJ utilisent les munitions de l'inventaire",
"SWADE.PCAmmoFromInventoryDesc": "Quand l'option est activée, il est possible de marquer un objet « Équipement » comme munitions. Il sera utilisé pour recharger l'arme.",
"SWADE.NPCAmmoFromInventory": "Les PNJ utilisent les munitions de l'inventaire",
"SWADE.VehicleAmmoFromInventory": "Les véhicules utilisent les munitions de l'inventaire",
"SWADE.SettingConf": "Configuration des règles",
"SWADE.SettingConfLabel": "Ouvrir la configuration des règles",
"SWADE.SettingConfDesc": "Ajustez le système pour qu'il s'adapte à l'univers auquel vous jouez",
"SWADE.DiceConf": "Configuration des dés",
"SWADE.DiceConfDesc": "Configurer les options pour l'intégration SWADE/Dice So Nice",
"SWADE.DiceConfLabel": "Ouvrir la Configuration des dés",
"SWADE.Formula": "Formule",
"SWADE.SitMod": "Modificateur de situation",
"SWADE.RollMode": "Mode de jet",
"SWADE.RollExample": "ex. +1d6x= ou -2",
"SWADE.Roll": "Jeter",
"SWADE.RollRaise": "Avec Prouesse",
"SWADE.GroupRoll": "Jet de groupe",
"SWADE.Ok": "Ok",
"SWADE.Cancel": "Annuler",
"SWADE.Redraw": "Re-piocher",
"SWADE.Add": "Ajout",
"SWADE.ConfigInit": "Configurer l'initiative",
"SWADE.IgnWounds": "Ignorer les blessures",
"SWADE.Size": "Taille",
"SWADE.Scale": "Échelle",
"SWADE.PickACard": "Piocher une carte",
"SWADE.NoCardsLeft": "Il n'y a plus assez de cartes dans le paquet !",
"SWADE.OldCard": "Ancienne carte",
"SWADE.ActionCard": "Carte d'action",
"SWADE.ConvictionActive": "Conviction active",
"SWADE ConvictionActivate": "Fait appel à sa conviction !",
"SWADE.ConvictionExtend": "Voulez-vous maintenir votre conviction ?",
"SWADE.ConvictionEnd": "vacille dans sa conviction",
"SWADE.NoBennies": "Vous n'avez plus de jetons !",
"SWADE.SBT": "Petit gabarit",
"SWADE.MBT": "Gabarit moyen",
"SWADE.LBT": "Grand gabarit",
"SWADE.Cone": "Gabarit de cône",
"SWADE.GM": "Meneur de Jeu",
"SWADE.Vehicles": "Véhicules",
"SWADE.AddStats": "Caractéristiques additionelles",
"SWADE.Actors": "Personnages",
"SWADE.Items": "Objets",
"SWADE.Max": "Max.",
"SWADE.Curr": "Actuel",
"SWADE.DSNNone": "- Aucun -",
"SWADE.Reload": "Recharger",
"SWADE.Refresh": "Rafraichir cette carte",
"SWADE.Ammo": "Munitions",
"SWADE.ReloadUnneeded": "Cette arme est déjà complètement chargée",
"SWADE.ReloadSuccess": "L'arme a été rechargée avec succès",
"SWADE.NotEnoughAmmo": "Vous n'avez pas assez de munitions pour effectuer cette action !",
"SWADE.NotEnoughAmmoToReload": "Il n'y a pas assez de munitions pour une recharge complète",
"SWADE.AutoReload": "Rechargement auto.",
"SWADE.NoAmmoSet": "Il n'y a pas de munitions affectées",
"SWADE.Trapping": "Aspects",
"SWADE.AddBenny": "Ajouter un Jjton",
"SWADE.CurrentBennies": "Jetons actuels",
"SWADE.RerollWithBenny": "Relancer avec un jeton",
"SWADE.FreeReroll": "Relance gratuite",
"SWADE.HideNpcItemChatCards": "Cacher les cartes du chat d'objets des PNJ",
"SWADE.HideNpcItemChatCardsDesc": "Quand l'option est activée, les cartes du chat d'objets des PNJ sont automatiquement envoyées en message privé à tous les Meneurs de Jeu au lieu d'être envoyées en chat public",
"SWADE.JokersWildDesc": "Donner un jeton à tous les PJ lorsque l'un d'entre eux tire un joker",
"SWADE.ParryBase": "Compétence liée à la parade",
"SWADE.ParryBaseDesc": "Le nom de la Compétence qui sera utilisée pour calculer la parade du personnage",
"SWADE.AutoCalcParry": "Calculer la parade automatiquement, bouclier inclus",
"SWADE.Subtype": "Sous-type",
"SWADE.SpecialAbility": "Capacité spéciale",
"SWADE.SpecialAbilities": "Capacités spéciales",
"SWADE.RacialAbilities": "Capacités innées",
"SWADE.About": "Description",
"SWADE.EdgesHindrances": "Atouts et Handicaps",
"SWADE.GrantsPowers": "Accorde des pouvoirs",
"SWADE.Crew": "Équipage requis",
"SWADE.Passengers": "Passagers",
"SWADE.ActAfterCurrentCombatant":"Agir après le combattant actuel",
"SWADE.ActNow": "Agir maintenant",
"SWADE.ActionDeckPresetDark":"Cartes d'action (Sombre)",
"SWADE.ActionDeckPresetLight":" Action Deck (Light)",
"SWADE.ActionDeckReset":" Reset Action Deck",
"SWADE.ActionDeckResetNotification":"Réinitialise les cartes d'action",
"SWADE.ActivateArcaneDevice":"Activer l'objet",
"SWADE.AddTokenFollowers":"Ajouter les tokens sélectionnés comme suivants",
"SWADE.AnimalSmartsMarker":"A",
"SWADE.ArcaneDevice":"Objet Arcanique",
"SWADE.ArcaneSkill":"Compétence d'arcane",
"SWADE.Archetype":"Archétype",
"SWADE.ArchetypeAbilities":"Capacités d'archetype",
"SWADE.ButtonReset":"Ré-initialisation",
"SWADE.ButtonSubmit":"Soumettre",
"SWADE.ConvictionActivate":"Faire appel à leur convictin!",
"SWADE.CoreSkill":"Compétence de base",
"SWADE.CoreSkills":"Compétences de base",
"SWADE.CoreSkillsDesc":" >-",
"SWADE.DrawInit":"Lancer l'initiative",
"SWADE.Follow":"Suivre {name}",
"SWADE.GroupByName":"Grouper par nom",
"SWADE.Hold":"Conserver",
"SWADE.LoseTurn":"Toggle Lose Turn",
"SWADE.MakeGroupLeader":"Faire un Chef de groupe",
"SWADE.PPCost":"Coût en PP",
"SWADE.RemoveGroupLeader":"Supprimer le chef de groupe",
"SWADE.SelectColor":"Selectionner une couleur",
"SWADE.SetGroupColor":"Choisir une couleur de groupe",
"SWADE.Unfollow":"Arrêter de suivre {name}",
"SWADE.WeaponsAndArmor":"Armes & Armuress",
"SWADE.WildCard":"Joker",
"SWADE.String": "Texte",
"SWADE.Number": "Nombre",
"SWADE.Checkbox": "Checkbox",
"SWADE.Ace": "As",
"SWADE.NoPowerPoints": "Pas de Points de Pouvoir",
"SWADE.NoPowerPointsDesc": "Lorsque activé, cette option cache toutes les interactions avec les Points de Pouvoir",
"SWADE.WealthType": "Type de Richesse",
"SWADE.WealthDie": "Dé de Richesse",
"SWADE.WealthTypeDesc": "Choississez comment suivre la richesse des personnages et leur argent",
"SWADE.CurrencyName": "Nom de monnaie",
"SWADE.CurrencyNameDesc": "Nommez la monnaie utilisée",
"SWADE.TraitRolls": "Jets de Trait",
"SWADE.Trait": "Trait",
"SWADE.AltTrait": "Trait Alternatif",
"SWADE.ClickSuggestions": "Cliquez pour les suggestions",
"SWADE.Quick": "Rapide",
"SWADE.BonusDamage": "Bonus aux dégâts",
"SWADE.CoreSkillsPack": "Compendium des Compatences de base",
"SWADE.CoreSkillsPackDesc": "Choisissez le compendium d'ou proviennent les compétences de base",
"SWADE.Joker": "Joker",
"SWADE.Subtract": "Soustraire",
"SWADE.DmgRolls": "Jets de Dégats",
"SWADE.SubtractPPDesc": "Soustraire le cout en PP du total disponible",
"SWADE.AddPPDesc": "Ajouter le cout en PP au total disponible",
"SWADE.RightClickZoom": "Click droit pour zoomer",
"SWADE.SysMigrationWarning": "Votre installation de SWADE est ancienne et ne peut pas être migrée à la nouvelle version. La migration va être tentée, mais des erreurs peuvent se produire",
"SWADE.SomethingWrongWithCardComp": "Une erreur s'est produite avec le Compendium de Cartes, positionnement sur le réglage par défaut",
"SWADE.DeckShuffled": "Le paquet de cartes a été automatiquement mélangé",
"SWADE.BasePace": "Allure de base",
"SWADE.WarningPackLocked": "Vous ne pouvez pas éditer un Compendium verouillé. Dévérouillez le d'abord.",
"SWADE.ActionCardEditor": "Editeur de cartes d'action",
"SWADE.CardFace": "Figure",
"SWADE.CardValue": "Valeur",
"SWADE.CardSuit": "Suite",
"SWADE.IsJoker": "Est un Joker",
"SWADE.OpenACEditor": "Ouvert dans l'Editeur de cartes d'action",
"SWADE.Yes": "Oui",
"SWADE.No": "Non",
"SWADE.ShowCharacterSummary": "Afficher le résumé du personnage",
"SWADE.CharacterSummary": "Résumé de personnage",
"SWADE.CopyHtml": "Copier le HTML",
"SWADE.CopyMarkdown": "Copier le Markdown",
"SWADE.InitCardDeck": "Jeu de carte pour l'initiative",
"SWADE.Imperial": "Imperiale",
"SWADE.Metric": "Métrique",
"SWADE.WeightUnitLabel": "Unite de poids",
"SWADE.WeightUnitDesc": "Indique si les poids sont mesurés en livres ou en kilogrammes. Changer ce paramètre ne changera PAS le poids des items, uniquement le calcul de l'encombrement",
"SWADE.UseAttributeShorts": "Utiliser des noms d'attributs courts",
"SWADE.UseAttributeShortsDesc": "Activez cette option si vous voulez des noms d'attributs courts sur les fiches de PJs et PNJs (ie Agi au lieu de Agilité ...)",
"SWADE.BennyImageSheet": "Jeton",
"SWADE.BennyImageSheetDesc": "Sélectionnez l'image voulue pour les jetons sur la fiche de Personnage",
"SWADE.Benny3DFront": "Texture de face",
"SWADE.Benny3DFrontDesc": "Texture de face des jetons 3D",
"SWADE.Benny3DBack": "Texture arrière",
"SWADE.Benny3DBackDesc": "Texture arrière des jetons 3D",
"SWADE.ChangeBennyWarning": "Changer ces paramètres nécessite un rechargement de la page !",
"SWADE.3DBennies": "Jetons 3D",
"SWADE.HardChoices": "Choix Cornéliens",
"SWADE.HardChoicesDesc": "Cocher cette option activera les règles de Choix Cornéliens",
"SWADE.WealthSelectionNoneOther": "Aucun/Autre",
"SWADE.Benny3DFrontBump": "Relief texture de face",
"SWADE.Benny3DBackBump": "Relief texture arrière",
"SWADE.Benny3DFrontBumpDesc": "Rendu de texture de jetons de face",
"SWADE.Benny3DBackBumpDesc": "Rendu de texture de jetons arrière",
"SWADE.ActionTraitMod": "Modificateur de Trait d'Action",
"SWADE.ActionDmgMod": "Modificateur de dégâts",
"SWADE.ItemTraitMod": "Modificatteur de trait d'item",
"SWADE.ItemDmgMod": "Modification d'Item de dégâts",
"SWADE.Duplicates": "Doublons trouvés",
"SWADE.DuplicateItemsBodyText": "En ajoutant le {type} <strong>{name}</strong> à l'acteur {target}, les éléments dupliqués (nom/type) ont été trouvés. Les nouveaux items ont été renommés",
"SWADE.NoActionDeckFound": "Aucun jeu de cartes d'action trouvé, création en cours",
"SWADE.NoActionDeckDiscardPileFound": "Aucune défausse de carte d'action trouvée, création en cours",
"SWADE.InitDiscardPile": "Défausse de l'Initiative",
"SWADE.Wealth": "Richesse",
"SWADE.Characters": "Personnages",
"SWADE.SettingRules": "Règles d'Univers",
"SWADE.WorldBasics": "Bases du Monde",
"SWADE.CoreSkillsList": "Liste des compétences de base",
"SWADE.MAPenalty": "Pénalité d'actions multiples",
"SWADE.Mod.Custom.Add": "Ajouter un modificateur spécial",
"SWADE.Mod.Support": "Support",
"SWADE.Mod.Preset.Choose": "Choisissez une valeur pré-définie...",
"SWADE.Mod.Preset.Add": "Ajouter une valeur pré-définie",
"SWADE.Illumination._name": "Illumination",
"SWADE.Illumination.Dim": "Pénombre",
"SWADE.Illumination.Dark": "Obscurité",
"SWADE.Illumination.Pitch": "Noir",
"SWADE.Cover.Light": "Couvert léger",
"SWADE.Cover.Medium": "Couvert moyen",
"SWADE.Cover.Heavy": "Couvert important",
"SWADE.Cover.Total": "Couvert total",
"SWADE.Range.Medium": "Portée moyenne",
"SWADE.Range.Long": "Portée longue",
"SWADE.Range.Extreme": "Portée extrême",
"SWADE.ModOther": "Autres modificateurs",
"SWADE.Snapfire": "Tir Statique",
"SWADE.UnstablePlatform": "Plateforme instable",
"SWADE.CannotAddRaceToRace": "Vous ne pouvez ajouter une race/archétype à une race/archétype !",
"SWADE.ApplyEncumbrance": "Appliquer les pénalités d'Encombrement",
"SWADE.ApplyEncumbranceHint": "Appliquer les pénalités d'Encombrement. Gardez à l'esprit que cela n'effectue pas les tests de Vigueur pour résister à la Fatigue",
"SWADE.LayOutChaseWithDeck": "Utiliser les cartes pour gérer la poursuite",
"SWADE.ClearChaseCards": "Effacer les cartes de poursuite de la scène",
"SWADE.NoSceneAvailable": "Il n'y a pas de scène disponible, ou vous avez désactivez le canvas",
"SWADE.ChaseCardsCleared": "Toutes les cartes de poursuites ont été retirées de la scène.",
"SWADE.SetUpChase": "Paramétrer la poursuite",
"SWADE.NotADeckCompendium": "Aucun paquet de cartes dans le compendium selectionné",
"SWADE.ConvertToDeck": "Convertir en paquet de cartes",
"SWADE.Expiration.TabLabel": "Comportement du tour",
"SWADE.Expiration.Description": "<p>Les effets expirent lors du prochain tour de la cible, ou plus tard</p>",
"SWADE.Expiration.Behavior": "Comportement des expirations",
"SWADE.Expiration.BeginAuto": "Début du tour, automatique",
"SWADE.Expiration.BeginPrompt": "Début du tout, demande",
"SWADE.Expiration.EndAuto": "Fin du tour, automatique",
"SWADE.Expiration.EndPrompt": "Fin du tour, demande",
"SWADE.Expiration.None": "Aucun",
"SWADE.Expiration.LooseTurnOnHold": "perte du tour en attente",
"SWADE.RemoveEffectTitle": "Supprimer {label} ?",
"SWADE.RemoveEffectBody": "<p style='text-align: center;'>Supprimer <strong>{label}</strong> de <strong>{parent}</strong>?</p>",
"SWADE.PPAbbreviation": "PP",
"SWADE.ShowInChat": "Afficher dans le tchat",
"SWADE.ExpandDescription": "Agrandir pur montrer la description",
"SWADE.Favorite": "Favorite",
"SWADE.Equip": "Equiper",
"SWADE.RollDamage": "Lancer les dégats",
"SWADE.SystemLinks.Changelog": "Changelog",
"SWADE.SystemLinks.Wiki": "Wiki",
"SWADE.SystemLinks.ReportAnIssue": "Rapporter un problème",
"SWADE.Keybindings.OpenFavoriteCards.Name": "Ouvrir la main préférée",
"SWADE.Keybindings.OpenFavoriteCards.UserConfigLabel": "Main préférée",
"SWADE.Keybindings.OpenFavoriteCards.Hint": "Vous pouvez paramétrer votre main préférée dans la configuration utilisateur",
"SWADE.Keybindings.OpenFavoriteCards.NoCardsWarning": "Vous n'avez pas de main préférée",
"SWADE.Keybindings.Bennies.Name": "Dépenser/Recevoir un Jeton",
"SWADE.Keybindings.Bennies.Hint": "Appuyer pour dépenser un Jeton, gardez ALT appuyez tout en cliquant pour recevoir un Jeton",
"SWADE.OpenOrigin": "Ouvrir l'origine",
"SWADE.EffectsTemporary": "Effets temporaires",
"SWADE.EffectsPermanent": "Effets permanents",
"SWADE.Ranks.Novice": "Novice",
"SWADE.Ranks.Seasoned": "Aguerri",
"SWADE.Ranks.Veteran": "Vétéran",
"SWADE.Ranks.Heroic": "Héroïque",
"SWADE.Ranks.Legendary": "Légendaire",
"SWADE.Advances.EditorTitle": "Editeur avancé",
"SWADE.Advances.Toggle": "Activer/Desactiver le plan de progression",
"SWADE.Advances.Delete": "Supprimer la progression",
"SWADE.Advances.Planned": "Planifié",
"SWADE.Advances.Modes.Legacy": "Normal",
"SWADE.Advances.Modes.Expanded": "Etendu",
"SWADE.Advances.Types.Edge": "Nouvel atout",
"SWADE.Advances.Types.SingleSkill": "Augmentation d'une Compétence",
"SWADE.Advances.Types.TwoSkills": "Augmentation de 2 Compétences",
"SWADE.Advances.Types.Attribute": "Augmentation d'un Attribut",
"SWADE.Advances.Types.Hindrance": "Réduire un Handicap",
"SWADE.AddAdvance": "Ajouter une progression",
"SWADE.Appearance": "Apparence",
"SWADE.CharacterGoals": "Objectifs",
"SWADE.Background": "Background",
"SWADE.ActiveEffects.Add": "Ajouter un Active Effect",
"SWADE.ActiveEffects.Source": "Source",
"SWADE.Advances.Number": "Numéro d'avancement",
"Actor": "Acteur",
"Vehicles": "Véhicules",
"Ground Vehicles": "Véhicules terrestres",
"Civilian Vehicles": "Véhicules civils",
"Futuristic Military Vehicles": "Véhicules militaires futuristes",
"World War II Military Vehicles": "Véhicules militaires de la Seconde Guerre mondiale",
"Aircraft": "Aviation",
"Civilian": "Civil",
"Bestiary": "Bestiaire",
"Modern Military Aircraft": "Avions militaires modernes",
"World War II Military Aircraft": "Avions Seconde Guerre mondiale",
"Watercraft": "Maritime",
"Equipment": "Equipement",
"Armor": "Armures",
"Ammo": "Munitions",
"Common Gear": "Matériel de base",
"Modern Firearms": "Armes à feu modernes",
"Personal Weapons": "Armes de contact",
"Special Weapons": "Armes spéciales",
"Natural/Improvised Weapons": "Armes naturelles/improvisées",
"Skills": "Compétences",
"Edges": "Atouts",
"Background Edges": "Atouts de background",
"Combat Edges": "Atouts de combat",
"Leadership Edges": "Atouts de commandement",
"Legendary Edges": "Atouts légendaires",
"Power Edges": "Atouts de pouvoirs",
"Professional Edges": "Atouts professionnels",
"Social Edges": "Atouts sociaux",
"Weird Edges": "Atouts étranges",
"Hindrances": "Handicaps",
"Powers": "Pouvoirs",
"Special Abilities": "Capacités spéciales",
"1. Characters": "1. Personnages",
"2. Gear": "2. Matériel",
"3. Rules": "3. Règles",
"5. Powers": "5. Pouvoirs",
"6. Bestiary": "6. Bestiaire",
"7. Game Mastering": "6. Conseils aux Maîtres de Jeu",
"Character Creation": "Création de personnages",
"The Adventure toolkit": "Boite à outils des aventures"
}

