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6 changed files with 98 additions and 1141 deletions

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@ -1,7 +1,3 @@
# 2.0.0
SWADE v2 (Fvtt v10) + fix sur pilotage
# 0.21.0.0
# 0.21.1.0

440
fr.json
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@ -1,22 +1,4 @@
{
"1": {
" Characters": "1. Personnages"
},
"2": {
" Gear": "2. Matériel"
},
"3": {
" Rules": "3. Règles"
},
"5": {
" Powers": "5. Pouvoirs"
},
"6": {
" Bestiary": "6. Bestiaire"
},
"7": {
" Game Mastering": "6. Conseils aux Maîtres de Jeu"
},
"SWADE": {
"ButtonReset": "Réinitialisation",
"ButtonSubmit": "Soumettre",
@ -83,7 +65,7 @@
"BenniesGMRefreshMessage": "Les jetons du MJ ont été réinitialisés !",
"BenniesAddMessage": "a reçu un nouveau jeton !",
"BenniesGMAddMessage": "Le MJ a reçu un nouveau jeton !",
"BenniesSpendMessage": "dépense un jeton !",
"BenniesSpendMessage": "dépense un jeton",
"BenniesMax": "Réinitialisation des jetons",
"EditSkill": "Modifier compétence",
"EdEdge": "Modifier atout",
@ -96,12 +78,7 @@
"Weapons": "Armes",
"MeleeWeapons": "Armes de contact",
"RangedWeapons": "Armes à distance",
"Range": {
"_name": "Portée",
"Medium": "Portée moyenne",
"Long": "Portée longue",
"Extreme": "Portée extrême"
},
"Range._name": "Portée",
"Armors": "Armures",
"Shields": "Boucliers",
"Biography": "Historique",
@ -212,9 +189,9 @@
"Incap": "Incapacité",
"Init": "Initiative",
"DrawInit": "Lancer l'initiative",
"ActionDeckReset": "Réinitialise les cartes d'action",
"ActionDeckReset": " Réinitialise les cartes d'action",
"ActionDeckResetNotification": "Réinitialise les cartes d'action",
"InitDraw": "pioche ",
"InitDraw": "pioche sa carte d'initiative !",
"General": "Général",
"Addi": "Additionel",
"Status": "Statut",
@ -239,10 +216,10 @@
"ShowBennyAnimation": "Montrer l'animation du jeton",
"ShowBennyAnimationDesc": "Joue une animation en dépensant un jeton. Seulement disponible si Dice So Nice! est installé",
"WildDiePreset": "Thème du dé joker",
"WildDiePresetDesc": "Sélectionnez un thème DSN pour votre dé joker. Sélectionnez « Personnalisé » si vous voulez créer le vôtre ou « Aucun » si vous ne voulez pas que votre dé joker soit différent. Gardez à l'esprit que pour le moment, vous seul pouvez voir votre dé joker personnalisé. Les autres joueurs le verront différemment.",
"WildDiePresetDesc": "Sélectionnez un thème DSN pour votre dé joker. Sélectionnez « Personnalisé » si vous voulez créer le vôtre ou « Aucun » si vous ne voulez pas que votre dé joker soit différent. Gardez à l'esprit que pour le moment, vous seul pouvez voir votre dé joker personnalisé. Les autres joueurs le verront différemment.",
"SettingConf": "Configuration des règles",
"SettingConfLabel": "Ouvrir la configuration des règles",
"SettingConfDesc": "Ajustez le système pour qu'il s'adapte à votre univers.",
"SettingConfDesc": "Ajustez le système pour qu'il s'adapte à votre univers",
"DiceConf": "Configuration des dés",
"DiceConfDesc": "Configurer les options pour l'intégration SWADE/Dice So Nice",
"DiceConfLabel": "Ouvrir la configuration des dés",
@ -262,7 +239,7 @@
"Size": "Taille",
"Scale": "Échelle",
"PickACard": "Piocher une carte",
"NoCardsLeft": "Il n'y a plus assez de cartes dans la pioche ! Il ne reste que {current} pour {needed} cartes nécessaires",
"NoCardsLeft": "Il n'y a plus assez de cartes dans la pioche !",
"OldCard": "Ancienne carte",
"ActionCard": "Carte d'action",
"ConvictionActive": "Conviction active",
@ -315,10 +292,7 @@
"Broke": {
"Label": "Fauché",
"Hint": "vous êtes fauché !"
},
"Sides": "Dé de Richesse",
"WildSides": "Dé Joker pour la richesse",
"Modifier": "Modificateur pour le dé de richesse"
}
},
"TraitRolls": "Jets de trait",
"Trait": "Trait",
@ -332,10 +306,10 @@
"SubtractPPDesc": "Soustraire le coût en PP du total disponible",
"AddPPDesc": "Ajouter le coût en PP au total disponible",
"RightClickZoom": "Clic-droit pour zoomer",
"SysMigrationWarning": "Votre installation de SWADE est ancienne et ne peut pas être migrée vers la nouvelle version. La migration va être tentée, mais des erreurs peuvent se produire.",
"SysMigrationWarning": "Votre installation de SWADE est ancienne et ne peut pas être migrée vers la nouvelle version. La migration va être tentée, mais des erreurs peuvent se produire",
"DeckShuffled": "La pioche a été automatiquement mélangée",
"BasePace": "Allure de base",
"WarningPackLocked": "Vous ne pouvez pas éditer un compendium verrouillé. Déverrouillez-le d'abord",
"WarningPackLocked": "Vous ne pouvez pas éditer un compendium verrouillé. Déverrouillez-le d'abord.",
"ActionCardEditor": "Éditeur de cartes d'action",
"CardFace": "Figure",
"CardValue": "Valeur",
@ -376,12 +350,11 @@
},
"Support": "Soutien",
"Preset": {
"Choose": "Choisir un préréglage …",
"Add": "Ajouter un préréglage",
"Settings": "Modificateur du préreglage"
"Choose": "Choisir un préreglage...",
"Add": "Ajouter un préréglage"
},
"Value": "Valeur",
"Ignore": "Ignorer ?"
"Ignore": "Ignorer?"
},
"Illumination": {
"_name": "Illumination",
@ -397,6 +370,12 @@
"Heavy": "Couvert important",
"Total": "Couvert total"
},
"Range": {
"_name": "Portée",
"Medium": "Portée moyenne",
"Long": "Portée longue",
"Extreme": "Portée extrême"
},
"ModOther": "Autres modificateurs",
"Snapfire": "Tir statique",
"UnstablePlatform": "Plateforme instable",
@ -410,24 +389,23 @@
"ConvertToDeck": "Convertir en jeu de cartes",
"Expiration": {
"TabLabel": "Comportement du tour",
"Description": "<p>Les effets s'arrêtent lors <em>du prochain tour de la cible, ou plus tard</em></p>",
"Description": "<p>Les effets s'arrêtent lors du prochain tour de la cible, ou plus tard</p>",
"Behavior": "Comportement des fins d'effet",
"BeginAuto": "Début du tour automatique",
"BeginPrompt": "Début du tour sur demande",
"EndAuto": "Fin du tour automatique",
"EndPrompt": "Fin du tour sur demande",
"None": "Aucun",
"LooseTurnOnHold": "perte du tour En attente",
"Remaining": "Restant"
"LooseTurnOnHold": "perte du tour En attente"
},
"RemoveEffectTitle": "Supprimer {label} ?",
"RemoveEffectBody": "<p style='text-align: center;'>Supprimer <strong>{label}</strong> de <strong>{parent}</strong> ?</p>",
"RemoveEffectBody": "<p style='text-align: center;'>Supprimer <strong>{label}</strong> de <strong>{parent}</strong>?</p>",
"PPAbbreviation": "PP",
"ShowInChat": "Afficher dans la discussion",
"ShowInChat": "Afficher dans la discussion ",
"ExpandDescription": "Agrandir pour montrer la description",
"Favorite": "Favorite",
"Equip": "Équiper",
"RollDamage": "Lancer les dégâts",
"RollDamage": "Lancer les dégâts",
"SystemLinks": {
"Changelog": "Changements",
"Wiki": "Wiki",
@ -468,16 +446,14 @@
"ActiveEffects": {
"Add": "Ajouter un effet actif",
"Source": "Source",
"ResetDuration": "Réinitialiser la durée",
"AddGuided": "Ouvrir le guide",
"AddUnguided": "Ajouter un Effet Actif vide"
"ResetDuration": "Réinitialiser la durée"
},
"Keybindings": {
"OpenFavoriteCards": {
"Name": "Ouvrir la main préférée",
"UserConfigLabel": "Main préférée",
"Hint": "Vous pouvez paramétrer votre main préférée dans la configuration d'utilisateur",
"NoCardsWarning": "Vous n'avez pas de main préférée !"
