let difficulty = ""
if (this.effect.name.includes("Modéré"))
difficulty = "easy"
else if (this.effect.name.includes("Sévère"))
difficulty = "average"
else
difficulty = "veasy"
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {context : {failure : this.actor.name + " dies from Blight"}, fields: {difficulty}, skipTargets: true, appendTitle : " - Blight"})
await test.roll();
if (test.failed)
{
this.actor.addCondition("dead");
}