View File

@ -1,10 +1,11 @@
{
"name": "swade-fr",
"title": "SWADE - Traduction française",
"description": "Ajoute le français (FRANCE) au système SWADE.<p> Une traduction Babele des compendiums est inclue mais optionnelle. (Peut rentrer en conflit avec les objets des compendiums venant du module Core Rules sur les fiches de personnage, Babele traduisant bêtement les objets quand vous appuyez sur le bouton Traduire.) </p> <p>*** Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p>*** Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Discord francophone</a></p>",
"version": "0.17.2.4",
"description": "Ajoute le français (FRANCE) au système SWADE.<p> Une traduction Babele des compendiums est inclue mais optionnelle. (Encore en test, à utiliser à vos risques et périls !) </p> <p>*** Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p>*** Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Discord francophone</a></p>",
"version": "0.21.5.0",
"minimumCoreVersion" : "0.7.9",
"compatibleCoreVersion" : "0.8.9",
"compatibleCoreVersion" : "9",
"author": "BoboursToutCool, Gronyon, Kyane, LeRatierBretonnien, Sasmira, U~man,X.O. de Vorcen, Arnok13",
"authors": [
{
"name": "BoboursToutCool",
@ -60,8 +61,7 @@
"path": "fr.json"
}
],
"url": "https://gitlab.com/mesfoliesludiques/foundryvtt-swade-fr",
"manifest": "https://gitlab.com/mesfoliesludiques/foundryvtt-swade-fr/-/raw/master/module.json",
"download": "https://gitlab.com/mesfoliesludiques/foundryvtt-swade-fr/-/archive/master/foundryvtt-swade-fr-master.zip"
"url": "https://www.uberwald.me/gitea/public//foundryvtt-swade-fr",
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-swade-fr/raw/branch/master/module.json",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-swade-fr/archive/foundryvtt-swade-fr-0.21.5.0.zip"
}

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@ -0,0 +1,39 @@
package.path = package.path .. ";luajson/?.lua"
local JSON = require"json"
local enjsonf = "../../swade/src/lang/en.yml"
local frjsonf = "../fr.json"
local fp = io.open(enjsonf, "r")
local line = fp:read()
local entags = {}
while line do
--print("LINE", line)
local key, value = line:match("([%w%.]*):([>%-%+%p%s%w%d%.]*)" )
if key then
entags[key] = value
end
line = fp:read()
end
fp:close()
fp = io.open(frjsonf, "r")
local frtags = JSON.decode( fp:read("*a") )
fp:close()
local todisplay = {}
for tag, value in pairs(entags) do
if not frtags[tag] then
todisplay[#todisplay+1] = { tag=tag, value=value }
end
end
table.sort(todisplay, function (a, b)
return a.tag < b.tag
end
)
for _, tagDef in pairs(todisplay) do
print('"'.. tagDef.tag ..'":"'.. tagDef.value..'",')
end