"NoCardsWarning": "Vous n'avez pas de main préférée"
},
"Bennies": {
"Name": "Dépenser/recevoir un jeton",
@ -491,7 +467,7 @@
},
"FantasyCompanionEntangle": {
"Name": "Statut Entravé du Compagnon Fantasy",
"Hint": "Utiliser le statut Entravé du Compagnon Fantasy au lieu de celui du livre de base. Changer ce paramètre nécessite un rechargement"
"Hint": "Utiliser le statut Entravé du Compagnon Fantasy au lieu de celui du livre de base. Changer ce paramètre nécessite un rechargement."
},
"InitDiscardPile": {
"Name": "Défausse de l'initiative"
@ -505,7 +481,7 @@
},
"UseAttributeShorts": {
"Name": "Utiliser des noms d'attributs courts",
"Hint": "Activez cette option si vous voulez des noms d'attributs courts sur les fiches des PJs et des PNJs (c.a.d. Agi au lieu d'Agilité ...). Vous devez rouvrir toutes les fiches ouvertes pour que cette option prenne effet."
"Hint": "Activez cette option si vous voulez des noms d'attributs courts sur les fiches des PJs et des PNJs (c.a.d. Agi au lieu d'Agilité ...)"
},
"WeightUnit": {
"Name": "Unité de poids",
@ -572,7 +548,7 @@
},
"PCAmmoFromInventory": {
"Name": "Les PJ utilisent les munitions de l'inventaire",
"Hint": "Quand l'option est activée, il est possible de marquer un objet « dÉquipement » comme munition. Il sera utilisé pour recharger l'arme"
"Hint": "Quand l'option est activée, il est possible de marquer un objet « dÉquipement » comme munition. Il sera utilisé pour recharger l'arme."
},
"NPCAmmoFromInventory": {
"Name": "Les PNJ utilisent les munitions de leur inventaire"
@ -582,7 +558,7 @@
},
"EnableWoundPace": {
"Name": "Allure affectée par les blessures",
"Hint": "Quand l'option est activée, l'Allure est automatiquement affectée par les blessures"
"Hint": "Quand l'option est activée, l'Allure est automatiquement affectée par les blessures."
},
"EnableConv": {
"Name": "Conviction",
@ -590,7 +566,7 @@
},
"NoPowerPoints": {
"Name": "Pas de points de pouvoir",
"Hint": "Lorsquelle est activée, cette option cache toutes les interactions des points de pouvoir"
"Hint": "Lorsquelle est activée, cette option cache toutes les interactions des points de pouvoir."
},
"ApplyEncumbrance": {
"Name": "Appliquer les pénalités d'encombrement",
@ -598,70 +574,27 @@
},
"GmBennies": {
"Name": "Jetons du MJ",
"Hint": "Détermine combien de jetons le MJ reçoit après une réinitialisation"
"Hint": "Détermine combien de jetons le MJ reçoit après une réinitialisation."
},
"VehicleMods": {
"Name": "Mods du véhicule",
"Hint": "Le véhicule a des emplacements de Mods"
"Hint": "Le véhicule a des emplacements de Mods."
},
"VehicleEdges": {
"Name": "Atouts du véhicule",
"Hint": "Le véhicule utilise des atouts et des handicaps"
"Hint": "Le véhicule utilise des atouts et des handicaps."
},
"BennyImageSheet": {
"Name": "Jeton",
"Hint": "Sélectionnez l'image voulue pour les jetons sur la fiche de personnage"
"Hint": "Sélectionnez l'image voulue pour les jetons sur la fiche de personnage."
},
"HardChoices": {
"Name": "Choix cornéliens",
"Hint": "Cocher cette option activera les règles des Choix cornéliens"
"Hint": "Cocher cette option activera les règles des Choix cornéliens."
},
"CardSound": {
"Name": "Son lors de la pioche dune carte",
"Hint": "Joue un son lorsquune carte d'initiative est piochée"
},
"ArbitFields": "Données arbitraire de l'univers",
"AlwaysGeneralPP": {
"Name": "Toujours afficher les Points de pouvoir génériques",
"Hint": "Quand l'option est cochée, les Point de pouvoirs générique sont toujours visibles, même si tous les pouvoirs ont un Arcane associé"
},
"StartingCurrency": {
"PC": {
"Name": "Fonds de départ d'un personnage joueur",
"Hint": "Définir le montant qu'un Personnage Joueur reçoit à la création"
},
"NPC": {
"Hint": "Défini le montant de départ d'un PNJ reçoit à la création",
"Name": "Montant de départ d'un PNJ"
}
},
"NPCCurrency": {
"Hint": "Quand l'option est cochée, tous les PNJ ont les mêmes options d'un Personnage joueur",
"Name": "les PNJ utilisent de l'argent"
},
"UnarmoredHero": {
"Name": "Héros sans armure",
"Hint": "Cocher cette option activera la règle d'univers Héros sans armure lors des jet d'encaissement"
},
"WoundCap": {
"Hint": "Cocher cette option, active la règle d'univers Limite de blessures lors du calcul des blessures.",
"Name": "Limite de blessures"
},
"InjuryTable": {
"Name": "Tables des blessures",
"Hint": "Sélectionnez la table correspondante pour les jets automatiques des Dégâts handicapants."
},
"GrittyDamage": {
"Name": "Dégâts handicapants",
"Hint": "Cocher cette option, active la règle d'univers des Dégâts handicapants et permet de choisir la table des blessures à utiliser."
},
"HeroesNeverDie": {
"Name": "Les héros ne meurent jamais",
"Hint": "Cocher cette option active la règle d'univers les Héros de meurent jamais quand le système vérifie l'état d'incapacité"
},
"DumbLuck": {
"Name": "Chance insolente",
"Hint": "Cocher cette option activera la règle d'univers Chance insolente"
"Hint": "Joue un son lorsquune carte d'initiative est piochée."
