foundryvtt-wh4-lang-fr-fr/reference_scripts/RSsGiDFibuqg3sHr.js

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let diseaseIndex = game.packs
.filter(i => i.metadata.type == "Item")
.reduce((acc, pack) => acc.concat(pack.index.contents), [])
.filter(i => i.type == "disease")
.map(i => {
i.id = i._id
return i
})
let choice = await ItemDialog.create(diseaseIndex , 1, "Choose a Disease")
if (choice[0])
{
await this.item.updateSource({"system.specification.value" : choice[0].name})
}