625
tools/lpeg/lpcap.lua Normal file
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@ -0,0 +1,625 @@
--[[
LPEGLJ
lpcap.lua
Capture functions
Copyright (C) 2014 Rostislav Sacek.
based on LPeg v1.0 - PEG pattern matching for Lua
Lua.org & PUC-Rio written by Roberto Ierusalimschy
http://www.inf.puc-rio.br/~roberto/lpeg/
** Permission is hereby granted, free of charge, to any person obtaining
** a copy of this software and associated documentation files (the
** "Software"), to deal in the Software without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Software, and to
** permit persons to whom the Software is furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be
** included in all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**
** [ MIT license: http://www.opensource.org/licenses/mit-license.php ]
--]]
local ffi = require "ffi"
local Cclose = 0
local Cposition = 1
local Cconst = 2
local Cbackref = 3
local Carg = 4
local Csimple = 5
local Ctable = 6
local Cfunction = 7
local Cquery = 8
local Cstring = 9
local Cnum = 10
local Csubst = 11
local Cfold = 12
local Cruntime = 13
local Cgroup = 14
local MAXSTRCAPS = 10
local pushcapture
local addonestring
-- Goes back in a list of captures looking for an open capture
-- corresponding to a close
local function findopen(cs, index)
local n = 0; -- number of closes waiting an open
while true do
index = index - 1
if cs.ocap[index].kind == Cclose then
n = n + 1 -- one more open to skip
elseif cs.ocap[index].siz == 0 then
if n == 0 then
return index
end
n = n - 1
end
end
end
local function checknextcap(cs, captop)
local cap = cs.cap;
-- not a single capture? ((cap)->siz != 0)
if cs.ocap[cap].siz == 0 then
local n = 0; -- number of opens waiting a close
-- look for corresponding close
while true do
cap = cap + 1
if cap > captop then return end
if cs.ocap[cap].kind == Cclose then
n = n - 1
if n + 1 == 0 then
break;
end
elseif cs.ocap[cap].siz == 0 then
n = n + 1
end
end
end
cap = cap + 1; -- + 1 to skip last close (or entire single capture)
if cap > captop then return end
return true
end
-- Go to the next capture
local function nextcap(cs)
local cap = cs.cap;
-- not a single capture? ((cap)->siz != 0)
if cs.ocap[cap].siz == 0 then
local n = 0; -- number of opens waiting a close
-- look for corresponding close
while true do
cap = cap + 1
if cs.ocap[cap].kind == Cclose then
n = n - 1
if n + 1 == 0 then
break;
end
elseif cs.ocap[cap].siz == 0 then
n = n + 1
end
end
end
cs.cap = cap + 1; -- + 1 to skip last close (or entire single capture)
end
-- Push on the Lua stack all values generated by nested captures inside
-- the current capture. Returns number of values pushed. 'addextra'
-- makes it push the entire match after all captured values. The
-- entire match is pushed also if there are no other nested values,
-- so the function never returns zero.
local function pushnestedvalues(cs, addextra, out, valuetable)
local co = cs.cap
cs.cap = cs.cap + 1
-- no nested captures?
if cs.ocap[cs.cap - 1].siz ~= 0 then
local st = cs.ocap[co].s
local l = cs.ocap[co].siz - 1
out.outindex = out.outindex + 1
out.out[out.outindex] = cs.s and cs.s:sub(st, st + l - 1) or cs.stream(st, st + l - 1)
return 1; -- that is it
else
local n = 0;
while cs.ocap[cs.cap].kind ~= Cclose do -- repeat for all nested patterns
n = n + pushcapture(cs, out, valuetable);
end
-- need extra?
if addextra or n == 0 then
local st = cs.ocap[co].s
local l = cs.ocap[cs.cap].s - cs.ocap[co].s
out.outindex = out.outindex + 1
out.out[out.outindex] = cs.s and cs.s:sub(st, st + l - 1) or cs.stream(st, st + l - 1)
n = n + 1
end
cs.cap = cs.cap + 1 -- skip close entry
return n;
end
end
-- Push only the first value generated by nested captures
local function pushonenestedvalue(cs, out, valuetable)
local n = pushnestedvalues(cs, false, out, valuetable)
for i = n, 2, -1 do
out.out[out.outindex] = nil
out.outindex = out.outindex - 1
end
end
-- Try to find a named group capture with the name given at the top of
-- the stack; goes backward from 'cap'.
local function findback(cs, cap, name, valuetable)
-- repeat until end of list
while cap > 0 do
cap = cap - 1
local continue
if cs.ocap[cap].kind == Cclose then
cap = findopen(cs, cap); -- skip nested captures
elseif cs.ocap[cap].siz == 0 then
continue = true -- opening an enclosing capture: skip and get previous
end
if not continue and cs.ocap[cap].kind == Cgroup and cs.ocap[cap].idx ~= 0 then
local gname = valuetable[cs.ocap[cap].idx] -- get group name
-- right group?
if name == gname then
return cap;
end
end
end
error(("back reference '%s' not found"):format(name), 0)
end
-- Back-reference capture. Return number of values pushed.
local function backrefcap(cs, out, valuetable)
local curr = cs.cap;
local name = valuetable[cs.ocap[cs.cap].idx] -- reference name
cs.cap = findback(cs, curr, name, valuetable) -- find corresponding group
local n = pushnestedvalues(cs, false, out, valuetable); -- push group's values
cs.cap = curr + 1;
return n;
end
-- Table capture: creates a new table and populates it with nested
-- captures.
local function tablecap(cs, out, valuetable)
local n = 0;
local t = {}
cs.cap = cs.cap + 1
-- table is empty
if cs.ocap[cs.cap - 1].siz == 0 then
while cs.ocap[cs.cap].kind ~= Cclose do
local subout = { outindex = 0, out = {} }
-- named group?
if cs.ocap[cs.cap].kind == Cgroup and cs.ocap[cs.cap].idx ~= 0 then
local groupname = valuetable[cs.ocap[cs.cap].idx] -- push group name
pushonenestedvalue(cs, subout, valuetable)
t[groupname] = subout.out[1]
else
-- not a named group
local k = pushcapture(cs, subout, valuetable)
-- store all values into table
for i = 1, subout.outindex do
t[i + n] = subout.out[i]
end
n = n + k;
end
end
cs.cap = cs.cap + 1 -- skip close entry
end
out.outindex = out.outindex + 1
out.out[out.outindex] = t
return 1; -- number of values pushed (only the table)
end
-- Table-query capture
local function querycap(cs, out, valuetable)
local table = valuetable[cs.ocap[cs.cap].idx]
local subout = { outindex = 0, out = {} }
pushonenestedvalue(cs, subout, valuetable) -- get nested capture
-- query cap. value at table
if table[subout.out[1]] ~= nil then
out.outindex = out.outindex + 1
out.out[out.outindex] = table[subout.out[1]]
return 1
end
return 0
end
-- Fold capture
local function foldcap(cs, out, valuetable)
local fce = valuetable[cs.ocap[cs.cap].idx]
cs.cap = cs.cap + 1
-- no nested captures?
-- or no nested captures (large subject)?
if cs.ocap[cs.cap - 1].siz ~= 0 or
cs.ocap[cs.cap].kind == Cclose then
error("no initial value for fold capture", 0);
end
local subout = { outindex = 0; out = {} }
local n = pushcapture(cs, subout, valuetable) -- nested captures with no values?
if n == 0 then
error("no initial value for fold capture", 0);
end
local acumulator = subout.out[1] -- leave only one result for accumulator
while cs.ocap[cs.cap].kind ~= Cclose do
local subout = { outindex = 0; out = {} }
n = pushcapture(cs, subout, valuetable); -- get next capture's values
acumulator = fce(acumulator, unpack(subout.out, 1, subout.outindex)) -- call folding function
end
cs.cap = cs.cap + 1; -- skip close entry
out.outindex = out.outindex + 1
out.out[out.outindex] = acumulator
return 1; -- only accumulator left on the stack
end
local function retcount(...)
return select('#', ...), { ... }
end
-- Function capture
local function functioncap(cs, out, valuetable)
local fce = valuetable[cs.ocap[cs.cap].idx] -- push function
local subout = { outindex = 0, out = {} }
local n = pushnestedvalues(cs, false, subout, valuetable); -- push nested captures
local count, ret = retcount(fce(unpack(subout.out, 1, n))) -- call function
for i = 1, count do
out.outindex = out.outindex + 1
out.out[out.outindex] = ret[i]
end
return count
end
-- Select capture
local function numcap(cs, out, valuetable)
local idx = valuetable[cs.ocap[cs.cap].idx] -- value to select
-- no values?
if idx == 0 then
nextcap(cs); -- skip entire capture
return 0; -- no value produced
else
local subout = { outindex = 0, out = {} }
local n = pushnestedvalues(cs, false, subout, valuetable)
-- invalid index?
if n < idx then
error(("no capture '%d'"):format(idx), 0)
else
out.outindex = out.outindex + 1
out.out[out.outindex] = subout.out[idx] -- get selected capture
return 1;
end
end
end
-- Calls a runtime capture. Returns number of captures removed by
-- the call, including the initial Cgroup. (Captures to be added are
-- on the Lua stack.)
local function runtimecap(cs, close, s, out, valuetable)
local open = findopen(cs, close)
assert(cs.ocap[open].kind == Cgroup)
cs.ocap[close].kind = Cclose; -- closes the group
cs.ocap[close].s = s;
cs.cap = open;
local fce = valuetable[cs.ocap[cs.cap].idx] -- push function to be called
local subout = { outindex = 0, out = {} }
local n = pushnestedvalues(cs, false, subout, valuetable); -- push nested captures
local count, ret = retcount(fce(cs.s or cs.stream, s, unpack(subout.out, 1, n))) -- call dynamic function
for i = 1, count do
out.outindex = out.outindex + 1
out.out[out.outindex] = ret[i]
end
return close - open -- number of captures of all kinds removed
end
-- Collect values from current capture into array 'cps'. Current
-- capture must be Cstring (first call) or Csimple (recursive calls).
-- (In first call, fills %0 with whole match for Cstring.)
-- Returns number of elements in the array that were filled.
local function getstrcaps(cs, cps, n)
local k = n
n = n + 1
cps[k + 1].isstring = true; -- get string value
cps[k + 1].startstr = cs.ocap[cs.cap].s; -- starts here
cs.cap = cs.cap + 1
-- nested captures?
if cs.ocap[cs.cap - 1].siz == 0 then
-- traverse them
while cs.ocap[cs.cap].kind ~= Cclose do
-- too many captures?
if n >= MAXSTRCAPS then
nextcap(cs); -- skip extra captures (will not need them)
elseif cs.ocap[cs.cap].kind == Csimple then
-- string?
n = getstrcaps(cs, cps, n); -- put info. into array
else
cps[n + 1].isstring = false; -- not a string
cps[n + 1].origcap = cs.cap; -- keep original capture
nextcap(cs);
n = n + 1;
end
end
cs.cap = cs.cap + 1 -- skip close
end
cps[k + 1].endstr = cs.ocap[cs.cap - 1].s + cs.ocap[cs.cap - 1].siz - 1 -- ends here
return n;
end
-- add next capture value (which should be a string) to buffer 'b'
-- String capture: add result to buffer 'b' (instead of pushing
-- it into the stack)
local function stringcap(cs, b, valuetable)
local cps = {}
for i = 1, MAXSTRCAPS do
cps[#cps + 1] = {}
end
local fmt = valuetable[cs.ocap[cs.cap].idx]
local n = getstrcaps(cs, cps, 0) - 1; -- collect nested captures
local i = 1
-- traverse them
while i <= #fmt do
local c = fmt:sub(i, i)
-- not an escape?
if c ~= '%' then
b[#b + 1] = c -- add it to buffer
elseif fmt:sub(i + 1, i + 1) < '0' or fmt:sub(i + 1, i + 1) > '9' then
-- not followed by a digit?
i = i + 1
b[#b + 1] = fmt:sub(i, i)
else
i = i + 1
local l = fmt:sub(i, i) - '0'; -- capture index
if l > n then
error(("invalid capture index (%d)"):format(l), 0)
elseif cps[l + 1].isstring then
b[#b + 1] = cs.s and cs.s:sub(cps[l + 1].startstr, cps[l + 1].endstr - cps[l + 1].startstr + cps[l + 1].startstr - 1) or
cs.stream(cps[l + 1].startstr, cps[l + 1].endstr - cps[l + 1].startstr + cps[l + 1].startstr - 1)
else
local curr = cs.cap;
cs.cap = cps[l + 1].origcap; -- go back to evaluate that nested capture
if not addonestring(cs, b, "capture", valuetable) then
error(("no values in capture index %d"):format(l), 0)
end
cs.cap = curr; -- continue from where it stopped
end
end
i = i + 1
end
end
-- Substitution capture: add result to buffer 'b'
local function substcap(cs, b, valuetable)
local curr = cs.ocap[cs.cap].s;
-- no nested captures?
if cs.ocap[cs.cap].siz ~= 0 then
-- keep original text
b[#b + 1] = cs.s and cs.s:sub(curr, cs.ocap[cs.cap].siz - 1 + curr - 1) or
cs.stream(curr, cs.ocap[cs.cap].siz - 1 + curr - 1)
else
cs.cap = cs.cap + 1 -- skip open entry
-- traverse nested captures
while cs.ocap[cs.cap].kind ~= Cclose do
local next = cs.ocap[cs.cap].s;
b[#b + 1] = cs.s and cs.s:sub(curr, next - curr + curr - 1) or
cs.stream(curr, next - curr + curr - 1) -- add text up to capture
if addonestring(cs, b, "replacement", valuetable) then
curr = cs.ocap[cs.cap - 1].s + cs.ocap[cs.cap - 1].siz - 1; -- continue after match
else
-- no capture value
curr = next; -- keep original text in final result
end
end
b[#b + 1] = cs.s and cs.s:sub(curr, curr + cs.ocap[cs.cap].s - curr - 1) or
cs.stream(curr, curr + cs.ocap[cs.cap].s - curr - 1) -- add last piece of text
end
cs.cap = cs.cap + 1 -- go to next capture
end
-- Evaluates a capture and adds its first value to buffer 'b'; returns
-- whether there was a value
function addonestring(cs, b, what, valuetable)
local tag = cs.ocap[cs.cap].kind
if tag == Cstring then
stringcap(cs, b, valuetable); -- add capture directly to buffer
return 1
elseif tag == Csubst then
substcap(cs, b, valuetable); -- add capture directly to buffer
return 1
else
local subout = { outindex = 0, out = {} }
local n = pushcapture(cs, subout, valuetable);
if n > 0 then
if type(subout.out[1]) ~= 'string' and type(subout.out[1]) ~= 'number' then
error(("invalid %s value (a %s)"):format(what, type(subout.out[1])), 0)
end
b[#b + 1] = subout.out[1]
return n
end
end
end
-- Push all values of the current capture into the stack; returns
-- number of values pushed
function pushcapture(cs, out, valuetable)
local type = cs.ocap[cs.cap].kind
if type == Cposition then
out.outindex = out.outindex + 1
out.out[out.outindex] = cs.ocap[cs.cap].s
cs.cap = cs.cap + 1;
return 1;
elseif type == Cconst then
out.outindex = out.outindex + 1
out.out[out.outindex] = valuetable[cs.ocap[cs.cap].idx]
cs.cap = cs.cap + 1
return 1;
elseif type == Carg then
local arg = valuetable[cs.ocap[cs.cap].idx]
cs.cap = cs.cap + 1
if arg > cs.ptopcount then
error(("reference to absent extra argument #%d"):format(arg), 0)
end
out.outindex = out.outindex + 1
out.out[out.outindex] = cs.ptop[arg]
return 1;
elseif type == Csimple then
local k = pushnestedvalues(cs, true, out, valuetable)
local index = out.outindex
table.insert(out.out, index - k + 1, out.out[index])
out[index + 1] = nil
return k;
elseif type == Cruntime then
out.outindex = out.outindex + 1
out.out[out.outindex] = valuetable[cs.ocap[cs.cap].idx]
cs.cap = cs.cap + 1;
return 1;
elseif type == Cstring then
local b = {}
stringcap(cs, b, valuetable)
out.outindex = out.outindex + 1
out.out[out.outindex] = table.concat(b)
return 1;
elseif type == Csubst then
local b = {}
substcap(cs, b, valuetable);
out.outindex = out.outindex + 1
out.out[out.outindex] = table.concat(b)
return 1;
elseif type == Cgroup then
-- anonymous group?
if cs.ocap[cs.cap].idx == 0 then
return pushnestedvalues(cs, false, out, valuetable); -- add all nested values
else
-- named group: add no values
nextcap(cs); -- skip capture
return 0
end
elseif type == Cbackref then
return backrefcap(cs, out, valuetable)
elseif type == Ctable then
return tablecap(cs, out, valuetable)
elseif type == Cfunction then
return functioncap(cs, out, valuetable)
elseif type == Cnum then
return numcap(cs, out, valuetable)
elseif type == Cquery then
return querycap(cs, out, valuetable)
elseif type == Cfold then
return foldcap(cs, out, valuetable)
else
assert(false)
end
end
-- Prepare a CapState structure and traverse the entire list of
-- captures in the stack pushing its results. 's' is the subject
-- string, 'r' is the final position of the match, and 'ptop'
-- the index in the stack where some useful values were pushed.
-- Returns the number of results pushed. (If the list produces no
-- results, push the final position of the match.)
local function getcaptures(capture, s, stream, r, valuetable, ...)
local n = 0;
local cs = { cap = 0 }
local out = { outindex = 0; out = {} }
-- is there any capture?
if capture[cs.cap].kind ~= Cclose then
cs.ocap = capture
cs.s = s;
cs.stream = stream
cs.ptopcount, cs.ptop = retcount(...)
repeat -- collect their values
n = n + pushcapture(cs, out, valuetable)
until cs.ocap[cs.cap].kind == Cclose
end
-- no capture values?
if n == 0 then
if not r then
return
else
return r
end
end
assert(out.outindex < 7998, "(too many captures)")
return unpack(out.out, 1, out.outindex)
end
local function getcapturesruntime(capture, s, stream, notdelete, min, max, captop, valuetable, ...)
local n = 0;
local cs = { cap = min }
local out = { outindex = 0; out = {} }
cs.ocap = capture
cs.s = s
cs.stream = stream
cs.ptopcount, cs.ptop = retcount(...)
local start = 0
repeat -- collect their values
if not checknextcap(cs, max) then break end
local notdelete = notdelete or capture[cs.cap].kind == Cgroup and capture[cs.cap].idx ~= 0 and capture[cs.cap].candelete == 0
pushcapture(cs, out, valuetable)
if notdelete then
start = cs.cap
else
n = n + cs.cap - start
for i = 0, captop - cs.cap - 1 do
ffi.copy(capture + start + i, capture + cs.cap + i, ffi.sizeof('CAPTURE'))
end
max = max - (cs.cap - start)
captop = captop - (cs.cap - start)
cs.cap = start
end
until cs.cap == max
assert(out.outindex < 7998, "(too many captures)")
return n, out.out, out.outindex
end
return {
getcaptures = getcaptures,
runtimecap = runtimecap,
getcapturesruntime = getcapturesruntime,
}