}
},
"EffectCallbacks": {
@ -677,16 +610,13 @@
"Title": "Jet de Vigueur pour enlever l'état Sonné",
"Fail": "Vous restez Sonné",
"Success": "Vous n'êtes plus Sonné mais vous restez Vulnérable",
"Raise": "Vous n'êtes plus Sonné ni Vulnérable",
"UnStunModifier": "Modificateur pour ne plus être sonné"
"Raise": "Vous n'êtes plus Sonné ni Vulnérable"
},
"BleedingOut": {
"Title": "Jet de Vigueur pour résister à l'hémorragie",
"Fail": "Vous êtes mort",
"Fail": "Vous êtes mort.",
"Success": "Vous survivez, pour l'instant...",
"Raise": "Votre état est stable",
"IgnoreWounds": "Le jet d'hémmoragie ignore les blessures",
"BleedOutModifier": "Modificateur pour les jets d'hémmoragie"
"Raise": "Votre état est stable"
}
},
"BenniesSpendGM": "Dépenser un jeton du MJ",
@ -699,12 +629,11 @@
"Properties": "Propriétés",
"AddAction": "Ajouter une action",
"DeleteEmbeddedActionPrompt": "Voulez-vous vraiment supprimer l'action {action}",
"DeleteEmbeddedPowerPrompt": "Voulez-vous vraiment supprimer le pouvoir {power} ?",
"DeleteEmbeddedPowerPrompt": "Voulez-vous vraiment supprimer le pouvoir {power}?",
"TrademarkWeapon": {
"Label": "Arme fétiche",
"Regular": "Normale",
"Improved": "Adorée",
"None": "Aucun"
"Improved": "Adorée"
},
"OffHandPenalty": "Malus de main non-directrice",
"ItemEquipStatus": {
@ -714,10 +643,7 @@
"Equipped": "Équipé",
"OffHand": "Main non-directrice",
"MainHand": "Main directrice",
"TwoHands": "Deux mains",
"Installed": "Installé",
"Readied": "Prêt à l'emploi",
"Added": "Ajouté"
"TwoHands": "Deux mains"
},
"DestroyOnEmpty": "Détruire si vide",
"Charges": "Charges",
@ -725,226 +651,7 @@
"Use": "Utiliser",
"Consumables": "Consommables"
},
"EmptyRacialAbilitiesHint": "Lespèce '{race}' ou l'archétype '{archetype}' n'a pas encore de capacités. Faites des 'glisser/déplacer' sur la fiche pour commencer.",
"AdditionalStats": {
"SelectHint": "Entrezune liste d'options, séparés par une virgule",
"Key": "Clé de statistique",
"Label": "Nom",
"Type": "Type",
"HasMaxValue": "A une valeur maximale",
"Current": "Valeur actuelle {stat}",
"Max": "Valeur Max {stat}"
},
"Attribute": "Attribut",
"AttributeManager": {
"Open": "Gérer les attributs",
"Title": "Gérer les atributs pour {name}"
},
"BaseDie": "Dé de base",
"Category": "Catégorie d'item",
"ColdBodied": "Corps froid",
"CompendiumTOC": {
"Dialog": {
"Content": "Afin que le changement soit pris en compte, FoundryVTT et les autres clients doivent être rafraîchis. Merci de confirmer.",
"Title": "Confirmer"
},
"Header": "Contenu",
"Toggle": "cocher pour utiliser la tables des matières du Compendium"
},
"CustomWildDie": "- Dé Joker spécial -",
"DieSides": "Faces du dé",
"EffectWizard": {
"EnterSkill": {
"Label": "Entrez une compétence",
"Hint": "Vous pouvez saisir n'importe quel nom de compétence ou en sélectionner un de la liste suggérée"
},
"Value": "Valeur",
"Preview": "Prévisualisation",
"Change": "Changement",
"Mode": "Mode",
"Changes": "Changements",
"SelectAttribute": "Sélectionner un attribut"
},
"EncumbranceSteps": "Etapes d'encombrement",
"HeavyArmor": "Armure lourde",
"HeavyWeapon": "Arme lourde",
"HotbarDropOwnedItemWarning": "Vous pouvez seulement créer des boutons de macro pour les items possédés",
"IgnFatigue": "Ignorer la fatigue",
"ItemGrants": {
"Header": "Cet item fourni",
"When": "Fournir les items lorsque",
"EmptyHint": "Cet otme ne fourni actuellement aucun autre item"
},
"ItemIsAmmo": "Est une munition",
"MessageOnUse": {
"Label": "Messag eà l'utilisation",
"Hint": "Afficher un message dans le tchat lorsque cet item est utilisé"
},
"NoTokenSelectedForResistRoll": "Pour faire un test de Résistance, sélectionnez d'abord un token",
"OtherStats": "Autres stats",
"Resist": "Resister",
"ResistRolls": "Jet de résistance",
"Selection": "Sélection",
"TOCSettings": {
"Label": "Ouvrir les paramètres des Compendiums",
"Hint": "Configurer l'application des compendiums",
"Name": "Gestion des sommaires de compendium"
},
"Templates": {
"Cone": {
"Long": "Gabarit de cone",
"Short": "Cône"
},
"Large": {
"Long": "Gabarit d'explosion - Grand",
"Short": "LBT"
},
"Stream": {
"Long": "Gabarit - Flux",
"Short": "Flux"
},
"Possible": "Gabarits possibles",
"Small": {
"Long": "Gabarit d'explosion - Petit",
"Short": "SBT"
},
"Available": "Gabarits disponibles",
"Medium": {
"Long": "Gabarit d'explosion - Moyen",
"Short": "MBT"
}
},
"UsesTOC": "Utiliser le sommaire du compendium",
"Vision": {
"SenseHeat": "Sentir la chaleu",
"Infravision": "Infravision",
"SeeHeat": "Voir la chaleur"
},
"WeaponsAndArmor": "Armes & Armures",
"WildCard": "Joker",
"WildDieSides": "Faces du dé joker",
"WildDieTheme": "Thème du dé Joker",
"WildDieThemeDesc": "Sélectionnez un thème DSN pour votre dé joker. Choisissez 'Custom' si vous voulez créer le votre, ou 'Aucun/None' si vous ne voulez pas que votre dé joker soit différent. Gardez en tête que les thèmes 'custom' ne seront que vus par vous. Les autres joueurs le verront différents.",
"GlobalMod": {
"Agility": "Agilité et compétences liées",
"Label": "Modificateur global",
"Smarts": "Intellect et compétences liées",
"Trait": "Tous les traits",
"Strength": "Force et compétences liées",
"Damage": "Tous les dégâts",
"Attack": "Toutes les attaques",
"AP": "Tous les Perce-Armures (PA)",
"Spirit": "Âme et compétences liées",
"Vigor": "Vigueur et compétences liées"
},
"Duplicate": "Dupliquez",
"ppReload": "Points de pouvoir à recharger",
"ReloadNotPossible": "Ce type d'acteur ne peut pas recharger",
"ReloadType": {
"Full": "Complet",
"Magazine": "Chargeur",
"None": "Aucun",
"Single": "Unitaire",
"PP": "Points de pouvoir",
"Label": "Façons de recharger",
"Battery": "Batterie"
},
"RemoveAmmo": "Enlever les munitions",
"NoMags": "Vous n'avez pas de consommables identifiés comme des chargeurs dans votre inventaire",
"ConsumableType": {
"Label": "Sous-type",
"Regular": "Régulier"
},
"ModAttack": "Modificateurs d'attaque",
"ModDamage": "Modificateurs de dégâts",
"ModTrait": "Modificateurs de Traits",
"Resistance": "Résistance",
"Weakness": "Faiblesse",
"Validation": {
"OnlyOneRace": "Vous ne pouvez avoir qu'une seule espèce à la fois !",
"OnlyOneArchetype": "Vous ne pouvez avoir qu'un seul archétype à la fois !"
