foundryvtt-wh4-lang-fr-fr/reference_scripts/190PHSHKGaJ74wsR.js

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if (!this.item.name.includes("(") || this.item.system.tests.value.includes("Terrain"))
{
let tests = this.item.system.tests.value
let name = this.item.name
// If name already specifies, make sure tests value reflects that
if (name.includes("("))
{
let terrain = name.split("(")[1].split(")")[0]
tests = tests.replace("the Terrain", terrain)
}
else // If no sense specified, provide dialog choice
{
let choice = await ItemDialog.create(ItemDialog.objectToArray({
coastal : "Coastal",
deserts : "Deserts",
marshes : "Marshes",
rocky : "Rocky",
tundra : "Tundra",
woodlands : "Woodlands"
}, this.item.img), 1, "Choose Terrain");
if (choice[0])
{
name = `${name.split("(")[0].trim()} (${choice[0].name})`
tests = tests.replace("the Terrain", choice[0].name + " Terrain")
}
}
this.effect.updateSource({name})
this.item.updateSource({name, "system.tests.value" : tests})
}