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--[[
LPEGLJ
lpprint.lua
Tree, code and debug print function (only for debuging)
Copyright (C) 2014 Rostislav Sacek.
based on LPeg v1.0 - PEG pattern matching for Lua
Lua.org & PUC-Rio written by Roberto Ierusalimschy
http://www.inf.puc-rio.br/~roberto/lpeg/
** Permission is hereby granted, free of charge, to any person obtaining
** a copy of this software and associated documentation files (the
** "Software"), to deal in the Software without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Software, and to
** permit persons to whom the Software is furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be
** included in all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**
** [ MIT license: http://www.opensource.org/licenses/mit-license.php ]
--]]
local ffi = require"ffi"
local band, rshift, lshift = bit.band, bit.rshift, bit.lshift
ffi.cdef[[
int isprint ( int c );
]]
local RuleLR = 0x10000
local Ruleused = 0x20000
-- {======================================================
-- Printing patterns (for debugging)
-- =======================================================
local TChar = 0
local TSet = 1
local TAny = 2 -- standard PEG elements
local TTrue = 3
local TFalse = 4
local TRep = 5
local TSeq = 6
local TChoice = 7
local TNot = 8
local TAnd = 9
local TCall = 10
local TOpenCall = 11
local TRule = 12 -- sib1 is rule's pattern, sib2 is 'next' rule
local TGrammar = 13 -- sib1 is initial (and first) rule
local TBehind = 14 -- match behind
local TCapture = 15 -- regular capture
local TRunTime = 16 -- run-time capture
local IAny = 0 -- if no char, fail
local IChar = 1 -- if char != aux, fail
local ISet = 2 -- if char not in val, fail
local ITestAny = 3 -- in no char, jump to 'offset'
local ITestChar = 4 -- if char != aux, jump to 'offset'
local ITestSet = 5 -- if char not in val, jump to 'offset'
local ISpan = 6 -- read a span of chars in val
local IBehind = 7 -- walk back 'aux' characters (fail if not possible)
local IRet = 8 -- return from a rule
local IEnd = 9 -- end of pattern
local IChoice = 10 -- stack a choice; next fail will jump to 'offset'
local IJmp = 11 -- jump to 'offset'
local ICall = 12 -- call rule at 'offset'
local IOpenCall = 13 -- call rule number 'offset' (must be closed to a ICall)
local ICommit = 14 -- pop choice and jump to 'offset'
local IPartialCommit = 15 -- update top choice to current position and jump
local IBackCommit = 16 -- "fails" but jump to its own 'offset'
local IFailTwice = 17 -- pop one choice and then fail
local IFail = 18 -- go back to saved state on choice and jump to saved offset
local IGiveup = 19 -- internal use
local IFullCapture = 20 -- complete capture of last 'off' chars
local IOpenCapture = 21 -- start a capture
local ICloseCapture = 22
local ICloseRunTime = 23
local Cclose = 0
local Cposition = 1
local Cconst = 2
local Cbackref = 3
local Carg = 4
local Csimple = 5
local Ctable = 6
local Cfunction = 7
local Cquery = 8
local Cstring = 9
local Cnum = 10
local Csubst = 11
local Cfold = 12
local Cruntime = 13
local Cgroup = 14
-- number of siblings for each tree
local numsiblings = {
[TRep] = 1,
[TSeq] = 2,
[TChoice] = 2,
[TNot] = 1,
[TAnd] = 1,
[TRule] = 2,
[TGrammar] = 1,
[TBehind] = 1,
[TCapture] = 1,
[TRunTime] = 1,
}
local names = {
[IAny] = "any",
[IChar] = "char",
[ISet] = "set",
[ITestAny] = "testany",
[ITestChar] = "testchar",
[ITestSet] = "testset",
[ISpan] = "span",
[IBehind] = "behind",
[IRet] = "ret",
[IEnd] = "end",
[IChoice] = "choice",
[IJmp] = "jmp",
[ICall] = "call",
[IOpenCall] = "open_call",
[ICommit] = "commit",
[IPartialCommit] = "partial_commit",
[IBackCommit] = "back_commit",
[IFailTwice] = "failtwice",
[IFail] = "fail",
[IGiveup] = "giveup",
[IFullCapture] = "fullcapture",
[IOpenCapture] = "opencapture",
[ICloseCapture] = "closecapture",
[ICloseRunTime] = "closeruntime"
}
local function printcharset(st)
io.write("[");
local i = 0
while i <= 255 do
local first = i;
while band(st[rshift(i, 5)], lshift(1, band(i, 31))) ~= 0 and i <= 255 do
i = i + 1
end
if i - 1 == first then -- unary range?
io.write(("(%02x)"):format(first))
elseif i - 1 > first then -- non-empty range?
io.write(("(%02x-%02x)"):format(first, i - 1))
end
i = i + 1
end
io.write("]")
end
local modes = {
[Cclose] = "close",
[Cposition] = "position",
[Cconst] = "constant",
[Cbackref] = "backref",
[Carg] = "argument",
[Csimple] = "simple",
[Ctable] = "table",
[Cfunction] = "function",
[Cquery] = "query",
[Cstring] = "string",
[Cnum] = "num",
[Csubst] = "substitution",
[Cfold] = "fold",
[Cruntime] = "runtime",
[Cgroup] = "group"
}
local function printcapkind(kind)
io.write(("%s"):format(modes[kind]))
end
local function printjmp(p, index)
io.write(("-> %d"):format(index + p[index].offset))
end
local function printrulename(p, index, rulenames)
if rulenames and rulenames[index + p[index].offset] then
io.write(' ', rulenames[index + p[index].offset])
end
end
local function printinst(p, index, valuetable, rulenames)
local code = p[index].code
if rulenames and rulenames[index] then
io.write(rulenames[index], '\n')
end
io.write(("%04d: %s "):format(index, names[code]))
if code == IChar then
io.write(("'%s'"):format(string.char(p[index].val)))
elseif code == ITestChar then
io.write(("'%s'"):format(string.char(p[index].val)))
printjmp(p, index)
printrulename(p, index, rulenames)
elseif code == IFullCapture then
printcapkind(band(p[index].val, 0x0f));
io.write((" (size = %d) (idx = %s)"):format(band(rshift(p[index].val, 4), 0xF), tostring(valuetable[p[index].offset])))
elseif code == IOpenCapture then
printcapkind(band(p[index].val, 0x0f))
io.write((" (idx = %s)"):format(tostring(valuetable[p[index].offset])))
elseif code == ISet then
printcharset(valuetable[p[index].val]);
elseif code == ITestSet then
printcharset(valuetable[p[index].val])
printjmp(p, index);
printrulename(p, index, rulenames)
elseif code == ISpan then
printcharset(valuetable[p[index].val]);
elseif code == IOpenCall then
io.write(("-> %d"):format(p[index].offset))
elseif code == IBehind then
io.write(("%d"):format(p[index].val))
elseif code == IJmp or code == ICall or code == ICommit or code == IChoice or
code == IPartialCommit or code == IBackCommit or code == ITestAny then
printjmp(p, index);
if (code == ICall or code == IJmp) and p[index].aux > 0 then
io.write(' ', valuetable[p[index].aux])
else
printrulename(p, index, rulenames)
end
end
io.write("\n")
end
local function printpatt(p, valuetable)
local ruleNames = {}
for i = 0, p.size - 1 do
local code = p.p[i].code
if (code == ICall or code == IJmp) and p.p[i].aux > 0 then
local index = i + p.p[i].offset
ruleNames[index] = valuetable[p.p[i].aux]
end
end
for i = 0, p.size - 1 do
printinst(p.p, i, valuetable, ruleNames)
end
end
local function printcap(cap, index, valuetable)
printcapkind(cap[index].kind)
io.write((" (idx: %s - size: %d) -> %d\n"):format(valuetable[cap[index].idx], cap[index].siz, cap[index].s))
end
local function printcaplist(cap, limit, valuetable)
io.write(">======\n")
local index = 0
while cap[index].s and index < limit do
printcap(cap, index, valuetable)
index = index + 1
end
io.write("=======\n")
end
-- ======================================================
-- {======================================================
-- Printing trees (for debugging)
-- =======================================================
local tagnames = {
[TChar] = "char",
[TSet] = "set",
[TAny] = "any",
[TTrue] = "true",
[TFalse] = "false",
[TRep] = "rep",
[TSeq] = "seq",
[TChoice] = "choice",
[TNot] = "not",
[TAnd] = "and",
[TCall] = "call",
[TOpenCall] = "opencall",
[TRule] = "rule",
[TGrammar] = "grammar",
[TBehind] = "behind",
[TCapture] = "capture",
[TRunTime] = "run-time"
}
local function printtree(tree, ident, index, valuetable)
for i = 1, ident do
io.write(" ")
end
local tag = tree[index].tag
io.write(("%s"):format(tagnames[tag]))
if tag == TChar then
local c = tree[index].val
if ffi.C.isprint(c) then
io.write((" '%c'\n"):format(c))
else
io.write((" (%02X)\n"):format(c))
end
elseif tag == TSet then
printcharset(valuetable[tree[index].val]);
io.write("\n")
elseif tag == TOpenCall or tag == TCall then
io.write((" key: %s\n"):format(tostring(valuetable[tree[index].val])))
elseif tag == TBehind then
io.write((" %d\n"):format(tree[index].val))
printtree(tree, ident + 2, index + 1, valuetable);
elseif tag == TCapture then
io.write((" cap: %s n: %s\n"):format(modes[bit.band(tree[index].cap, 0xffff)], valuetable[tree[index].val]))
printtree(tree, ident + 2, index + 1, valuetable);
elseif tag == TRule then
local extra = bit.band(tree[index].cap, RuleLR) == RuleLR and ' left recursive' or ''
extra = extra .. (bit.band(tree[index].cap, Ruleused) ~= Ruleused and ' not used' or '')
io.write((" n: %d key: %s%s\n"):format(bit.band(tree[index].cap, 0xffff) - 1, valuetable[tree[index].val], extra))
printtree(tree, ident + 2, index + 1, valuetable);
-- do not print next rule as a sibling
elseif tag == TGrammar then
local ruleindex = index + 1
io.write((" %d\n"):format(tree[index].val)) -- number of rules
for i = 1, tree[index].val do
printtree(tree, ident + 2, ruleindex, valuetable);
ruleindex = ruleindex + tree[ruleindex].ps
end
assert(tree[ruleindex].tag == TTrue); -- sentinel
else
local sibs = numsiblings[tree[index].tag] or 0
io.write("\n")
if sibs >= 1 then
printtree(tree, ident + 2, index + 1, valuetable);
if sibs >= 2 then
printtree(tree, ident + 2, index + tree[index].ps, valuetable)
end
end
end
end
-- }====================================================== */
return {
printtree = printtree,
printpatt = printpatt,
printcaplist = printcaplist,
printinst = printinst
}

