2024-05-16 17:57:51 +02:00
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// A Drinker must take a Difficult (-10) Endurance Test.
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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: "difficult"}})
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await test.roll()
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// If they fail, they acquire 2 Poisoned Conditions.
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if (test.failed)
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{
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this.actor.addCondition("poisoned", 2)
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2024-05-17 01:07:37 +02:00
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this.script.scriptMessage(`<p><strong>${this.actor.prototypeToken.name}</strong> reçoit 2 états @Condition[Empoisonné].</p>
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<p>Toute créature avec le Trait Bestial qui le mord et provoque des dégats ne le mordra pas à nouveau durant un combat, la créature pouvant toutefois attaquer avec d'autres méthodes si disponibles..</p>`,
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2024-05-16 17:57:51 +02:00
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{
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whisper: ChatMessage.getWhisperRecipients("GM"),
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blind: true
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})
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}
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// If they succeed, for a number of rounds equal to 3+ their SL, they have the Corrosive Blood Creature Trait.
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else if (test.succeeded)
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{
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// Don't attempt to add Corrosive Blood if actor already has it
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2024-05-17 01:07:37 +02:00
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const hasCorrosiveBlood = this.actor.has("Sang corrosif")
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2024-05-16 17:57:51 +02:00
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if (hasCorrosiveBlood !== undefined) return
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let item = await fromUuid("Compendium.wfrp4e-core.items.M5QSWOYt2Rbv2yxW")
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let data = item.toObject()
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this.actor.createEmbeddedDocuments("Item", [data], {fromEffect: this.effect.id})
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const duration = 3 + parseInt(test.result.SL)
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2024-05-17 01:07:37 +02:00
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this.script.scriptMessage(`<p><strong>${this.actor.prototypeToken.name}</strong> gagne le Trait Sang Corrosif pour ${duration} rounds.</p>`,
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2024-05-16 17:57:51 +02:00
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{ whisper: ChatMessage.getWhisperRecipients("GM"), blind: true })
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}
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