26 lines
809 B
JavaScript
26 lines
809 B
JavaScript
|
this.script.scriptNotification(`Healed ${this.actor.characteristics.t.bonus * 2} Wounds`)
|
||
|
await this.actor.modifyWounds(this.actor.characteristics.t.bonus * 2)
|
||
|
|
||
|
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - Side Effects`,fields : {difficulty : "difficult"}})
|
||
|
await test.roll();
|
||
|
if (test.failed)
|
||
|
{
|
||
|
let roll = await new Roll("1d10").roll();
|
||
|
await roll.toMessage(this.script.getChatData())
|
||
|
if (roll.total <= 3)
|
||
|
{
|
||
|
this.actor.addCondition("blinded", 3)
|
||
|
}
|
||
|
else if (roll.total <= 6)
|
||
|
{
|
||
|
this.actor.addCondition("broken");
|
||
|
}
|
||
|
else if (roll.total <= 9)
|
||
|
{
|
||
|
this.actor.addCondition("stunned");
|
||
|
}
|
||
|
else if (roll.total == 10)
|
||
|
{
|
||
|
this.actor.addConditon("unconscious")
|
||
|
}
|
||
|
}
|