},
"TOCBlockList": "Sommaires des compendiums bloqués",
"BaseDamage": "Dégâts de base",
"Targets": "Cibles :",
"Rolls": {
"SwadeRoll": "Jet",
"DamageRoll": "Jet de dégâts",
"Critfail": {
"ConfirmDie": "Dé de confirmation",
"Possible": "ÉCHEC CRITIQUE POSSIBLE",
"Confirm": "Confirmation",
"Unconfirmed": "Échec critique non confirmé",
"Critfail": "ÉCHEC CRITIQUE",
"Confirmed": "Confirmation de l'échec critique"
},
"Free": "Gratuit",
"GMBenny": "Jeton du MJ",
"Benny": "Jeton",
"RollResult": "Résultat du lancé",
"TraitRoll": "Jet de Trait"
},
"LoadedAmmo": "Munitions chargées",
"DamageApplicator": {
"SoakDialog": {
"UnwoundedTitle": "Ajustement des dégâts pour determiner le statut de {name} ?",
"ShakenPrompt": "<p>{name} est sur le point d'être Secoué.</p>",
"UnharmedPrompt": "<p>{name} pourrait être indemne.</p>",
"Benny": "Utiliser un Jeton pour faire un encaissement",
"GMBenny": "Utiliser un Jeton du MJ pour faire un encaissement",
"Free": "Encaissement gratuit",
"TakeWounds": "Subit {wounds} blessure(s)",
"AdjustDamage": "Ajuster les dégâts",
"Accept": "Accepter",
"SoakRoll": "Jet de Vigueur pour l'encaissement",
"WoundedTitle": "Jet d'encaissement pour {name} ?",
"WoundedPrompt": "<p>{name} est sur le point de subir {wounds} blessures. Voulez vous faire un jet d'encaissement ?</p>",
"ApplyShaken": "Appliquer l'état Secoué"
},
"RerollSoakDialog": {
"Title": "Relancer l'encaissement des blessures pour {name} ?",
"Benny": "Dépenser un jeton pour relancer",
"Free": "Relance gratuite",
"TakeWounds": "Prends {wounds] blessures(s)",
"Prompt": "<p>{name} va subir {wounds} blessures(s). voulez-vous relancer le jet d'encaissement ?</p>",
"PromptCritFail": "<p>{name} est sur le point de subir {wounds} blessures(s). Un échec critique empêche de relancer le jet.</p>",
"GMBenny": "Dépenser un jeton du MJ pour relancer"
},
"Result": {
"NoSignificantDamage": "<p><strong>{name}</strong> n'a pas subit de dégâts significatifs.</p>",
"IsIncapacitated": "<p><strong>{name}</strong> est <strong>en Incapacité !</strong></p>",
"SoakedAll": "<p><strong>{name}</strong> encaisse toutes les blessures et n'est pas Secoué !</p>",
"IsShaken": "<p><strong>{name}</strong> est <strong>Secoué</strong> !</p>",
"IsShakenWithWounds": "<p><strong>{name}</strong> est <strong>Secoué </strong> avec <strong>{wounds}</strong> blessure(s) !</p>"
},
"Incapacitation": {
"InjuryRoll": "jet de Vigueur pour résister aux blessures suite à son incapacité",
"PermanentInjury": "<p><strong>{name}</strong> subit une blessure permanente et est en <strong>Hémorragie !</strong></p>",
"Title": "Relancer la sévérité de la séquelle pour {name] ?",
"Prompt": "<p>{name} est sur le point de subir une séquelle. Voulez-vous relancer le jet de Vigueur ?</p>",
"PermanentInjuryHND": "<p><strong>{name}</strong> vient de subir une blessure permanente !</p>",
"Dies": "<p><strong>{name}</strong> meurt à cause des dégâts !</p>",
"TemporaryInjury": "<p><strong>{name}</strong> subit une séquelle qui disparaitra lorsque toutes les blessures auront été soignées.</p>",
"ShortInjury": "<p><strong>{name}</strong> souffre d'une séquelle qui disparaîtra dans les 24 heures ou lorsque toutes les blessures seront guéries (selon la première éventualité).</p>",
"TakeFail": "Souffre d'une séquelle permanente",
"TakeSuccess": "Souffre d'une séquelle qui disparaitra lorsque toutes les blessures auront été guéries"
},
"ApplyDamage": "Application des dégâts",
"SoakModifier": "Modificateur d'encaissement",
"WoundsAboutToBeTaken": "<p><strong>{name}</strong> est sur le point de subir <strong>{wounds}</strong> blessures !</p>",
"AdjustDamagePrompt": "<p>Ajustement des dégâts pour chaque capacité et effet que possède {name}.</p>",
"NoInjuryTable": "Aucune table des blessures sélectionnée. Veuillez regarder la configuration du système SWADE",
"NoTargetsSelected": "Veuillez sélectionner une cible pour appliquer les dégâts."
},
"RunningMod": "Modificateur de course",
"RefreshPP": "Rafraichir les PP",
"CalledShot": {
"Hand": "Tir ciblé : main",
"HeadOrVitals": "Tir ciblé : tête ou parties vitales",
"Limbs": "Tir ciblé : membres"
},
"MigrateCompendium": "Forcer la migration du Compendium",
"NoAmmoPP": "Impossible de trouver des Points de pouvoir correspondant au type de munition"
"EmptyRacialAbilitiesHint": "Lespèce '{race}' ou l'archétype '{archetype}' n'a pas encore de capacités. Faites des 'glisser/déplacer' sur la fiche pour commencer."
},
"ACTOR": {
"TypeCharacter": "Personnage",
@ -966,64 +673,5 @@
"CARD": {
"TypeAdventure": " Cartes d'aventure",
"TypePoker": " Cartes de poker"
},
"Actor": "Acteur",
"Vehicles": "Véhicules",
"Ground Vehicles": "Véhicules terrestres",
"Civilian Vehicles": "Véhicules civils",
"Futuristic Military Vehicles": "Véhicules militaires futuristes",
"World War II Military Vehicles": "Véhicules militaires de la Seconde Guerre mondiale",
"Aircraft": "Aviation",
"Civilian": "Civil",
"Bestiary": "Bestiaire",
"Modern Military Aircraft": "Avions militaires modernes",
"World War II Military Aircraft": "Avions Seconde Guerre mondiale",
"Watercraft": "Maritime",
"Equipment": "Equipement",
"Armor": "Armures",
"Ammo": "Munitions",
"Common Gear": "Matériel de base",
"Modern Firearms": "Armes à feu modernes",
"Personal Weapons": "Armes de contact",
"Special Weapons": "Armes spéciales",
"Natural/Improvised Weapons": "Armes naturelles/improvisées",
"Skills": "Compétences",
"Edges": "Atouts",
"Background Edges": "Atouts de background",
"Combat Edges": "Atouts de combat",
"Leadership Edges": "Atouts de commandement",
"Legendary Edges": "Atouts légendaires",
"Power Edges": "Atouts de pouvoirs",
"Professional Edges": "Atouts professionnels",
"Social Edges": "Atouts sociaux",
"Weird Edges": "Atouts étranges",
"Hindrances": "Handicaps",
"Powers": "Pouvoirs",
"Special Abilities": "Capacités spéciales",
"Character Creation": "Création de personnages",
"The Adventure toolkit": "Boite à outils des aventures",
"TYPES": {
"Actor": {
"npc": "PNJ",
"character": "Personnage joueur",
"vehicle": "Véhicule"
},
"Item": {
"weapon": "Arme",
"armor": "Armure",
"shield": "Bouclier",
"gear": "Équipement",
"edge": "Atout",
"hindrance": "Handicap",
"power": "Pouvoir",
"ability": "Capacité",
"consumable": "Consommable",
"action": "Action",
"skill": "Compétence"
},
"Card": {
"adventure": "Cartes d'aventure",
"poker": "Cartes de poker"
}
}
}

View File

@ -1,75 +1,69 @@
{
"name": "swade-fr",
"title": "SWADE - Traduction française",
