        let characteristics = {
            "ws" : 5,
            "bs" : 5,
            "s" : 5,
            "t" : 0,
            "i" : 5,
            "ag" : 5,
            "dex" : 5,
            "int" : 0,
            "wp" : 5,
            "fel" : 5
        }
        let items = []

        let updateObj = this.actor.toObject();

        let talents = (await Promise.all([game.wfrp4e.tables.rollTable("talents"), game.wfrp4e.tables.rollTable("talents"), game.wfrp4e.tables.rollTable("talents")])).map(i => i.text)
        
        for (let ch in characteristics)
        {
            updateObj.system.characteristics[ch].modifier += characteristics[ch];
        }
        
        for (let talent of talents)
        {
            let talentItem = await game.wfrp4e.utility.findTalent(talent)
            if (talentItem)
            {
                items.push(talentItem.toObject());
            }
            else 
            {
                ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
            }
        }
      
        
        await this.actor.update(updateObj)
        this.actor.createEmbeddedDocuments("Item", items);
    
