2024-05-16 17:57:51 +02:00
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let caster = this.effect.sourceActor;
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this.actor.modifyWounds(caster.system.characteristics.fel.bonus);
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2024-05-17 12:46:44 +02:00
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this.script.scriptMessage(`Guérison de ${caster.system.characteristics.fel.bonus} Blessures`);
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