foundryvtt-wh4-lang-fr-fr/reference_scripts/hwOZxgt7e65iWvYz.js

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let test = await this.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
await test.roll();
if (test.failed)
{
let damage = this.effect.sourceTest.result.damage
this.script.scriptMessage(await this.actor.applyBasicDamage(damage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true}))
}