2024-05-16 17:57:51 +02:00
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this.script.scriptNotification(`Healed ${this.actor.characteristics.t.bonus * 2} Wounds`)
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await this.actor.modifyWounds(this.actor.characteristics.t.bonus * 2)
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2024-05-17 01:07:37 +02:00
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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - Effets secondaires`,fields : {difficulty : "difficult"}})
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2024-05-16 17:57:51 +02:00
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await test.roll();
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if (test.failed)
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{
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let roll = await new Roll("1d10").roll();
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await roll.toMessage(this.script.getChatData())
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if (roll.total <= 3)
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{
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this.actor.addCondition("blinded", 3)
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}
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else if (roll.total <= 6)
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{
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this.actor.addCondition("broken");
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}
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else if (roll.total <= 9)
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{
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this.actor.addCondition("stunned");
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}
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else if (roll.total == 10)
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{
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this.actor.addConditon("unconscious")
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}
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}
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