foundryvtt-wh4-lang-fr-fr/reference_scripts/o3JUBKLvE6bBxK2n.js

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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), { fields: { difficulty: "average" } })
await test.roll();
if (test.failed)
{
await this.actor.addCondition("prone")
let injury = await fromUuid("Compendium.wfrp4e-core.items.ZhMADOqoo0y8Q9bx");
injury = injury.toObject()
let toes = Math.clamped(Math.abs(test.result.SL) + 1, 1, 5)
injury.system.location.key = this.item.system.location.key[0] + injury.system.location.value
if (injury.system.location.key[0] == "r")
{
injury.system.location.value = `${toes} Right ${injury.system.location.value}s`
}
else if (injury.system.location.key[0] == "l")
{
injury.system.location.value = `${toes} Left ${injury.system.location.value}s`
}
setProperty(injury, "system.wfrp4e.count", toes)
this.actor.createEmbeddedDocuments("Item", [injury])
}