foundryvtt-wh4-lang-fr-fr/scripts/ft0LaRWZT5WtnptP.js

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let advantage = this.actor.system.status.advantage.value;
if (advantage > 0)
{
await this.actor.setAdvantage(0);
this.script.scriptNotification("Avantage soustrait")
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}
else
{
return this.script.scriptNotification("Pas assez d'Avantages!", "error")
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}
let test = await this.actor.setupTrait(this.item, {fields : {slBonus : advantage}})
await test.roll();