foundryvtt-wh4-lang-fr-fr/reference_scripts/tG1qGqzBLmAR3WHm.js

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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
await test.roll();
if (test.failed)
{
let add = 0
if (test.result.roll % 11 == 0 || test.result.roll == 100)
{
add = 1 // can't use isFumble if no hit location
}
await this.actor.addCondition("stunned", Math.max(1, Math.abs(test.result.SL)) + add)
await this.actor.addCondition("blinded", Math.max(1, Math.abs(test.result.SL)))
}