"description": "Ajoute le français (FRANCE) au système SWADE.<p> <p>*** Join the official Discord server: <a href=\"https://discord.gg/foundryvtt\"> Official Discord</a></p><p>*** Rejoignez la communauté Francophone: <a href=\"https://discord.gg/pPSDNJk\">Discord francophone</a></p>",
"description": "Ajoute le français (FRANCE) au système SWADE.<p> Une traduction Babele des compendiums est inclue mais optionnelle. (Encore en test, à utiliser à vos risques et périls !) </p> <p>*** Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p>*** Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Discord francophone</a></p>",
"version": "1.2.0",
"minimumCoreVersion" : "0.7.9",
"compatibleCoreVersion" : "9",
"author": "BoboursToutCool, Gronyon, Kyane, LeRatierBretonnien, Sasmira, U~man,X.O. de Vorcen",
"authors": [
{
"name": "BoboursToutCool",
"discord": "BoboursToutCool#9787",
"flags": {}
"name": "BoboursToutCool",
"discord": "BoboursToutCool#9787"
},
{
"name": "Cyril - Gronyon- Ronseaux",
"discord": "Gronyon#0843",
"flags": {}
"name": "Cyril - Gronyon- Ronseaux",
"discord": "Gronyon#0843"
},
{
"name": "Kyane von Schnitzel",
"discord": "Kyane von Schnitzel#8654",
"flags": {}
"name": "Kyane von Schnitzel",
"discord": "Kyane von Schnitzel#8654"
},
{
"name": "LeRatierBretonnien",
"discord": "LeRatierBretonnien#2065",
"flags": {}
"name": "LeRatierBretonnien",
"discord": "LeRatierBretonnien#2065"
},
{
"name": "Sasmira",
"discord": "Sasmira#4566",
"flags": {}
"name": "Sasmira",
"discord": "Sasmira#4566"
},
{
"name": "U~man",
"discord": "U~man#2374",
"flags": {}
"name": "U~man",
"discord": "U~man#2374"
},
{
"name": "X.O. de Vorcen",
"flags": {}
"name" : "X.O. de Vorcen"
}
],
"url": "https://www.uberwald.me/gitea/public/foundryvtt-swade-fr",
"version": "3.0.1",
],
"dependencies": [
{
"name": "swade",
"type": "system"
},
{
"name": "dice-so-nice",
"type": "module",
"manifest": "https://gitlab.com/riccisi/foundryvtt-dice-so-nice/-/raw/master/module/module.json"
}
],
"scripts": [],
"styles": ["swade-fr.css"],
"packs": [],
"esmodules": [
"modules/swade-fr-init.js"
],
"styles": [
"swade-fr.css"
],
"languages": [
{
"lang": "fr",
"name": "French (FRANCE)",
"path": "fr.json",
"flags": {}
"path": "fr.json"
}
],
"url": "https://www.uberwald.me/gitea/public//foundryvtt-swade-fr",
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-swade-fr/raw/branch/master/module.json",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-swade-fr/archive/foundryvtt-swade-fr-3.0.1.zip",
"name": "swade-fr",
"id": "swade-fr",
"relationships": {
"requires": [
],
"systems": [
{
"id": "swade",
"type": "system",
"compatibility": {}
}
]
},
"compatibility": {
"minimum": "9",
"verified": "11"
}
"download": "https://www.uberwald.me/gitea/public/foundryvtt-swade-fr/archive/foundryvtt-swade-fr-1.2.0.zip"
}

View File

@ -12,10 +12,3 @@ Hooks.once('init', () => {
}
});
/************************************************************************************/
Hooks.once('ready', () => {
CONFIG.SWADE.vehicles.opSkills = ['', 'Navigation', 'Conduite', 'Pilotage', 'Équitation']
})

View File

@ -1,26 +1,30 @@
package.path = package.path .. ";luajson/?.lua"
local JSON = require"json"
local enjsonf = "en.json"
local enjsonf = "../../swade/src/lang/en.yml"
local frjsonf = "../fr.json"
local fp = io.open(enjsonf, "r")
local entags = JSON.decode( fp:read("*a") )
local line = fp:read()
local entags = {}
while line do
--print("LINE", line)
local key, value = line:match("([%w%.]*):([>%-%+%p%s%w%d%.]*)" )
if key then
entags[key] = value
end
line = fp:read()
end
fp:close()
entags = entags.SWADE
fp = io.open(frjsonf, "r")
local frtags = JSON.decode( fp:read("*a") )
fp:close()
frtags = frtags.SWADE
local todisplay = {}
for tag, value in pairs(entags) do
if not frtags[tag] then
if type(value) == "table" then
value = JSON.encode(value)
end
todisplay[#todisplay+1] = { tag=tag, value = value }
todisplay[#todisplay+1] = { tag=tag, value=value }
end
end
@ -29,8 +33,7 @@ table.sort(todisplay, function (a, b)
end
)
for _, tagDef in pairs(todisplay) do
print("\"" .. tagDef.tag .."\":" .. tagDef.value)
print('"'.. tagDef.tag ..'":"'.. tagDef.value..'",')
end

View File

@ -1,677 +0,0 @@
{
"SWADE": {
"ButtonReset": "Reset",
"ButtonSubmit": "Submit",
"CommunityCharSheet": "Legacy Character Sheet",
"CommunityNPCSheet": "Community NPC Sheet",
"CommunityVicSheet": "Community Vehicle Sheet",
"CommunityItemSheet": "Community Item Sheet",
"ItemSheet": "Savage Worlds Item Sheet",
"Expand": "Expand",
"OfficialSheet": "Savage Worlds Official Sheet by Pinnacle",
"ModHint": "Make sure your modifier includes a + or -",
"ActionDeckPresetLight": "Action Deck (Light)",
"ActionDeckPresetDark": "Action Deck (Dark)",
"Name": "Name",
"Tough": "Toughness",
"Race": "Race",
"Archetype": "Archetype",
"Pace": "Pace",
"Running": "Running",
"RunningDie": "Running Die",
"RollRun": "Click to run",
"Adv": "Advances",
"Rank": "Rank",
"Inv": "Gear",
"Summary": "Traits",
"Pow": "Powers",
"WildCard": "Wild Card",
"Extra": "Extra",
"Bennies": "Bennies",
"TraitMod": "Trait Modifier",
"SkillTest": "Skill Test",
"AttributeTest": "Attribute Test",
"Attributes": "Attributes",
"Derived": "Derived Stats",
"AttrAgi": "Agility",
"AttrSma": "Smarts",
"AnimalSmarts": "Animal Smarts",
"AnimalSmartsMarker": "A",
"AttrSpr": "Spirit",
"AttrStr": "Strength",
"AttrVig": "Vigor",
"Tweaks": "Tweaks",
"AttrAgiShort": "Agi",
"AttrSmaShort": "Sma",
"AttrSprShort": "Spi",
"AttrStrShort": "Str",
"AttrVigShort": "Vig",
"Skills": "Skills",
"Unskilled": "Unskilled",
"CoreSkill": "Core Skill",
"CoreSkills": "Core Skills",
"LinkAttr": "Linked Attribute",
"ArcaneSkill": "Arcane Skill",
"ActivateArcaneDevice": "Activate Device",
"Die": "Die",
"WildDie": "Wild Die",
"Modifier": "Modifier",
"BenniesSpend": "Spend a Benny",
"BenniesGive": "Give a Benny",
"BenniesRefresh": "Refresh Bennies",
"AllBenniesRefresh": "Refresh All Bennies",
"BenniesRefreshMessage": "Bennies have been refreshed!",
"BenniesRefreshAllMessage": "All Bennies have been refreshed!",
"BenniesGMRefreshMessage": "GM Bennies have been refreshed!",
"BenniesAddMessage": "was given a new Benny!",
"BenniesGMAddMessage": "took an additional Benny!",
"BenniesSpendMessage": "spends a Benny!",
"BenniesMax": "Bennies Reset",
"EditSkill": "Edit Skill",
"EdEdge": "Edit Edge",
"EdHind": "Edit Hindrance",
"Ed": "Edit",
"Del": "Delete",
"Arcane": "Arcane",
"All": "All",
"HasPowers": "Has Powers",
"Weapons": "Weapons",
"MeleeWeapons": "Melee Weapons",
"RangedWeapons": "Ranged Weapons",
"Armors": "Armors",
"WeaponsAndArmor": "Weapons & Armor",
"Shields": "Shields",
"Biography": "Biography",