1041
tools/lpeg/lpvm.lua Normal file

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286
tools/lpeg/re.lua Normal file
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-- $Id: re.lua,v 1.44 2013/03/26 20:11:40 roberto Exp $
-- 2014/08/15 changes rostislav
-- imported functions and modules
local tonumber, print, error = tonumber, print, error
local setmetatable = setmetatable
local m = require"lpeglj"
-- 'm' will be used to parse expressions, and 'mm' will be used to
-- create expressions; that is, 're' runs on 'm', creating patterns
-- on 'mm'
local mm = m
-- pattern's metatable
local mt = getmetatable(mm.P(0))
mt = m.version() == "1.0.0.0LJ" and m or mt
-- No more global accesses after this point
local version = _VERSION
if version == "Lua 5.2" then _ENV = nil end
local any = m.P(1)
-- Pre-defined names
local Predef = { nl = m.P"\n" }
local mem
local fmem
local gmem
local function updatelocale ()
mm.locale(Predef)
Predef.a = Predef.alpha
Predef.c = Predef.cntrl
Predef.d = Predef.digit
Predef.g = Predef.graph
Predef.l = Predef.lower
Predef.p = Predef.punct
Predef.s = Predef.space
Predef.u = Predef.upper
Predef.w = Predef.alnum
Predef.x = Predef.xdigit
Predef.A = any - Predef.a
Predef.C = any - Predef.c
Predef.D = any - Predef.d
Predef.G = any - Predef.g
Predef.L = any - Predef.l
Predef.P = any - Predef.p
Predef.S = any - Predef.s
Predef.U = any - Predef.u
Predef.W = any - Predef.w
Predef.X = any - Predef.x
mem = {} -- restart memoization
fmem = {}
gmem = {}
local mt = {__mode = "v"}
setmetatable(mem, mt)
setmetatable(fmem, mt)
setmetatable(gmem, mt)
end
updatelocale()
local I = m.P(function (s,i) print(i, s:sub(1, i-1)); return i end)
local function getdef (id, defs)
local c = defs and defs[id]
if not c then error("undefined name: " .. id) end
return c
end
local function patt_error (s, i)
local msg = (#s < i + 20) and s:sub(i)
or s:sub(i,i+20) .. "..."
msg = ("pattern error near '%s'"):format(msg)
error(msg, 2)
end
local function mult (p, n)
local np = mm.P(true)
while n >= 1 do
if n%2 >= 1 then np = np * p end
p = p * p
n = n/2
end
return np
end
local function equalcap (s, i, c)
if type(c) ~= "string" then return nil end
local e = #c + i
if type(s) == 'function' then -- stream mode
if s(i, e - 1) == c then return e else return nil end
else
if s:sub(i, e - 1) == c then return e else return nil end
end
end
local S = (Predef.space + "--" * (any - Predef.nl)^0)^0
local name = m.R("AZ", "az", "__") * m.R("AZ", "az", "__", "09")^0
local arrow = S * "<-"
local seq_follow = m.P"/" + ")" + "}" + ":}" + "~}" + "|}" + (name * arrow) + -1
name = m.C(name)
-- a defined name only have meaning in a given environment
local Def = name * m.Carg(1)
local num = m.C(m.R"09"^1) * S / tonumber
local String = "'" * m.C((any - "'")^0) * "'" +
'"' * m.C((any - '"')^0) * '"'
local defined = "%" * Def / function (c,Defs)
local cat = Defs and Defs[c] or Predef[c]
if not cat then error ("name '" .. c .. "' undefined") end
return cat
end
local Range = m.Cs(any * (m.P"-"/"") * (any - "]")) / mm.R
local item = defined + Range + m.C(any)
local Class =
"["
* (m.C(m.P"^"^-1)) -- optional complement symbol
* m.Cf(item * (item - "]")^0, mt.__add) /
function (c, p) return c == "^" and any - p or p end
* "]"
local function adddef (t, k, exp)
if t[k] then
error("'"..k.."' already defined as a rule")
else
t[k] = exp
end
return t
end
local function firstdef (n, r) return adddef({n}, n, r) end
local function NT (n, b, p)
if not b then
error("rule '"..n.."' used outside a grammar")
else return mm.V(n, p or 0)
end
end
local exp = m.P{ "Exp",
Exp = S * ( m.V"Grammar"
+ m.Cf(m.V"Seq" * ("/" * S * m.V"Seq")^0, mt.__add) );
Seq = m.Cf(m.Cc(m.P"") * m.V"Prefix"^0 , mt.__mul)
* (#seq_follow + patt_error);
Prefix = "&" * S * m.V"Prefix" / mt.__len
+ "!" * S * m.V"Prefix" / mt.__unm
+ m.V"Suffix";
Suffix = m.Cf(m.V"Primary" * S *
( ( m.P"+" * m.Cc(1, mt.__pow)
+ m.P"*" * m.Cc(0, mt.__pow)
+ m.P"?" * m.Cc(-1, mt.__pow)
+ "^" * ( m.Cg(num * m.Cc(mult))
+ m.Cg(m.C(m.S"+-" * m.R"09"^1) * m.Cc(mt.__pow))
)
+ "->" * S * ( m.Cg((String + num) * m.Cc(mt.__div))
+ m.P"{}" * m.Cc(nil, m.Ct)
+ m.Cg(Def / getdef * m.Cc(mt.__div))
)
+ "=>" * S * m.Cg(Def / getdef * m.Cc(m.Cmt))
) * S
)^0, function (a,b,f) return f(a,b) end );
Primary = "(" * m.V"Exp" * ")"
+ String / mm.P
+ Class
+ defined
+ "{:" * (name * ":" + m.Cc(nil)) * m.V"Exp" * ":}" /
function (n, p) return mm.Cg(p, n) end
+ "=" * name / function (n) return mm.Cmt(mm.Cb(n), equalcap) end
+ m.P"{}" / mm.Cp
+ "{~" * m.V"Exp" * "~}" / mm.Cs
+ "{|" * m.V"Exp" * "|}" / mm.Ct
+ "{" * m.V"Exp" * "}" / mm.C
+ m.P"." * m.Cc(any)
+ (name * m.Cb("G") * (S * ":" * S * num)^-1 * -arrow + "<" * name * m.Cb("G") * (S * ":" * S * num)^-1 * ">") / NT;
Definition = name * arrow * m.V"Exp";
Grammar = m.Cg(m.Cc(true), "G") *
m.Cf(m.V"Definition" / firstdef * m.Cg(m.V"Definition")^0,
adddef) / mm.P
}
local pattern = S * m.Cg(m.Cc(false), "G") * exp / mm.P * (-any + patt_error)
local function compile (p, defs)
if mm.type(p) == "pattern" then return p end -- already compiled
local cp = pattern:match(p, 1, defs)
if not cp then error("incorrect pattern", 3) end
return cp
end
local function match (s, p, i)
local cp = mem[p]
if not cp then
cp = compile(p)
mem[p] = cp
end
return cp:match(s, i or 1)
end
local function streammatch (p, i)
local cp = mem[p]
if not cp then
cp = compile(p)
mem[p] = cp
end
return cp:streammatch(i or 1)
end
-- Only for testing purpose
local function emulatestreammatch(s, p, i)
local cp = mem[p]
if not cp then
cp = compile(p)
mem[p] = cp
end
return cp:emulatestreammatch(s, i or 1)
end
local function find (s, p, i)
local cp = fmem[p]
if not cp then
cp = compile(p) / 0
cp = mm.P{ mm.Cp() * cp * mm.Cp() + 1 * mm.V(1) }
fmem[p] = cp
end
local i, e = cp:match(s, i or 1)
if i then return i, e - 1
else return i
end
end
local function gsub (s, p, rep)
local g = gmem[p] or {} -- ensure gmem[p] is not collected while here
gmem[p] = g
local cp = g[rep]
if not cp then
cp = compile(p)
cp = mm.Cs((cp / rep + 1)^0)
g[rep] = cp
end
return cp:match(s)
end
-- exported names
local re = {
compile = compile,
match = match,
streammatch = streammatch,
emulatestreammatch = emulatestreammatch,
find = find,
gsub = gsub,
updatelocale = updatelocale,
}
if version == "Lua 5.1" then _G.re = re end
return re

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tools/luajson/json.lua Normal file
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--[[
Licensed according to the included 'LICENSE' document
Author: Thomas Harning Jr <harningt@gmail.com>
]]
package.path = package.path .. ";lpeg/?.lua"
local decode = require("json.decode")
local encode = require("json.encode")
local util = require("json.util")
local _G = _G
local _ENV = nil
local json = {
_VERSION = "1.3.4",
_DESCRIPTION = "LuaJSON : customizable JSON decoder/encoder",
_COPYRIGHT = "Copyright (c) 2007-2014 Thomas Harning Jr. <harningt@gmail.com>",
decode = decode,
encode = encode,
util = util
}
_G.json = json
return json

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--[[
Licensed according to the included 'LICENSE' document
Author: Thomas Harning Jr <harningt@gmail.com>
]]
local lpeg = require("lpeg")
local error = error
local pcall = pcall
local jsonutil = require("json.util")
local merge = jsonutil.merge
local util = require("json.decode.util")
local decode_state = require("json.decode.state")
local setmetatable, getmetatable = setmetatable, getmetatable
local assert = assert
local ipairs, pairs = ipairs, pairs
local string_char = require("string").char
local type = type
local require = require
local _ENV = nil
local modulesToLoad = {
"composite",
"strings",
"number",
"others"
}
local loadedModules = {
}
local json_decode = {}
json_decode.default = {
unicodeWhitespace = true,
initialObject = false,
nothrow = false
}
local modes_defined = { "default", "strict", "simple" }
json_decode.simple = {}
json_decode.strict = {
unicodeWhitespace = true,
initialObject = true,
nothrow = false
}
for _,name in ipairs(modulesToLoad) do
local mod = require("json.decode." .. name)
if mod.mergeOptions then
for _, mode in pairs(modes_defined) do
mod.mergeOptions(json_decode[mode], mode)
end
end
loadedModules[#loadedModules + 1] = mod
end
-- Shift over default into defaultOptions to permit build optimization
local defaultOptions = json_decode.default
json_decode.default = nil
local function generateDecoder(lexer, options)
-- Marker to permit detection of final end
local marker = {}
local parser = lpeg.Ct((options.ignored * lexer)^0 * lpeg.Cc(marker)) * options.ignored * (lpeg.P(-1) + util.unexpected())
local decoder = function(data)
local state = decode_state.create(options)
local parsed = parser:match(data)
assert(parsed, "Invalid JSON data")
local i = 0
while true do
i = i + 1
local item = parsed[i]
if item == marker then break end
if type(item) == 'function' and item ~= jsonutil.undefined and item ~= jsonutil.null then
item(state)
else
state:set_value(item)
end
end
if options.initialObject then
assert(type(state.previous) == 'table', "Initial value not an object or array")
end
-- Make sure stack is empty
assert(state.i == 0, "Unclosed elements present")
return state.previous
end
if options.nothrow then
return function(data)
local status, rv = pcall(decoder, data)
if status then
return rv
else
return nil, rv
end
end
end
return decoder
end
local function buildDecoder(mode)
mode = mode and merge({}, defaultOptions, mode) or defaultOptions
for _, mod in ipairs(loadedModules) do
if mod.mergeOptions then
mod.mergeOptions(mode)
end
end
local ignored = mode.unicodeWhitespace and util.unicode_ignored or util.ascii_ignored
-- Store 'ignored' in the global options table
mode.ignored = ignored
--local grammar = {
-- [1] = mode.initialObject and (ignored * (object_type + array_type)) or value_type
--}
local lexer
for _, mod in ipairs(loadedModules) do
local new_lexer = mod.generateLexer(mode)
lexer = lexer and lexer + new_lexer or new_lexer
end
return generateDecoder(lexer, mode)
end
-- Since 'default' is nil, we cannot take map it
local defaultDecoder = buildDecoder(json_decode.default)
local prebuilt_decoders = {}
for _, mode in pairs(modes_defined) do
if json_decode[mode] ~= nil then
prebuilt_decoders[json_decode[mode]] = buildDecoder(json_decode[mode])
end
end
--[[
Options:
number => number decode options
string => string decode options
array => array decode options
object => object decode options
initialObject => whether or not to require the initial object to be a table/array
allowUndefined => whether or not to allow undefined values
]]
local function getDecoder(mode)
mode = mode == true and json_decode.strict or mode or json_decode.default
local decoder = mode == nil and defaultDecoder or prebuilt_decoders[mode]
if decoder then
return decoder
end
return buildDecoder(mode)
end
local function decode(data, mode)
local decoder = getDecoder(mode)
return decoder(data)
end
local mt = {}
mt.__call = function(self, ...)
return decode(...)
end
json_decode.getDecoder = getDecoder
json_decode.decode = decode
json_decode.util = util
setmetatable(json_decode, mt)
return json_decode

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--[[
Licensed according to the included 'LICENSE' document
Author: Thomas Harning Jr <harningt@gmail.com>
]]
local pairs = pairs
local type = type
local lpeg = require("lpeg")
local util = require("json.decode.util")
local jsonutil = require("json.util")
local rawset = rawset
local assert = assert
local tostring = tostring
local error = error
local getmetatable = getmetatable
local _ENV = nil
local defaultOptions = {
array = {
trailingComma = true
},
object = {
trailingComma = true,
number = true,
identifier = true,
setObjectKey = rawset
},
calls = {
defs = nil,
-- By default, do not allow undefined calls to be de-serialized as call objects
allowUndefined = false
}
}
local modeOptions = {
default = nil,
strict = {
array = {
trailingComma = false
},
object = {
trailingComma = false,
number = false,
identifier = false
}
}
}
local function BEGIN_ARRAY(state)
state:push()
state:new_array()
end
local function END_ARRAY(state)
state:end_array()
state:pop()
end
local function BEGIN_OBJECT(state)
state:push()
state:new_object()
end
local function END_OBJECT(state)
state:end_object()
state:pop()
end
local function END_CALL(state)
state:end_call()
state:pop()
end
local function SET_KEY(state)
state:set_key()
end
local function NEXT_VALUE(state)
state:put_value()
end
local function mergeOptions(options, mode)
jsonutil.doOptionMerge(options, true, 'array', defaultOptions, mode and modeOptions[mode])
jsonutil.doOptionMerge(options, true, 'object', defaultOptions, mode and modeOptions[mode])
jsonutil.doOptionMerge(options, true, 'calls', defaultOptions, mode and modeOptions[mode])
end
local isPattern
if lpeg.type then
function isPattern(value)
return lpeg.type(value) == 'pattern'
end
else
local metaAdd = getmetatable(lpeg.P("")).__add
function isPattern(value)
return getmetatable(value).__add == metaAdd
end
end
local function generateSingleCallLexer(name, func)
if type(name) ~= 'string' and not isPattern(name) then
error("Invalid functionCalls name: " .. tostring(name) .. " not a string or LPEG pattern")
end
-- Allow boolean or function to match up w/ encoding permissions
if type(func) ~= 'boolean' and type(func) ~= 'function' then
error("Invalid functionCalls item: " .. name .. " not a function")
end
local function buildCallCapture(name)
return function(state)
if func == false then
error("Function call on '" .. name .. "' not permitted")
end
state:push()
state:new_call(name, func)
end
end
local nameCallCapture
if type(name) == 'string' then
nameCallCapture = lpeg.P(name .. "(") * lpeg.Cc(name) / buildCallCapture
else
-- Name matcher expected to produce a capture
nameCallCapture = name * "(" / buildCallCapture
end
-- Call func over nameCallCapture and value to permit function receiving name
return nameCallCapture
end
local function generateNamedCallLexers(options)
if not options.calls or not options.calls.defs then
return
end
local callCapture
for name, func in pairs(options.calls.defs) do
local newCapture = generateSingleCallLexer(name, func)
if not callCapture then
callCapture = newCapture
else
callCapture = callCapture + newCapture
end
end
return callCapture
end
local function generateCallLexer(options)
local lexer
local namedCapture = generateNamedCallLexers(options)
if options.calls and options.calls.allowUndefined then
lexer = generateSingleCallLexer(lpeg.C(util.identifier), true)
end
if namedCapture then
lexer = lexer and lexer + namedCapture or namedCapture
end
if lexer then
lexer = lexer + lpeg.P(")") * lpeg.Cc(END_CALL)
end
return lexer
end
local function generateLexer(options)
local ignored = options.ignored
local array_options, object_options = options.array, options.object
local lexer =
lpeg.P("[") * lpeg.Cc(BEGIN_ARRAY)
+ lpeg.P("]") * lpeg.Cc(END_ARRAY)
+ lpeg.P("{") * lpeg.Cc(BEGIN_OBJECT)
+ lpeg.P("}") * lpeg.Cc(END_OBJECT)
+ lpeg.P(":") * lpeg.Cc(SET_KEY)
+ lpeg.P(",") * lpeg.Cc(NEXT_VALUE)
if object_options.identifier then
-- Add identifier match w/ validation check that it is in key
lexer = lexer + lpeg.C(util.identifier) * ignored * lpeg.P(":") * lpeg.Cc(SET_KEY)
end
local callLexers = generateCallLexer(options)
if callLexers then
lexer = lexer + callLexers
end
return lexer
end
local composite = {
mergeOptions = mergeOptions,
generateLexer = generateLexer
}
return composite

