foundryvtt-wh4-lang-fr-fr/scripts/Msygc7oQQPB5fw0b.js

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let test = this.effect.sourceTest;
if (test.failed && (test.result.roll % 11 == 0 || test.result.roll == 100))
{
let points = await new Roll("1d10").roll();
game.dice3d?.showForRoll(points)
this.actor.update({"system.status.corruption.value" : this.actor.system.status.corruption.value + points.total})
this.script.scriptMessage(`Reçoit ${points.total} Point de Corruption`)
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}
else
{
let points = this.effect.sourceTest.result.overcast.usage.other.current;
this.actor.update({"system.status.corruption.value" : this.actor.system.status.corruption.value - points})
this.script.scriptMessage(`Perd ${points} Point de Corruption`)
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}