foundryvtt-wh4-lang-fr-fr/scripts/8rq4GL5d5nCn4kO7.js

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let caster = this.effect.sourceActor
if (caster)
{
let healed= caster.characteristics.wp.bonus
this.actor.modifyWounds(healed);
this.script.scriptMessage(`<strong>${this.actor.prototypeToken.name}</strong> regagne ${healed} Blessures`)
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}