"Shaken": "Shaken",
"Distr": "Distracted",
"Vuln": "Vulnerable",
"Stunned": "Stunned",
"Entangled": "Entangled",
"Bound": "Bound",
"Aiming": "Aiming",
"Berserk": "Berserk",
"Defending": "Defending",
"Flying": "Flying",
"Follow": "Follow {name}",
"Unfollow": "Unfollow {name}",
"MakeGroupLeader": "Make Group Leader",
"RemoveGroupLeader": "Remove Group Leader",
"AddTokenFollowers": "Add Selected Tokens as Followers",
"GroupByName": "Group by Name",
"SetGroupColor": "Set Group Color",
"SelectColor": "Select a color",
"Holding": "Holding",
"Hold": "Hold",
"ActAfterCurrentCombatant": "Act After Current Combatant",
"ActBeforeCurrentCombatant": "Act now",
"LoseTurn": "Toggle Lose Turn",
"Frightened": "Frightened",
"Encumbered": "Encumbered",
"Prone": "Prone",
"BleedingOut": "Bleeding Out",
"Diseased": "Diseased",
"HeartAttack": "Heart Attack",
"OnFire": "On Fire",
"Poisoned": "Poisoned",
"Reach": "Reach",
"Torch": "Torch",
"Invisible": "Invisible",
"Smite": "Smite",
"Armor": "Armor",
"Protection": "Protection",
"Dmg": "Damage",
"DmgOver": "Action Damage",
"Ap": "AP",
"APLong": "Armor Piercing",
"RoF": "RoF",
"Mag": "Shots",
"Parry": "Parry",
"Notes": "Notes",
"ActionsEffects": "Actions & Effects",
"Actions": "Actions",
"DmgModUni": "Damage Modifier",
"SkillModUni": "Trait Modifier",
"ShotsUsed": "Shots Used",
"NaturalArmor": "Natural Armor",
"HitLocations": "Hit Locations",
"Head": "Head",
"Torso": "Torso",
"Arms": "Arms",
"Legs": "Legs",
"MinStrLong": "Minimum Strength",
"MinStr": "Min. Strength",
"MinStrShort": "Min.Str",
"Desc": "Description",
"Special": "Special Abilities",
"Details": "Details",
"Equippable": "Equippable",
"ArcaneDevice": "Arcane Device",
"Misc": "Misc",
"QuickAccess": "Quick Access",
"Effects": "Effects",
"Hindrances": "Hindrances",
"MajHind": "Major Hindrance",
"Major": "(Major)",
"Minor": "(Minor)",
"Edges": "Edges",
"ArcBack": "Arcane Background",
"Req": "Requirements",
"Conv": "Conviction",
"UseConv": "Calls on their Conviction!",
"Hesitant": "Hesitant",
"LevelHeaded": "Level Headed",
"ImprovedLevelHeaded": "Improved Level Headed",
"AutoCalc": "Automatic Calculations",
"InclArmor": "Automatically calculates Toughness, including armor",
"Label": "Label",
"HasMaxValue": "Has Max Value",
"Enabled": "Enabled",
"Currency": "Currency",
"CarryWeight": "Encumbrance",
"Eqd": "Eq'd",
"Equipped": "Equipped",
"Unequipped": "Unequipped",
"Quantity": "Quantity",
"Weight": "Weight",
"Price": "Cost",
"PP": "Power Points",
"PPShort": "P. Points",
"PPCost": "PP Cost",
"CurPP": "Current Power Points",
"MaxPP": "Maximum Power Points",
"Dur": "Duration",
"Trap": "Trapping",
"Wound": "Wound",
"Wounds": "Wounds",
"WoundsMax": "Max Wounds",
"Fatigue": "Fatigue",
"FatigueMax": "Max Fatigue",
"Incap": "Incapacitated",
"Init": "Initiative",
"DrawInit": "Draw Initiative",
"ActionDeckReset": "Reshuffle Action Deck",
"ActionDeckResetNotification": "Action Deck reshuffled",
"InitDraw": "drew the...",
"General": "General",
"Addi": "Additional",
"Status": "Status",
"Handling": "Handling",
"Topspeed": "Top Speed",
"OutOfControl": "Out of Control",
"Wrecked": "Wrecked",
"Item": "Item",
"Cargo": "Cargo",
"MaxCargo": "Maximum Cargo Weight",
"CargoWeight": "Cargo Weight",
"Mods": "Mods",
"ModSlots": "Mod Slots",
"MaxMods": "Maximum Mods",
"Operator": "Operator",
"ManCheck": "Maneuver Check",
"AltSkill": "Alternative Skill",
"Class": "Classification",
"Vehicular": "Vehicular Weapon",
"VehicleMod": "Vehicle Mod",
"OpSkill": "Operation Skill",
"ShowBennyAnimation": "Show Benny Animation",
"ShowBennyAnimationDesc": "Play an animation when spending a Benny. Only available if Dice So Nice! is installed",
"WildDiePreset": "Wild Die Theme",
"WildDiePresetDesc": "Select a DSN Theme for your Wild Die. Select 'Custom' if you want to create your own or 'None' if you don't want your Wild Die to look differently. Please keep in mind that self-created Wild Dies currently can only be seen by you. Other players will see them differently.",
"SettingConf": "Setting Configurator",
"SettingConfLabel": "Open Setting Configurator",
"SettingConfDesc": "Fine tune the system to fit the setting you're playing",
"DiceConf": "Dice Configuration",
"DiceConfDesc": "Configure the settings for the SWADE/Dice So Nice integration",
"DiceConfLabel": "Open Dice Configuration",
"Formula": "Formula",
"SitMod": "Situational Mod",
"RollMode": "Roll Mode",
"RollExample": "eg. +1d6x or -2",
"Roll": "Roll",
"RollRaise": "Roll Raise",
"GroupRoll": "Group Roll",
"Ok": "Ok",
"Cancel": "Cancel",
"Redraw": "Draw Card",
"Add": "Add",
"ConfigInit": "Configure Initiative",
"IgnWounds": "Ignore Wounds",
"Size": "Size",
"Scale": "Scale",
"PickACard": "Pick a card for {name}",
"NoCardsLeft": "There are not enough cards left in the deck! Only {current} of {needed} needed cards are available",
"OldCard": "Old card",
"ActionCard": "Action Card",
"ConvictionActive": "Conviction Active",
"ConvictionActivate": "Calls upon their conviction!",
"ConvictionExtend": "Do you want to extend your conviction?",
"ConvictionEnd": "wavers in their conviction",
"NoBennies": "You don't have enough bennies!",
"SBT": "Small Blast Template",
"MBT": "Medium Blast Template",
"LBT": "Large Blast Template",
"Cone": "Cone Template",
"GM": "Game Master",
"Vehicles": "Vehicles",
"AddStats": "Additional Stats",
"Actors": "Actors",
"Items": "Items",
"Max": "Max",
"Curr": "Current",
"DSNNone": "- None -",
"Reload": "Reload",
"Refresh": "Refresh this card",
"Ammo": "Ammunition",
"ReloadUnneeded": "The weapon is already fully loaded",
"ReloadSuccess": "The weapon has been successfully reloaded",
"NotEnoughAmmo": "You don't have enough ammunition for this action!",
"NotEnoughAmmoToReload": "There's not enough ammo for a full reload",
"AutoReload": "Doesn't need Reload action",
"NoAmmoSet": "There is no ammunition set",
"Trapping": "Trappings",
"AddBenny": "Add a Benny",
"CurrentBennies": "Current Bennies",
"RerollWithBenny": "Reroll with Benny",
"FreeReroll": "Free Reroll",
"AutoCalcParry": "Automatically calculates Parry, including Shields",
"Subtype": "Subtype",
"SpecialAbility": "Special Ability",
"SpecialAbilities": "Special Abilities",
"RacialAbilities": "Racial Abilities",
"ArchetypeAbilities": "Archetype Abilities",
"About": "About",
"EdgesHindrances": "Edges & Hindrances",
"GrantsPowers": "Grants Powers",
"Crew": "Required Crew",
"Passengers": "Optional Passengers",
"String": "Text",
"Number": "Number",
"Checkbox": "Checkbox",
"WealthDie": {
"Label": "Wealth Die",
"Broke": {
"Label": "Broke",
"Hint": "You are Broke!"