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--[[
Licensed according to the included 'LICENSE' document
Author: Thomas Harning Jr <harningt@gmail.com>
]]
local lpeg = require("lpeg")
local tonumber = tonumber
local jsonutil = require("json.util")
local merge = jsonutil.merge
local util = require("json.decode.util")
local _ENV = nil
local digit = lpeg.R("09")
local digits = digit^1
-- Illegal octal declaration
local illegal_octal_detect = #(lpeg.P('0') * digits) * util.denied("Octal numbers")
local int = (lpeg.P('-') + 0) * (lpeg.R("19") * digits + illegal_octal_detect + digit)
local frac = lpeg.P('.') * digits
local exp = lpeg.S("Ee") * (lpeg.S("-+") + 0) * digits
local nan = lpeg.S("Nn") * lpeg.S("Aa") * lpeg.S("Nn")
local inf = lpeg.S("Ii") * lpeg.P("nfinity")
local ninf = lpeg.P('-') * lpeg.S("Ii") * lpeg.P("nfinity")
local hex = (lpeg.P("0x") + lpeg.P("0X")) * lpeg.R("09","AF","af")^1
local defaultOptions = {
nan = true,
inf = true,
frac = true,
exp = true,
hex = false
}
local modeOptions = {}
modeOptions.strict = {
nan = false,
inf = false
}
local nan_value = 0/0
local inf_value = 1/0
local ninf_value = -1/0
--[[
Options: configuration options for number rules
nan: match NaN
inf: match Infinity
frac: match fraction portion (.0)
exp: match exponent portion (e1)
DEFAULT: nan, inf, frac, exp
]]
local function mergeOptions(options, mode)
jsonutil.doOptionMerge(options, false, 'number', defaultOptions, mode and modeOptions[mode])
end
local function generateLexer(options)
options = options.number
local ret = int
if options.frac then
ret = ret * (frac + 0)
else
ret = ret * (#frac * util.denied("Fractions", "number.frac") + 0)
end
if options.exp then
ret = ret * (exp + 0)
else
ret = ret * (#exp * util.denied("Exponents", "number.exp") + 0)
end
if options.hex then
ret = hex + ret
else
ret = #hex * util.denied("Hexadecimal", "number.hex") + ret
end
-- Capture number now
ret = ret / tonumber
if options.nan then
ret = ret + nan / function() return nan_value end
else
ret = ret + #nan * util.denied("NaN", "number.nan")
end
if options.inf then
ret = ret + ninf / function() return ninf_value end + inf / function() return inf_value end
else
ret = ret + (#ninf + #inf) * util.denied("+/-Inf", "number.inf")
end
return ret
end
local number = {
int = int,
mergeOptions = mergeOptions,
generateLexer = generateLexer
}
return number

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--[[
Licensed according to the included 'LICENSE' document
Author: Thomas Harning Jr <harningt@gmail.com>
]]
local lpeg = require("lpeg")
local jsonutil = require("json.util")
local merge = jsonutil.merge
local util = require("json.decode.util")
-- Container module for other JavaScript types (bool, null, undefined)
local _ENV = nil
-- For null and undefined, use the util.null value to preserve null-ness
local booleanCapture =
lpeg.P("true") * lpeg.Cc(true)
+ lpeg.P("false") * lpeg.Cc(false)
local nullCapture = lpeg.P("null")
local undefinedCapture = lpeg.P("undefined")
local defaultOptions = {
allowUndefined = true,
null = jsonutil.null,
undefined = jsonutil.undefined
}
local modeOptions = {}
modeOptions.simple = {
null = false, -- Mapped to nil
undefined = false -- Mapped to nil
}
modeOptions.strict = {
allowUndefined = false
}
local function mergeOptions(options, mode)
jsonutil.doOptionMerge(options, false, 'others', defaultOptions, mode and modeOptions[mode])
end
local function generateLexer(options)
-- The 'or nil' clause allows false to map to a nil value since 'nil' cannot be merged
options = options.others
local valueCapture = (
booleanCapture
+ nullCapture * lpeg.Cc(options.null or nil)
)
if options.allowUndefined then
valueCapture = valueCapture + undefinedCapture * lpeg.Cc(options.undefined or nil)
else
valueCapture = valueCapture + #undefinedCapture * util.denied("undefined", "others.allowUndefined")
end
return valueCapture
end
local others = {
mergeOptions = mergeOptions,
generateLexer = generateLexer
}
return others

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--[[
Licensed according to the included 'LICENSE' document
Author: Thomas Harning Jr <harningt@gmail.com>
]]
local setmetatable = setmetatable
local jsonutil = require("json.util")
local assert = assert
local type = type
local next = next
local unpack = require("table").unpack or unpack
local _ENV = nil
local state_ops = {}
local state_mt = {
__index = state_ops
}
function state_ops.pop(self)
self.previous_set = true
self.previous = self.active
local i = self.i
-- Load in this array into the active item
self.active = self.stack[i]
self.active_state = self.state_stack[i]
self.active_key = self.key_stack[i]
self.stack[i] = nil
self.state_stack[i] = nil
self.key_stack[i] = nil
self.i = i - 1
end
function state_ops.push(self)
local i = self.i + 1
self.i = i
self.stack[i] = self.active
self.state_stack[i] = self.active_state
self.key_stack[i] = self.active_key
end
function state_ops.put_object_value(self, trailing)
local object_options = self.options.object
if trailing and object_options.trailingComma then
if not self.active_key then
return
end
end
assert(self.active_key, "Missing key value")
object_options.setObjectKey(self.active, self.active_key, self:grab_value())
self.active_key = nil
end
function state_ops.put_array_value(self, trailing)
-- Safety check
if trailing and not self.previous_set and self.options.array.trailingComma then
return
end
local new_index = self.active_state + 1
self.active_state = new_index
self.active[new_index] = self:grab_value()
end
function state_ops.put_value(self, trailing)
if self.active_state == 'object' then
self:put_object_value(trailing)
else
self:put_array_value(trailing)
end
end
function state_ops.new_array(self)
local new_array = {}
if jsonutil.InitArray then
new_array = jsonutil.InitArray(new_array) or new_array
end
self.active = new_array
self.active_state = 0
self.active_key = nil
self:unset_value()
end
function state_ops.end_array(self)
if self.previous_set or self.active_state ~= 0 then
-- Not an empty array
self:put_value(true)
end
if self.active_state ~= #self.active then
-- Store the length in
self.active.n = self.active_state
end
end
function state_ops.new_object(self)
local new_object = {}
self.active = new_object
self.active_state = 'object'
self.active_key = nil
self:unset_value()
end
function state_ops.end_object(self)
if self.previous_set or next(self.active) then
-- Not an empty object
self:put_value(true)
end
end
function state_ops.new_call(self, name, func)
-- TODO setup properly
local new_call = {}
new_call.name = name
new_call.func = func
self.active = new_call
self.active_state = 0
self.active_key = nil
self:unset_value()
end
function state_ops.end_call(self)
if self.previous_set or self.active_state ~= 0 then
-- Not an empty array
self:put_value(true)
end
if self.active_state ~= #self.active then
-- Store the length in
self.active.n = self.active_state
end
local func = self.active.func
if func == true then
func = jsonutil.buildCall
end
self.active = func(self.active.name, unpack(self.active, 1, self.active.n or #self.active))
end
function state_ops.unset_value(self)
self.previous_set = false
self.previous = nil
end
function state_ops.grab_value(self)
assert(self.previous_set, "Previous value not set")
self.previous_set = false
return self.previous
end
function state_ops.set_value(self, value)
assert(not self.previous_set, "Value set when one already in slot")
self.previous_set = true
self.previous = value
end
function state_ops.set_key(self)
assert(self.active_state == 'object', "Cannot set key on array")
local value = self:grab_value()
local value_type = type(value)
if self.options.object.number then
assert(value_type == 'string' or value_type == 'number', "As configured, a key must be a number or string")
else
assert(value_type == 'string', "As configured, a key must be a string")
end
self.active_key = value
end
local function create(options)
local ret = {
options = options,
stack = {},
state_stack = {},
key_stack = {},
i = 0,
active = nil,
active_key = nil,
previous = nil,
active_state = nil
}
return setmetatable(ret, state_mt)
end
local state = {
create = create
}
return state

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--[[
Licensed according to the included 'LICENSE' document
Author: Thomas Harning Jr <harningt@gmail.com>
]]
local lpeg = require("lpeg")
local jsonutil = require("json.util")
local util = require("json.decode.util")
local merge = jsonutil.merge
local tonumber = tonumber
local string_char = require("string").char
local floor = require("math").floor
local table_concat = require("table").concat
local error = error
local _ENV = nil
local function get_error(item)
local fmt_string = item .. " in string [%q] @ %i:%i"
return lpeg.P(function(data, index)
local line, line_index, bad_char, last_line = util.get_invalid_character_info(data, index)
local err = fmt_string:format(bad_char, line, line_index)
error(err)
end) * 1
end
local bad_unicode = get_error("Illegal unicode escape")
local bad_hex = get_error("Illegal hex escape")
local bad_character = get_error("Illegal character")
local bad_escape = get_error("Illegal escape")
local knownReplacements = {
["'"] = "'",
['"'] = '"',
['\\'] = '\\',
['/'] = '/',
b = '\b',
f = '\f',
n = '\n',
r = '\r',
t = '\t',
v = '\v',
z = '\z'
}
-- according to the table at http://da.wikipedia.org/wiki/UTF-8
local function utf8DecodeUnicode(code1, code2)
code1, code2 = tonumber(code1, 16), tonumber(code2, 16)
if code1 == 0 and code2 < 0x80 then
return string_char(code2)
end
if code1 < 0x08 then
return string_char(
0xC0 + code1 * 4 + floor(code2 / 64),
0x80 + code2 % 64)
end
return string_char(
0xE0 + floor(code1 / 16),
0x80 + (code1 % 16) * 4 + floor(code2 / 64),
0x80 + code2 % 64)
end
local function decodeX(code)
code = tonumber(code, 16)
return string_char(code)
end
local doSimpleSub = lpeg.C(lpeg.S("'\"\\/bfnrtvz")) / knownReplacements
local doUniSub = lpeg.P('u') * (lpeg.C(util.hexpair) * lpeg.C(util.hexpair) + bad_unicode)
local doXSub = lpeg.P('x') * (lpeg.C(util.hexpair) + bad_hex)
local defaultOptions = {
badChars = '',
additionalEscapes = false, -- disallow untranslated escapes
escapeCheck = #lpeg.S('bfnrtv/\\"xu\'z'), -- no check on valid characters
decodeUnicode = utf8DecodeUnicode,
strict_quotes = false
}
local modeOptions = {}
modeOptions.strict = {
badChars = '\b\f\n\r\t\v',
additionalEscapes = false, -- no additional escapes
escapeCheck = #lpeg.S('bfnrtv/\\"u'), --only these chars are allowed to be escaped
strict_quotes = true
}
local function mergeOptions(options, mode)
jsonutil.doOptionMerge(options, false, 'strings', defaultOptions, mode and modeOptions[mode])
end
local function buildCaptureString(quote, badChars, escapeMatch)
local captureChar = (1 - lpeg.S("\\" .. badChars .. quote)) + (lpeg.P("\\") / "" * escapeMatch)
-- During error, force end
local captureString = captureChar^0 + (-#lpeg.P(quote) * bad_character + -1)
return lpeg.P(quote) * lpeg.Cs(captureString) * lpeg.P(quote)
end
local function generateLexer(options)
options = options.strings
local quotes = { '"' }
if not options.strict_quotes then
quotes[#quotes + 1] = "'"
end
local escapeMatch = doSimpleSub
escapeMatch = escapeMatch + doXSub / decodeX
escapeMatch = escapeMatch + doUniSub / options.decodeUnicode
if options.escapeCheck then
escapeMatch = options.escapeCheck * escapeMatch + bad_escape
end
if options.additionalEscapes then
escapeMatch = options.additionalEscapes + escapeMatch
end
local captureString
for i = 1, #quotes do
local cap = buildCaptureString(quotes[i], options.badChars, escapeMatch)
if captureString == nil then
captureString = cap
else
captureString = captureString + cap
end
end
return captureString
end
local strings = {
mergeOptions = mergeOptions,
generateLexer = generateLexer
}
return strings

