foundryvtt-wh4-lang-fr-fr/scripts/eqxE7nBO13yJS7hc.js

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2024-05-16 17:57:51 +02:00
let roll = (await new Roll("1d10").roll())
roll.toMessage({flavor: " Blessures soignées", speaker : {alias : this.actor.name}})
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this.actor.modifyWounds(roll.total)
this.actor.hasCondition("bleeding")?.delete();