}
},
"TraitRolls": "Trait Rolls",
"Trait": "Trait",
"AltTrait": "Action Trait",
"ClickSuggestions": "Click for suggestions",
"Quick": "Quick",
"BonusDamage": "Bonus Damage",
"Joker": "Joker",
"Subtract": "Subtract",
"DmgRolls": "Damage Rolls",
"SubtractPPDesc": "Subtract PP Cost from the available PP",
"AddPPDesc": "Add PP Cost to the available PP",
"RightClickZoom": "Right-Click to Zoom",
"SysMigrationWarning": "Your SWADE system data is from too old a Foundry version and cannot be reliably migrated to the latest version. The process will be attempted, but errors may occur.",
"DeckShuffled": "Card Deck automatically shuffled",
"BasePace": "Base Pace",
"WarningPackLocked": "You cannot edit a locked Compendium. Please unlock it first",
"ActionCardEditor": "Action Card Editor",
"CardFace": "Card Face",
"CardValue": "Value",
"CardSuit": "Suit",
"IsJoker": "Is Joker",
"OpenACEditor": "Open in Action Card Editor",
"Yes": "Yes",
"No": "No",
"ShowCharacterSummary": "Show Character Summary",
"CharacterSummary": "Character Summary",
"CopyHtml": "Copy HTML",
"CopyMarkdown": "Copy Markdown",
"Imperial": "Imperial",
"Metric": "Metric",
"ChangeBennyWarning": "Changing these settings will require you to refresh the page!",
"3DBennies": "3D Bennies",
"WealthSelectionNoneOther": "None/Other",
"Modifiers": "Modifiers",
"ActionTraitMod": "Action Trait Modifier",
"ActionDmgMod": "Action Damage Modifier",
"ItemTraitMod": "Item Trait Modifier",
"ItemDmgMod": "Item Damage Modifier",
"Duplicates": "Duplicates Found",
"DuplicateItemsBodyText": "While adding the {type} <strong>{name}</strong> to the Actor {target} the following duplicates (by name and type) have been found. The new items have been renamed to reflect their source.",
"NoActionDeckFound": "No Action Deck found, creating one",
"NoActionDeckDiscardPileFound": "No Action Deck Discard Pile found, creating one",
"Wealth": "Wealth",
"Characters": "Characters",
"SettingRules": "Setting Rules",
"WorldBasics": "World Basics",
"MAPenalty": {
"Label": "Multi-Action Penalty",
"None": "None"
},
"Mod": {
"Custom": {
"Add": "Add Custom Modifier"
},
"Support": "Support",
"Preset": {
"Choose": "Choose a Preset...",
"Add": "Add Preset"
},
"Value": "Value",
"Ignore": "Ignore?"
},
"Illumination": {
"_name": "Illumination",
"Dim": "Dim Light",
"Dark": "Darkness",
"Pitch": "Pitch Black"
},
"Cover": {
"_name": "Cover",
"Shield": "Cover - Shield",
"Light": "Light Cover",
"Medium": "Medium Cover",
"Heavy": "Heavy Cover",
"Total": "Total Cover"
},
"Range": {
"_name": "Range",
"Medium": "Medium Range",
"Long": "Long Range",
"Extreme": "Extreme Range"
},
"ModOther": "Other Modifiers",
"Snapfire": "Snapfire",
"UnstablePlatform": "Unstable Platform",
"CannotAddRaceToRace": "You cannot add a race/archetype to a race/archetype!",
"LayOutChaseWithDeck": "Use Deck to lay out Chase",
"ClearChaseCards": "Clear Chase cards from Scene",
"NoSceneAvailable": "There is no scene available or you've disabled the canvas",
"ChaseCardsCleared": "All chase cards have been removed from the scene.",
"SetUpChase": "Set Up Chase",
"NotADeckCompendium": "The compendium you selected doesn't appear to be a legacy deck",
"ConvertToDeck": "Convert to Deck",
"Expiration": {
"TabLabel": "Turn Behavior",
"Description": "<p>Effects expire on the target's <em>next turn or later</em>.</p>",
"Behavior": "Expiration Behavior",
"BeginAuto": "Start of Turn, Automatic",
"BeginPrompt": "Start of Turn, Prompt",
"EndAuto": "End of Turn, Automatic",
"EndPrompt": "End of Turn, Prompt",
"None": "None",
"LooseTurnOnHold": "Lose Turn on Hold"
},
"RemoveEffectTitle": "Remove {label} ?",
"RemoveEffectBody": "<p style=\"text-align: center;\">Remove <strong>{label}</strong> from <strong>{parent}</strong>?</p>",
"PPAbbreviation": "PP",
"ShowInChat": "Show in chat",
"ExpandDescription": "Expand to show description",
"Favorite": "Favorite",
"Equip": "Equip",
"RollDamage": "Roll Damage",
"SystemLinks": {
"Changelog": "Changelog",
"Wiki": "Wiki",
"ReportAnIssue": "Report an Issue"
},
"OpenOrigin": "Open origin",
"EffectsTemporary": "Temporary Effects",
"EffectsPermanent": "Permanent Effects",
"Ranks": {
"Novice": "Novice",
"Seasoned": "Seasoned",
"Veteran": "Veteran",
"Heroic": "Heroic",
"Legendary": "Legendary"
},
"Advances": {
"EditorTitle": "Advance Editor",
"Toggle": "Toggle Advance Planned Status",
"Delete": "Delete Advance",
"Planned": "Planned",
"Modes": {
"Legacy": "Legacy",
"Expanded": "Expanded"
},
"Types": {
"Edge": "New Edge",
"SingleSkill": "Raise Single Skill",
"TwoSkills": "Raise Two Skills",
"Attribute": "Raise Attribute",
"Hindrance": "Decrease Hindrance"
},
"Number": "Advance number"
},
"AddAdvance": "Add Advance",
"Appearance": "Appearance",
"CharacterGoals": "Goals",
"Background": "Background",
"ActiveEffects": {
"Add": "Add Active Effect",
"Source": "Source",
"ResetDuration": "Reset Duration"
},
"Keybindings": {
"OpenFavoriteCards": {
"Name": "Open Favorite Card Hand",
"UserConfigLabel": "Favorite Card Hand",
"Hint": "You can set your favorite hand in the User Config",
"NoCardsWarning": "You don't have a favorite card hand set!"