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--[[
Licensed according to the included 'LICENSE' document
Author: Thomas Harning Jr <harningt@gmail.com>
]]
local lpeg = require("lpeg")
local select = select
local pairs, ipairs = pairs, ipairs
local tonumber = tonumber
local string_char = require("string").char
local rawset = rawset
local jsonutil = require("json.util")
local error = error
local setmetatable = setmetatable
local table_concat = require("table").concat
local merge = require("json.util").merge
local _ENV = nil
local function get_invalid_character_info(input, index)
local parsed = input:sub(1, index)
local bad_character = input:sub(index, index)
local _, line_number = parsed:gsub('\n',{})
local last_line = parsed:match("\n([^\n]+.)$") or parsed
return line_number, #last_line, bad_character, last_line
end
local function build_report(msg)
local fmt = msg:gsub("%%", "%%%%") .. " @ character: %i %i:%i [%s] line:\n%s"
return lpeg.P(function(data, pos)
local line, line_index, bad_char, last_line = get_invalid_character_info(data, pos)
local text = fmt:format(pos, line, line_index, bad_char, last_line)
error(text)
end) * 1
end
local function unexpected()
local msg = "unexpected character"
return build_report(msg)
end
local function denied(item, option)
local msg
if option then
msg = ("'%s' denied by option set '%s'"):format(item, option)
else
msg = ("'%s' denied"):format(item)
end
return build_report(msg)
end
-- 09, 0A, 0B, 0C, 0D, 20
local ascii_space = lpeg.S("\t\n\v\f\r ")
local unicode_space
do
local chr = string_char
local u_space = ascii_space
-- \u0085 \u00A0
u_space = u_space + lpeg.P(chr(0xC2)) * lpeg.S(chr(0x85) .. chr(0xA0))
-- \u1680 \u180E
u_space = u_space + lpeg.P(chr(0xE1)) * (lpeg.P(chr(0x9A, 0x80)) + chr(0xA0, 0x8E))
-- \u2000 - \u200A, also 200B
local spacing_end = ""
for i = 0x80,0x8b do
spacing_end = spacing_end .. chr(i)
end
-- \u2028 \u2029 \u202F
spacing_end = spacing_end .. chr(0xA8) .. chr(0xA9) .. chr(0xAF)
u_space = u_space + lpeg.P(chr(0xE2, 0x80)) * lpeg.S(spacing_end)
-- \u205F
u_space = u_space + lpeg.P(chr(0xE2, 0x81, 0x9F))
-- \u3000
u_space = u_space + lpeg.P(chr(0xE3, 0x80, 0x80))
-- BOM \uFEFF
u_space = u_space + lpeg.P(chr(0xEF, 0xBB, 0xBF))
unicode_space = u_space
end
local identifier = lpeg.R("AZ","az","__") * lpeg.R("AZ","az", "__", "09") ^0
local hex = lpeg.R("09","AF","af")
local hexpair = hex * hex
local comments = {
cpp = lpeg.P("//") * (1 - lpeg.P("\n"))^0 * lpeg.P("\n"),
c = lpeg.P("/*") * (1 - lpeg.P("*/"))^0 * lpeg.P("*/")
}
local comment = comments.cpp + comments.c
local ascii_ignored = (ascii_space + comment)^0
local unicode_ignored = (unicode_space + comment)^0
-- Parse the lpeg version skipping patch-values
-- LPEG <= 0.7 have no version value... so 0.7 is value
local DecimalLpegVersion = lpeg.version and tonumber(lpeg.version():match("^(%d+%.%d+)")) or 0.7
local function setObjectKeyForceNumber(t, key, value)
key = tonumber(key) or key
return rawset(t, key, value)
end
local util = {
unexpected = unexpected,
denied = denied,
ascii_space = ascii_space,
unicode_space = unicode_space,
identifier = identifier,
hex = hex,
hexpair = hexpair,
comments = comments,
comment = comment,
ascii_ignored = ascii_ignored,
unicode_ignored = unicode_ignored,
DecimalLpegVersion = DecimalLpegVersion,
get_invalid_character_info = get_invalid_character_info,
setObjectKeyForceNumber = setObjectKeyForceNumber
}
return util

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--[[
Licensed according to the included 'LICENSE' document
Author: Thomas Harning Jr <harningt@gmail.com>
]]
local type = type
local assert, error = assert, error
local getmetatable, setmetatable = getmetatable, setmetatable
local ipairs, pairs = ipairs, pairs
local require = require
local output = require("json.encode.output")
local util = require("json.util")
local util_merge, isCall = util.merge, util.isCall
local _ENV = nil
--[[
List of encoding modules to load.
Loaded in sequence such that earlier encoders get priority when
duplicate type-handlers exist.
]]
local modulesToLoad = {
"strings",
"number",
"calls",
"others",
"array",
"object"
}
-- Modules that have been loaded
local loadedModules = {}
local json_encode = {}
-- Configuration bases for client apps
local modes_defined = { "default", "strict" }
json_encode.default = {}
json_encode.strict = {
initialObject = true -- Require an object at the root
}
-- For each module, load it and its defaults
for _,name in ipairs(modulesToLoad) do
local mod = require("json.encode." .. name)
if mod.mergeOptions then
for _, mode in pairs(modes_defined) do
mod.mergeOptions(json_encode[mode], mode)
end
end
loadedModules[name] = mod
end
-- NOTE: Nested not found, so assume unsupported until use case arises
local function flattenOutput(out, value)
assert(type(value) ~= 'table')
out = out or {}
out[#out + 1] = value
return out
end
-- Prepares the encoding map from the already provided modules and new config
local function prepareEncodeMap(options)
local map = {}
for _, name in ipairs(modulesToLoad) do
local encodermap = loadedModules[name].getEncoder(options[name])
for valueType, encoderSet in pairs(encodermap) do
map[valueType] = flattenOutput(map[valueType], encoderSet)
end
end
return map
end
--[[
Encode a value with a given encoding map and state
]]
local function encodeWithMap(value, map, state, isObjectKey)
local t = type(value)
local encoderList = assert(map[t], "Failed to encode value, unhandled type: " .. t)
for _, encoder in ipairs(encoderList) do
local ret = encoder(value, state, isObjectKey)
if false ~= ret then
return ret
end
end
error("Failed to encode value, encoders for " .. t .. " deny encoding")
end
local function getBaseEncoder(options)
local encoderMap = prepareEncodeMap(options)
if options.preProcess then
local preProcess = options.preProcess
return function(value, state, isObjectKey)
local ret = preProcess(value, isObjectKey or false)
if nil ~= ret then
value = ret
end
return encodeWithMap(value, encoderMap, state)
end
end
return function(value, state, isObjectKey)
return encodeWithMap(value, encoderMap, state)
end
end
--[[
Retreive an initial encoder instance based on provided options
the initial encoder is responsible for initializing state
State has at least these values configured: encode, check_unique, already_encoded
]]
function json_encode.getEncoder(options)
options = options and util_merge({}, json_encode.default, options) or json_encode.default
local encode = getBaseEncoder(options)
local function initialEncode(value)
if options.initialObject then
local errorMessage = "Invalid arguments: expects a JSON Object or Array at the root"
assert(type(value) == 'table' and not isCall(value, options), errorMessage)
end
local alreadyEncoded = {}
local function check_unique(value)
assert(not alreadyEncoded[value], "Recursive encoding of value")
alreadyEncoded[value] = true
end
local outputEncoder = options.output and options.output() or output.getDefault()
local state = {
encode = encode,
check_unique = check_unique,
already_encoded = alreadyEncoded, -- To unmark encoding when moving up stack
outputEncoder = outputEncoder
}
local ret = encode(value, state)
if nil ~= ret then
return outputEncoder.simple and outputEncoder.simple(ret) or ret
end
end
return initialEncode
end
-- CONSTRUCT STATE WITH FOLLOWING (at least)
--[[
encoder
check_unique -- used by inner encoders to make sure value is unique
already_encoded -- used to unmark a value as unique
]]
function json_encode.encode(data, options)
return json_encode.getEncoder(options)(data)
end
local mt = {}
mt.__call = function(self, ...)
return json_encode.encode(...)
end
setmetatable(json_encode, mt)
return json_encode

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--[[
Licensed according to the included 'LICENSE' document
Author: Thomas Harning Jr <harningt@gmail.com>
]]
local jsonutil = require("json.util")
local type = type
local pairs = pairs
local assert = assert
local table = require("table")
local math = require("math")
local table_concat = table.concat
local math_floor, math_modf = math.floor, math.modf
local jsonutil = require("json.util")
local util_IsArray = jsonutil.IsArray
local _ENV = nil
local defaultOptions = {
isArray = util_IsArray
}
local modeOptions = {}
local function mergeOptions(options, mode)
jsonutil.doOptionMerge(options, false, 'array', defaultOptions, mode and modeOptions[mode])
end
--[[
Utility function to determine whether a table is an array or not.
Criteria for it being an array:
* ExternalIsArray returns true (or false directly reports not-array)
* If the table has an 'n' value that is an integer >= 1 then it
is an array... may result in false positives (should check some values
before it)
* It is a contiguous list of values with zero string-based keys
]]
local function isArray(val, options)
local externalIsArray = options and options.isArray
if externalIsArray then
local ret = externalIsArray(val)
if ret == true or ret == false then
return ret
end
end
-- Use the 'n' element if it's a number
if type(val.n) == 'number' and math_floor(val.n) == val.n and val.n >= 1 then
return true
end
local len = #val
for k,v in pairs(val) do
if type(k) ~= 'number' then
return false
end
local _, decim = math_modf(k)
if not (decim == 0 and 1<=k) then
return false
end
if k > len then -- Use Lua's length as absolute determiner
return false
end
end
return true
end
--[[
Cleanup function to unmark a value as in the encoding process and return
trailing results
]]
local function unmarkAfterEncode(tab, state, ...)
state.already_encoded[tab] = nil
return ...
end
local function getEncoder(options)
options = options and jsonutil.merge({}, defaultOptions, options) or defaultOptions
local function encodeArray(tab, state)
if not isArray(tab, options) then
return false
end
-- Make sure this value hasn't been encoded yet
state.check_unique(tab)
local encode = state.encode
local compositeEncoder = state.outputEncoder.composite
local valueEncoder = [[
for i = 1, (composite.n or #composite) do
local val = composite[i]
PUTINNER(i ~= 1)
val = encode(val, state)
val = val or ''
if val then
PUTVALUE(val)
end
end
]]
return unmarkAfterEncode(tab, state, compositeEncoder(valueEncoder, '[', ']', ',', tab, encode, state))
end
return { table = encodeArray }
end
local array = {
mergeOptions = mergeOptions,
isArray = isArray,
getEncoder = getEncoder
}
return array

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--[[
Licensed according to the included 'LICENSE' document
Author: Thomas Harning Jr <harningt@gmail.com>
]]
local table = require("table")
local table_concat = table.concat
local select = select
local getmetatable, setmetatable = getmetatable, setmetatable
local assert = assert
local jsonutil = require("json.util")
local isCall, decodeCall = jsonutil.isCall, jsonutil.decodeCall
local _ENV = nil
local defaultOptions = {
}
-- No real default-option handling needed...
local modeOptions = {}
local function mergeOptions(options, mode)
jsonutil.doOptionMerge(options, false, 'calls', defaultOptions, mode and modeOptions[mode])
end
--[[
Encodes 'value' as a function call
Must have parameters in the 'callData' field of the metatable
name == name of the function call
parameters == array of parameters to encode
]]
local function getEncoder(options)
options = options and jsonutil.merge({}, defaultOptions, options) or defaultOptions
local function encodeCall(value, state)
if not isCall(value) then
return false
end
local encode = state.encode
local name, params = decodeCall(value)
local compositeEncoder = state.outputEncoder.composite
local valueEncoder = [[
for i = 1, (composite.n or #composite) do
local val = composite[i]
PUTINNER(i ~= 1)
val = encode(val, state)
val = val or ''
if val then
PUTVALUE(val)
end
end
]]
return compositeEncoder(valueEncoder, name .. '(', ')', ',', params, encode, state)
end
return {
table = encodeCall,
['function'] = encodeCall
}
end
local calls = {
mergeOptions = mergeOptions,
getEncoder = getEncoder
}
return calls

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--[[
Licensed according to the included 'LICENSE' document
Author: Thomas Harning Jr <harningt@gmail.com>
]]
local tostring = tostring
local assert = assert
local jsonutil = require("json.util")
local huge = require("math").huge
local _ENV = nil
local defaultOptions = {
nan = true,
inf = true
}
local modeOptions = {}
modeOptions.strict = {
nan = false,
inf = false
}
local function mergeOptions(options, mode)
jsonutil.doOptionMerge(options, false, 'number', defaultOptions, mode and modeOptions[mode])
end
local function encodeNumber(number, options)
if number ~= number then
assert(options.nan, "Invalid number: NaN not enabled")
return "NaN"
end
if number == huge then
assert(options.inf, "Invalid number: Infinity not enabled")
return "Infinity"
end
if number == -huge then
assert(options.inf, "Invalid number: Infinity not enabled")
return "-Infinity"
end
return tostring(number)
end
local function getEncoder(options)
options = options and jsonutil.merge({}, defaultOptions, options) or defaultOptions
return {
number = function(number, state)
return encodeNumber(number, options)
end
}
end
local number = {
mergeOptions = mergeOptions,
getEncoder = getEncoder
}
return number

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--[[
Licensed according to the included 'LICENSE' document
Author: Thomas Harning Jr <harningt@gmail.com>
]]
local pairs = pairs
local assert = assert
local type = type
local tostring = tostring
local table_concat = require("table").concat
local jsonutil = require("json.util")
local _ENV = nil
local defaultOptions = {
}
local modeOptions = {}
local function mergeOptions(options, mode)
jsonutil.doOptionMerge(options, false, 'object', defaultOptions, mode and modeOptions[mode])
end
--[[
Cleanup function to unmark a value as in the encoding process and return
trailing results
]]
local function unmarkAfterEncode(tab, state, ...)
state.already_encoded[tab] = nil
return ...
end
--[[
Encode a table as a JSON Object ( keys = strings, values = anything else )
]]
local function encodeTable(tab, options, state)
-- Make sure this value hasn't been encoded yet
state.check_unique(tab)
local encode = state.encode
local compositeEncoder = state.outputEncoder.composite
local valueEncoder = [[
local first = true
for k, v in pairs(composite) do
local ti = type(k)
assert(ti == 'string' or ti == 'number' or ti == 'boolean', "Invalid object index type: " .. ti)
local name = encode(tostring(k), state, true)
if first then
first = false
else
name = ',' .. name
end
PUTVALUE(name .. ':')
local val = encode(v, state)
val = val or ''
if val then
PUTVALUE(val)
end
end
]]
return unmarkAfterEncode(tab, state, compositeEncoder(valueEncoder, '{', '}', nil, tab, encode, state))
end
local function getEncoder(options)
options = options and jsonutil.merge({}, defaultOptions, options) or defaultOptions
return {
table = function(tab, state)
return encodeTable(tab, options, state)
end
}
end
local object = {
mergeOptions = mergeOptions,
getEncoder = getEncoder
}
return object

