foundryvtt-wh4-lang-fr-fr/reference_scripts/eqxE7nBO13yJS7hc.js

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let roll = (await new Roll("1d10").roll())
roll.toMessage({flavor: "Wounds Healed", speaker : {alias : this.actor.name}})
this.actor.modifyWounds(roll.total)
this.actor.hasCondition("bleeding")?.delete();