},
"Bennies": {
"Name": "Spend/Receive a Benny",
"Hint": "Press to spend a Benny, hold down Alt while you press the key to receive a Benny instead"
}
},
"Settings": {
"HighlightTemplate": {
"Name": "Always Highlight Templates",
"Hint": "When enabled, Measured Templates alway highlight themselves instead of the grid."
},
"FantasyCompanionEntangle": {
"Name": "Fantasy Companion Entangle",
"Hint": "Use the Fantasy Companion Entangle status instead of the Core version. Requires a reload to take effect"
},
"InitDiscardPile": {
"Name": "Initiative Discard Pile"
},
"InitCardDeck": {
"Name": "Card Deck to use for Initiative"
},
"ParryBase": {
"Name": "Localized Fighting Skill Name",
"Hint": "The name of the skill which will be used to calculate a characters Parry"
},
"UseAttributeShorts": {
"Name": "Use shortened attribute names",
"Hint": "Activate this option if you want to see abbreviated attribute names on the pc and npc sheets, i.e. Agi instead of Agility, Sma instead of Smarts, etc. You'll need to close and reopen all open sheets for this option to take effect."
},
"WeightUnit": {
"Name": "Unit of weight",
"Hint": "Sets whether weights are measured in pounds or kilograms. Changing this will NOT change the weights on items, only how the encumbrance is calculated"
},
"HideNpcItemChatCards": {
"Name": "Hide NPC Item Chat Cards",
"Hint": "When enabled, NPC Item Chat Cards are automatically sent as a whisper to all Gamemasters instead of being posted for all to see"
},
"EnableBennyNotify": {
"Name": "Benny notifications",
"Hint": "Displays chat messages when bennies are taken, given or refreshed."
},
"HideWC": {
"Name": "Hide NPC Wild Cards",
"Hint": "Do not show which NPCs are Wild Cards to players"
},
"CreateInitChat": {
"Name": "Create Chat Message for Initiative"
},
"AutoInit": {
"Name": "Automatic Initiative",
"Hint": "Automatically draw Action Cards every round"
},
"Benny3DFront": {
"Name": "Front Texture",
"Hint": "Front texture of the 3D Benny"
},
"Benny3DBack": {
"Name": "Back Texture",
"Hint": "Back texture of the 3D Benny"
},
"Benny3DBackBump": {
"Name": "Back Bump Map",
"Hint": "Back bump map of the benny"
},
"Benny3DFrontBump": {
"Hint": "Front bump map of the benny",
"Name": "Front Bump Map"
},
"CoreSkillsList": {
"Name": "List of Core Skills",
"Hint": "Enter a comma-separated list of skill names to be defined as core skills for all actors"
},
"CoreSkillsPack": {
"Name": "Core Skills Compendium",
"Hint": "Choose from which Compendium the core skills will be drawn"
},
"WealthType": {
"Name": "Wealth Type",
"Hint": "Choose how to track character wealth and currency"
},
"CurrencyName": {
"Name": "Currency Name",
"Hint": "Name your currency"
},
"JokersWild": {
"Name": "Joker's Wild",
"Hint": "Gives a Benny to every player character when one of them is dealt a Joker"
},
"AmmoManagement": {
"Name": "Ammunition Management",
"Hint": "When turned on, and applicable, actions subtract ammunition from the magazine of the weapon. Item cards also gain a new reload button and you will not be able to roll an attack if not enough ammunition is available"
},
"PCAmmoFromInventory": {
"Name": "PCs use Ammunition from Inventory",
"Hint": "When activated the option to set a `Gear` Item can be set to be used as ammunition and will be used when reloading the weapon"
},
"NPCAmmoFromInventory": {
"Name": "NPCs use ammunition from their inventory"
},
"VehicleAmmoFromInventory": {
"Name": "Vehicles use ammunition from their inventory"
},
"EnableWoundPace": {
"Name": "Adjust Pace with Wounds",
"Hint": "When enabled, Pace is automatically affected by Wounds"
},
"EnableConv": {
"Name": "Conviction",
"Hint": "Enable the Conviction setting rule"
},
"NoPowerPoints": {
"Name": "No Power Points",
"Hint": "When enabled this option hides all Power Point interactions"
},
"ApplyEncumbrance": {
"Name": "Apply Encumbrance Penalties",
"Hint": "Apply encumbrance penalties. Please keep in mind that this currently does NOT SUPPORT {vigor} tests to resist {fatigue}!"
},
"GmBennies": {
"Name": "Gamemaster Bennies",
"Hint": "Sets how many Bennies the GM receives on a refresh"
},
"VehicleMods": {
"Name": "Vehicles Mods",
"Hint": "Vehicles use Mod-Slots"
},
"VehicleEdges": {
"Name": "Vehicle Edges",
"Hint": "Vehicles use Edges and Hindrances"
},
"BennyImageSheet": {
"Name": "Benny",
"Hint": "Select which image to use for Bennies on the Character Sheet"
},
"HardChoices": {
"Name": "Hard Choices",
"Hint": "Checking this will enable the Hard Choices rule"
},
"CardSound": {
"Name": "Card Sound",
"Hint": "Play a short card sound when dealing Initiative"
}
},
"EffectCallbacks": {
"Shaken": {
"RollSpirit": "Roll Spirit",
"Title": "Remove Shaken from {name}",
"Flavor": "Spirit Test to remove Shaken",
"UnshakeModifier": "Unshake Modifier",
"Question": "What do you want to do?",
"Success": "You are no longer Shaken"
},
"Stunned": {
"Title": "Vigor Test to remove Stunned",
"Fail": "You remain Stunned",
"Success": "You are no longer Stunned but remain Vulnerable",
"Raise": "You are no longer Stunned nor Vulnerable"
},
"BleedingOut": {
"Title": "Vigor Test to resist Bleeding Out",
"Fail": "You perish",
"Success": "You hang on, for now.",
"Raise": "You successfully stabilize"
}
},
"BenniesSpendGM": "Spend a GM Benny",
"DocumentLink": "Link",
"DocumentTweaks": "Tweaks",
"TargetVulnerable": "Target is Vulnerable",
"WildAttack": "Wild Attack",
"ItemType": "Item Type",
"Source": "Source",
"Properties": "Properties",
"AddAction": "Add Action",
"DeleteEmbeddedActionPrompt": "Are you sure you want to delete the action {action}",
"DeleteEmbeddedPowerPrompt": "Are you sure you want to delete the power {power}?",
"TrademarkWeapon": {
"Label": "Trademark Weapon",
"Regular": "Regular",
"Improved": "Improved"
},
"OffHandPenalty": "Off-Hand Penalty",
"ItemEquipStatus": {
"Label": "Location",
"Stored": "Stored",
"Carried": "Carried",
"Equipped": "Equipped",
"OffHand": "Off-Hand",
"MainHand": "Main Hand",
"TwoHands": "Two Hands"
},
"DestroyOnEmpty": "Destroy when Empty",
"Charges": "Charges",
"Consumable": {
"Use": "Use",
"Consumables": "Consumables"
},
"EmptyRacialAbilitiesHint": "This {race} or {archetype} doesn't have any abilities yet. Drag&Drop something onto the sheet to get started."
},
"ACTOR": {
"TypeCharacter": "Player Character",
"TypeNpc": "NPC",
"TypeVehicle": "Vehicle"
},
"ITEM": {
"TypeWeapon": "Weapon",
"TypeArmor": "Armor",
"TypeShield": "Shield",
"TypeGear": "Gear",
"TypeEdge": "Edge",
"TypeHindrance": "Hindrance",
"TypeSkill": "Skill",
"TypePower": "Power",
"TypeAbility": "Ability",
"TypeConsumable": "Consumable"
},
"CARD": {
"TypeAdventure": "Adventure Card",
"TypePoker": "Poker Card"
}
}