foundryvtt-wh4-lang-fr-fr/scripts/y3F1K1sYBymPZCjz.js

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2024-10-08 20:52:09 +02:00
let characteristics = {
"ws" : 10,
"bs" : 0,
"s" : 5,
"t" : 0,
"i" : 5,
"ag" : 10,
"dex" : 0,
"int" : 0,
"wp" : 0,
"fel" : 0
}
let skills = ["Athletics", "Animal Care", "Langue (Battle)", "Melee (Basic)", "Melee (Cavalry)", "Ride"]
let skillAdvancements = [10,10, 10, 10, 10, 20]
let talents = ["Roughrider", "Strike Mighty Blow"]
let trappings = ["Arme simple", "Shield", "Lance", "Plate Breastplate", "Plate Bracers", "Plate Helm", "Plate Leggings"]
let specialItems = [
{name: "Chaos Steed", type: "trapping", trappingType: "misc" },
]
let items = [];
let updateObj = this.actor.toObject();
for (let ch in characteristics)
{
updateObj.system.characteristics[ch].modifier += characteristics[ch];
}
for (let item of specialItems) {
let newItem
if (item.type == "weapon") {
newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })
} else if (item.type == "trapping") {
newItem = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )
} else {
newItem = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type })
}
items.push(newItem.toObject())
}
for (let index = 0; index < skills.length; index++)
{
let skill = skills[index]
let skillItem;
skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
if (skillItem)
skillItem.system.advances.value += skillAdvancements[index]
else
{
skillItem = await game.wfrp4e.utility.findSkill(skill)
skillItem = skillItem.toObject();
skillItem.system.advances.value = skillAdvancements[index];
items.push(skillItem);
}
}
for (let talent of talents)
{
let talentItem = await game.wfrp4e.utility.findTalent(talent)
if (talentItem)
{
items.push(talentItem.toObject());
}
else
{
ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
}
}
for (let trapping of trappings)
{
let trappingItem = await game.wfrp4e.utility.findItem(trapping)
if (trappingItem)
{
trappingItem = trappingItem.toObject()
trappingItem.system.equipped.value = true;
items.push(trappingItem);
}
else
{
ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
}
}
updateObj.name = updateObj.name += " " + this.effect.name
await this.actor.update(updateObj)
console.log(">>>>>>><", items)
this.actor.createEmbeddedDocuments("Item", items);