foundryvtt-wh4-lang-fr-fr/reference_scripts/iBEPQ3NwtI9DfkEy.js

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let locations = [];
while (locations.length < 2)
{
let loc = await game.wfrp4e.tables.rollTable("hitloc", {hideDSN : true})
if (!locations.includes(loc.result))
{
locations.push(loc.result);
}
}
locationText = locations.map(i => game.wfrp4e.config.locations[i]).join(", ")
this.item.updateSource({name : this.item.name += ` (${locationText})`})