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--[[
Licensed according to the included 'LICENSE' document
Author: Thomas Harning Jr <harningt@gmail.com>
]]
local tostring = tostring
local assert = assert
local jsonutil = require("json.util")
local type = type
local _ENV = nil
-- Shortcut that works
local encodeBoolean = tostring
local defaultOptions = {
allowUndefined = true,
null = jsonutil.null,
undefined = jsonutil.undefined
}
local modeOptions = {}
modeOptions.strict = {
allowUndefined = false
}
local function mergeOptions(options, mode)
jsonutil.doOptionMerge(options, false, 'others', defaultOptions, mode and modeOptions[mode])
end
local function getEncoder(options)
options = options and jsonutil.merge({}, defaultOptions, options) or defaultOptions
local function encodeOthers(value, state)
if value == options.null then
return 'null'
elseif value == options.undefined then
assert(options.allowUndefined, "Invalid value: Unsupported 'Undefined' parameter")
return 'undefined'
else
return false
end
end
local function encodeBoolean(value, state)
return value and 'true' or 'false'
end
local nullType = type(options.null)
local undefinedType = options.undefined and type(options.undefined)
-- Make sure that all of the types handled here are handled
local ret = {
boolean = encodeBoolean,
['nil'] = function() return 'null' end,
[nullType] = encodeOthers
}
if undefinedType then
ret[undefinedType] = encodeOthers
end
return ret
end
local others = {
encodeBoolean = encodeBoolean,
mergeOptions = mergeOptions,
getEncoder = getEncoder
}
return others

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--[[
Licensed according to the included 'LICENSE' document
Author: Thomas Harning Jr <harningt@gmail.com>
]]
local type = type
local assert, error = assert, error
local table_concat = require("table").concat
local loadstring = loadstring or load
local io = require("io")
local setmetatable = setmetatable
local output_utility = require("json.encode.output_utility")
local _ENV = nil
local tableCompositeCache = setmetatable({}, {__mode = 'v'})
local TABLE_VALUE_WRITER = [[
ret[#ret + 1] = %VALUE%
]]
local TABLE_INNER_WRITER = ""
--[[
nextValues can output a max of two values to throw into the data stream
expected to be called until nil is first return value
value separator should either be attached to v1 or in innerValue
]]
local function defaultTableCompositeWriter(nextValues, beginValue, closeValue, innerValue, composite, encode, state)
if type(nextValues) == 'string' then
local fun = output_utility.prepareEncoder(defaultTableCompositeWriter, nextValues, innerValue, TABLE_VALUE_WRITER, TABLE_INNER_WRITER)
local ret = {}
fun(composite, ret, encode, state)
return beginValue .. table_concat(ret, innerValue) .. closeValue
end
end
-- no 'simple' as default action is just to return the value
local function getDefault()
return { composite = defaultTableCompositeWriter }
end
-- BEGIN IO-WRITER OUTPUT
local IO_INNER_WRITER = [[
if %WRITE_INNER% then
state.__outputFile:write(%INNER_VALUE%)
end
]]
local IO_VALUE_WRITER = [[
state.__outputFile:write(%VALUE%)
]]
local function buildIoWriter(output)
if not output then -- Default to stdout
output = io.output()
end
local function ioWriter(nextValues, beginValue, closeValue, innerValue, composite, encode, state)
-- HOOK OUTPUT STATE
state.__outputFile = output
if type(nextValues) == 'string' then
local fun = output_utility.prepareEncoder(ioWriter, nextValues, innerValue, IO_VALUE_WRITER, IO_INNER_WRITER)
local ret = {}
output:write(beginValue)
fun(composite, ret, encode, state)
output:write(closeValue)
return nil
end
end
local function ioSimpleWriter(encoded)
if encoded then
output:write(encoded)
end
return nil
end
return { composite = ioWriter, simple = ioSimpleWriter }
end
local function getIoWriter(output)
return function()
return buildIoWriter(output)
end
end
local output = {
getDefault = getDefault,
getIoWriter = getIoWriter
}
return output

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--[[
Licensed according to the included 'LICENSE' document
Author: Thomas Harning Jr <harningt@gmail.com>
]]
local setmetatable = setmetatable
local assert, loadstring = assert, loadstring or load
local _ENV = nil
-- Key == weak, if main key goes away, then cache cleared
local outputCache = setmetatable({}, {__mode = 'k'})
-- TODO: inner tables weak?
local function buildFunction(nextValues, innerValue, valueWriter, innerWriter)
local putInner = ""
if innerValue and innerWriter then
-- Prepare the lua-string representation of the separator to put in between values
local formattedInnerValue = ("%q"):format(innerValue)
-- Fill in the condition %WRITE_INNER% and the %INNER_VALUE% to actually write
putInner = innerWriter:gsub("%%WRITE_INNER%%", "%%1"):gsub("%%INNER_VALUE%%", formattedInnerValue)
end
-- Template-in the value writer (if present) and its conditional argument
local functionCode = nextValues:gsub("PUTINNER(%b())", putInner)
-- %VALUE% is to be filled in by the value-to-write
valueWriter = valueWriter:gsub("%%VALUE%%", "%%1")
-- Template-in the value writer with its argument
functionCode = functionCode:gsub("PUTVALUE(%b())", valueWriter)
functionCode = [[
return function(composite, ret, encode, state)
]] .. functionCode .. [[
end
]]
return assert(loadstring(functionCode))()
end
local function prepareEncoder(cacheKey, nextValues, innerValue, valueWriter, innerWriter)
local cache = outputCache[cacheKey]
if not cache then
cache = {}
outputCache[cacheKey] = cache
end
local fun = cache[nextValues]
if not fun then
fun = buildFunction(nextValues, innerValue, valueWriter, innerWriter)
cache[nextValues] = fun
end
return fun
end
local output_utility = {
prepareEncoder = prepareEncoder
}
return output_utility

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--[[
Licensed according to the included 'LICENSE' document
Author: Thomas Harning Jr <harningt@gmail.com>
]]
local string_char = require("string").char
local pairs = pairs
local jsonutil = require("json.util")
local util_merge = jsonutil.merge
local _ENV = nil
local normalEncodingMap = {
['"'] = '\\"',
['\\'] = '\\\\',
['/'] = '\\/',
['\b'] = '\\b',
['\f'] = '\\f',
['\n'] = '\\n',
['\r'] = '\\r',
['\t'] = '\\t',
['\v'] = '\\v' -- not in official spec, on report, removing
}
local xEncodingMap = {}
for char, encoded in pairs(normalEncodingMap) do
xEncodingMap[char] = encoded
end
-- Pre-encode the control characters to speed up encoding...
-- NOTE: UTF-8 may not work out right w/ JavaScript
-- JavaScript uses 2 bytes after a \u... yet UTF-8 is a
-- byte-stream encoding, not pairs of bytes (it does encode
-- some letters > 1 byte, but base case is 1)
for i = 0, 255 do
local c = string_char(i)
if c:match('[%z\1-\031\128-\255]') and not normalEncodingMap[c] then
-- WARN: UTF8 specializes values >= 0x80 as parts of sequences...
-- without \x encoding, do not allow encoding > 7F
normalEncodingMap[c] = ('\\u%.4X'):format(i)
xEncodingMap[c] = ('\\x%.2X'):format(i)
end
end
local defaultOptions = {
xEncode = false, -- Encode single-bytes as \xXX
processor = nil, -- Simple processor for the string prior to quoting
-- / is not required to be quoted but it helps with certain decoding
-- Required encoded characters, " \, and 00-1F (0 - 31)
encodeSet = '\\"/%z\1-\031',
encodeSetAppend = nil -- Chars to append to the default set
}
local modeOptions = {}
local function mergeOptions(options, mode)
jsonutil.doOptionMerge(options, false, 'strings', defaultOptions, mode and modeOptions[mode])
end
local function getEncoder(options)
options = options and util_merge({}, defaultOptions, options) or defaultOptions
local encodeSet = options.encodeSet
if options.encodeSetAppend then
encodeSet = encodeSet .. options.encodeSetAppend
end
local encodingMap = options.xEncode and xEncodingMap or normalEncodingMap
local encodeString
if options.processor then
local processor = options.processor
encodeString = function(s, state)
return '"' .. processor(s:gsub('[' .. encodeSet .. ']', encodingMap)) .. '"'
end
else
encodeString = function(s, state)
return '"' .. s:gsub('[' .. encodeSet .. ']', encodingMap) .. '"'
end
end
return {
string = encodeString
}
end
local strings = {
mergeOptions = mergeOptions,
getEncoder = getEncoder
}
return strings

152
tools/luajson/json/util.lua Normal file
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--[[
Licensed according to the included 'LICENSE' document
Author: Thomas Harning Jr <harningt@gmail.com>
]]
local type = type
local print = print
local tostring = tostring
local pairs = pairs
local getmetatable, setmetatable = getmetatable, setmetatable
local select = select
local _ENV = nil
local function foreach(tab, func)
for k, v in pairs(tab) do
func(k,v)
end
end
local function printValue(tab, name)
local parsed = {}
local function doPrint(key, value, space)
space = space or ''
if type(value) == 'table' then
if parsed[value] then
print(space .. key .. '= <' .. parsed[value] .. '>')
else
parsed[value] = key
print(space .. key .. '= {')
space = space .. ' '
foreach(value, function(key, value) doPrint(key, value, space) end)
end
else
if type(value) == 'string' then
value = '[[' .. tostring(value) .. ']]'
end
print(space .. key .. '=' .. tostring(value))
end
end
doPrint(name, tab)
end
local function clone(t)
local ret = {}
for k,v in pairs(t) do
ret[k] = v
end
return ret
end
local function inner_merge(t, remaining, from, ...)
if remaining == 0 then
return t
end
if from then
for k,v in pairs(from) do
t[k] = v
end
end
return inner_merge(t, remaining - 1, ...)
end
--[[*
Shallow-merges tables in order onto the first table.
@param t table to merge entries onto
@param ... sequence of 0 or more tables to merge onto 't'
@returns table 't' from input
]]
local function merge(t, ...)
return inner_merge(t, select('#', ...), ...)
end
-- Function to insert nulls into the JSON stream
local function null()
return null
end
-- Marker for 'undefined' values
local function undefined()
return undefined
end
local ArrayMT = {}
--[[
Return's true if the metatable marks it as an array..
Or false if it has no array component at all
Otherwise nil to get the normal detection component working
]]
local function IsArray(value)
if type(value) ~= 'table' then return false end
local meta = getmetatable(value)
local ret = meta == ArrayMT or (meta ~= nil and meta.__is_luajson_array)
if not ret then
if #value == 0 then return false end
else
return ret
end
end
local function InitArray(array)
setmetatable(array, ArrayMT)
return array
end
local CallMT = {}
local function isCall(value)
return CallMT == getmetatable(value)
end
local function buildCall(name, ...)
local callData = {
name = name,
parameters = {n = select('#', ...), ...}
}
return setmetatable(callData, CallMT)
end
local function decodeCall(callData)
if not isCall(callData) then return nil end
return callData.name, callData.parameters
end
local function doOptionMerge(options, nested, name, defaultOptions, modeOptions)
if nested then
modeOptions = modeOptions and modeOptions[name]
defaultOptions = defaultOptions and defaultOptions[name]
end
options[name] = merge(
{},
defaultOptions,
modeOptions,
options[name]
)
end
local json_util = {
printValue = printValue,
clone = clone,
merge = merge,
null = null,
undefined = undefined,
IsArray = IsArray,
InitArray = InitArray,
isCall = isCall,
buildCall = buildCall,
decodeCall = decodeCall,
doOptionMerge = doOptionMerge
}
return json_util

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package.path = package.path .. ";lua_scripts/libraries/luajson/?.lua"
local JSON = require"json"
local jsontest = [[{ 1:{"scn_ptz_id":"",
"scn_ptz_prepos":"Preset 176",
"scn_ptz_order":1,
"scn_ptz_duration":"30",
"scn_ptz_rally_delay":"2"}
,
2:{"scn_ptz_id":"","scn_ptz_prepos":"route","scn_ptz_order":2,"scn_ptz_duration":"30","scn_ptz_rally_delay":"2"} }
]]
local jsontest2 = [[{
"extension":"mpg",
"id":1545148451781,
"name":"Foule_1280x720p.mpg",
"size":67240746,
"date":1545148451,
"mime":"video\/mpeg",
"filename":"1545148451781.mpg",
"dir":"\/home\/pixalarm_data\/fileprocessor_data",
"function_metadatas":
{
"function_faceblur":
{
"date":1545228627,
"current_frame":"845",
"polygons":[
{
"polygon_id":"new_1",
"polygon_vertex":"[
[0.14254859611231102,0.12476007677543186],[0.13174946004319654,0.4740882917466411],
[0.3898488120950324,0.6621880998080614],[0.4038876889848812,0.11516314779270634]
]",
"polygon_frame_start":"1",
"polygon_frame_stop":"300",
"polygon_type":"full_blur"
},
{
"polygon_id":"new_2",
"polygon_vertex":"[
[0.6198704103671706,0.1727447216890595],[0.5496760259179265,0.6007677543186181],
[0.7775377969762419,0.7946257197696737],[0.9028077753779697,0.761996161228407],
[0.9481641468682506,0.2821497120921305],[0.7829373650107991,0.04798464491362764]
]",
"polygon_frame_start":"200",
"polygon_frame_stop":"845",
"polygon_type":"no_blur"
}
],
"framecuts":[
["17","110"],
["248","298"],
["488","620"],
["378","428"]
],
"face_selection":[
{
"frame":"21",
"x":"0.5",
"y":"0.356"
},
{
"frame":"108",
"x":"0.4289",
"y":"0.275"
},
{
"frame":"294",
"x":"0.726",
"y":"0.2364"
}
],
"blur_type":"blur",
"blur_area":"face"
}
},
"total_frame":"845",
"status":"DECODE_FINISHED",
"fps":"25.00"
}]]
local res = JSON.decode(jsontest2)
for k, v in pairs(res) do
print( k, v)
end
res = JSON.decode( '{"content" : {},"date" : "2014-12-30T08:29:48Z","error" : {"code" : 0,"httpcode" : 200,"message" : ""},"status" : 1}' )
for k, v in pairs(res) do
print( k, v)
end
local jsondata = JSON.encode( res )
print(jsondata)