foundryvtt-wh4-lang-fr-fr/reference_scripts/rpxQU26BU7nwjtqY.js

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let location = this.item.system.location.key
let test = await this.actor.setupCharacteristic("dex", {context : {failure : `<strong>${this.effect.name}</strong>: Drop the item!`}, skipTargets: true, appendTitle : " - " + this.effect.name, fields : {difficulty : "average"}})
await test.roll();
if (location && test.failed)
{
let dropped = this.item.system.weaponsAtLocation;
if (dropped.length)
{
this.script.scriptNotification(`Dropped ${dropped.map(i => i.name).join(", ")}!`)
for(let weapon of dropped)
{
await weapon.system.toggleEquip();
}
}
}
return test.succeeded