foundryvtt-wh4-lang-fr-fr/reference_scripts/hCzxUyO6mjLNIpaM.js

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let woundsGained = Math.min(args.totalWoundLoss, args.actor.status.wounds.value)
woundsGained = Math.floor(woundsGained / 2)
args.attacker.update({ "system.status.wounds.value": args.attacker.status.wounds.value + woundsGained })
this.script.scriptMessage(`Gains ${woundsGained} Wounds`)